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	<id>https://wiki.atkennedy.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mailshere</id>
	<title>TheRaspyDragon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.atkennedy.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mailshere"/>
	<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/Special:Contributions/Mailshere"/>
	<updated>2026-06-02T06:15:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Player_Characters&amp;diff=973</id>
		<title>Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Player_Characters&amp;diff=973"/>
		<updated>2026-06-02T03:31:40Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.atkennedy.com/Category:Characters Player Characters]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Player_Characters&amp;diff=969</id>
		<title>Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Player_Characters&amp;diff=969"/>
		<updated>2026-06-02T03:27:46Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Player_Characters&amp;diff=968</id>
		<title>Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Player_Characters&amp;diff=968"/>
		<updated>2026-06-02T03:27:14Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Player_Characters&amp;diff=967</id>
		<title>Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Player_Characters&amp;diff=967"/>
		<updated>2026-06-02T03:27:02Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:name of category]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Player_Characters&amp;diff=966</id>
		<title>Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Player_Characters&amp;diff=966"/>
		<updated>2026-06-02T03:26:26Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Player_Characters&amp;diff=965</id>
		<title>Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Player_Characters&amp;diff=965"/>
		<updated>2026-06-02T03:26:14Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: Redirected page to Https://wiki.atkennedy.com/Category:Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[https://wiki.atkennedy.com/Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Main_Page&amp;diff=964</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Main_Page&amp;diff=964"/>
		<updated>2026-06-02T03:25:27Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Raspy Dragon wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Raspy Dragon wiki is here to give access to information regarding ‎&amp;lt;br /&amp;gt; community campaigns, their settings, characters and stories as we play together as a group.&lt;br /&gt;
‎&amp;lt;br /&amp;gt; This resource is full of useful [[Locations]], [[NPC]]s, Magical [[Items]] and [[Spells]] as well as a menagerie of [[Player Characters]] info.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
*Settings&lt;br /&gt;
**[[On Solar Winds]]&lt;br /&gt;
***[[Character Creation Info]]&lt;br /&gt;
&lt;br /&gt;
== New additions ==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Main_Page&amp;diff=963</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Main_Page&amp;diff=963"/>
		<updated>2026-06-02T03:25:10Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Raspy Dragon wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Raspy Dragon wiki is here to give access to information regarding ‎&amp;lt;br /&amp;gt; community campaigns, their settings, characters and stories as we play together as a group.&lt;br /&gt;
‎&amp;lt;br /&amp;gt; This resource is full of useful [[Locations]], [[NPC]]s, Magical [[Items]] and [[Spells]] as well as a menagerie of [[:Category:Characters]] info.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
*Settings&lt;br /&gt;
**[[On Solar Winds]]&lt;br /&gt;
***[[Character Creation Info]]&lt;br /&gt;
&lt;br /&gt;
== New additions ==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Main_Page&amp;diff=962</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Main_Page&amp;diff=962"/>
		<updated>2026-06-02T03:24:18Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Raspy Dragon wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Raspy Dragon wiki is here to give access to information regarding ‎&amp;lt;br /&amp;gt; community campaigns, their settings, characters and stories as we play together as a group.&lt;br /&gt;
‎&amp;lt;br /&amp;gt; This resource is full of useful [[Locations]], [[NPC]]s, Magical [[Items]] and [[Spells]] as well as a menagerie of [[Category:Characters|Player Characters]] info.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
*Settings&lt;br /&gt;
**[[On Solar Winds]]&lt;br /&gt;
***[[Character Creation Info]]&lt;br /&gt;
&lt;br /&gt;
== New additions ==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Main_Page&amp;diff=961</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Main_Page&amp;diff=961"/>
		<updated>2026-06-02T03:22:33Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Raspy Dragon wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Raspy Dragon wiki is here to give access to information regarding ‎&amp;lt;br /&amp;gt; community campaigns, their settings, characters and stories as we play together as a group.&lt;br /&gt;
‎&amp;lt;br /&amp;gt; This resource is full of useful [[Locations]], [[NPC]]s, Magical [[Items]] and [[Spells]] as well as a menagerie of [[Player Characters]] info.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
*Settings&lt;br /&gt;
**[[On Solar Winds]]&lt;br /&gt;
***[[Character Creation Info]]&lt;br /&gt;
&lt;br /&gt;
== New additions ==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Main_Page&amp;diff=960</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Main_Page&amp;diff=960"/>
		<updated>2026-06-02T03:22:11Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Raspy Dragon wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Raspy Dragon wiki is here to give access to information regarding ‎&amp;lt;br /&amp;gt; community campaigns, their settings, characters and stories as we play together as a group.&lt;br /&gt;
‎&amp;lt;br /&amp;gt; This resource is full of useful [[Locations]], [[NPC]]s, Magical [[Items]] and [[Spells]] as well as a menagerie of [[Characters]] info.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
*Settings&lt;br /&gt;
**[[On Solar Winds]]&lt;br /&gt;
***[[Character Creation Info]]&lt;br /&gt;
&lt;br /&gt;
== New additions ==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Dynasty_of_golden_Sands&amp;diff=955</id>
		<title>Dynasty of golden Sands</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Dynasty_of_golden_Sands&amp;diff=955"/>
		<updated>2026-05-31T09:17:44Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Sites and locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Brass dragons are curious by nature, always looking for new and interesting things to study. Their favorite&lt;br /&gt;
thing to observe is the progression of technologies that mortals create. From generation to generation of &lt;br /&gt;
inventors the brass dragon flight takes note of inspirations and cultural differences in their creations.&lt;br /&gt;
The Dynasty of Golden Sands is a newer foundation of unified families who came together during the cataclysm&lt;br /&gt;
of the old worlds.&lt;br /&gt;
&lt;br /&gt;
Now the Brass dragons live on [[Ootopyllidrak]] a realm with [[gnome]]s and [[centaur]]. A vast desert planet with oversized&lt;br /&gt;
oasis growing around fresh water seas. Within brass palaces gifted to them by the gnomish barons the Dynasty of Golden&lt;br /&gt;
Sands collects and combines technology into useful creations. Taking inspiration from gnomish creations to &lt;br /&gt;
create the finest marvels for draconic kind. The [[Steel Eye]] used by the lord of the red dragons was invented&lt;br /&gt;
by brass dragon minds.&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
The Dynasty is focused on furthering their technology to the greatest extents.&lt;br /&gt;
Most dragons have their own specific life&#039;s work that they always look for new &lt;br /&gt;
inspiration and ideas for. These grand marvels are usually the pinnacle of their&lt;br /&gt;
fields. These inventions can be anything from weapons to vehicles, some dragons &lt;br /&gt;
even choose to focus on more unique inventions like magical spells.&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;br /&gt;
[[Brass Palaces]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Dynasty_of_golden_Sands&amp;diff=954</id>
		<title>Dynasty of golden Sands</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Dynasty_of_golden_Sands&amp;diff=954"/>
		<updated>2026-05-31T09:17:28Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Brass dragons are curious by nature, always looking for new and interesting things to study. Their favorite&lt;br /&gt;
thing to observe is the progression of technologies that mortals create. From generation to generation of &lt;br /&gt;
inventors the brass dragon flight takes note of inspirations and cultural differences in their creations.&lt;br /&gt;
The Dynasty of Golden Sands is a newer foundation of unified families who came together during the cataclysm&lt;br /&gt;
of the old worlds.&lt;br /&gt;
&lt;br /&gt;
Now the Brass dragons live on [[Ootopyllidrak]] a realm with [[gnome]]s and [[centaur]]. A vast desert planet with oversized&lt;br /&gt;
oasis growing around fresh water seas. Within brass palaces gifted to them by the gnomish barons the Dynasty of Golden&lt;br /&gt;
Sands collects and combines technology into useful creations. Taking inspiration from gnomish creations to &lt;br /&gt;
create the finest marvels for draconic kind. The [[Steel Eye]] used by the lord of the red dragons was invented&lt;br /&gt;
by brass dragon minds.&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
The Dynasty is focused on furthering their technology to the greatest extents.&lt;br /&gt;
Most dragons have their own specific life&#039;s work that they always look for new &lt;br /&gt;
inspiration and ideas for. These grand marvels are usually the pinnacle of their&lt;br /&gt;
fields. These inventions can be anything from weapons to vehicles, some dragons &lt;br /&gt;
even choose to focus on more unique inventions like magical spells.&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Dynasty_of_golden_Sands&amp;diff=953</id>
		<title>Dynasty of golden Sands</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Dynasty_of_golden_Sands&amp;diff=953"/>
		<updated>2026-05-31T09:15:43Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Brass dragons are curious by nature, always looking for new and interesting things to study. Their favorite&lt;br /&gt;
thing to observe is the progression of technologies that mortals create. From generation to generation of &lt;br /&gt;
inventors the brass dragon flight takes note of inspirations and cultural differences in their creations.&lt;br /&gt;
The Dynasty of Golden Sands is a newer foundation of unified families who came together during the cataclysm&lt;br /&gt;
of the old worlds.&lt;br /&gt;
&lt;br /&gt;
Now the Brass dragons live on [[Ootopyllidrak]] a realm with [[gnome]]s and [[centaur]]. A vast desert planet with oversized&lt;br /&gt;
oasis growing around fresh water seas. Within brass palaces gifted to them by the gnomish barons the Dynasty of Golden&lt;br /&gt;
Sands collects and combines technology into useful creations. Taking inspiration from gnomish creations to &lt;br /&gt;
create the finest marvels for draconic kind. The [[Steel Eye]] used by the lord of the red dragons was invented&lt;br /&gt;
by brass dragon minds.&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Dynasty_of_golden_Sands&amp;diff=952</id>
		<title>Dynasty of golden Sands</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Dynasty_of_golden_Sands&amp;diff=952"/>
		<updated>2026-05-31T09:13:46Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Brass dragons are curious by nature, always looking for new and interesting things to study. Their favorite&lt;br /&gt;
thing to observe is the progression of technologies that mortals create. From generation to generation of &lt;br /&gt;
inventors the brass dragon flight takes note of inspirations and cultural differences in their creations.&lt;br /&gt;
The Dynasty of Golden Sands is a newer foundation of unified families who came together during the cataclysm&lt;br /&gt;
of the old worlds.&lt;br /&gt;
&lt;br /&gt;
Now the Brass dragons live on [[Ootopyllidro]] a realm with [[gnome]]s and [[centaur]]. A vast desert planet with oversized&lt;br /&gt;
oasis growing around fresh water seas. &lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Ootopyllidrak,_The_second_realm&amp;diff=951</id>
		<title>Ootopyllidrak, The second realm</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Ootopyllidrak,_The_second_realm&amp;diff=951"/>
		<updated>2026-05-31T09:05:14Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Government==&lt;br /&gt;
Ootopyllidrak is overseen by the [[Dynasty of golden Sands]] who select barons to rule over each brass city. This baron&lt;br /&gt;
has control over the individual governing of their populace and the surrounding jungle, though most [[Gnome]]s are prone&lt;br /&gt;
to building intricate chains of command, usually one which requires merit based promotion through multiple ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The deserts are run by centaur tribes, who all have long heritages and swear loyalty to their khans. These khans rule &lt;br /&gt;
as military leaders as well as ambassadors for tribal meetings.&lt;br /&gt;
&lt;br /&gt;
==Population==&lt;br /&gt;
Ootopyllidrak has a large gnomish and centaur population. Roughly 60% of the planets mortal population is gnomish, while&lt;br /&gt;
32% is centaur, with sprites making up most of the remaining 8% save for a few immigrants from various realms.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
The primary language spoken by the gnomes is their own tongue, however most gnomes are also well versed in the fae tongue. &lt;br /&gt;
Centaurs struggle to speak the fae tongue, but have adapted to the gnomish tongue and use it in most dealings with non &lt;br /&gt;
centaur peoples.&lt;br /&gt;
&lt;br /&gt;
==Religions==&lt;br /&gt;
Gnomes have a general belief around grand purpose, each gnome feels drawn to a certain fate or string of curiosity. Seeking&lt;br /&gt;
out both answers and ways to refine the gnomish way of life with inventions. These inventions are seen as sacred, and gnomish&lt;br /&gt;
priests are closer to engineers than clerics. New inventions and schools of thought are noted and shared with new students in&lt;br /&gt;
large scale universities call [[Brass Cathedral]]s&lt;br /&gt;
&lt;br /&gt;
Centaurs are focused on their heritage, and they believe the generations past run with them upon the desert plains. Rituals are&lt;br /&gt;
conducted to summon the ghosts of the past, which the centaur allow to posses their bodies as they reenact battles and celebrations&lt;br /&gt;
passed. Major historical events are experienced through these possession rituals so that new generations can understand the context &lt;br /&gt;
of their fore-bears. &lt;br /&gt;
&lt;br /&gt;
==Threats==&lt;br /&gt;
The gnomes of Ootopyllidrak have fostered a great peace amongst their realm, most conflict is done by over zealous cults, violent &lt;br /&gt;
thieves, and extremists who are drawn to the chaotic and often violent nature of the fae wilds.  Wars are uncommon however, and the &lt;br /&gt;
gnomish people don&#039;t prepare for such things, as they believe inventing for death is inviting death to visit.&lt;br /&gt;
&lt;br /&gt;
Centaur have a harder time keeping peace between tribes, Khans are often prone to maintaining long held grudges from generations passed.&lt;br /&gt;
They are noble, and honorable upon the battlefield and it is rare for a war between tribes to turn into outright slaughter. However &lt;br /&gt;
skirmishes are common and the injuring or even killing of a centaur enemy is celebrated as a great feat for any young warrior.&lt;br /&gt;
&lt;br /&gt;
==Other Characteristics==&lt;br /&gt;
Ootopyllidrak is notably hot, the areas with large fresh water seas is humid and dense with foliage, however it is also notably a &lt;br /&gt;
site for large clusters of [[Flame Crystal]]s. The desert plains are home to large clusters of [[Air Crystal]]s. These two masses&lt;br /&gt;
of primordial energy create large storms that often sweep from jungle to jungle, waves of heat and lightning feeding upon the air&lt;br /&gt;
crystals along their route to pick up speed and fervor, causing great violent sand storms of raging heat. &lt;br /&gt;
&lt;br /&gt;
==Important people==&lt;br /&gt;
*[[Baron Poztol]]&lt;br /&gt;
*[[Baroness Otti]]&lt;br /&gt;
*[[Baron Drezz]]&lt;br /&gt;
*[[Khan Tog]]&lt;br /&gt;
*[[Khan Krum]]&lt;br /&gt;
*[[Khan Pyk]]&lt;br /&gt;
*[[Khan Woni]]&lt;br /&gt;
&lt;br /&gt;
==Important places==&lt;br /&gt;
*[[Brass Palace]]&lt;br /&gt;
*[[Three ink]]&lt;br /&gt;
*[[Gastronillous]]&lt;br /&gt;
*[[Plains of Bone]]&lt;br /&gt;
*[[Tiggolipop]]&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
While on the realm of Ootopyllidrak all clockwork items are considered one rarity level lower.&lt;br /&gt;
&lt;br /&gt;
While in the deserts of Ootopyllidrak all people without heat resistance or the Centaur ancestry&lt;br /&gt;
are required to make a Fortitude save every hour or gain a level of fatigue.&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Dragon_Dynasties&amp;diff=819</id>
		<title>Dragon Dynasties</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Dragon_Dynasties&amp;diff=819"/>
		<updated>2026-05-30T06:44:51Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Immortal Triumvirate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Dragon Dynasties]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of the Rose]] ===&lt;br /&gt;
The gold dragon flight unanimously followed the original Emperor of golden blooms when he&lt;br /&gt;
united them during the original Dracon wars. Since his defeat and death his lineage&lt;br /&gt;
has carried on his title and honorable conduct as they lead their fellow dragons&lt;br /&gt;
to an age of peace and prosperity. The [[Dynasty of the Rose]] has always been known as &lt;br /&gt;
a benevolent leadership, and is the oldest Dynasty among all the dragon flights. Being&lt;br /&gt;
the oldest dynasty is has built a long earned respect from the other Dynasties, even &lt;br /&gt;
their primary rival the [[Dynasty of Steel]] who see the gold dragon flight as effective,&lt;br /&gt;
but ultimately weak leaders. The gold dragon flight knows that this delicate rivalry&lt;br /&gt;
is their most important charge, as the red dragons would rule over the other flights&lt;br /&gt;
with a ruthlessness never before seen.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of Steel]] ===&lt;br /&gt;
The Dynasty of Steel rules over the red dragon flight with a cruel hand.&lt;br /&gt;
The ruling family has long used their aggressive dominion to militarize&lt;br /&gt;
their followers. The red dragon families all compete for rank and title.&lt;br /&gt;
They rule the surface of the dwarven realm [[Aetoc]]. [[Erallin the immense]]&lt;br /&gt;
rules the Dynasty as a singular emperor who maintains total control from&lt;br /&gt;
the [[Steel Eye]], an orbital palace far above [[Aetoc]]. The red dragons &lt;br /&gt;
have long felt they should rule the other flights, and are constantly looking&lt;br /&gt;
for ways to subvert the power of the gold dragons. Their motivation in&lt;br /&gt;
seizing power revolves around ancient grudges, Red dragons never forget &lt;br /&gt;
a slight and have felt they deserve rightful recompense since the dracon &lt;br /&gt;
wars. Most individual red dragons have specific enemies in mind for their&lt;br /&gt;
wrath, however written in their records is every official slight ever &lt;br /&gt;
suffered by the Dynasty of Steel.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of the open hand]] ===&lt;br /&gt;
The silver dragons follow the [[Dynasty of the open hand]] more as a tradition than&lt;br /&gt;
actual form of government. The Dynasty&#039;s lineage died out long ago, but the Silver Dragons&lt;br /&gt;
still hold the family as their spiritual leaders. Some rumors say the ghosts of the &lt;br /&gt;
fallen dragons still lead from beyond the grave. Despite the lack of official leadership, the&lt;br /&gt;
Silver dragons are one of the most organized Dynasties. They have strict family lines and&lt;br /&gt;
take diplomacy seriously. They are known for being benevolent leaders who believe in &lt;br /&gt;
equity and equality.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of Endless Seas]] ===&lt;br /&gt;
The Bronze dragon flight has always been incredibly focused on exploration.&lt;br /&gt;
They have long swam among the oceans of different worlds, talked to and saved&lt;br /&gt;
many a sailing ship and its crew, as well as flown along coastlines to map &lt;br /&gt;
them and study the species along reefs. The [[Dynasty of Endless Seas]] were&lt;br /&gt;
simply an explorers league of sorts, hiring adventurers to map dungeons and &lt;br /&gt;
strange places of the world. They gained the support of the other bronze &lt;br /&gt;
dragons when they proved to have a true respect for knowledge, and let the &lt;br /&gt;
mortal races of the old world access the vast libraries of collective knowledge&lt;br /&gt;
shared by bronze dragons for no more than a single copper piece.&lt;br /&gt;
&lt;br /&gt;
=== [[Xo Dynasty]] ===&lt;br /&gt;
Blue dragons have always been distrustful of leaders. Monarchies have never&lt;br /&gt;
lasted among their kind; however the [[Xo Dynasty]] gained the respect of their&lt;br /&gt;
draconic fellows through shrewd diplomacy and underhanded tactics. Their entire&lt;br /&gt;
leadership system is focused on an intricate web of spy craft and blackmail. The&lt;br /&gt;
betrayals of other blue dragons and hidden past failures are stored and collected&lt;br /&gt;
to be used by Xo leadership. No blue dragon now dares to conduct business without &lt;br /&gt;
the Dynasties direct involvement, as there are no secrets the Xo won&#039;t discover.&lt;br /&gt;
&lt;br /&gt;
=== [[The Penny Accords]] ===&lt;br /&gt;
More a collection of guilds and artisans among the Bronze dragon flight&lt;br /&gt;
than a true government. The dragons of The Penny  Accords are clever &lt;br /&gt;
profiteers, focused more on the accumulation of goods than wealth. They&lt;br /&gt;
are well known for collecting bountiful supplies of the finest silks,&lt;br /&gt;
masterworks, jewelry and décor in large amounts. While The Penny Accords &lt;br /&gt;
do not live lavishly by comparison to other [[Dynasties]] they are well &lt;br /&gt;
known for always having something you desire. In direct leadership of &lt;br /&gt;
[[Murt]] they lead the [[Halfling]] people with a loose hand and no leash.&lt;br /&gt;
They provided much protection for the halflings early in [[Murt]]s history;&lt;br /&gt;
however the [[Halfling]] people proved resilient and independent. Traits which &lt;br /&gt;
earned the respect of the Bronze Dragon Flight. Since the bronze dragons. &lt;br /&gt;
Now many say the Bronze Dragons don&#039;t rule [[Murt]] at all.&lt;br /&gt;
&lt;br /&gt;
=== [[Tribes of Ao]] ===&lt;br /&gt;
The tribes of Ao can all trace their lineages to one original drake from the Dracon wars.&lt;br /&gt;
The Green Dragon Flight has never been able to settle their differences to have a unified&lt;br /&gt;
front or leader, however their individual competition and the ferocity with which they fight&lt;br /&gt;
each other is turned ten fold upon enemies who threaten them as a whole. They are considered&lt;br /&gt;
savages by most other dragons, uncultured and primitive. However in truth they have old &lt;br /&gt;
heart felt traditions, deep art and incredible works of passion. They are very fond of &lt;br /&gt;
goblin music and the [[goblin]]s fervor for celebration. The [[hobgoblin]]s earned their respect&lt;br /&gt;
with pure military prowess when they would war against the [[hobgoblin]] domination of the goblins&lt;br /&gt;
of the old world. In their new [[Realm]] they have cultivated a great wildland, a world &lt;br /&gt;
spanning forest that covers even the worlds great oceans. This canopy of green gives both&lt;br /&gt;
the green dragon flight plenty of nesting room, but it gives way to rampant beast life for&lt;br /&gt;
them and their goblin hosts to feed upon.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of golden Sands]] ===&lt;br /&gt;
The brass dragons of [[Ootopyllidrak]] have always been masters of new technologies&lt;br /&gt;
and inventions of the mortal races. They love every creation and iteration of new &lt;br /&gt;
tools. Having seen the way mortals lives have changed century to century all due to &lt;br /&gt;
one discovery, turning into a new idea, into a new invention, into a new common house &lt;br /&gt;
hold item. Their longevity gives them a perspective of invention that can see its &lt;br /&gt;
multigenerational development. This perspective leads them in their own governing, &lt;br /&gt;
with each doctrine and every decision looking forward to the possibilities of change.&lt;br /&gt;
They have a strict government and balance among their leaders, but still have &lt;br /&gt;
one of the most mutable law systems. The great [[Brass Palace]] cities they nest in&lt;br /&gt;
were gifts from the gnomish people after they settled [[Ootopyllidrak]]. In return&lt;br /&gt;
the brass dragons gifted sprite servants to the gnomes to assist in their tending &lt;br /&gt;
of the great jungles that surround the fresh waters surrounding the [[Brass Palace]]s.&lt;br /&gt;
The centaurs who have long fostered kind relations with brass dragons in the old world&lt;br /&gt;
now serve as the tenders of the deserts between palaces, ferrying goods over the &lt;br /&gt;
course of months as they circle the globe on hoof.&lt;br /&gt;
&lt;br /&gt;
=== [[Immortal Triumvirate]] ===&lt;br /&gt;
The Triumvirate are rumored to be the oldest dragons to currently live. Each having taken &lt;br /&gt;
on a form of suspended life and death. [[Oragoz the Putrid]] has long sustained themselves&lt;br /&gt;
off the blood of others, having cursed themselves with vampirism he leads a devoted cult&lt;br /&gt;
of turned followers both draconic and mortal. [[Fair Savsyllis]] is a powerful draconic priest&lt;br /&gt;
who oversees the interment of the dead and the fulfillment of their death debts and reanimation. &lt;br /&gt;
[[Ub still breath]] was a potent necromancer and student of the original lich, they ascended&lt;br /&gt;
to lichdom during the dracon wars, and formed the Triumvirate shortly after. The Triumvirate &lt;br /&gt;
has peacefully shared dominion over the black dragon flight with no conflict. The black dragons&lt;br /&gt;
both respect and revere their leaders as holy figures. By using their connection to the dead&lt;br /&gt;
and lifeless the Triumvirate rules over [[Zoi]] like grave keepers, seeing it as their sacred&lt;br /&gt;
duty to maintain the balance between the living and the dead.&lt;br /&gt;
&lt;br /&gt;
=== [[Uncrowned Dynasty]] ===&lt;br /&gt;
The uncronwed dynasty has never been a true dynasty, and instead is a mockery&lt;br /&gt;
turned title by the White Dragon Flight. White dragons find the idea of &lt;br /&gt;
authority abominable and foolish, they are wild and fight anyone and everything&lt;br /&gt;
they come across. They do not believe in there ever being a possibility for &lt;br /&gt;
a leader, as no one would stop fighting long enough to follow. They rule the&lt;br /&gt;
frigid mountains and crags of [[Tawana]] like hungry predators ruling the &lt;br /&gt;
sweeping plains of a safari. They give no orders and no decrees, their orcish&lt;br /&gt;
constituents do not view the dragons who rule the skies of their home realm &lt;br /&gt;
to be their leaders, and instead hide from and fight the white dragons when&lt;br /&gt;
necessary.&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Dragon_Dynasties&amp;diff=818</id>
		<title>Dragon Dynasties</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Dragon_Dynasties&amp;diff=818"/>
		<updated>2026-05-30T06:44:18Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Immortal Triumvirate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Dragon Dynasties]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of the Rose]] ===&lt;br /&gt;
The gold dragon flight unanimously followed the original Emperor of golden blooms when he&lt;br /&gt;
united them during the original Dracon wars. Since his defeat and death his lineage&lt;br /&gt;
has carried on his title and honorable conduct as they lead their fellow dragons&lt;br /&gt;
to an age of peace and prosperity. The [[Dynasty of the Rose]] has always been known as &lt;br /&gt;
a benevolent leadership, and is the oldest Dynasty among all the dragon flights. Being&lt;br /&gt;
the oldest dynasty is has built a long earned respect from the other Dynasties, even &lt;br /&gt;
their primary rival the [[Dynasty of Steel]] who see the gold dragon flight as effective,&lt;br /&gt;
but ultimately weak leaders. The gold dragon flight knows that this delicate rivalry&lt;br /&gt;
is their most important charge, as the red dragons would rule over the other flights&lt;br /&gt;
with a ruthlessness never before seen.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of Steel]] ===&lt;br /&gt;
The Dynasty of Steel rules over the red dragon flight with a cruel hand.&lt;br /&gt;
The ruling family has long used their aggressive dominion to militarize&lt;br /&gt;
their followers. The red dragon families all compete for rank and title.&lt;br /&gt;
They rule the surface of the dwarven realm [[Aetoc]]. [[Erallin the immense]]&lt;br /&gt;
rules the Dynasty as a singular emperor who maintains total control from&lt;br /&gt;
the [[Steel Eye]], an orbital palace far above [[Aetoc]]. The red dragons &lt;br /&gt;
have long felt they should rule the other flights, and are constantly looking&lt;br /&gt;
for ways to subvert the power of the gold dragons. Their motivation in&lt;br /&gt;
seizing power revolves around ancient grudges, Red dragons never forget &lt;br /&gt;
a slight and have felt they deserve rightful recompense since the dracon &lt;br /&gt;
wars. Most individual red dragons have specific enemies in mind for their&lt;br /&gt;
wrath, however written in their records is every official slight ever &lt;br /&gt;
suffered by the Dynasty of Steel.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of the open hand]] ===&lt;br /&gt;
The silver dragons follow the [[Dynasty of the open hand]] more as a tradition than&lt;br /&gt;
actual form of government. The Dynasty&#039;s lineage died out long ago, but the Silver Dragons&lt;br /&gt;
still hold the family as their spiritual leaders. Some rumors say the ghosts of the &lt;br /&gt;
fallen dragons still lead from beyond the grave. Despite the lack of official leadership, the&lt;br /&gt;
Silver dragons are one of the most organized Dynasties. They have strict family lines and&lt;br /&gt;
take diplomacy seriously. They are known for being benevolent leaders who believe in &lt;br /&gt;
equity and equality.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of Endless Seas]] ===&lt;br /&gt;
The Bronze dragon flight has always been incredibly focused on exploration.&lt;br /&gt;
They have long swam among the oceans of different worlds, talked to and saved&lt;br /&gt;
many a sailing ship and its crew, as well as flown along coastlines to map &lt;br /&gt;
them and study the species along reefs. The [[Dynasty of Endless Seas]] were&lt;br /&gt;
simply an explorers league of sorts, hiring adventurers to map dungeons and &lt;br /&gt;
strange places of the world. They gained the support of the other bronze &lt;br /&gt;
dragons when they proved to have a true respect for knowledge, and let the &lt;br /&gt;
mortal races of the old world access the vast libraries of collective knowledge&lt;br /&gt;
shared by bronze dragons for no more than a single copper piece.&lt;br /&gt;
&lt;br /&gt;
=== [[Xo Dynasty]] ===&lt;br /&gt;
Blue dragons have always been distrustful of leaders. Monarchies have never&lt;br /&gt;
lasted among their kind; however the [[Xo Dynasty]] gained the respect of their&lt;br /&gt;
draconic fellows through shrewd diplomacy and underhanded tactics. Their entire&lt;br /&gt;
leadership system is focused on an intricate web of spy craft and blackmail. The&lt;br /&gt;
betrayals of other blue dragons and hidden past failures are stored and collected&lt;br /&gt;
to be used by Xo leadership. No blue dragon now dares to conduct business without &lt;br /&gt;
the Dynasties direct involvement, as there are no secrets the Xo won&#039;t discover.&lt;br /&gt;
&lt;br /&gt;
=== [[The Penny Accords]] ===&lt;br /&gt;
More a collection of guilds and artisans among the Bronze dragon flight&lt;br /&gt;
than a true government. The dragons of The Penny  Accords are clever &lt;br /&gt;
profiteers, focused more on the accumulation of goods than wealth. They&lt;br /&gt;
are well known for collecting bountiful supplies of the finest silks,&lt;br /&gt;
masterworks, jewelry and décor in large amounts. While The Penny Accords &lt;br /&gt;
do not live lavishly by comparison to other [[Dynasties]] they are well &lt;br /&gt;
known for always having something you desire. In direct leadership of &lt;br /&gt;
[[Murt]] they lead the [[Halfling]] people with a loose hand and no leash.&lt;br /&gt;
They provided much protection for the halflings early in [[Murt]]s history;&lt;br /&gt;
however the [[Halfling]] people proved resilient and independent. Traits which &lt;br /&gt;
earned the respect of the Bronze Dragon Flight. Since the bronze dragons. &lt;br /&gt;
Now many say the Bronze Dragons don&#039;t rule [[Murt]] at all.&lt;br /&gt;
&lt;br /&gt;
=== [[Tribes of Ao]] ===&lt;br /&gt;
The tribes of Ao can all trace their lineages to one original drake from the Dracon wars.&lt;br /&gt;
The Green Dragon Flight has never been able to settle their differences to have a unified&lt;br /&gt;
front or leader, however their individual competition and the ferocity with which they fight&lt;br /&gt;
each other is turned ten fold upon enemies who threaten them as a whole. They are considered&lt;br /&gt;
savages by most other dragons, uncultured and primitive. However in truth they have old &lt;br /&gt;
heart felt traditions, deep art and incredible works of passion. They are very fond of &lt;br /&gt;
goblin music and the [[goblin]]s fervor for celebration. The [[hobgoblin]]s earned their respect&lt;br /&gt;
with pure military prowess when they would war against the [[hobgoblin]] domination of the goblins&lt;br /&gt;
of the old world. In their new [[Realm]] they have cultivated a great wildland, a world &lt;br /&gt;
spanning forest that covers even the worlds great oceans. This canopy of green gives both&lt;br /&gt;
the green dragon flight plenty of nesting room, but it gives way to rampant beast life for&lt;br /&gt;
them and their goblin hosts to feed upon.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of golden Sands]] ===&lt;br /&gt;
The brass dragons of [[Ootopyllidrak]] have always been masters of new technologies&lt;br /&gt;
and inventions of the mortal races. They love every creation and iteration of new &lt;br /&gt;
tools. Having seen the way mortals lives have changed century to century all due to &lt;br /&gt;
one discovery, turning into a new idea, into a new invention, into a new common house &lt;br /&gt;
hold item. Their longevity gives them a perspective of invention that can see its &lt;br /&gt;
multigenerational development. This perspective leads them in their own governing, &lt;br /&gt;
with each doctrine and every decision looking forward to the possibilities of change.&lt;br /&gt;
They have a strict government and balance among their leaders, but still have &lt;br /&gt;
one of the most mutable law systems. The great [[Brass Palace]] cities they nest in&lt;br /&gt;
were gifts from the gnomish people after they settled [[Ootopyllidrak]]. In return&lt;br /&gt;
the brass dragons gifted sprite servants to the gnomes to assist in their tending &lt;br /&gt;
of the great jungles that surround the fresh waters surrounding the [[Brass Palace]]s.&lt;br /&gt;
The centaurs who have long fostered kind relations with brass dragons in the old world&lt;br /&gt;
now serve as the tenders of the deserts between palaces, ferrying goods over the &lt;br /&gt;
course of months as they circle the globe on hoof.&lt;br /&gt;
&lt;br /&gt;
=== [[Immortal Triumvirate]] ===&lt;br /&gt;
The Triumvirate are rumored to be the oldest dragons to currently live. Each having taken &lt;br /&gt;
on a form of suspended life and death. [[Oragoz the Putrid]] has long sustained themselves&lt;br /&gt;
off the blood of others, having cursed themselves with vampirism he leads a devoted cult&lt;br /&gt;
of turned followers both draconic and mortal. [[Fair Savsyllis]] is a powerful draconic priest&lt;br /&gt;
who oversees the interment of the dead and the fulfillment of their death debts and reanimation. &lt;br /&gt;
[[Ub still breath]] was a potent necromancer and student of the original lich, they ascended&lt;br /&gt;
to lichdom during the dracon wars, and formed the Triumvirate shortly after. The Triumvirate &lt;br /&gt;
has peacefully shared dominion over the black dragon flight with no conflict. The black dragons&lt;br /&gt;
both respect and revere their leaders as holy figures. Using their connection to the dead&lt;br /&gt;
and lifeless the Triumvirate rules over [[Zoi]] like grave keepers, seeing it as their sacred&lt;br /&gt;
duty to maintain the balance between the living and the dead.&lt;br /&gt;
&lt;br /&gt;
=== [[Uncrowned Dynasty]] ===&lt;br /&gt;
The uncronwed dynasty has never been a true dynasty, and instead is a mockery&lt;br /&gt;
turned title by the White Dragon Flight. White dragons find the idea of &lt;br /&gt;
authority abominable and foolish, they are wild and fight anyone and everything&lt;br /&gt;
they come across. They do not believe in there ever being a possibility for &lt;br /&gt;
a leader, as no one would stop fighting long enough to follow. They rule the&lt;br /&gt;
frigid mountains and crags of [[Tawana]] like hungry predators ruling the &lt;br /&gt;
sweeping plains of a safari. They give no orders and no decrees, their orcish&lt;br /&gt;
constituents do not view the dragons who rule the skies of their home realm &lt;br /&gt;
to be their leaders, and instead hide from and fight the white dragons when&lt;br /&gt;
necessary.&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Tribes_of_Ao&amp;diff=631</id>
		<title>Tribes of Ao</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Tribes_of_Ao&amp;diff=631"/>
		<updated>2026-05-29T04:26:10Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The varying Tribes of Ao all hail from famous Green dragons from the Dracon Wars. They hold stories&lt;br /&gt;
of heroics, ferocity and great battles as sacred. Often passing down generational stories of merit &lt;br /&gt;
to new clutches. The entirety of the Tribes of Ao are competitive with each other, often battling &lt;br /&gt;
for territory and nesting rights. Fights for mating rights often happen between both male and female&lt;br /&gt;
dragons of their kind. This competitive nature has led them to run competitions inside their own &lt;br /&gt;
tribes to maintain prowess. It is not an uncommon spectacle to see green dragons racing on foot and&lt;br /&gt;
in the air through the forests of [[Wunnos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green dragons use goblin tribes as servants who often take care of the more mundane duties for green dragons.&lt;br /&gt;
Goblins who do well with suffering through the grueling work of caring for the green dragons are often &lt;br /&gt;
rewarded with attendance to lavish parties. Most goblins don&#039;t mind too much, but generally speaking&lt;br /&gt;
find working for the green dragons to be tiring work despite its rewarding lifestyle.&lt;br /&gt;
&lt;br /&gt;
The green dragons don&#039;t involve themselves in foreign affairs too often, usually only taking on mercenary&lt;br /&gt;
work from other draconic dynasties in order to seek out glory and a fun story to tell later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
Generally the Tribes all have their own goals they are striving towards. united the Green dragons have &lt;br /&gt;
little they wish to achieve, they are content with their new home and defend it aggressively from &lt;br /&gt;
threats. Lately however they have been pushing towards more united reactions to the silver dragons, with&lt;br /&gt;
green dragons wishing to best them outright instead of allowing them to take glory deserved by their flight.&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Tribes_of_Ao&amp;diff=630</id>
		<title>Tribes of Ao</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Tribes_of_Ao&amp;diff=630"/>
		<updated>2026-05-29T04:23:54Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The varying Tribes of Ao all hail from famous Green dragons from the Dracon Wars. They hold stories&lt;br /&gt;
of heroics, ferocity and great battles as sacred. Often passing down generational stories of merit &lt;br /&gt;
to new clutches. The entirety of the Tribes of Ao are competitive with each other, often battling &lt;br /&gt;
for territory and nesting rights. Fights for mating rights often happen between both male and female&lt;br /&gt;
dragons of their kind. This competitive nature has led them to run competitions inside their own &lt;br /&gt;
tribes to maintain prowess. It is not an uncommon spectacle to see green dragons racing on foot and&lt;br /&gt;
in the air through the forests of [[Wunnos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green dragons use goblin tribes as servants who often take care of the more mundane duties for green dragons.&lt;br /&gt;
Goblins who do well with suffering through the grueling work of caring for the green dragons are often &lt;br /&gt;
rewarded with attendance to lavish parties. Most goblins don&#039;t mind too much, but generally speaking&lt;br /&gt;
find working for the green dragons to be tiring work despite its rewarding lifestyle.&lt;br /&gt;
&lt;br /&gt;
The green dragons don&#039;t involve themselves in foreign affairs too often, usually only taking on mercenary&lt;br /&gt;
work from other draconic dynasties in order to seek out glory and a fun story to tell later.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Bronze_Hive&amp;diff=629</id>
		<title>Bronze Hive</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Bronze_Hive&amp;diff=629"/>
		<updated>2026-05-29T04:13:10Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Bronze Hive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Description&#039;&#039;&#039;==&lt;br /&gt;
The Bronze hive is a deep chamber of hexagonal vaults protected by the bronze dragons.&lt;br /&gt;
Each vault stores expensive fine goods, ranging from fine metals, jewelry, to silks and &lt;br /&gt;
other delicates.&lt;br /&gt;
&lt;br /&gt;
These vaults also serve as a bank for some of the richer members of the realms. Only &lt;br /&gt;
people with key trading interests with [[The Penny Accords]] are able to bank within the&lt;br /&gt;
Bronze Hive.&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Bronze_Hive&amp;diff=628</id>
		<title>Bronze Hive</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Bronze_Hive&amp;diff=628"/>
		<updated>2026-05-29T04:10:52Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* &amp;#039;Bronze Hive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Bronze Hive&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Bronze_Hive&amp;diff=627</id>
		<title>Bronze Hive</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Bronze_Hive&amp;diff=627"/>
		<updated>2026-05-29T04:10:42Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Bronze Hive&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Bronze_Hive&amp;diff=626</id>
		<title>Bronze Hive</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Bronze_Hive&amp;diff=626"/>
		<updated>2026-05-29T04:09:35Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Bronze Hive&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[&#039;&#039;&#039;Bronze Hive&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=The_Penny_Accords&amp;diff=625</id>
		<title>The Penny Accords</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=The_Penny_Accords&amp;diff=625"/>
		<updated>2026-05-29T04:09:17Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Sites and locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The bronze dragons are clever and tactical in their approach to business and wealth. They don&#039;t &lt;br /&gt;
often concern themselves with martial concepts, instead focusing on crippling those who threaten&lt;br /&gt;
them with economic maneuvering. Severing resource supplies for the enemies, engaging in diplomacy&lt;br /&gt;
with close allies of the enemies, even threatening to cut off supplies of desperately needed food&lt;br /&gt;
and medicines when the need arises. &lt;br /&gt;
&lt;br /&gt;
The bronze dragons currently have involvement in 73% of logistical transport among the realms, a &lt;br /&gt;
fact they are always looking to capitalize on. Almost all non private shipping and transport is &lt;br /&gt;
done aboard Bronze dragon ships. Something they have profited heavily off of, though most custom&lt;br /&gt;
agents and merchants know a contract with the Bronze dragon shippers is easily  made when material&lt;br /&gt;
goods are offered instead of cold coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
&lt;br /&gt;
Currently the Bronze dragons have been focused on expanding their shipping lanes, building new trading&lt;br /&gt;
routes between realms. They also are attempting to fortify their current routes as pirating has been&lt;br /&gt;
on a rise.&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;br /&gt;
[[Bronze Hive]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=The_Penny_Accords&amp;diff=624</id>
		<title>The Penny Accords</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=The_Penny_Accords&amp;diff=624"/>
		<updated>2026-05-29T04:08:44Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The bronze dragons are clever and tactical in their approach to business and wealth. They don&#039;t &lt;br /&gt;
often concern themselves with martial concepts, instead focusing on crippling those who threaten&lt;br /&gt;
them with economic maneuvering. Severing resource supplies for the enemies, engaging in diplomacy&lt;br /&gt;
with close allies of the enemies, even threatening to cut off supplies of desperately needed food&lt;br /&gt;
and medicines when the need arises. &lt;br /&gt;
&lt;br /&gt;
The bronze dragons currently have involvement in 73% of logistical transport among the realms, a &lt;br /&gt;
fact they are always looking to capitalize on. Almost all non private shipping and transport is &lt;br /&gt;
done aboard Bronze dragon ships. Something they have profited heavily off of, though most custom&lt;br /&gt;
agents and merchants know a contract with the Bronze dragon shippers is easily  made when material&lt;br /&gt;
goods are offered instead of cold coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
&lt;br /&gt;
Currently the Bronze dragons have been focused on expanding their shipping lanes, building new trading&lt;br /&gt;
routes between realms. They also are attempting to fortify their current routes as pirating has been&lt;br /&gt;
on a rise.&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=The_Penny_Accords&amp;diff=623</id>
		<title>The Penny Accords</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=The_Penny_Accords&amp;diff=623"/>
		<updated>2026-05-29T04:08:31Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The bronze dragons are clever and tactical in their approach to business and wealth. They don&#039;t &lt;br /&gt;
often concern themselves with martial concepts, instead focusing on crippling those who threaten&lt;br /&gt;
them with economic maneuvering. Severing resource supplies for the enemies, engaging in diplomacy&lt;br /&gt;
with close allies of the enemies, even threatening to cut off supplies of desperately needed food&lt;br /&gt;
and medicines when the need arises. &lt;br /&gt;
&lt;br /&gt;
The bronze dragons currently have involvement in 73% of logistical transport among the realms, a &lt;br /&gt;
fact they are always looking to capitalize on. Almost all non private shipping and transport is &lt;br /&gt;
done aboard Bronze dragon ships. Something they have profited heavily off of, though most custom&lt;br /&gt;
agents and merchants know a contract with the Bronze dragon shippers is easily  made when material&lt;br /&gt;
goods are offered instead of cold coin.&lt;br /&gt;
&lt;br /&gt;
Currently the Bronze dragons have been focused on expanding their shipping lanes, building new trading&lt;br /&gt;
routes between realms. They also are attempting to fortify their current routes as pirating has been&lt;br /&gt;
on a rise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=The_Penny_Accords&amp;diff=622</id>
		<title>The Penny Accords</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=The_Penny_Accords&amp;diff=622"/>
		<updated>2026-05-29T04:08:23Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The bronze dragons are clever and tactical in their approach to business and wealth. They don&#039;t &lt;br /&gt;
often concern themselves with martial concepts, instead focusing on crippling those who threaten&lt;br /&gt;
them with economic maneuvering. Severing resource supplies for the enemies, engaging in diplomacy&lt;br /&gt;
with close allies of the enemies, even threatening to cut off supplies of desperately needed food&lt;br /&gt;
and medicines when the need arises. &lt;br /&gt;
&lt;br /&gt;
The bronze dragons currently have involvement in 73% of logistical transport among the realms, a &lt;br /&gt;
fact they are always looking to capitalize on. Almost all non private shipping and transport is &lt;br /&gt;
done aboard Bronze dragon ships. Something they have profited heavily off of, though most custom&lt;br /&gt;
agents and merchants know a contract with the Bronze dragon shippers is easily  made when material&lt;br /&gt;
goods are offered instead of cold coin.&lt;br /&gt;
&lt;br /&gt;
Currently the Bronze dragons have been focused on expanding their shipping lanes, building new trading&lt;br /&gt;
routes between realms. They also are attempting to fortify their current routes as pirating has been&lt;br /&gt;
on a rise.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=The_Penny_Accords&amp;diff=621</id>
		<title>The Penny Accords</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=The_Penny_Accords&amp;diff=621"/>
		<updated>2026-05-29T04:08:19Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The bronze dragons are clever and tactical in their approach to business and wealth. They don&#039;t &lt;br /&gt;
often concern themselves with martial concepts, instead focusing on crippling those who threaten&lt;br /&gt;
them with economic maneuvering. Severing resource supplies for the enemies, engaging in diplomacy&lt;br /&gt;
with close allies of the enemies, even threatening to cut off supplies of desperately needed food&lt;br /&gt;
and medicines when the need arises. &lt;br /&gt;
&lt;br /&gt;
The bronze dragons currently have involvement in 73% of logistical transport among the realms, a &lt;br /&gt;
fact they are always looking to capitalize on. Almost all non private shipping and transport is &lt;br /&gt;
done aboard Bronze dragon ships. Something they have profited heavily off of, though most custom&lt;br /&gt;
agents and merchants know a contract with the Bronze dragon shippers is easily  made when material&lt;br /&gt;
goods are offered instead of cold coin.&lt;br /&gt;
&lt;br /&gt;
Currently the Bronze dragons have been focused on expanding their shipping lanes, building new trading&lt;br /&gt;
routes between realms. They also are attempting to fortify their current routes as pirating has been&lt;br /&gt;
on a rise.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Void_Serpent&amp;diff=620</id>
		<title>Void Serpent</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Void_Serpent&amp;diff=620"/>
		<updated>2026-05-29T03:57:25Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Description&#039;&#039;&#039;= &lt;br /&gt;
&lt;br /&gt;
An immense snake creature with thousands of tendril like teeth. These beasts float in the endless, occasionally &lt;br /&gt;
feeding on other floating creatures of the void. On very rare occasions a hungry Void Serpent will approach a realm &lt;br /&gt;
or planetoid and attempt to feed upon the occupants of the world. These great serpents have been the end of smaller&lt;br /&gt;
and weaker planetoids who  had no defenses against such immense threats from the stars.&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Void_Serpent&amp;diff=619</id>
		<title>Void Serpent</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Void_Serpent&amp;diff=619"/>
		<updated>2026-05-29T03:57:10Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: Created page with &amp;quot;=&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;=   An immense snake like creature with thousands of tendril like teeth. These beasts float in the endless, occasionally  feeding on other floating creatures of the void. On very rare occasions a hungry Void Serpent will approach a realm  or planetoid and attempt to feed upon the occupants of the world. These great serpents have been the end of smaller and weaker planetoids who  had no defenses against such immense threats from the stars.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Description&#039;&#039;&#039;= &lt;br /&gt;
&lt;br /&gt;
An immense snake like creature with thousands of tendril like teeth. These beasts float in the endless, occasionally &lt;br /&gt;
feeding on other floating creatures of the void. On very rare occasions a hungry Void Serpent will approach a realm &lt;br /&gt;
or planetoid and attempt to feed upon the occupants of the world. These great serpents have been the end of smaller&lt;br /&gt;
and weaker planetoids who  had no defenses against such immense threats from the stars.&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Leviathan%27s_Coil&amp;diff=618</id>
		<title>Leviathan&#039;s Coil</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Leviathan%27s_Coil&amp;diff=618"/>
		<updated>2026-05-29T03:54:51Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: Created page with &amp;quot;=&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;=  Leviathan&amp;#039;s Coil is a titanic spine that lays on top of a circular mountain range in the northern reaches of  Gimmon. In the interior valleys of these mountains dwell many of the blue dragons, with the Xo family nesting in peaks and among the bones of a long felled Void Serpent.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Description&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
Leviathan&#039;s Coil is a titanic spine that lays on top of a circular mountain range in the northern reaches of &lt;br /&gt;
[[Gimmon]]. In the interior valleys of these mountains dwell many of the blue dragons, with the Xo family&lt;br /&gt;
nesting in peaks and among the bones of a long felled [[Void Serpent]].&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Xo_Dynasty&amp;diff=617</id>
		<title>Xo Dynasty</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Xo_Dynasty&amp;diff=617"/>
		<updated>2026-05-29T03:52:39Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Sites and locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Xo Dynasty was a powerful family of blue dragons before the Dracon wars, however their power grew tenfold&lt;br /&gt;
after the war started. They took advantage of the early skirmishes by selling magic items and information to&lt;br /&gt;
opposing forces. Playing each side against each other in order to maximize their profits, even going so low as &lt;br /&gt;
to salvage the elementally torn battlefields for heirlooms and magic items to sell back to their original owners&lt;br /&gt;
later.&lt;br /&gt;
&lt;br /&gt;
This profiteering led to great financial dependency on the Xo Dynasty by even blue dragon clutches. The Xo family&lt;br /&gt;
leveraged these debts to secure loyalty from the large majority of blue dragons, cementing themselves as the &lt;br /&gt;
ruling family. This leadership was not left un challenged though, through the centuries the Xo family had to &lt;br /&gt;
build a network of spies, debt, and blackmail to keep the cunning blue dragon families in their court from rebelling.&lt;br /&gt;
&lt;br /&gt;
Currently the Xo Dynasties leadership is unquestioned, blue dragons have learned through a series of hard lessons that&lt;br /&gt;
crossing the Xo family will lead to your demise from the most unexpected places. Mutinous blue dragons have been&lt;br /&gt;
assassinated by their children, trusted friends, and even life long mates when attempting to cross the Xo dynasty.&lt;br /&gt;
This tight grip has allowed the Xo family to focus their efforts on trading the secrets of other dragon dynasties.&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
The Xo dynasty is focused on gathering as much information and collection troves of magical artifacts.&lt;br /&gt;
They have been stockpiling great and legendary items for a long time now, often times even being &lt;br /&gt;
confronted by other dynasties about thefts from sacred vaults. The true purpose for the gathering of &lt;br /&gt;
such specific items and secrets isn&#039;t outright known, most people however believe it to be preparation&lt;br /&gt;
for a great conflict. Whether the Xo dynasty plans to start that conflict or simply supply it is &lt;br /&gt;
unknown.&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;br /&gt;
[[Leviathan&#039;s Coil]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Xo_Dynasty&amp;diff=616</id>
		<title>Xo Dynasty</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Xo_Dynasty&amp;diff=616"/>
		<updated>2026-05-29T03:52:30Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Sites and locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Xo Dynasty was a powerful family of blue dragons before the Dracon wars, however their power grew tenfold&lt;br /&gt;
after the war started. They took advantage of the early skirmishes by selling magic items and information to&lt;br /&gt;
opposing forces. Playing each side against each other in order to maximize their profits, even going so low as &lt;br /&gt;
to salvage the elementally torn battlefields for heirlooms and magic items to sell back to their original owners&lt;br /&gt;
later.&lt;br /&gt;
&lt;br /&gt;
This profiteering led to great financial dependency on the Xo Dynasty by even blue dragon clutches. The Xo family&lt;br /&gt;
leveraged these debts to secure loyalty from the large majority of blue dragons, cementing themselves as the &lt;br /&gt;
ruling family. This leadership was not left un challenged though, through the centuries the Xo family had to &lt;br /&gt;
build a network of spies, debt, and blackmail to keep the cunning blue dragon families in their court from rebelling.&lt;br /&gt;
&lt;br /&gt;
Currently the Xo Dynasties leadership is unquestioned, blue dragons have learned through a series of hard lessons that&lt;br /&gt;
crossing the Xo family will lead to your demise from the most unexpected places. Mutinous blue dragons have been&lt;br /&gt;
assassinated by their children, trusted friends, and even life long mates when attempting to cross the Xo dynasty.&lt;br /&gt;
This tight grip has allowed the Xo family to focus their efforts on trading the secrets of other dragon dynasties.&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
The Xo dynasty is focused on gathering as much information and collection troves of magical artifacts.&lt;br /&gt;
They have been stockpiling great and legendary items for a long time now, often times even being &lt;br /&gt;
confronted by other dynasties about thefts from sacred vaults. The true purpose for the gathering of &lt;br /&gt;
such specific items and secrets isn&#039;t outright known, most people however believe it to be preparation&lt;br /&gt;
for a great conflict. Whether the Xo dynasty plans to start that conflict or simply supply it is &lt;br /&gt;
unknown.&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;br /&gt;
[[leviathan&#039;s Coil]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Xo_Dynasty&amp;diff=615</id>
		<title>Xo Dynasty</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Xo_Dynasty&amp;diff=615"/>
		<updated>2026-05-29T03:50:24Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Xo Dynasty was a powerful family of blue dragons before the Dracon wars, however their power grew tenfold&lt;br /&gt;
after the war started. They took advantage of the early skirmishes by selling magic items and information to&lt;br /&gt;
opposing forces. Playing each side against each other in order to maximize their profits, even going so low as &lt;br /&gt;
to salvage the elementally torn battlefields for heirlooms and magic items to sell back to their original owners&lt;br /&gt;
later.&lt;br /&gt;
&lt;br /&gt;
This profiteering led to great financial dependency on the Xo Dynasty by even blue dragon clutches. The Xo family&lt;br /&gt;
leveraged these debts to secure loyalty from the large majority of blue dragons, cementing themselves as the &lt;br /&gt;
ruling family. This leadership was not left un challenged though, through the centuries the Xo family had to &lt;br /&gt;
build a network of spies, debt, and blackmail to keep the cunning blue dragon families in their court from rebelling.&lt;br /&gt;
&lt;br /&gt;
Currently the Xo Dynasties leadership is unquestioned, blue dragons have learned through a series of hard lessons that&lt;br /&gt;
crossing the Xo family will lead to your demise from the most unexpected places. Mutinous blue dragons have been&lt;br /&gt;
assassinated by their children, trusted friends, and even life long mates when attempting to cross the Xo dynasty.&lt;br /&gt;
This tight grip has allowed the Xo family to focus their efforts on trading the secrets of other dragon dynasties.&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
The Xo dynasty is focused on gathering as much information and collection troves of magical artifacts.&lt;br /&gt;
They have been stockpiling great and legendary items for a long time now, often times even being &lt;br /&gt;
confronted by other dynasties about thefts from sacred vaults. The true purpose for the gathering of &lt;br /&gt;
such specific items and secrets isn&#039;t outright known, most people however believe it to be preparation&lt;br /&gt;
for a great conflict. Whether the Xo dynasty plans to start that conflict or simply supply it is &lt;br /&gt;
unknown.&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Xo_Dynasty&amp;diff=614</id>
		<title>Xo Dynasty</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Xo_Dynasty&amp;diff=614"/>
		<updated>2026-05-29T03:47:54Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Xo Dynasty was a powerful family of blue dragons before the Dracon wars, however their power grew tenfold&lt;br /&gt;
after the war started. They took advantage of the early skirmishes by selling magic items and information to&lt;br /&gt;
opposing forces. Playing each side against each other in order to maximize their profits, even going so low as &lt;br /&gt;
to salvage the elementally torn battlefields for heirlooms and magic items to sell back to their original owners&lt;br /&gt;
later.&lt;br /&gt;
&lt;br /&gt;
This profiteering led to great financial dependency on the Xo Dynasty by even blue dragon clutches. The Xo family&lt;br /&gt;
leveraged these debts to secure loyalty from the large majority of blue dragons, cementing themselves as the &lt;br /&gt;
ruling family. This leadership was not left un challenged though, through the centuries the Xo family had to &lt;br /&gt;
build a network of spies, debt, and blackmail to keep the cunning blue dragon families in their court from rebelling.&lt;br /&gt;
&lt;br /&gt;
Currently the Xo Dynasties leadership is unquestioned, blue dragons have learned through a series of hard lessons that&lt;br /&gt;
crossing the Xo family will lead to your demise from the most unexpected places. Mutinous blue dragons have been&lt;br /&gt;
assassinated by their children, trusted friends, and even life long mates when attempting to cross the Xo dynasty.&lt;br /&gt;
This tight grip has allowed the Xo family to focus their efforts on trading the secrets of other dragon dynasties.&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sites and locations==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Dragon_Dynasties&amp;diff=613</id>
		<title>Dragon Dynasties</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Dragon_Dynasties&amp;diff=613"/>
		<updated>2026-05-29T03:39:21Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Xo Dynasty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Dragon Dynasties]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of the Rose]] ===&lt;br /&gt;
The gold dragon flight unanimously followed the original Emperor of golden blooms when he&lt;br /&gt;
united them during the original Dracon wars. Since his defeat and death his lineage&lt;br /&gt;
has carried on his title and honorable conduct as they lead their fellow dragons&lt;br /&gt;
to an age of peace and prosperity. The [[Dynasty of the Rose]] has always been known as &lt;br /&gt;
a benevolent leadership, and is the oldest Dynasty among all the dragon flights. Being&lt;br /&gt;
the oldest dynasty is has built a long earned respect from the other Dynasties, even &lt;br /&gt;
their primary rival the [[Dynasty of Steel]] who see the gold dragon flight as effective,&lt;br /&gt;
but ultimately weak leaders. The gold dragon flight knows that this delicate rivalry&lt;br /&gt;
is their most important charge, as the red dragons would rule over the other flights&lt;br /&gt;
with a ruthlessness never before seen.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of Steel]] ===&lt;br /&gt;
The Dynasty of Steel rules over the red dragon flight with a cruel hand.&lt;br /&gt;
The ruling family has long used their aggressive dominion to militarize&lt;br /&gt;
their followers. The red dragon families all compete for rank and title.&lt;br /&gt;
They rule the surface of the dwarven realm [[Aetoc]]. [[Erallin the immense]]&lt;br /&gt;
rules the Dynasty as a singular emperor who maintains total control from&lt;br /&gt;
the [[Steel Eye]], an orbital palace far above [[Aetoc]]. The red dragons &lt;br /&gt;
have long felt they should rule the other flights, and are constantly looking&lt;br /&gt;
for ways to subvert the power of the gold dragons. Their motivation in&lt;br /&gt;
seizing power revolves around ancient grudges, Red dragons never forget &lt;br /&gt;
a slight and have felt they deserve rightful recompense since the dracon &lt;br /&gt;
wars. Most individual red dragons have specific enemies in mind for their&lt;br /&gt;
wrath, however written in their records is every official slight ever &lt;br /&gt;
suffered by the Dynasty of Steel.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of the open hand]] ===&lt;br /&gt;
The silver dragons follow the [[Dynasty of the open hand]] more as a tradition than&lt;br /&gt;
actual form of government. The Dynasty&#039;s lineage died out long ago, but the Silver Dragons&lt;br /&gt;
still hold the family as their spiritual leaders. Some rumors say the ghosts of the &lt;br /&gt;
fallen dragons still lead from beyond the grave. Despite the lack of official leadership, the&lt;br /&gt;
Silver dragons are one of the most organized Dynasties. They have strict family lines and&lt;br /&gt;
take diplomacy seriously. They are known for being benevolent leaders who believe in &lt;br /&gt;
equity and equality.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of Endless Seas]] ===&lt;br /&gt;
The Bronze dragon flight has always been incredibly focused on exploration.&lt;br /&gt;
They have long swam among the oceans of different worlds, talked to and saved&lt;br /&gt;
many a sailing ship and its crew, as well as flown along coastlines to map &lt;br /&gt;
them and study the species along reefs. The [[Dynasty of Endless Seas]] were&lt;br /&gt;
simply an explorers league of sorts, hiring adventurers to map dungeons and &lt;br /&gt;
strange places of the world. They gained the support of the other bronze &lt;br /&gt;
dragons when they proved to have a true respect for knowledge, and let the &lt;br /&gt;
mortal races of the old world access the vast libraries of collective knowledge&lt;br /&gt;
shared by bronze dragons for no more than a single copper piece.&lt;br /&gt;
&lt;br /&gt;
=== [[Xo Dynasty]] ===&lt;br /&gt;
Blue dragons have always been distrustful of leaders. Monarchies have never&lt;br /&gt;
lasted among their kind; however the [[Xo Dynasty]] gained the respect of their&lt;br /&gt;
draconic fellows through shrewd diplomacy and underhanded tactics. Their entire&lt;br /&gt;
leadership system is focused on an intricate web of spy craft and blackmail. The&lt;br /&gt;
betrayals of other blue dragons and hidden past failures are stored and collected&lt;br /&gt;
to be used by Xo leadership. No blue dragon now dares to conduct business without &lt;br /&gt;
the Dynasties direct involvement, as there are no secrets the Xo won&#039;t discover.&lt;br /&gt;
&lt;br /&gt;
=== [[The Penny Accords]] ===&lt;br /&gt;
More a collection of guilds and artisans among the Bronze dragon flight&lt;br /&gt;
than a true government. The dragons of The Penny  Accords are clever &lt;br /&gt;
profiteers, focused more on the accumulation of goods than wealth. They&lt;br /&gt;
are well known for collecting bountiful supplies of the finest silks,&lt;br /&gt;
masterworks, jewelry and décor in large amounts. While The Penny Accords &lt;br /&gt;
do not live lavishly by comparison to other [[Dynasties]] they are well &lt;br /&gt;
known for always having something you desire. In direct leadership of &lt;br /&gt;
[[Murt]] they lead the [[Halfling]] people with a loose hand and no leash.&lt;br /&gt;
They provided much protection for the halflings early in [[Murt]]s history;&lt;br /&gt;
however the [[Halfling]] people proved resilient and independent. Traits which &lt;br /&gt;
earned the respect of the Bronze Dragon Flight. Since the bronze dragons. &lt;br /&gt;
Now many say the Bronze Dragons don&#039;t rule [[Murt]] at all.&lt;br /&gt;
&lt;br /&gt;
=== [[Tribes of Ao]] ===&lt;br /&gt;
The tribes of Ao can all trace their lineages to one original drake from the Dracon wars.&lt;br /&gt;
The Green Dragon Flight has never been able to settle their differences to have a unified&lt;br /&gt;
front or leader, however their individual competition and the ferocity with which they fight&lt;br /&gt;
each other is turned ten fold upon enemies who threaten them as a whole. They are considered&lt;br /&gt;
savages by most other dragons, uncultured and primitive. However in truth they have old &lt;br /&gt;
heart felt traditions, deep art and incredible works of passion. They are very fond of &lt;br /&gt;
goblin music and the [[goblin]]s fervor for celebration. The [[hobgoblin]]s earned their respect&lt;br /&gt;
with pure military prowess when they would war against the [[hobgoblin]] domination of the goblins&lt;br /&gt;
of the old world. In their new [[Realm]] they have cultivated a great wildland, a world &lt;br /&gt;
spanning forest that covers even the worlds great oceans. This canopy of green gives both&lt;br /&gt;
the green dragon flight plenty of nesting room, but it gives way to rampant beast life for&lt;br /&gt;
them and their goblin hosts to feed upon.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynasty of golden Sands]] ===&lt;br /&gt;
The brass dragons of [[Ootopyllidrak]] have always been masters of new technologies&lt;br /&gt;
and inventions of the mortal races. They love every creation and iteration of new &lt;br /&gt;
tools. Having seen the way mortals lives have changed century to century all due to &lt;br /&gt;
one discovery, turning into a new idea, into a new invention, into a new common house &lt;br /&gt;
hold item. Their longevity gives them a perspective of invention that can see its &lt;br /&gt;
multigenerational development. This perspective leads them in their own governing, &lt;br /&gt;
with each doctrine and every decision looking forward to the possibilities of change.&lt;br /&gt;
They have a strict government and balance among their leaders, but still have &lt;br /&gt;
one of the most mutable law systems. The great [[Brass Palace]] cities they nest in&lt;br /&gt;
were gifts from the gnomish people after they settled [[Ootopyllidrak]]. In return&lt;br /&gt;
the brass dragons gifted sprite servants to the gnomes to assist in their tending &lt;br /&gt;
of the great jungles that surround the fresh waters surrounding the [[Brass Palace]]s.&lt;br /&gt;
The centaurs who have long fostered kind relations with brass dragons in the old world&lt;br /&gt;
now serve as the tenders of the deserts between palaces, ferrying goods over the &lt;br /&gt;
course of months as they circle the globe on hoof.&lt;br /&gt;
&lt;br /&gt;
=== [[Immortal Triumvirate]] ===&lt;br /&gt;
The Triumvirate are rumored to be the oldest dragons to currently live. Each having taken &lt;br /&gt;
on a form of suspended life and death. [[Oragoz the Putrid]] has long sustained themselves&lt;br /&gt;
off the blood of others, having cursed themselves with vampirism he leads a devoted cult&lt;br /&gt;
of turned followers both draconic and mortal. [[Fair Savsyllis]] is a powerful draconic priest&lt;br /&gt;
who oversees the interment of the dead and the fulfillment of their death debts and reanimation. &lt;br /&gt;
[[Ub still breath]] was a potent necromancer and student of the original lich, they ascended&lt;br /&gt;
to lichdom during the dracon wars, and formed the Triumvirate shortly after. The Triumvirate &lt;br /&gt;
has peacefully shared dominion over the black dragon flight with no conflict. The black dragons&lt;br /&gt;
both respect and revere their leaders as holy figures. Using their connection to the death&lt;br /&gt;
and lifeless the Triumvirate rules over [[Zoi]] like grave keepers, seeing it as their sacred&lt;br /&gt;
duty to maintain the balance between the living and the dead.&lt;br /&gt;
&lt;br /&gt;
=== [[Uncrowned Dynasty]] ===&lt;br /&gt;
The uncronwed dynasty has never been a true dynasty, and instead is a mockery&lt;br /&gt;
turned title by the White Dragon Flight. White dragons find the idea of &lt;br /&gt;
authority abominable and foolish, they are wild and fight anyone and everything&lt;br /&gt;
they come across. They do not believe in there ever being a possibility for &lt;br /&gt;
a leader, as no one would stop fighting long enough to follow. They rule the&lt;br /&gt;
frigid mountains and crags of [[Tawana]] like hungry predators ruling the &lt;br /&gt;
sweeping plains of a safari. They give no orders and no decrees, their orcish&lt;br /&gt;
constituents do not view the dragons who rule the skies of their home realm &lt;br /&gt;
to be their leaders, and instead hide from and fight the white dragons when&lt;br /&gt;
necessary.&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Character_Creation_Info&amp;diff=612</id>
		<title>Character Creation Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Character_Creation_Info&amp;diff=612"/>
		<updated>2026-05-29T03:32:55Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Final Step */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation Steps and Guidelines=&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step One&#039;&#039;&#039;==&lt;br /&gt;
The first step to creating a character and joining in on the weekly adventures is contacting Mailshere, or anyone with the GM tag in the &lt;br /&gt;
Raspy Dragon discord.&lt;br /&gt;
&lt;br /&gt;
Simply message about your interest, and list a couple times you would be available to chat about a session 0. This will allow a GM to get&lt;br /&gt;
your character set up in foundry and schedule a time to go over your character idea. After you have sent the message move on to step 2.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step Two&#039;&#039;&#039;==&lt;br /&gt;
The second part is going to be getting an idea for who your character is. A quick reference to the [[Ten Realms]] Page could help give you&lt;br /&gt;
a grasp of the realms your hero could come from. Below there are race options and a description of each races cultural place in the world.&lt;br /&gt;
&lt;br /&gt;
Many of these realms and races have vague openings for your ideas, please feel free to come up with your own ideas of how your specific &lt;br /&gt;
home city or town could function within the guidelines below. The ten realms are vast, and to describe every corner of the worlds would be &lt;br /&gt;
nearly impossible, so there will always be new information added to the archives.&lt;br /&gt;
===Race Options===&lt;br /&gt;
&lt;br /&gt;
====[[Athamaru]]====&lt;br /&gt;
Athamaru are fish-like humanoids who form tight-knit undersea communities. On the realm [[Ullat]] they engage in the subsistence farming of seaweed, train eels to serve as mounts, and create elaborate works of coral architecture. Their interactions with other aquatic ancestries are strained, as athamarus have suffered mistreatment at their hands. However, they remain curious about potential connections and what new opportunities may offer.&lt;br /&gt;
&lt;br /&gt;
====[[Android]]====&lt;br /&gt;
Technological wonders, androids have synthetic bodies and living souls. Their dual nature makes them quick-thinking and calm under pressure, but comfortable in stillness and solitude. They were first developed by humans of [[Cugho]] as an offering to the sentient automatons  of [[Ootopyllidro]], [[Ootopyllidrak]]&#039;s second moon. However the automatons and living creations took great offense to the new creation and suggestion of &amp;quot;upgrades&amp;quot;. Relations between [[Android]] and [[Automaton]] are still strained to this day.&lt;br /&gt;
&lt;br /&gt;
====[[Automaton]]====&lt;br /&gt;
The [https://wiki.atkennedy.com/Ootopyllidro Moon of Marvels] is home to the constructs and machines that make up the automatons. They vary in function and purpose&lt;br /&gt;
depending on their model and original constructions. They revere their moon as a living god, and raise the oldest of the machines into a saint like reverence. They have long had a dislike and even hatred for [[Android]]s and the insult to their people from the overzealous humans from [[Cugho]] who made them.&lt;br /&gt;
&lt;br /&gt;
====[[Beastmen]]====&lt;br /&gt;
The animalistic races of [[Gimmon]] dominate the realm in every corner. They have diverse tribes and civilizations across their globe, with the realms draconic rulers relying on intricate treaties, ambassadors, and a chaotic weaving of tense cease fires accross the globe between the varying types of [[Beastmen]].&lt;br /&gt;
&lt;br /&gt;
====[[Centaur]]====&lt;br /&gt;
Centaurs are proud nomads who range far and wide across their ancestral territories, protecting their lands from exploitation and intrusion. They are survivalists who forge tight bonds with family and community and stand firm in the face of danger. Many are skilled hunters, trackers, and warriors who do battle with bow, steel, and hooves. Brave and stubborn, they&#039;re willing to challenge even the fiercest foes and largest forces to protect their homes, kin, and the land within their domain. Accross the Sahara of [[Ootopyllidrak]] the centaurs cross vast distances before restocking supplies at the various seas and surrounding jungle oasis. Its rare a centaur will choose to travel the void, but not entirely unheard of as many find work among Gnomish cities and docks.&lt;br /&gt;
&lt;br /&gt;
====[[Dwarf]]====&lt;br /&gt;
Dwarves have a well-earned reputation as a stoic and stern people, burrowed deep within the tunnels they carved from solid rock. While some see them as dour and humorless crafters of stone and metal, dwarves and those who have spent time among them understand their unbridled zeal for their work, caring far more about quality than quantity. To a stranger, they can seem untrusting and clannish, but to their friends and family, they are warm and caring, their halls filled with the sounds of laughter and hammers hitting anvils. While many dwarves have taken to the sky and sail the void to take part in lucrative asteroid mining, most dwarves remain in their realm of [[Aetoc]], dwelling deep below the surface of the superheated planet.&lt;br /&gt;
&lt;br /&gt;
====[[Elf]]====&lt;br /&gt;
As an ancient people, elves have seen great change and have the perspective that can come only from watching the arc of history. After leaving the world in the great exodus, the elves found themselves one of the few races long lived enough to remember the foundation of the [[Ten Realms]]. This long lived nature has given them a perspective useful to the dragons who now rule. Most of the [[Dragon Dynasties]] have a close relationship with elf ambassadors who serve as both educators and diplomats for the mortal races under their care. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. Among themselves, however, the elves place far more importance on personal ambition than on living up to these ideals.&lt;br /&gt;
&lt;br /&gt;
====[[Gnome]]====&lt;br /&gt;
Long ago, early gnome ancestors emigrated from the First World, realm of the fey. While it&#039;s unclear why the first gnomes wandered from their fantastic realm, this lineage manifests in modern gnomes as bizarre reasoning, eccentricity, obsessive tendencies, and what some see as naivete. These qualities are further reflected in their physical characteristics, such as spindly limbs, brightly colored hair, and childlike and extremely expressive facial features that further reflect their otherworldly origins. Their curiosity has driven them to great ambitions of creation, from their new realm [[Ootopyllidrak]] they have created marvelous clockwork cities, and even created an artificial moon that orbits their new realm. The clockwork Moon of Marvels, [[Ootopyllidro]] is but one early testament to their ingenuity. &lt;br /&gt;
&lt;br /&gt;
====[[Goblin]]====&lt;br /&gt;
The convoluted histories other people cling to don&#039;t interest goblins. These small folk live in the moment, and they prefer tall tales over factual records. The wars of a few decades ago might as well be from the ancient past. Misunderstood by other people, goblins are happy how they are. Goblin virtues are about being present, creative, and honest. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. To tell stories, not nitpick the facts. To be small, but dream big. They are spread out in bands and villages all across [[Wunnos]].&lt;br /&gt;
&lt;br /&gt;
====[[Halfling]]====&lt;br /&gt;
The halfling folk have seemingly mundane and dull lives, where communities focus on farming, crafting, and cooking for their homes. Their home realm of [[Murt]] Is  pleasant for most of the year round, and the halfling cities and homes there are very welcoming to visitors and tourists. However under all of the pleasantries and festivities is a serious underbelly of halfling families, clans, and mafias all at each others throat over lucrative food deals and diplomatic treaties with foreign parties. While the halflings are good hearted folk who care for one another and look after strangers, they are also shrewd businessmen and opportunists. One of the greatest known halfling endeavors is [[Urf&#039;s Ring]], a great farming settlement surrounding [[Vux]]&lt;br /&gt;
&lt;br /&gt;
====[[Hobgoblin]]====&lt;br /&gt;
The Hobgoblin people are militaristic and organized, and live their lives as members of their military force from birth. Each Hobgoblin is assigned the rank of squire&lt;br /&gt;
when they are born, and may only move up from this rank through notable achievement. Their society is organized into three branches which squires will slowly funnel into as they earn their first promotion. The branches are called Metal, Mystic, and Mental with each representing a necessary part of warfare. The Metal branch is known for raw force, infantry movements, and the creation of fortifications. The Mystic branch focuses on spiritual and magical concerns for both the individual troop and the war effort, their ranks are made up of wizards and priests of varying functions. The Mental branch focuses on the logistics and organization of the war front, they concern themselves with tactical decision making on a grand  level, and provide officers and leadership to maintain troop organization. They live in great citadels among the wild lands of [[Wunnos]]&lt;br /&gt;
&lt;br /&gt;
====[[Human]]====&lt;br /&gt;
The human people are not very long lived, which has given them a unique place among their own realm and the realms of others. In their home realm of [[Cugho]] the humans dwell separated from each other, both by vast distances and by caste. The riches and noble among them dwell in great cities of magic and technology that slowly roam the vast distances between the settlements they rule. While lower caste humans dwell upon the surface of the planet, among villages and towns built for giants, their homes line the walls of the giants homes, and they spend their time working with and carrying out tasks that require fine detail for the giants they live amongst. Lower caste humans often feel very out of place among the other realms, as they are not used to small environments built for them.&lt;br /&gt;
&lt;br /&gt;
====[[Kobold]]====&lt;br /&gt;
The kobolds dwell among all realms, having not traditional home of their own, they are spread amongst the cities and societies of the [[Ten Realms]]. However no matter where find a single kobold, you will find that there is a strong community of fellow kobolds. They revere the dragons as true and rightful rulers of existence, and generally go out of their way to ensure they make good impressions upon any draconic leadership, even those from rival realms. The kobolds themselves believe they have direct draconic lineage, though most dragons themselves deny this and claim the kobolds are closer to a by product than actual relative of the draconic family.&lt;br /&gt;
&lt;br /&gt;
====[[Leshy]]====&lt;br /&gt;
Leshys don&#039;t fit into their own culture, and instead are plant bodies born of a spirits need to interact with the world directly. Some leshy are merely a fraction of a much larger soul, while others are common spirits with a sub conscious desire to experience existence. The spawning of a leshy can happen inside of any gestating seed. Upon awakening most leshys have a purpose that pushes them toward an ultimate goal, this sub conscious urge is what drives leshy to their occupations and ultimate fate. When a leshy has completed their purpose they reach the end of their life cycle, the plant body decays with age and the spirit is released back into the immaterial. &lt;br /&gt;
&lt;br /&gt;
====[[Merfolk]]====&lt;br /&gt;
Merfolk have humanoid torsos with large and strong fish like tails. They are exceptional swimmers and hunters, and are known for having developed specialized underwater tactics when fighting against the many underwater threats of [[Ullat]]. Merfolk dwellings are built amongst the largest of coral reefs in the shallow seas of their home realm. Their relations with the [[Athamaru]] is admirable, while they are locked in constant conflict with the Sahaguin. They dominate most of [[Ullat]&#039;s oceans but often have to corral or outright kill the leviathans that dwell in the deep, most common of which are the indomitable krakens.&lt;br /&gt;
&lt;br /&gt;
====[[Orc]]====&lt;br /&gt;
The orcs of [[Tawana]] are cold hearted and tough. They have grown up on the least hospitable of all realms, their draconic leadership preying on their people as a food source. They dig fortified halls hidden in mountains, keeping their homes a secret for the purpose of safety. The orcs are very distrustful of anyone, and it takes a lifetime of efforts to gain the trust of an orc. They do not come to care easily, used to loss and hardship they are cold to the common grief of others. Instead death is celebrated among orc tribes, the meat from the deceased and the loss of a mouth to feed is often an essential part to the orcish way of life. While orcs are far longer lived than humans, their average lifespans are far shorter with most orcs only reaching an age of 50 before falling to the harsh environment  and violence of their home realm. &lt;br /&gt;
&lt;br /&gt;
====[[Poppet]]====&lt;br /&gt;
Poppets are animated toys and dolls, possessed by magic or spirit. Often there is a driving reason for the poppets new life, be it a cursed child or fate left unfinished. Sometimes the purpose isn&#039;t for the doll itself, but the sheer intent of one around it. Projects like mannequins have come to life with the passion of the seamstresses who craft the dresses they display, while others have found that their loneliness brought to life the previously inanimate friend they have come to rely on.&lt;br /&gt;
&lt;br /&gt;
====[[Skeleton]]====&lt;br /&gt;
Skeletons are animated through necromancy, spiritual energy, or sheer emotional will. It is rare a skeleton rises of its own accord, but this is not unheard of. Most commonly though the skeleton is animated using necromantic magic, and bound to the caster or location of animation. These bonds can grow weaker over time, causing wayward skeletons to lose their purpose and begin to wander with a fresh consciousness and mere fragments of their old lives left rotting in their minds.&lt;br /&gt;
&lt;br /&gt;
====[[Sprite]]====&lt;br /&gt;
The sprites are an ornery and proud people. They have long dwelled among the old worlds natural landscapes, with the Brass Dragon flight building the closest bond with them over time. The sprites found the brass dragons sense of humor and curiosity to be inspiring and have gone through great lengths to defend and serve them for generations. They now dwell on [[Ootopyllidrak]] being charged with looking after the gnomes and their jungle homes. &lt;br /&gt;
&lt;br /&gt;
====[[Surki]]====&lt;br /&gt;
Insectoids from [[The Egg]], the surkis form is as varied as their personalities. While surki may be similar in shape and outlook, they are often vastly different in build, size, and color. Each surki has a mutation that was designed in their larval stage. [[The Egg]] itself guiding their gestation process to produce the perfect offspring to protect and serve the hive. Surki have a natural desire to eat magic and seek out sources of natural magic to bring back to their living moon.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step Three&#039;&#039;&#039;==&lt;br /&gt;
The third step is where you will decide how your character fits into the world. Most all non campaign specific backgrounds will work well&lt;br /&gt;
in the Solar Winds campaign. You may need to do some small modification to tailor the background to your specific culture, but you can do &lt;br /&gt;
that with a GM during your session 0. &lt;br /&gt;
&lt;br /&gt;
Some examples of in world backgrounds would be&lt;br /&gt;
&lt;br /&gt;
*A noble human, princeling of the floating city of heaven crest in the realm of [[Cugho]]&lt;br /&gt;
*A criminal [[Sky Sailer]] crew member who made their living smuggling illicit goods on luxury cruise liners.&lt;br /&gt;
*Merfolk Courier who uses their knowledge of strong currents to travel from town to town in the oceans of [[Ullat]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step Four&#039;&#039;&#039;==&lt;br /&gt;
This is where you will finalize the concept for your character. You will select your class, determine your ability boosts&lt;br /&gt;
using the core rules, and finalize your skill proficiencies. &lt;br /&gt;
&lt;br /&gt;
During this step you will also choose a free Archtype to be added to your characters bonus feats. This choice should be done&lt;br /&gt;
based on your characters background and backstory.&lt;br /&gt;
&lt;br /&gt;
==Free Archtypes==&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=237 Archaeologist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=115 Artillarist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=241 Beastmaster]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=332 Captain]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=125 Captivator]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=244 Cavalier]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=245 Celebrity]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=196 Corpse Tender]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=34 Crystal Keeper]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=246 Dandy]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=118 Demolitionist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=207 Elementalist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=252 Herbalist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=253 Linguist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=65 Loremaster]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=257 Medic]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=261 Scout]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=112 Trick Driver]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=113 Vehicle Mechanic]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=277 Wandering Chef]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Final Step&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The final step will be completing your session 0 with a GM and finalzing your character sheet in foundry.&lt;br /&gt;
Once your character details are finalized a wiki page will be created for your character.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Greykor Vonana]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Character_Creation_Info&amp;diff=611</id>
		<title>Character Creation Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Character_Creation_Info&amp;diff=611"/>
		<updated>2026-05-29T03:32:42Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Step Four */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation Steps and Guidelines=&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step One&#039;&#039;&#039;==&lt;br /&gt;
The first step to creating a character and joining in on the weekly adventures is contacting Mailshere, or anyone with the GM tag in the &lt;br /&gt;
Raspy Dragon discord.&lt;br /&gt;
&lt;br /&gt;
Simply message about your interest, and list a couple times you would be available to chat about a session 0. This will allow a GM to get&lt;br /&gt;
your character set up in foundry and schedule a time to go over your character idea. After you have sent the message move on to step 2.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step Two&#039;&#039;&#039;==&lt;br /&gt;
The second part is going to be getting an idea for who your character is. A quick reference to the [[Ten Realms]] Page could help give you&lt;br /&gt;
a grasp of the realms your hero could come from. Below there are race options and a description of each races cultural place in the world.&lt;br /&gt;
&lt;br /&gt;
Many of these realms and races have vague openings for your ideas, please feel free to come up with your own ideas of how your specific &lt;br /&gt;
home city or town could function within the guidelines below. The ten realms are vast, and to describe every corner of the worlds would be &lt;br /&gt;
nearly impossible, so there will always be new information added to the archives.&lt;br /&gt;
===Race Options===&lt;br /&gt;
&lt;br /&gt;
====[[Athamaru]]====&lt;br /&gt;
Athamaru are fish-like humanoids who form tight-knit undersea communities. On the realm [[Ullat]] they engage in the subsistence farming of seaweed, train eels to serve as mounts, and create elaborate works of coral architecture. Their interactions with other aquatic ancestries are strained, as athamarus have suffered mistreatment at their hands. However, they remain curious about potential connections and what new opportunities may offer.&lt;br /&gt;
&lt;br /&gt;
====[[Android]]====&lt;br /&gt;
Technological wonders, androids have synthetic bodies and living souls. Their dual nature makes them quick-thinking and calm under pressure, but comfortable in stillness and solitude. They were first developed by humans of [[Cugho]] as an offering to the sentient automatons  of [[Ootopyllidro]], [[Ootopyllidrak]]&#039;s second moon. However the automatons and living creations took great offense to the new creation and suggestion of &amp;quot;upgrades&amp;quot;. Relations between [[Android]] and [[Automaton]] are still strained to this day.&lt;br /&gt;
&lt;br /&gt;
====[[Automaton]]====&lt;br /&gt;
The [https://wiki.atkennedy.com/Ootopyllidro Moon of Marvels] is home to the constructs and machines that make up the automatons. They vary in function and purpose&lt;br /&gt;
depending on their model and original constructions. They revere their moon as a living god, and raise the oldest of the machines into a saint like reverence. They have long had a dislike and even hatred for [[Android]]s and the insult to their people from the overzealous humans from [[Cugho]] who made them.&lt;br /&gt;
&lt;br /&gt;
====[[Beastmen]]====&lt;br /&gt;
The animalistic races of [[Gimmon]] dominate the realm in every corner. They have diverse tribes and civilizations across their globe, with the realms draconic rulers relying on intricate treaties, ambassadors, and a chaotic weaving of tense cease fires accross the globe between the varying types of [[Beastmen]].&lt;br /&gt;
&lt;br /&gt;
====[[Centaur]]====&lt;br /&gt;
Centaurs are proud nomads who range far and wide across their ancestral territories, protecting their lands from exploitation and intrusion. They are survivalists who forge tight bonds with family and community and stand firm in the face of danger. Many are skilled hunters, trackers, and warriors who do battle with bow, steel, and hooves. Brave and stubborn, they&#039;re willing to challenge even the fiercest foes and largest forces to protect their homes, kin, and the land within their domain. Accross the Sahara of [[Ootopyllidrak]] the centaurs cross vast distances before restocking supplies at the various seas and surrounding jungle oasis. Its rare a centaur will choose to travel the void, but not entirely unheard of as many find work among Gnomish cities and docks.&lt;br /&gt;
&lt;br /&gt;
====[[Dwarf]]====&lt;br /&gt;
Dwarves have a well-earned reputation as a stoic and stern people, burrowed deep within the tunnels they carved from solid rock. While some see them as dour and humorless crafters of stone and metal, dwarves and those who have spent time among them understand their unbridled zeal for their work, caring far more about quality than quantity. To a stranger, they can seem untrusting and clannish, but to their friends and family, they are warm and caring, their halls filled with the sounds of laughter and hammers hitting anvils. While many dwarves have taken to the sky and sail the void to take part in lucrative asteroid mining, most dwarves remain in their realm of [[Aetoc]], dwelling deep below the surface of the superheated planet.&lt;br /&gt;
&lt;br /&gt;
====[[Elf]]====&lt;br /&gt;
As an ancient people, elves have seen great change and have the perspective that can come only from watching the arc of history. After leaving the world in the great exodus, the elves found themselves one of the few races long lived enough to remember the foundation of the [[Ten Realms]]. This long lived nature has given them a perspective useful to the dragons who now rule. Most of the [[Dragon Dynasties]] have a close relationship with elf ambassadors who serve as both educators and diplomats for the mortal races under their care. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. Among themselves, however, the elves place far more importance on personal ambition than on living up to these ideals.&lt;br /&gt;
&lt;br /&gt;
====[[Gnome]]====&lt;br /&gt;
Long ago, early gnome ancestors emigrated from the First World, realm of the fey. While it&#039;s unclear why the first gnomes wandered from their fantastic realm, this lineage manifests in modern gnomes as bizarre reasoning, eccentricity, obsessive tendencies, and what some see as naivete. These qualities are further reflected in their physical characteristics, such as spindly limbs, brightly colored hair, and childlike and extremely expressive facial features that further reflect their otherworldly origins. Their curiosity has driven them to great ambitions of creation, from their new realm [[Ootopyllidrak]] they have created marvelous clockwork cities, and even created an artificial moon that orbits their new realm. The clockwork Moon of Marvels, [[Ootopyllidro]] is but one early testament to their ingenuity. &lt;br /&gt;
&lt;br /&gt;
====[[Goblin]]====&lt;br /&gt;
The convoluted histories other people cling to don&#039;t interest goblins. These small folk live in the moment, and they prefer tall tales over factual records. The wars of a few decades ago might as well be from the ancient past. Misunderstood by other people, goblins are happy how they are. Goblin virtues are about being present, creative, and honest. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. To tell stories, not nitpick the facts. To be small, but dream big. They are spread out in bands and villages all across [[Wunnos]].&lt;br /&gt;
&lt;br /&gt;
====[[Halfling]]====&lt;br /&gt;
The halfling folk have seemingly mundane and dull lives, where communities focus on farming, crafting, and cooking for their homes. Their home realm of [[Murt]] Is  pleasant for most of the year round, and the halfling cities and homes there are very welcoming to visitors and tourists. However under all of the pleasantries and festivities is a serious underbelly of halfling families, clans, and mafias all at each others throat over lucrative food deals and diplomatic treaties with foreign parties. While the halflings are good hearted folk who care for one another and look after strangers, they are also shrewd businessmen and opportunists. One of the greatest known halfling endeavors is [[Urf&#039;s Ring]], a great farming settlement surrounding [[Vux]]&lt;br /&gt;
&lt;br /&gt;
====[[Hobgoblin]]====&lt;br /&gt;
The Hobgoblin people are militaristic and organized, and live their lives as members of their military force from birth. Each Hobgoblin is assigned the rank of squire&lt;br /&gt;
when they are born, and may only move up from this rank through notable achievement. Their society is organized into three branches which squires will slowly funnel into as they earn their first promotion. The branches are called Metal, Mystic, and Mental with each representing a necessary part of warfare. The Metal branch is known for raw force, infantry movements, and the creation of fortifications. The Mystic branch focuses on spiritual and magical concerns for both the individual troop and the war effort, their ranks are made up of wizards and priests of varying functions. The Mental branch focuses on the logistics and organization of the war front, they concern themselves with tactical decision making on a grand  level, and provide officers and leadership to maintain troop organization. They live in great citadels among the wild lands of [[Wunnos]]&lt;br /&gt;
&lt;br /&gt;
====[[Human]]====&lt;br /&gt;
The human people are not very long lived, which has given them a unique place among their own realm and the realms of others. In their home realm of [[Cugho]] the humans dwell separated from each other, both by vast distances and by caste. The riches and noble among them dwell in great cities of magic and technology that slowly roam the vast distances between the settlements they rule. While lower caste humans dwell upon the surface of the planet, among villages and towns built for giants, their homes line the walls of the giants homes, and they spend their time working with and carrying out tasks that require fine detail for the giants they live amongst. Lower caste humans often feel very out of place among the other realms, as they are not used to small environments built for them.&lt;br /&gt;
&lt;br /&gt;
====[[Kobold]]====&lt;br /&gt;
The kobolds dwell among all realms, having not traditional home of their own, they are spread amongst the cities and societies of the [[Ten Realms]]. However no matter where find a single kobold, you will find that there is a strong community of fellow kobolds. They revere the dragons as true and rightful rulers of existence, and generally go out of their way to ensure they make good impressions upon any draconic leadership, even those from rival realms. The kobolds themselves believe they have direct draconic lineage, though most dragons themselves deny this and claim the kobolds are closer to a by product than actual relative of the draconic family.&lt;br /&gt;
&lt;br /&gt;
====[[Leshy]]====&lt;br /&gt;
Leshys don&#039;t fit into their own culture, and instead are plant bodies born of a spirits need to interact with the world directly. Some leshy are merely a fraction of a much larger soul, while others are common spirits with a sub conscious desire to experience existence. The spawning of a leshy can happen inside of any gestating seed. Upon awakening most leshys have a purpose that pushes them toward an ultimate goal, this sub conscious urge is what drives leshy to their occupations and ultimate fate. When a leshy has completed their purpose they reach the end of their life cycle, the plant body decays with age and the spirit is released back into the immaterial. &lt;br /&gt;
&lt;br /&gt;
====[[Merfolk]]====&lt;br /&gt;
Merfolk have humanoid torsos with large and strong fish like tails. They are exceptional swimmers and hunters, and are known for having developed specialized underwater tactics when fighting against the many underwater threats of [[Ullat]]. Merfolk dwellings are built amongst the largest of coral reefs in the shallow seas of their home realm. Their relations with the [[Athamaru]] is admirable, while they are locked in constant conflict with the Sahaguin. They dominate most of [[Ullat]&#039;s oceans but often have to corral or outright kill the leviathans that dwell in the deep, most common of which are the indomitable krakens.&lt;br /&gt;
&lt;br /&gt;
====[[Orc]]====&lt;br /&gt;
The orcs of [[Tawana]] are cold hearted and tough. They have grown up on the least hospitable of all realms, their draconic leadership preying on their people as a food source. They dig fortified halls hidden in mountains, keeping their homes a secret for the purpose of safety. The orcs are very distrustful of anyone, and it takes a lifetime of efforts to gain the trust of an orc. They do not come to care easily, used to loss and hardship they are cold to the common grief of others. Instead death is celebrated among orc tribes, the meat from the deceased and the loss of a mouth to feed is often an essential part to the orcish way of life. While orcs are far longer lived than humans, their average lifespans are far shorter with most orcs only reaching an age of 50 before falling to the harsh environment  and violence of their home realm. &lt;br /&gt;
&lt;br /&gt;
====[[Poppet]]====&lt;br /&gt;
Poppets are animated toys and dolls, possessed by magic or spirit. Often there is a driving reason for the poppets new life, be it a cursed child or fate left unfinished. Sometimes the purpose isn&#039;t for the doll itself, but the sheer intent of one around it. Projects like mannequins have come to life with the passion of the seamstresses who craft the dresses they display, while others have found that their loneliness brought to life the previously inanimate friend they have come to rely on.&lt;br /&gt;
&lt;br /&gt;
====[[Skeleton]]====&lt;br /&gt;
Skeletons are animated through necromancy, spiritual energy, or sheer emotional will. It is rare a skeleton rises of its own accord, but this is not unheard of. Most commonly though the skeleton is animated using necromantic magic, and bound to the caster or location of animation. These bonds can grow weaker over time, causing wayward skeletons to lose their purpose and begin to wander with a fresh consciousness and mere fragments of their old lives left rotting in their minds.&lt;br /&gt;
&lt;br /&gt;
====[[Sprite]]====&lt;br /&gt;
The sprites are an ornery and proud people. They have long dwelled among the old worlds natural landscapes, with the Brass Dragon flight building the closest bond with them over time. The sprites found the brass dragons sense of humor and curiosity to be inspiring and have gone through great lengths to defend and serve them for generations. They now dwell on [[Ootopyllidrak]] being charged with looking after the gnomes and their jungle homes. &lt;br /&gt;
&lt;br /&gt;
====[[Surki]]====&lt;br /&gt;
Insectoids from [[The Egg]], the surkis form is as varied as their personalities. While surki may be similar in shape and outlook, they are often vastly different in build, size, and color. Each surki has a mutation that was designed in their larval stage. [[The Egg]] itself guiding their gestation process to produce the perfect offspring to protect and serve the hive. Surki have a natural desire to eat magic and seek out sources of natural magic to bring back to their living moon.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step Three&#039;&#039;&#039;==&lt;br /&gt;
The third step is where you will decide how your character fits into the world. Most all non campaign specific backgrounds will work well&lt;br /&gt;
in the Solar Winds campaign. You may need to do some small modification to tailor the background to your specific culture, but you can do &lt;br /&gt;
that with a GM during your session 0. &lt;br /&gt;
&lt;br /&gt;
Some examples of in world backgrounds would be&lt;br /&gt;
&lt;br /&gt;
*A noble human, princeling of the floating city of heaven crest in the realm of [[Cugho]]&lt;br /&gt;
*A criminal [[Sky Sailer]] crew member who made their living smuggling illicit goods on luxury cruise liners.&lt;br /&gt;
*Merfolk Courier who uses their knowledge of strong currents to travel from town to town in the oceans of [[Ullat]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step Four&#039;&#039;&#039;==&lt;br /&gt;
This is where you will finalize the concept for your character. You will select your class, determine your ability boosts&lt;br /&gt;
using the core rules, and finalize your skill proficiencies. &lt;br /&gt;
&lt;br /&gt;
During this step you will also choose a free Archtype to be added to your characters bonus feats. This choice should be done&lt;br /&gt;
based on your characters background and backstory.&lt;br /&gt;
&lt;br /&gt;
==Free Archtypes==&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=237 Archaeologist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=115 Artillarist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=241 Beastmaster]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=332 Captain]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=125 Captivator]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=244 Cavalier]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=245 Celebrity]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=196 Corpse Tender]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=34 Crystal Keeper]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=246 Dandy]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=118 Demolitionist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=207 Elementalist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=252 Herbalist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=253 Linguist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=65 Loremaster]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=257 Medic]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=261 Scout]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=112 Trick Driver]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=113 Vehicle Mechanic]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=277 Wandering Chef]&lt;br /&gt;
&lt;br /&gt;
==Final Step==&lt;br /&gt;
&lt;br /&gt;
The final step will be completing your session 0 with a GM and finalzing your character sheet in foundry.&lt;br /&gt;
Once your character details are finalized a wiki page will be created for your character.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Greykor Vonana]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Character_Creation_Info&amp;diff=610</id>
		<title>Character Creation Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Character_Creation_Info&amp;diff=610"/>
		<updated>2026-05-29T03:32:35Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Step Three */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation Steps and Guidelines=&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step One&#039;&#039;&#039;==&lt;br /&gt;
The first step to creating a character and joining in on the weekly adventures is contacting Mailshere, or anyone with the GM tag in the &lt;br /&gt;
Raspy Dragon discord.&lt;br /&gt;
&lt;br /&gt;
Simply message about your interest, and list a couple times you would be available to chat about a session 0. This will allow a GM to get&lt;br /&gt;
your character set up in foundry and schedule a time to go over your character idea. After you have sent the message move on to step 2.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step Two&#039;&#039;&#039;==&lt;br /&gt;
The second part is going to be getting an idea for who your character is. A quick reference to the [[Ten Realms]] Page could help give you&lt;br /&gt;
a grasp of the realms your hero could come from. Below there are race options and a description of each races cultural place in the world.&lt;br /&gt;
&lt;br /&gt;
Many of these realms and races have vague openings for your ideas, please feel free to come up with your own ideas of how your specific &lt;br /&gt;
home city or town could function within the guidelines below. The ten realms are vast, and to describe every corner of the worlds would be &lt;br /&gt;
nearly impossible, so there will always be new information added to the archives.&lt;br /&gt;
===Race Options===&lt;br /&gt;
&lt;br /&gt;
====[[Athamaru]]====&lt;br /&gt;
Athamaru are fish-like humanoids who form tight-knit undersea communities. On the realm [[Ullat]] they engage in the subsistence farming of seaweed, train eels to serve as mounts, and create elaborate works of coral architecture. Their interactions with other aquatic ancestries are strained, as athamarus have suffered mistreatment at their hands. However, they remain curious about potential connections and what new opportunities may offer.&lt;br /&gt;
&lt;br /&gt;
====[[Android]]====&lt;br /&gt;
Technological wonders, androids have synthetic bodies and living souls. Their dual nature makes them quick-thinking and calm under pressure, but comfortable in stillness and solitude. They were first developed by humans of [[Cugho]] as an offering to the sentient automatons  of [[Ootopyllidro]], [[Ootopyllidrak]]&#039;s second moon. However the automatons and living creations took great offense to the new creation and suggestion of &amp;quot;upgrades&amp;quot;. Relations between [[Android]] and [[Automaton]] are still strained to this day.&lt;br /&gt;
&lt;br /&gt;
====[[Automaton]]====&lt;br /&gt;
The [https://wiki.atkennedy.com/Ootopyllidro Moon of Marvels] is home to the constructs and machines that make up the automatons. They vary in function and purpose&lt;br /&gt;
depending on their model and original constructions. They revere their moon as a living god, and raise the oldest of the machines into a saint like reverence. They have long had a dislike and even hatred for [[Android]]s and the insult to their people from the overzealous humans from [[Cugho]] who made them.&lt;br /&gt;
&lt;br /&gt;
====[[Beastmen]]====&lt;br /&gt;
The animalistic races of [[Gimmon]] dominate the realm in every corner. They have diverse tribes and civilizations across their globe, with the realms draconic rulers relying on intricate treaties, ambassadors, and a chaotic weaving of tense cease fires accross the globe between the varying types of [[Beastmen]].&lt;br /&gt;
&lt;br /&gt;
====[[Centaur]]====&lt;br /&gt;
Centaurs are proud nomads who range far and wide across their ancestral territories, protecting their lands from exploitation and intrusion. They are survivalists who forge tight bonds with family and community and stand firm in the face of danger. Many are skilled hunters, trackers, and warriors who do battle with bow, steel, and hooves. Brave and stubborn, they&#039;re willing to challenge even the fiercest foes and largest forces to protect their homes, kin, and the land within their domain. Accross the Sahara of [[Ootopyllidrak]] the centaurs cross vast distances before restocking supplies at the various seas and surrounding jungle oasis. Its rare a centaur will choose to travel the void, but not entirely unheard of as many find work among Gnomish cities and docks.&lt;br /&gt;
&lt;br /&gt;
====[[Dwarf]]====&lt;br /&gt;
Dwarves have a well-earned reputation as a stoic and stern people, burrowed deep within the tunnels they carved from solid rock. While some see them as dour and humorless crafters of stone and metal, dwarves and those who have spent time among them understand their unbridled zeal for their work, caring far more about quality than quantity. To a stranger, they can seem untrusting and clannish, but to their friends and family, they are warm and caring, their halls filled with the sounds of laughter and hammers hitting anvils. While many dwarves have taken to the sky and sail the void to take part in lucrative asteroid mining, most dwarves remain in their realm of [[Aetoc]], dwelling deep below the surface of the superheated planet.&lt;br /&gt;
&lt;br /&gt;
====[[Elf]]====&lt;br /&gt;
As an ancient people, elves have seen great change and have the perspective that can come only from watching the arc of history. After leaving the world in the great exodus, the elves found themselves one of the few races long lived enough to remember the foundation of the [[Ten Realms]]. This long lived nature has given them a perspective useful to the dragons who now rule. Most of the [[Dragon Dynasties]] have a close relationship with elf ambassadors who serve as both educators and diplomats for the mortal races under their care. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. Among themselves, however, the elves place far more importance on personal ambition than on living up to these ideals.&lt;br /&gt;
&lt;br /&gt;
====[[Gnome]]====&lt;br /&gt;
Long ago, early gnome ancestors emigrated from the First World, realm of the fey. While it&#039;s unclear why the first gnomes wandered from their fantastic realm, this lineage manifests in modern gnomes as bizarre reasoning, eccentricity, obsessive tendencies, and what some see as naivete. These qualities are further reflected in their physical characteristics, such as spindly limbs, brightly colored hair, and childlike and extremely expressive facial features that further reflect their otherworldly origins. Their curiosity has driven them to great ambitions of creation, from their new realm [[Ootopyllidrak]] they have created marvelous clockwork cities, and even created an artificial moon that orbits their new realm. The clockwork Moon of Marvels, [[Ootopyllidro]] is but one early testament to their ingenuity. &lt;br /&gt;
&lt;br /&gt;
====[[Goblin]]====&lt;br /&gt;
The convoluted histories other people cling to don&#039;t interest goblins. These small folk live in the moment, and they prefer tall tales over factual records. The wars of a few decades ago might as well be from the ancient past. Misunderstood by other people, goblins are happy how they are. Goblin virtues are about being present, creative, and honest. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. To tell stories, not nitpick the facts. To be small, but dream big. They are spread out in bands and villages all across [[Wunnos]].&lt;br /&gt;
&lt;br /&gt;
====[[Halfling]]====&lt;br /&gt;
The halfling folk have seemingly mundane and dull lives, where communities focus on farming, crafting, and cooking for their homes. Their home realm of [[Murt]] Is  pleasant for most of the year round, and the halfling cities and homes there are very welcoming to visitors and tourists. However under all of the pleasantries and festivities is a serious underbelly of halfling families, clans, and mafias all at each others throat over lucrative food deals and diplomatic treaties with foreign parties. While the halflings are good hearted folk who care for one another and look after strangers, they are also shrewd businessmen and opportunists. One of the greatest known halfling endeavors is [[Urf&#039;s Ring]], a great farming settlement surrounding [[Vux]]&lt;br /&gt;
&lt;br /&gt;
====[[Hobgoblin]]====&lt;br /&gt;
The Hobgoblin people are militaristic and organized, and live their lives as members of their military force from birth. Each Hobgoblin is assigned the rank of squire&lt;br /&gt;
when they are born, and may only move up from this rank through notable achievement. Their society is organized into three branches which squires will slowly funnel into as they earn their first promotion. The branches are called Metal, Mystic, and Mental with each representing a necessary part of warfare. The Metal branch is known for raw force, infantry movements, and the creation of fortifications. The Mystic branch focuses on spiritual and magical concerns for both the individual troop and the war effort, their ranks are made up of wizards and priests of varying functions. The Mental branch focuses on the logistics and organization of the war front, they concern themselves with tactical decision making on a grand  level, and provide officers and leadership to maintain troop organization. They live in great citadels among the wild lands of [[Wunnos]]&lt;br /&gt;
&lt;br /&gt;
====[[Human]]====&lt;br /&gt;
The human people are not very long lived, which has given them a unique place among their own realm and the realms of others. In their home realm of [[Cugho]] the humans dwell separated from each other, both by vast distances and by caste. The riches and noble among them dwell in great cities of magic and technology that slowly roam the vast distances between the settlements they rule. While lower caste humans dwell upon the surface of the planet, among villages and towns built for giants, their homes line the walls of the giants homes, and they spend their time working with and carrying out tasks that require fine detail for the giants they live amongst. Lower caste humans often feel very out of place among the other realms, as they are not used to small environments built for them.&lt;br /&gt;
&lt;br /&gt;
====[[Kobold]]====&lt;br /&gt;
The kobolds dwell among all realms, having not traditional home of their own, they are spread amongst the cities and societies of the [[Ten Realms]]. However no matter where find a single kobold, you will find that there is a strong community of fellow kobolds. They revere the dragons as true and rightful rulers of existence, and generally go out of their way to ensure they make good impressions upon any draconic leadership, even those from rival realms. The kobolds themselves believe they have direct draconic lineage, though most dragons themselves deny this and claim the kobolds are closer to a by product than actual relative of the draconic family.&lt;br /&gt;
&lt;br /&gt;
====[[Leshy]]====&lt;br /&gt;
Leshys don&#039;t fit into their own culture, and instead are plant bodies born of a spirits need to interact with the world directly. Some leshy are merely a fraction of a much larger soul, while others are common spirits with a sub conscious desire to experience existence. The spawning of a leshy can happen inside of any gestating seed. Upon awakening most leshys have a purpose that pushes them toward an ultimate goal, this sub conscious urge is what drives leshy to their occupations and ultimate fate. When a leshy has completed their purpose they reach the end of their life cycle, the plant body decays with age and the spirit is released back into the immaterial. &lt;br /&gt;
&lt;br /&gt;
====[[Merfolk]]====&lt;br /&gt;
Merfolk have humanoid torsos with large and strong fish like tails. They are exceptional swimmers and hunters, and are known for having developed specialized underwater tactics when fighting against the many underwater threats of [[Ullat]]. Merfolk dwellings are built amongst the largest of coral reefs in the shallow seas of their home realm. Their relations with the [[Athamaru]] is admirable, while they are locked in constant conflict with the Sahaguin. They dominate most of [[Ullat]&#039;s oceans but often have to corral or outright kill the leviathans that dwell in the deep, most common of which are the indomitable krakens.&lt;br /&gt;
&lt;br /&gt;
====[[Orc]]====&lt;br /&gt;
The orcs of [[Tawana]] are cold hearted and tough. They have grown up on the least hospitable of all realms, their draconic leadership preying on their people as a food source. They dig fortified halls hidden in mountains, keeping their homes a secret for the purpose of safety. The orcs are very distrustful of anyone, and it takes a lifetime of efforts to gain the trust of an orc. They do not come to care easily, used to loss and hardship they are cold to the common grief of others. Instead death is celebrated among orc tribes, the meat from the deceased and the loss of a mouth to feed is often an essential part to the orcish way of life. While orcs are far longer lived than humans, their average lifespans are far shorter with most orcs only reaching an age of 50 before falling to the harsh environment  and violence of their home realm. &lt;br /&gt;
&lt;br /&gt;
====[[Poppet]]====&lt;br /&gt;
Poppets are animated toys and dolls, possessed by magic or spirit. Often there is a driving reason for the poppets new life, be it a cursed child or fate left unfinished. Sometimes the purpose isn&#039;t for the doll itself, but the sheer intent of one around it. Projects like mannequins have come to life with the passion of the seamstresses who craft the dresses they display, while others have found that their loneliness brought to life the previously inanimate friend they have come to rely on.&lt;br /&gt;
&lt;br /&gt;
====[[Skeleton]]====&lt;br /&gt;
Skeletons are animated through necromancy, spiritual energy, or sheer emotional will. It is rare a skeleton rises of its own accord, but this is not unheard of. Most commonly though the skeleton is animated using necromantic magic, and bound to the caster or location of animation. These bonds can grow weaker over time, causing wayward skeletons to lose their purpose and begin to wander with a fresh consciousness and mere fragments of their old lives left rotting in their minds.&lt;br /&gt;
&lt;br /&gt;
====[[Sprite]]====&lt;br /&gt;
The sprites are an ornery and proud people. They have long dwelled among the old worlds natural landscapes, with the Brass Dragon flight building the closest bond with them over time. The sprites found the brass dragons sense of humor and curiosity to be inspiring and have gone through great lengths to defend and serve them for generations. They now dwell on [[Ootopyllidrak]] being charged with looking after the gnomes and their jungle homes. &lt;br /&gt;
&lt;br /&gt;
====[[Surki]]====&lt;br /&gt;
Insectoids from [[The Egg]], the surkis form is as varied as their personalities. While surki may be similar in shape and outlook, they are often vastly different in build, size, and color. Each surki has a mutation that was designed in their larval stage. [[The Egg]] itself guiding their gestation process to produce the perfect offspring to protect and serve the hive. Surki have a natural desire to eat magic and seek out sources of natural magic to bring back to their living moon.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step Three&#039;&#039;&#039;==&lt;br /&gt;
The third step is where you will decide how your character fits into the world. Most all non campaign specific backgrounds will work well&lt;br /&gt;
in the Solar Winds campaign. You may need to do some small modification to tailor the background to your specific culture, but you can do &lt;br /&gt;
that with a GM during your session 0. &lt;br /&gt;
&lt;br /&gt;
Some examples of in world backgrounds would be&lt;br /&gt;
&lt;br /&gt;
*A noble human, princeling of the floating city of heaven crest in the realm of [[Cugho]]&lt;br /&gt;
*A criminal [[Sky Sailer]] crew member who made their living smuggling illicit goods on luxury cruise liners.&lt;br /&gt;
*Merfolk Courier who uses their knowledge of strong currents to travel from town to town in the oceans of [[Ullat]]&lt;br /&gt;
&lt;br /&gt;
==Step Four==&lt;br /&gt;
This is where you will finalize the concept for your character. You will select your class, determine your ability boosts&lt;br /&gt;
using the core rules, and finalize your skill proficiencies. &lt;br /&gt;
&lt;br /&gt;
During this step you will also choose a free Archtype to be added to your characters bonus feats. This choice should be done&lt;br /&gt;
based on your characters background and backstory.&lt;br /&gt;
==Free Archtypes==&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=237 Archaeologist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=115 Artillarist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=241 Beastmaster]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=332 Captain]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=125 Captivator]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=244 Cavalier]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=245 Celebrity]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=196 Corpse Tender]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=34 Crystal Keeper]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=246 Dandy]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=118 Demolitionist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=207 Elementalist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=252 Herbalist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=253 Linguist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=65 Loremaster]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=257 Medic]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=261 Scout]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=112 Trick Driver]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=113 Vehicle Mechanic]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=277 Wandering Chef]&lt;br /&gt;
&lt;br /&gt;
==Final Step==&lt;br /&gt;
&lt;br /&gt;
The final step will be completing your session 0 with a GM and finalzing your character sheet in foundry.&lt;br /&gt;
Once your character details are finalized a wiki page will be created for your character.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Greykor Vonana]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Character_Creation_Info&amp;diff=609</id>
		<title>Character Creation Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Character_Creation_Info&amp;diff=609"/>
		<updated>2026-05-29T03:32:24Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Step Two */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation Steps and Guidelines=&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step One&#039;&#039;&#039;==&lt;br /&gt;
The first step to creating a character and joining in on the weekly adventures is contacting Mailshere, or anyone with the GM tag in the &lt;br /&gt;
Raspy Dragon discord.&lt;br /&gt;
&lt;br /&gt;
Simply message about your interest, and list a couple times you would be available to chat about a session 0. This will allow a GM to get&lt;br /&gt;
your character set up in foundry and schedule a time to go over your character idea. After you have sent the message move on to step 2.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step Two&#039;&#039;&#039;==&lt;br /&gt;
The second part is going to be getting an idea for who your character is. A quick reference to the [[Ten Realms]] Page could help give you&lt;br /&gt;
a grasp of the realms your hero could come from. Below there are race options and a description of each races cultural place in the world.&lt;br /&gt;
&lt;br /&gt;
Many of these realms and races have vague openings for your ideas, please feel free to come up with your own ideas of how your specific &lt;br /&gt;
home city or town could function within the guidelines below. The ten realms are vast, and to describe every corner of the worlds would be &lt;br /&gt;
nearly impossible, so there will always be new information added to the archives.&lt;br /&gt;
===Race Options===&lt;br /&gt;
&lt;br /&gt;
====[[Athamaru]]====&lt;br /&gt;
Athamaru are fish-like humanoids who form tight-knit undersea communities. On the realm [[Ullat]] they engage in the subsistence farming of seaweed, train eels to serve as mounts, and create elaborate works of coral architecture. Their interactions with other aquatic ancestries are strained, as athamarus have suffered mistreatment at their hands. However, they remain curious about potential connections and what new opportunities may offer.&lt;br /&gt;
&lt;br /&gt;
====[[Android]]====&lt;br /&gt;
Technological wonders, androids have synthetic bodies and living souls. Their dual nature makes them quick-thinking and calm under pressure, but comfortable in stillness and solitude. They were first developed by humans of [[Cugho]] as an offering to the sentient automatons  of [[Ootopyllidro]], [[Ootopyllidrak]]&#039;s second moon. However the automatons and living creations took great offense to the new creation and suggestion of &amp;quot;upgrades&amp;quot;. Relations between [[Android]] and [[Automaton]] are still strained to this day.&lt;br /&gt;
&lt;br /&gt;
====[[Automaton]]====&lt;br /&gt;
The [https://wiki.atkennedy.com/Ootopyllidro Moon of Marvels] is home to the constructs and machines that make up the automatons. They vary in function and purpose&lt;br /&gt;
depending on their model and original constructions. They revere their moon as a living god, and raise the oldest of the machines into a saint like reverence. They have long had a dislike and even hatred for [[Android]]s and the insult to their people from the overzealous humans from [[Cugho]] who made them.&lt;br /&gt;
&lt;br /&gt;
====[[Beastmen]]====&lt;br /&gt;
The animalistic races of [[Gimmon]] dominate the realm in every corner. They have diverse tribes and civilizations across their globe, with the realms draconic rulers relying on intricate treaties, ambassadors, and a chaotic weaving of tense cease fires accross the globe between the varying types of [[Beastmen]].&lt;br /&gt;
&lt;br /&gt;
====[[Centaur]]====&lt;br /&gt;
Centaurs are proud nomads who range far and wide across their ancestral territories, protecting their lands from exploitation and intrusion. They are survivalists who forge tight bonds with family and community and stand firm in the face of danger. Many are skilled hunters, trackers, and warriors who do battle with bow, steel, and hooves. Brave and stubborn, they&#039;re willing to challenge even the fiercest foes and largest forces to protect their homes, kin, and the land within their domain. Accross the Sahara of [[Ootopyllidrak]] the centaurs cross vast distances before restocking supplies at the various seas and surrounding jungle oasis. Its rare a centaur will choose to travel the void, but not entirely unheard of as many find work among Gnomish cities and docks.&lt;br /&gt;
&lt;br /&gt;
====[[Dwarf]]====&lt;br /&gt;
Dwarves have a well-earned reputation as a stoic and stern people, burrowed deep within the tunnels they carved from solid rock. While some see them as dour and humorless crafters of stone and metal, dwarves and those who have spent time among them understand their unbridled zeal for their work, caring far more about quality than quantity. To a stranger, they can seem untrusting and clannish, but to their friends and family, they are warm and caring, their halls filled with the sounds of laughter and hammers hitting anvils. While many dwarves have taken to the sky and sail the void to take part in lucrative asteroid mining, most dwarves remain in their realm of [[Aetoc]], dwelling deep below the surface of the superheated planet.&lt;br /&gt;
&lt;br /&gt;
====[[Elf]]====&lt;br /&gt;
As an ancient people, elves have seen great change and have the perspective that can come only from watching the arc of history. After leaving the world in the great exodus, the elves found themselves one of the few races long lived enough to remember the foundation of the [[Ten Realms]]. This long lived nature has given them a perspective useful to the dragons who now rule. Most of the [[Dragon Dynasties]] have a close relationship with elf ambassadors who serve as both educators and diplomats for the mortal races under their care. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. Among themselves, however, the elves place far more importance on personal ambition than on living up to these ideals.&lt;br /&gt;
&lt;br /&gt;
====[[Gnome]]====&lt;br /&gt;
Long ago, early gnome ancestors emigrated from the First World, realm of the fey. While it&#039;s unclear why the first gnomes wandered from their fantastic realm, this lineage manifests in modern gnomes as bizarre reasoning, eccentricity, obsessive tendencies, and what some see as naivete. These qualities are further reflected in their physical characteristics, such as spindly limbs, brightly colored hair, and childlike and extremely expressive facial features that further reflect their otherworldly origins. Their curiosity has driven them to great ambitions of creation, from their new realm [[Ootopyllidrak]] they have created marvelous clockwork cities, and even created an artificial moon that orbits their new realm. The clockwork Moon of Marvels, [[Ootopyllidro]] is but one early testament to their ingenuity. &lt;br /&gt;
&lt;br /&gt;
====[[Goblin]]====&lt;br /&gt;
The convoluted histories other people cling to don&#039;t interest goblins. These small folk live in the moment, and they prefer tall tales over factual records. The wars of a few decades ago might as well be from the ancient past. Misunderstood by other people, goblins are happy how they are. Goblin virtues are about being present, creative, and honest. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. To tell stories, not nitpick the facts. To be small, but dream big. They are spread out in bands and villages all across [[Wunnos]].&lt;br /&gt;
&lt;br /&gt;
====[[Halfling]]====&lt;br /&gt;
The halfling folk have seemingly mundane and dull lives, where communities focus on farming, crafting, and cooking for their homes. Their home realm of [[Murt]] Is  pleasant for most of the year round, and the halfling cities and homes there are very welcoming to visitors and tourists. However under all of the pleasantries and festivities is a serious underbelly of halfling families, clans, and mafias all at each others throat over lucrative food deals and diplomatic treaties with foreign parties. While the halflings are good hearted folk who care for one another and look after strangers, they are also shrewd businessmen and opportunists. One of the greatest known halfling endeavors is [[Urf&#039;s Ring]], a great farming settlement surrounding [[Vux]]&lt;br /&gt;
&lt;br /&gt;
====[[Hobgoblin]]====&lt;br /&gt;
The Hobgoblin people are militaristic and organized, and live their lives as members of their military force from birth. Each Hobgoblin is assigned the rank of squire&lt;br /&gt;
when they are born, and may only move up from this rank through notable achievement. Their society is organized into three branches which squires will slowly funnel into as they earn their first promotion. The branches are called Metal, Mystic, and Mental with each representing a necessary part of warfare. The Metal branch is known for raw force, infantry movements, and the creation of fortifications. The Mystic branch focuses on spiritual and magical concerns for both the individual troop and the war effort, their ranks are made up of wizards and priests of varying functions. The Mental branch focuses on the logistics and organization of the war front, they concern themselves with tactical decision making on a grand  level, and provide officers and leadership to maintain troop organization. They live in great citadels among the wild lands of [[Wunnos]]&lt;br /&gt;
&lt;br /&gt;
====[[Human]]====&lt;br /&gt;
The human people are not very long lived, which has given them a unique place among their own realm and the realms of others. In their home realm of [[Cugho]] the humans dwell separated from each other, both by vast distances and by caste. The riches and noble among them dwell in great cities of magic and technology that slowly roam the vast distances between the settlements they rule. While lower caste humans dwell upon the surface of the planet, among villages and towns built for giants, their homes line the walls of the giants homes, and they spend their time working with and carrying out tasks that require fine detail for the giants they live amongst. Lower caste humans often feel very out of place among the other realms, as they are not used to small environments built for them.&lt;br /&gt;
&lt;br /&gt;
====[[Kobold]]====&lt;br /&gt;
The kobolds dwell among all realms, having not traditional home of their own, they are spread amongst the cities and societies of the [[Ten Realms]]. However no matter where find a single kobold, you will find that there is a strong community of fellow kobolds. They revere the dragons as true and rightful rulers of existence, and generally go out of their way to ensure they make good impressions upon any draconic leadership, even those from rival realms. The kobolds themselves believe they have direct draconic lineage, though most dragons themselves deny this and claim the kobolds are closer to a by product than actual relative of the draconic family.&lt;br /&gt;
&lt;br /&gt;
====[[Leshy]]====&lt;br /&gt;
Leshys don&#039;t fit into their own culture, and instead are plant bodies born of a spirits need to interact with the world directly. Some leshy are merely a fraction of a much larger soul, while others are common spirits with a sub conscious desire to experience existence. The spawning of a leshy can happen inside of any gestating seed. Upon awakening most leshys have a purpose that pushes them toward an ultimate goal, this sub conscious urge is what drives leshy to their occupations and ultimate fate. When a leshy has completed their purpose they reach the end of their life cycle, the plant body decays with age and the spirit is released back into the immaterial. &lt;br /&gt;
&lt;br /&gt;
====[[Merfolk]]====&lt;br /&gt;
Merfolk have humanoid torsos with large and strong fish like tails. They are exceptional swimmers and hunters, and are known for having developed specialized underwater tactics when fighting against the many underwater threats of [[Ullat]]. Merfolk dwellings are built amongst the largest of coral reefs in the shallow seas of their home realm. Their relations with the [[Athamaru]] is admirable, while they are locked in constant conflict with the Sahaguin. They dominate most of [[Ullat]&#039;s oceans but often have to corral or outright kill the leviathans that dwell in the deep, most common of which are the indomitable krakens.&lt;br /&gt;
&lt;br /&gt;
====[[Orc]]====&lt;br /&gt;
The orcs of [[Tawana]] are cold hearted and tough. They have grown up on the least hospitable of all realms, their draconic leadership preying on their people as a food source. They dig fortified halls hidden in mountains, keeping their homes a secret for the purpose of safety. The orcs are very distrustful of anyone, and it takes a lifetime of efforts to gain the trust of an orc. They do not come to care easily, used to loss and hardship they are cold to the common grief of others. Instead death is celebrated among orc tribes, the meat from the deceased and the loss of a mouth to feed is often an essential part to the orcish way of life. While orcs are far longer lived than humans, their average lifespans are far shorter with most orcs only reaching an age of 50 before falling to the harsh environment  and violence of their home realm. &lt;br /&gt;
&lt;br /&gt;
====[[Poppet]]====&lt;br /&gt;
Poppets are animated toys and dolls, possessed by magic or spirit. Often there is a driving reason for the poppets new life, be it a cursed child or fate left unfinished. Sometimes the purpose isn&#039;t for the doll itself, but the sheer intent of one around it. Projects like mannequins have come to life with the passion of the seamstresses who craft the dresses they display, while others have found that their loneliness brought to life the previously inanimate friend they have come to rely on.&lt;br /&gt;
&lt;br /&gt;
====[[Skeleton]]====&lt;br /&gt;
Skeletons are animated through necromancy, spiritual energy, or sheer emotional will. It is rare a skeleton rises of its own accord, but this is not unheard of. Most commonly though the skeleton is animated using necromantic magic, and bound to the caster or location of animation. These bonds can grow weaker over time, causing wayward skeletons to lose their purpose and begin to wander with a fresh consciousness and mere fragments of their old lives left rotting in their minds.&lt;br /&gt;
&lt;br /&gt;
====[[Sprite]]====&lt;br /&gt;
The sprites are an ornery and proud people. They have long dwelled among the old worlds natural landscapes, with the Brass Dragon flight building the closest bond with them over time. The sprites found the brass dragons sense of humor and curiosity to be inspiring and have gone through great lengths to defend and serve them for generations. They now dwell on [[Ootopyllidrak]] being charged with looking after the gnomes and their jungle homes. &lt;br /&gt;
&lt;br /&gt;
====[[Surki]]====&lt;br /&gt;
Insectoids from [[The Egg]], the surkis form is as varied as their personalities. While surki may be similar in shape and outlook, they are often vastly different in build, size, and color. Each surki has a mutation that was designed in their larval stage. [[The Egg]] itself guiding their gestation process to produce the perfect offspring to protect and serve the hive. Surki have a natural desire to eat magic and seek out sources of natural magic to bring back to their living moon.&lt;br /&gt;
&lt;br /&gt;
==Step Three==&lt;br /&gt;
The third step is where you will decide how your character fits into the world. Most all non campaign specific backgrounds will work well&lt;br /&gt;
in the Solar Winds campaign. You may need to do some small modification to tailor the background to your specific culture, but you can do &lt;br /&gt;
that with a GM during your session 0. &lt;br /&gt;
&lt;br /&gt;
Some examples of in world backgrounds would be&lt;br /&gt;
&lt;br /&gt;
*A noble human, princeling of the floating city of heaven crest in the realm of [[Cugho]]&lt;br /&gt;
*A criminal [[Sky Sailer]] crew member who made their living smuggling illicit goods on luxury cruise liners.&lt;br /&gt;
*Merfolk Courier who uses their knowledge of strong currents to travel from town to town in the oceans of [[Ullat]]&lt;br /&gt;
&lt;br /&gt;
==Step Four==&lt;br /&gt;
This is where you will finalize the concept for your character. You will select your class, determine your ability boosts&lt;br /&gt;
using the core rules, and finalize your skill proficiencies. &lt;br /&gt;
&lt;br /&gt;
During this step you will also choose a free Archtype to be added to your characters bonus feats. This choice should be done&lt;br /&gt;
based on your characters background and backstory.&lt;br /&gt;
==Free Archtypes==&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=237 Archaeologist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=115 Artillarist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=241 Beastmaster]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=332 Captain]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=125 Captivator]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=244 Cavalier]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=245 Celebrity]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=196 Corpse Tender]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=34 Crystal Keeper]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=246 Dandy]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=118 Demolitionist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=207 Elementalist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=252 Herbalist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=253 Linguist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=65 Loremaster]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=257 Medic]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=261 Scout]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=112 Trick Driver]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=113 Vehicle Mechanic]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=277 Wandering Chef]&lt;br /&gt;
&lt;br /&gt;
==Final Step==&lt;br /&gt;
&lt;br /&gt;
The final step will be completing your session 0 with a GM and finalzing your character sheet in foundry.&lt;br /&gt;
Once your character details are finalized a wiki page will be created for your character.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Greykor Vonana]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Character_Creation_Info&amp;diff=608</id>
		<title>Character Creation Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Character_Creation_Info&amp;diff=608"/>
		<updated>2026-05-29T03:32:15Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Step One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation Steps and Guidelines=&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Step One&#039;&#039;&#039;==&lt;br /&gt;
The first step to creating a character and joining in on the weekly adventures is contacting Mailshere, or anyone with the GM tag in the &lt;br /&gt;
Raspy Dragon discord.&lt;br /&gt;
&lt;br /&gt;
Simply message about your interest, and list a couple times you would be available to chat about a session 0. This will allow a GM to get&lt;br /&gt;
your character set up in foundry and schedule a time to go over your character idea. After you have sent the message move on to step 2.&lt;br /&gt;
&lt;br /&gt;
==Step Two==&lt;br /&gt;
The second part is going to be getting an idea for who your character is. A quick reference to the [[Ten Realms]] Page could help give you&lt;br /&gt;
a grasp of the realms your hero could come from. Below there are race options and a description of each races cultural place in the world.&lt;br /&gt;
&lt;br /&gt;
Many of these realms and races have vague openings for your ideas, please feel free to come up with your own ideas of how your specific &lt;br /&gt;
home city or town could function within the guidelines below. The ten realms are vast, and to describe every corner of the worlds would be &lt;br /&gt;
nearly impossible, so there will always be new information added to the archives.&lt;br /&gt;
===Race Options===&lt;br /&gt;
&lt;br /&gt;
====[[Athamaru]]====&lt;br /&gt;
Athamaru are fish-like humanoids who form tight-knit undersea communities. On the realm [[Ullat]] they engage in the subsistence farming of seaweed, train eels to serve as mounts, and create elaborate works of coral architecture. Their interactions with other aquatic ancestries are strained, as athamarus have suffered mistreatment at their hands. However, they remain curious about potential connections and what new opportunities may offer.&lt;br /&gt;
&lt;br /&gt;
====[[Android]]====&lt;br /&gt;
Technological wonders, androids have synthetic bodies and living souls. Their dual nature makes them quick-thinking and calm under pressure, but comfortable in stillness and solitude. They were first developed by humans of [[Cugho]] as an offering to the sentient automatons  of [[Ootopyllidro]], [[Ootopyllidrak]]&#039;s second moon. However the automatons and living creations took great offense to the new creation and suggestion of &amp;quot;upgrades&amp;quot;. Relations between [[Android]] and [[Automaton]] are still strained to this day.&lt;br /&gt;
&lt;br /&gt;
====[[Automaton]]====&lt;br /&gt;
The [https://wiki.atkennedy.com/Ootopyllidro Moon of Marvels] is home to the constructs and machines that make up the automatons. They vary in function and purpose&lt;br /&gt;
depending on their model and original constructions. They revere their moon as a living god, and raise the oldest of the machines into a saint like reverence. They have long had a dislike and even hatred for [[Android]]s and the insult to their people from the overzealous humans from [[Cugho]] who made them.&lt;br /&gt;
&lt;br /&gt;
====[[Beastmen]]====&lt;br /&gt;
The animalistic races of [[Gimmon]] dominate the realm in every corner. They have diverse tribes and civilizations across their globe, with the realms draconic rulers relying on intricate treaties, ambassadors, and a chaotic weaving of tense cease fires accross the globe between the varying types of [[Beastmen]].&lt;br /&gt;
&lt;br /&gt;
====[[Centaur]]====&lt;br /&gt;
Centaurs are proud nomads who range far and wide across their ancestral territories, protecting their lands from exploitation and intrusion. They are survivalists who forge tight bonds with family and community and stand firm in the face of danger. Many are skilled hunters, trackers, and warriors who do battle with bow, steel, and hooves. Brave and stubborn, they&#039;re willing to challenge even the fiercest foes and largest forces to protect their homes, kin, and the land within their domain. Accross the Sahara of [[Ootopyllidrak]] the centaurs cross vast distances before restocking supplies at the various seas and surrounding jungle oasis. Its rare a centaur will choose to travel the void, but not entirely unheard of as many find work among Gnomish cities and docks.&lt;br /&gt;
&lt;br /&gt;
====[[Dwarf]]====&lt;br /&gt;
Dwarves have a well-earned reputation as a stoic and stern people, burrowed deep within the tunnels they carved from solid rock. While some see them as dour and humorless crafters of stone and metal, dwarves and those who have spent time among them understand their unbridled zeal for their work, caring far more about quality than quantity. To a stranger, they can seem untrusting and clannish, but to their friends and family, they are warm and caring, their halls filled with the sounds of laughter and hammers hitting anvils. While many dwarves have taken to the sky and sail the void to take part in lucrative asteroid mining, most dwarves remain in their realm of [[Aetoc]], dwelling deep below the surface of the superheated planet.&lt;br /&gt;
&lt;br /&gt;
====[[Elf]]====&lt;br /&gt;
As an ancient people, elves have seen great change and have the perspective that can come only from watching the arc of history. After leaving the world in the great exodus, the elves found themselves one of the few races long lived enough to remember the foundation of the [[Ten Realms]]. This long lived nature has given them a perspective useful to the dragons who now rule. Most of the [[Dragon Dynasties]] have a close relationship with elf ambassadors who serve as both educators and diplomats for the mortal races under their care. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. Among themselves, however, the elves place far more importance on personal ambition than on living up to these ideals.&lt;br /&gt;
&lt;br /&gt;
====[[Gnome]]====&lt;br /&gt;
Long ago, early gnome ancestors emigrated from the First World, realm of the fey. While it&#039;s unclear why the first gnomes wandered from their fantastic realm, this lineage manifests in modern gnomes as bizarre reasoning, eccentricity, obsessive tendencies, and what some see as naivete. These qualities are further reflected in their physical characteristics, such as spindly limbs, brightly colored hair, and childlike and extremely expressive facial features that further reflect their otherworldly origins. Their curiosity has driven them to great ambitions of creation, from their new realm [[Ootopyllidrak]] they have created marvelous clockwork cities, and even created an artificial moon that orbits their new realm. The clockwork Moon of Marvels, [[Ootopyllidro]] is but one early testament to their ingenuity. &lt;br /&gt;
&lt;br /&gt;
====[[Goblin]]====&lt;br /&gt;
The convoluted histories other people cling to don&#039;t interest goblins. These small folk live in the moment, and they prefer tall tales over factual records. The wars of a few decades ago might as well be from the ancient past. Misunderstood by other people, goblins are happy how they are. Goblin virtues are about being present, creative, and honest. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. To tell stories, not nitpick the facts. To be small, but dream big. They are spread out in bands and villages all across [[Wunnos]].&lt;br /&gt;
&lt;br /&gt;
====[[Halfling]]====&lt;br /&gt;
The halfling folk have seemingly mundane and dull lives, where communities focus on farming, crafting, and cooking for their homes. Their home realm of [[Murt]] Is  pleasant for most of the year round, and the halfling cities and homes there are very welcoming to visitors and tourists. However under all of the pleasantries and festivities is a serious underbelly of halfling families, clans, and mafias all at each others throat over lucrative food deals and diplomatic treaties with foreign parties. While the halflings are good hearted folk who care for one another and look after strangers, they are also shrewd businessmen and opportunists. One of the greatest known halfling endeavors is [[Urf&#039;s Ring]], a great farming settlement surrounding [[Vux]]&lt;br /&gt;
&lt;br /&gt;
====[[Hobgoblin]]====&lt;br /&gt;
The Hobgoblin people are militaristic and organized, and live their lives as members of their military force from birth. Each Hobgoblin is assigned the rank of squire&lt;br /&gt;
when they are born, and may only move up from this rank through notable achievement. Their society is organized into three branches which squires will slowly funnel into as they earn their first promotion. The branches are called Metal, Mystic, and Mental with each representing a necessary part of warfare. The Metal branch is known for raw force, infantry movements, and the creation of fortifications. The Mystic branch focuses on spiritual and magical concerns for both the individual troop and the war effort, their ranks are made up of wizards and priests of varying functions. The Mental branch focuses on the logistics and organization of the war front, they concern themselves with tactical decision making on a grand  level, and provide officers and leadership to maintain troop organization. They live in great citadels among the wild lands of [[Wunnos]]&lt;br /&gt;
&lt;br /&gt;
====[[Human]]====&lt;br /&gt;
The human people are not very long lived, which has given them a unique place among their own realm and the realms of others. In their home realm of [[Cugho]] the humans dwell separated from each other, both by vast distances and by caste. The riches and noble among them dwell in great cities of magic and technology that slowly roam the vast distances between the settlements they rule. While lower caste humans dwell upon the surface of the planet, among villages and towns built for giants, their homes line the walls of the giants homes, and they spend their time working with and carrying out tasks that require fine detail for the giants they live amongst. Lower caste humans often feel very out of place among the other realms, as they are not used to small environments built for them.&lt;br /&gt;
&lt;br /&gt;
====[[Kobold]]====&lt;br /&gt;
The kobolds dwell among all realms, having not traditional home of their own, they are spread amongst the cities and societies of the [[Ten Realms]]. However no matter where find a single kobold, you will find that there is a strong community of fellow kobolds. They revere the dragons as true and rightful rulers of existence, and generally go out of their way to ensure they make good impressions upon any draconic leadership, even those from rival realms. The kobolds themselves believe they have direct draconic lineage, though most dragons themselves deny this and claim the kobolds are closer to a by product than actual relative of the draconic family.&lt;br /&gt;
&lt;br /&gt;
====[[Leshy]]====&lt;br /&gt;
Leshys don&#039;t fit into their own culture, and instead are plant bodies born of a spirits need to interact with the world directly. Some leshy are merely a fraction of a much larger soul, while others are common spirits with a sub conscious desire to experience existence. The spawning of a leshy can happen inside of any gestating seed. Upon awakening most leshys have a purpose that pushes them toward an ultimate goal, this sub conscious urge is what drives leshy to their occupations and ultimate fate. When a leshy has completed their purpose they reach the end of their life cycle, the plant body decays with age and the spirit is released back into the immaterial. &lt;br /&gt;
&lt;br /&gt;
====[[Merfolk]]====&lt;br /&gt;
Merfolk have humanoid torsos with large and strong fish like tails. They are exceptional swimmers and hunters, and are known for having developed specialized underwater tactics when fighting against the many underwater threats of [[Ullat]]. Merfolk dwellings are built amongst the largest of coral reefs in the shallow seas of their home realm. Their relations with the [[Athamaru]] is admirable, while they are locked in constant conflict with the Sahaguin. They dominate most of [[Ullat]&#039;s oceans but often have to corral or outright kill the leviathans that dwell in the deep, most common of which are the indomitable krakens.&lt;br /&gt;
&lt;br /&gt;
====[[Orc]]====&lt;br /&gt;
The orcs of [[Tawana]] are cold hearted and tough. They have grown up on the least hospitable of all realms, their draconic leadership preying on their people as a food source. They dig fortified halls hidden in mountains, keeping their homes a secret for the purpose of safety. The orcs are very distrustful of anyone, and it takes a lifetime of efforts to gain the trust of an orc. They do not come to care easily, used to loss and hardship they are cold to the common grief of others. Instead death is celebrated among orc tribes, the meat from the deceased and the loss of a mouth to feed is often an essential part to the orcish way of life. While orcs are far longer lived than humans, their average lifespans are far shorter with most orcs only reaching an age of 50 before falling to the harsh environment  and violence of their home realm. &lt;br /&gt;
&lt;br /&gt;
====[[Poppet]]====&lt;br /&gt;
Poppets are animated toys and dolls, possessed by magic or spirit. Often there is a driving reason for the poppets new life, be it a cursed child or fate left unfinished. Sometimes the purpose isn&#039;t for the doll itself, but the sheer intent of one around it. Projects like mannequins have come to life with the passion of the seamstresses who craft the dresses they display, while others have found that their loneliness brought to life the previously inanimate friend they have come to rely on.&lt;br /&gt;
&lt;br /&gt;
====[[Skeleton]]====&lt;br /&gt;
Skeletons are animated through necromancy, spiritual energy, or sheer emotional will. It is rare a skeleton rises of its own accord, but this is not unheard of. Most commonly though the skeleton is animated using necromantic magic, and bound to the caster or location of animation. These bonds can grow weaker over time, causing wayward skeletons to lose their purpose and begin to wander with a fresh consciousness and mere fragments of their old lives left rotting in their minds.&lt;br /&gt;
&lt;br /&gt;
====[[Sprite]]====&lt;br /&gt;
The sprites are an ornery and proud people. They have long dwelled among the old worlds natural landscapes, with the Brass Dragon flight building the closest bond with them over time. The sprites found the brass dragons sense of humor and curiosity to be inspiring and have gone through great lengths to defend and serve them for generations. They now dwell on [[Ootopyllidrak]] being charged with looking after the gnomes and their jungle homes. &lt;br /&gt;
&lt;br /&gt;
====[[Surki]]====&lt;br /&gt;
Insectoids from [[The Egg]], the surkis form is as varied as their personalities. While surki may be similar in shape and outlook, they are often vastly different in build, size, and color. Each surki has a mutation that was designed in their larval stage. [[The Egg]] itself guiding their gestation process to produce the perfect offspring to protect and serve the hive. Surki have a natural desire to eat magic and seek out sources of natural magic to bring back to their living moon.&lt;br /&gt;
&lt;br /&gt;
==Step Three==&lt;br /&gt;
The third step is where you will decide how your character fits into the world. Most all non campaign specific backgrounds will work well&lt;br /&gt;
in the Solar Winds campaign. You may need to do some small modification to tailor the background to your specific culture, but you can do &lt;br /&gt;
that with a GM during your session 0. &lt;br /&gt;
&lt;br /&gt;
Some examples of in world backgrounds would be&lt;br /&gt;
&lt;br /&gt;
*A noble human, princeling of the floating city of heaven crest in the realm of [[Cugho]]&lt;br /&gt;
*A criminal [[Sky Sailer]] crew member who made their living smuggling illicit goods on luxury cruise liners.&lt;br /&gt;
*Merfolk Courier who uses their knowledge of strong currents to travel from town to town in the oceans of [[Ullat]]&lt;br /&gt;
&lt;br /&gt;
==Step Four==&lt;br /&gt;
This is where you will finalize the concept for your character. You will select your class, determine your ability boosts&lt;br /&gt;
using the core rules, and finalize your skill proficiencies. &lt;br /&gt;
&lt;br /&gt;
During this step you will also choose a free Archtype to be added to your characters bonus feats. This choice should be done&lt;br /&gt;
based on your characters background and backstory.&lt;br /&gt;
==Free Archtypes==&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=237 Archaeologist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=115 Artillarist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=241 Beastmaster]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=332 Captain]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=125 Captivator]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=244 Cavalier]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=245 Celebrity]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=196 Corpse Tender]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=34 Crystal Keeper]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=246 Dandy]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=118 Demolitionist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=207 Elementalist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=252 Herbalist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=253 Linguist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=65 Loremaster]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=257 Medic]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=261 Scout]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=112 Trick Driver]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=113 Vehicle Mechanic]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=277 Wandering Chef]&lt;br /&gt;
&lt;br /&gt;
==Final Step==&lt;br /&gt;
&lt;br /&gt;
The final step will be completing your session 0 with a GM and finalzing your character sheet in foundry.&lt;br /&gt;
Once your character details are finalized a wiki page will be created for your character.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Greykor Vonana]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Locations&amp;diff=549</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Locations&amp;diff=549"/>
		<updated>2026-05-24T12:09:21Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[[Ten Realms]]=&lt;br /&gt;
==[[Aetoc, The first realm]]==&lt;br /&gt;
*[[Steel Eye]]&lt;br /&gt;
==[[Ootopyllidrak, The second realm]]==&lt;br /&gt;
*[[Ootopyllidro]]&lt;br /&gt;
==[[Gimmon, The third realm]]==&lt;br /&gt;
==[[Ullat, The fourth realm]]==&lt;br /&gt;
==[[Murt, The fifth realm]]==&lt;br /&gt;
==[[Cugho, The sixth realm]]==&lt;br /&gt;
==[[Wunnos, The seventh realm]]==&lt;br /&gt;
==[[Issinu, The eighth realm]]==&lt;br /&gt;
*[[The Egg]]&lt;br /&gt;
==[[Tawana, The ninth realm]]==&lt;br /&gt;
*[[Ufe&#039;s Ring]]&lt;br /&gt;
*[[Eyn Cenos&#039;il]]&lt;br /&gt;
==[[Zoi, The tenth realm]]==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Locations&amp;diff=548</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Locations&amp;diff=548"/>
		<updated>2026-05-24T12:09:06Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[[Ten Realms]]=&lt;br /&gt;
==[[Aetoc, The first realm]]==&lt;br /&gt;
***[[Steel Eye]]&lt;br /&gt;
==[[Ootopyllidrak, The second realm]]==&lt;br /&gt;
***[[Ootopyllidro]]&lt;br /&gt;
==[[Gimmon, The third realm]]==&lt;br /&gt;
==[[Ullat, The fourth realm]]==&lt;br /&gt;
==[[Murt, The fifth realm]]==&lt;br /&gt;
==[[Cugho, The sixth realm]]==&lt;br /&gt;
==[[Wunnos, The seventh realm]]==&lt;br /&gt;
==[[Issinu, The eighth realm]]==&lt;br /&gt;
***[[The Egg]]&lt;br /&gt;
==[[Tawana, The ninth realm]]==&lt;br /&gt;
*[[Ufe&#039;s Ring]]&lt;br /&gt;
*[[Eyn Cenos&#039;il]]&lt;br /&gt;
==[[Zoi, The tenth realm]]==&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Locations&amp;diff=547</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Locations&amp;diff=547"/>
		<updated>2026-05-24T12:08:57Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[[Ten Realms]]=&lt;br /&gt;
==[[Aetoc, The first realm]]==&lt;br /&gt;
***[[Steel Eye]]&lt;br /&gt;
==[[Ootopyllidrak, The second realm]]==&lt;br /&gt;
***[[Ootopyllidro]]&lt;br /&gt;
==[[Gimmon, The third realm]]==&lt;br /&gt;
==[[Ullat, The fourth realm]]==&lt;br /&gt;
==[[Murt, The fifth realm]]==&lt;br /&gt;
==[[Cugho, The sixth realm]]==&lt;br /&gt;
==[[Wunnos, The seventh realm]]==&lt;br /&gt;
==[[Issinu, The eighth realm]]==&lt;br /&gt;
***[[The Egg]]&lt;br /&gt;
==[[Tawana, The ninth realm]]==&lt;br /&gt;
*[[Ufe&#039;s Ring]]&lt;br /&gt;
*[[Eyn Cenos&#039;il]]&lt;br /&gt;
==[[Zoi, The tenth realm]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Locations&amp;diff=546</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Locations&amp;diff=546"/>
		<updated>2026-05-24T12:06:56Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[[Ten Realms]]=&lt;br /&gt;
**[[Aetoc, The first realm]]&lt;br /&gt;
***[[Steel Eye]]&lt;br /&gt;
**[[Ootopyllidrak, The second realm]]&lt;br /&gt;
***[[Ootopyllidro]]&lt;br /&gt;
**[[Gimmon, The third realm]]&lt;br /&gt;
**[[Ullat, The fourth realm]]&lt;br /&gt;
**[[Murt, The fifth realm]]&lt;br /&gt;
**[[Cugho, The sixth realm]]&lt;br /&gt;
**[[Wunnos, The seventh realm]]&lt;br /&gt;
**[[Issinu, The eighth realm]]&lt;br /&gt;
***[[The Egg]]&lt;br /&gt;
**[[Tawana, The ninth realm]]&lt;br /&gt;
**[[Zoi, The tenth realm]]&lt;br /&gt;
*[[Ufe&#039;s Ring]]&lt;br /&gt;
*[[Eyn Cenos&#039;il]]&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Greykor_Vonana&amp;diff=545</id>
		<title>Greykor Vonana</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Greykor_Vonana&amp;diff=545"/>
		<updated>2026-05-23T13:47:26Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ancestry=&lt;br /&gt;
Dwarven, Anvil Dwarf&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
Born beneath the crushing rock of Aetoc, Greykor was the fourth of six children in the chaotic Vonana household. While most Dwarven clans are pillars of tradition and honor, the Vonanas were... flexible. His father, Darrak, was a charismatic entertainer—a teller of tall tales—while his mother, Barbena, was a wanderer with a penchant for &amp;quot;unclaimed&amp;quot; goods. They were neutral evil, looking out for themselves above all else, yet they loved their children in their own twisted, practical way.&lt;br /&gt;
&lt;br /&gt;
Greykor’s childhood ended abruptly when his mother was caught smuggling unauthorized gemstones past the watchful gaze of the Steel Eye’s spies near Mount Hoki. She was imprisoned, leaving Darrak to raise six children alone in a cramped, modest burrow. It was a loud, crowded house, but Darrak managed to keep them fed, mostly through charm and petty grifts.&lt;br /&gt;
&lt;br /&gt;
Greykor was different from his parents; he craved stability. One day, while wandering the industrial districts, he stumbled upon an old Alloysmith named Thrumbar melting down gold stamped with the seal of Erallin the Immense—embezzling from the Dragon Emperor himself. Instead of turning the smith in or blackmailing him, Greykor simply helped him hide the evidence before a patrol arrived. In exchange for his silence, Thrumbar took Greykor as an apprentice. It was during this time, amidst the heat of the forge, that Greykor witnessed a cloaked figure cast a spell over a set of ingots. The metal turned transparent as glass before solidifying back to steel. He never learned what the spell did, but it taught him that metal holds secrets.&lt;br /&gt;
&lt;br /&gt;
As he grew, Greykor watched his siblings drift. His older brother, Gardain, became a criminal enforcer and was left crippled by a botched job. His other brother, Kildak, became a merchant who drove himself into ruin with bad investments. When Kildak came begging for money, Greykor—tired of enabling the family’s vices—refused, and Kildak has hated him ever since. Fortunately, his sisters fared better: Werydd became a successful priest, Finellen a laborer, and Jillian a fellow artisan.&lt;br /&gt;
&lt;br /&gt;
Seeing his family crumble due to a lack of discipline, Greykor decided he would not just hammer metal; he would be the metal. He began training as a Guardian, using his knowledge of alloys to craft heavy plating that could withstand the crushing pincers of subterranean Cave Fishers. He fought not for glory, but to test his craft: &amp;quot;If I am to protect my kin, my steel must not yield.&amp;quot; Because Aetoc is isolated, the only place to meet off-worlders is near the volcanic spaceport of Mount Hoki. It was here he met Gladan Shuv, a human barbarian from the stars. Despite their differences, Gladan’s simple, good nature appealed to Greykor, and they remain close friends.&lt;br /&gt;
&lt;br /&gt;
However, the work is dangerous. During a contract to protect a shipment of Gemstone Crab shells, Greykor’s caravan was ambushed. In the chaos, Greykor held the line. He survived, but a splash of superheated mineral rain from a geyser melted through his boot, taking the pinky toe of his left foot. Not all his interactions with off-worlders were as successful as his friendship with Gladan. As his reputation as a smith grew, he was commissioned by a human Witch named Aias Colton to forge a ritual focus. Greykor, arrogant in his skill, used an experimental alloy. The focus shattered during Aias’s ritual, causing a magical backlash that ruined weeks of work. Aias is now a powerful and successful figure who holds a bitter grudge.&lt;br /&gt;
&lt;br /&gt;
Later, Greykor had a run-in with a human Cleric named Zara Starfollower. During a tavern brawl, Greykor &amp;quot;protected&amp;quot; Zara by shoving her into a supply closet and accidentally jamming the lock. She missed her transport ship because of it. Zara is alive and well; she doesn&#039;t actively hate Greykor, but he counts her as an enemy out of sheer embarrassment. Recently, Greykor has felt the walls of the tunnels closing in. Seeking direction, he visited a soot-stained diviner in the lower markets. The oracle cast bones into a pool of molten lead and gave him a choice: &amp;quot;Go forth into the void, or wait for a boon that may never come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greykor chose to move. He packed his heavy shield, checked the straps on his armor—ignoring the phantom ache in his foot—and prepared to leave the tunnels. He is a Guardian looking for someone worth protecting, trying to outrun the selfish legacy of the Vonana name.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
Greykor has the look of a man who spends more time with a hammer than a comb. His skin is the color of deep earth, permanently stained at the knuckles and forearms with the soot of the forge and the metallic dust of his trade. He possesses a barrel-chested build, with shoulders that seem almost too wide for the tunnel doorways he frequents.&lt;br /&gt;
&lt;br /&gt;
His beard is a thick, dark mahogany, meticulously braided with dull iron rings to keep it from catching fire or snagging in his armor—a practical choice over a vain one. His eyes are a sharp, piercing flint-grey, often squinted from years of staring into white-hot crucibles. A thin, jagged scar runs through his left eyebrow, a souvenir from the same geyser accident that took his pinky toe. He moves with a slight, rhythmic limp, and there is a constant, faint scent of sulfur and toasted charcoal that seems to follow him wherever he goes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
&lt;br /&gt;
*Class: Guardian&lt;br /&gt;
&lt;br /&gt;
*Background: Alloysmith&lt;br /&gt;
&lt;br /&gt;
* Str: +4, Dex: +0, Con: +3, Int: +1, Wis: +2, Chr:-1&lt;br /&gt;
&lt;br /&gt;
=Known Accolades=&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Greykor_Vonana&amp;diff=544</id>
		<title>Greykor Vonana</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Greykor_Vonana&amp;diff=544"/>
		<updated>2026-05-23T13:43:53Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ancestry=&lt;br /&gt;
Dwarven, Anvil Dwarf&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
Born beneath the crushing rock of Aetoc, Greykor was the fourth of six children in the chaotic Vonana household. While most Dwarven clans are pillars of tradition and honor, the Vonanas were... flexible. His father, Darrak, was a charismatic entertainer—a teller of tall tales—while his mother, Barbena, was a wanderer with a penchant for &amp;quot;unclaimed&amp;quot; goods. They were neutral evil, looking out for themselves above all else, yet they loved their children in their own twisted, practical way.&lt;br /&gt;
&lt;br /&gt;
Greykor’s childhood ended abruptly when his mother was caught smuggling unauthorized gemstones past the watchful gaze of the Steel Eye’s spies near Mount Hoki. She was imprisoned, leaving Darrak to raise six children alone in a cramped, modest burrow. It was a loud, crowded house, but Darrak managed to keep them fed, mostly through charm and petty grifts.&lt;br /&gt;
&lt;br /&gt;
Greykor was different from his parents; he craved stability. One day, while wandering the industrial districts, he stumbled upon an old Alloysmith named Thrumbar melting down gold stamped with the seal of Erallin the Immense—embezzling from the Dragon Emperor himself. Instead of turning the smith in or blackmailing him, Greykor simply helped him hide the evidence before a patrol arrived. In exchange for his silence, Thrumbar took Greykor as an apprentice. It was during this time, amidst the heat of the forge, that Greykor witnessed a cloaked figure cast a spell over a set of ingots. The metal turned transparent as glass before solidifying back to steel. He never learned what the spell did, but it taught him that metal holds secrets.&lt;br /&gt;
&lt;br /&gt;
As he grew, Greykor watched his siblings drift. His older brother, Gardain, became a criminal enforcer and was left crippled by a botched job. His other brother, Kildak, became a merchant who drove himself into ruin with bad investments. When Kildak came begging for money, Greykor—tired of enabling the family’s vices—refused, and Kildak has hated him ever since. Fortunately, his sisters fared better: Werydd became a successful priest, Finellen a laborer, and Jillian a fellow artisan.&lt;br /&gt;
&lt;br /&gt;
Seeing his family crumble due to a lack of discipline, Greykor decided he would not just hammer metal; he would be the metal. He began training as a Guardian, using his knowledge of alloys to craft heavy plating that could withstand the crushing pincers of subterranean Cave Fishers. He fought not for glory, but to test his craft: &amp;quot;If I am to protect my kin, my steel must not yield.&amp;quot; Because Aetoc is isolated, the only place to meet off-worlders is near the volcanic spaceport of Mount Hoki. It was here he met Gladan Shuv, a human barbarian from the stars. Despite their differences, Gladan’s simple, good nature appealed to Greykor, and they remain close friends.&lt;br /&gt;
&lt;br /&gt;
However, the work is dangerous. During a contract to protect a shipment of Gemstone Crab shells, Greykor’s caravan was ambushed. In the chaos, Greykor held the line. He survived, but a splash of superheated mineral rain from a geyser melted through his boot, taking the pinky toe of his left foot. Not all his interactions with off-worlders were as successful as his friendship with Gladan. As his reputation as a smith grew, he was commissioned by a human Witch named Aias Colton to forge a ritual focus. Greykor, arrogant in his skill, used an experimental alloy. The focus shattered during Aias’s ritual, causing a magical backlash that ruined weeks of work. Aias is now a powerful and successful figure who holds a bitter grudge.&lt;br /&gt;
&lt;br /&gt;
Later, Greykor had a run-in with a human Cleric named Zara Starfollower. During a tavern brawl, Greykor &amp;quot;protected&amp;quot; Zara by shoving her into a supply closet and accidentally jamming the lock. She missed her transport ship because of it. Zara is alive and well; she doesn&#039;t actively hate Greykor, but he counts her as an enemy out of sheer embarrassment. Recently, Greykor has felt the walls of the tunnels closing in. Seeking direction, he visited a soot-stained diviner in the lower markets. The oracle cast bones into a pool of molten lead and gave him a choice: &amp;quot;Go forth into the void, or wait for a boon that may never come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greykor chose to move. He packed his heavy shield, checked the straps on his armor—ignoring the phantom ache in his foot—and prepared to leave the tunnels. He is a Guardian looking for someone worth protecting, trying to outrun the selfish legacy of the Vonana name.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
Greykor has the look of a man who spends more time with a hammer than a comb. His skin is the color of deep earth, permanently stained at the knuckles and forearms with the soot of the forge and the metallic dust of his trade. He possesses a barrel-chested build, with shoulders that seem almost too wide for the tunnel doorways he frequents.&lt;br /&gt;
&lt;br /&gt;
His beard is a thick, dark mahogany, meticulously braided with dull iron rings to keep it from catching fire or snagging in his armor—a practical choice over a vain one. His eyes are a sharp, piercing flint-grey, often squinted from years of staring into white-hot crucibles. A thin, jagged scar runs through his left eyebrow, a souvenir from the same geyser accident that took his pinky toe. He moves with a slight, rhythmic limp, and there is a constant, faint scent of sulfur and toasted charcoal that seems to follow him wherever he goes.&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Greykor_Vonana&amp;diff=543</id>
		<title>Greykor Vonana</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Greykor_Vonana&amp;diff=543"/>
		<updated>2026-05-23T13:43:14Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: Created page with &amp;quot;=Ancestry= Dwarven, Anvil Dwarf  =Background= Born beneath the crushing rock of Aetoc, Greykor was the fourth of six children in the chaotic Vonana household. While most Dwarven clans are pillars of tradition and honor, the Vonanas were... flexible. His father, Darrak, was a charismatic entertainer—a teller of tall tales—while his mother, Barbena, was a wanderer with a penchant for &amp;quot;unclaimed&amp;quot; goods. They were neutral evil, looking out for themselves above all else,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ancestry=&lt;br /&gt;
Dwarven, Anvil Dwarf&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
Born beneath the crushing rock of Aetoc, Greykor was the fourth of six children in the chaotic Vonana household. While most Dwarven clans are pillars of tradition and honor, the Vonanas were... flexible. His father, Darrak, was a charismatic entertainer—a teller of tall tales—while his mother, Barbena, was a wanderer with a penchant for &amp;quot;unclaimed&amp;quot; goods. They were neutral evil, looking out for themselves above all else, yet they loved their children in their own twisted, practical way.&lt;br /&gt;
&lt;br /&gt;
Greykor’s childhood ended abruptly when his mother was caught smuggling unauthorized gemstones past the watchful gaze of the Steel Eye’s spies near Mount Hoki. She was imprisoned, leaving Darrak to raise six children alone in a cramped, modest burrow. It was a loud, crowded house, but Darrak managed to keep them fed, mostly through charm and petty grifts.&lt;br /&gt;
&lt;br /&gt;
Greykor was different from his parents; he craved stability. One day, while wandering the industrial districts, he stumbled upon an old Alloysmith named Thrumbar melting down gold stamped with the seal of Erallin the Immense—embezzling from the Dragon Emperor himself. Instead of turning the smith in or blackmailing him, Greykor simply helped him hide the evidence before a patrol arrived. In exchange for his silence, Thrumbar took Greykor as an apprentice. It was during this time, amidst the heat of the forge, that Greykor witnessed a cloaked figure cast a spell over a set of ingots. The metal turned transparent as glass before solidifying back to steel. He never learned what the spell did, but it taught him that metal holds secrets.&lt;br /&gt;
&lt;br /&gt;
As he grew, Greykor watched his siblings drift. His older brother, Gardain, became a criminal enforcer and was left crippled by a botched job. His other brother, Kildak, became a merchant who drove himself into ruin with bad investments. When Kildak came begging for money, Greykor—tired of enabling the family’s vices—refused, and Kildak has hated him ever since. Fortunately, his sisters fared better: Werydd became a successful priest, Finellen a laborer, and Jillian a fellow artisan.&lt;br /&gt;
&lt;br /&gt;
Seeing his family crumble due to a lack of discipline, Greykor decided he would not just hammer metal; he would be the metal. He began training as a Guardian, using his knowledge of alloys to craft heavy plating that could withstand the crushing pincers of subterranean Cave Fishers. He fought not for glory, but to test his craft: &amp;quot;If I am to protect my kin, my steel must not yield.&amp;quot; Because Aetoc is isolated, the only place to meet off-worlders is near the volcanic spaceport of Mount Hoki. It was here he met Gladan Shuv, a human barbarian from the stars. Despite their differences, Gladan’s simple, good nature appealed to Greykor, and they remain close friends.&lt;br /&gt;
&lt;br /&gt;
However, the work is dangerous. During a contract to protect a shipment of Gemstone Crab shells, Greykor’s caravan was ambushed. In the chaos, Greykor held the line. He survived, but a splash of superheated mineral rain from a geyser melted through his boot, taking the pinky toe of his left foot. Not all his interactions with off-worlders were as successful as his friendship with Gladan. As his reputation as a smith grew, he was commissioned by a human Witch named Aias Colton to forge a ritual focus. Greykor, arrogant in his skill, used an experimental alloy. The focus shattered during Aias’s ritual, causing a magical backlash that ruined weeks of work. Aias is now a powerful and successful figure who holds a bitter grudge.&lt;br /&gt;
&lt;br /&gt;
Later, Greykor had a run-in with a human Cleric named Zara Starfollower. During a tavern brawl, Greykor &amp;quot;protected&amp;quot; Zara by shoving her into a supply closet and accidentally jamming the lock. She missed her transport ship because of it. Zara is alive and well; she doesn&#039;t actively hate Greykor, but he counts her as an enemy out of sheer embarrassment. Recently, Greykor has felt the walls of the tunnels closing in. Seeking direction, he visited a soot-stained diviner in the lower markets. The oracle cast bones into a pool of molten lead and gave him a choice: &amp;quot;Go forth into the void, or wait for a boon that may never come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greykor chose to move. He packed his heavy shield, checked the straps on his armor—ignoring the phantom ache in his foot—and prepared to leave the tunnels. He is a Guardian looking for someone worth protecting, trying to outrun the selfish legacy of the Vonana name.&lt;br /&gt;
&lt;br /&gt;
Would you like me to help you brainstorm some specific &amp;quot;Guardian&amp;quot; gear he might have forged using those experimental alloys?&lt;br /&gt;
=Appearance=&lt;br /&gt;
Greykor has the look of a man who spends more time with a hammer than a comb. His skin is the color of deep earth, permanently stained at the knuckles and forearms with the soot of the forge and the metallic dust of his trade. He possesses a barrel-chested build, with shoulders that seem almost too wide for the tunnel doorways he frequents.&lt;br /&gt;
&lt;br /&gt;
His beard is a thick, dark mahogany, meticulously braided with dull iron rings to keep it from catching fire or snagging in his armor—a practical choice over a vain one. His eyes are a sharp, piercing flint-grey, often squinted from years of staring into white-hot crucibles. A thin, jagged scar runs through his left eyebrow, a souvenir from the same geyser accident that took his pinky toe. He moves with a slight, rhythmic limp, and there is a constant, faint scent of sulfur and toasted charcoal that seems to follow him wherever he goes.&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Character_Creation_Info&amp;diff=542</id>
		<title>Character Creation Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Character_Creation_Info&amp;diff=542"/>
		<updated>2026-05-23T13:42:25Z</updated>

		<summary type="html">&lt;p&gt;Mailshere: /* Final Step */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation Steps and Guidelines=&lt;br /&gt;
&lt;br /&gt;
==Step One==&lt;br /&gt;
The first step to creating a character and joining in on the weekly adventures is contacting Mailshere, or anyone with the GM tag in the &lt;br /&gt;
Raspy Dragon discord.&lt;br /&gt;
&lt;br /&gt;
Simply message about your interest, and list a couple times you would be available to chat about a session 0. This will allow a GM to get&lt;br /&gt;
your character set up in foundry and schedule a time to go over your character idea. After you have sent the message move on to step 2.&lt;br /&gt;
&lt;br /&gt;
==Step Two==&lt;br /&gt;
The second part is going to be getting an idea for who your character is. A quick reference to the [[Ten Realms]] Page could help give you&lt;br /&gt;
a grasp of the realms your hero could come from. Below there are race options and a description of each races cultural place in the world.&lt;br /&gt;
&lt;br /&gt;
Many of these realms and races have vague openings for your ideas, please feel free to come up with your own ideas of how your specific &lt;br /&gt;
home city or town could function within the guidelines below. The ten realms are vast, and to describe every corner of the worlds would be &lt;br /&gt;
nearly impossible, so there will always be new information added to the archives.&lt;br /&gt;
===Race Options===&lt;br /&gt;
&lt;br /&gt;
====[[Athamaru]]====&lt;br /&gt;
Athamaru are fish-like humanoids who form tight-knit undersea communities. On the realm [[Ullat]] they engage in the subsistence farming of seaweed, train eels to serve as mounts, and create elaborate works of coral architecture. Their interactions with other aquatic ancestries are strained, as athamarus have suffered mistreatment at their hands. However, they remain curious about potential connections and what new opportunities may offer.&lt;br /&gt;
&lt;br /&gt;
====[[Android]]====&lt;br /&gt;
Technological wonders, androids have synthetic bodies and living souls. Their dual nature makes them quick-thinking and calm under pressure, but comfortable in stillness and solitude. They were first developed by humans of [[Cugho]] as an offering to the sentient automatons  of [[Ootopyllidro]], [[Ootopyllidrak]]&#039;s second moon. However the automatons and living creations took great offense to the new creation and suggestion of &amp;quot;upgrades&amp;quot;. Relations between [[Android]] and [[Automaton]] are still strained to this day.&lt;br /&gt;
&lt;br /&gt;
====[[Automaton]]====&lt;br /&gt;
The [https://wiki.atkennedy.com/Ootopyllidro Moon of Marvels] is home to the constructs and machines that make up the automatons. They vary in function and purpose&lt;br /&gt;
depending on their model and original constructions. They revere their moon as a living god, and raise the oldest of the machines into a saint like reverence. They have long had a dislike and even hatred for [[Android]]s and the insult to their people from the overzealous humans from [[Cugho]] who made them.&lt;br /&gt;
&lt;br /&gt;
====[[Beastmen]]====&lt;br /&gt;
The animalistic races of [[Gimmon]] dominate the realm in every corner. They have diverse tribes and civilizations across their globe, with the realms draconic rulers relying on intricate treaties, ambassadors, and a chaotic weaving of tense cease fires accross the globe between the varying types of [[Beastmen]].&lt;br /&gt;
&lt;br /&gt;
====[[Centaur]]====&lt;br /&gt;
Centaurs are proud nomads who range far and wide across their ancestral territories, protecting their lands from exploitation and intrusion. They are survivalists who forge tight bonds with family and community and stand firm in the face of danger. Many are skilled hunters, trackers, and warriors who do battle with bow, steel, and hooves. Brave and stubborn, they&#039;re willing to challenge even the fiercest foes and largest forces to protect their homes, kin, and the land within their domain. Accross the Sahara of [[Ootopyllidrak]] the centaurs cross vast distances before restocking supplies at the various seas and surrounding jungle oasis. Its rare a centaur will choose to travel the void, but not entirely unheard of as many find work among Gnomish cities and docks.&lt;br /&gt;
&lt;br /&gt;
====[[Dwarf]]====&lt;br /&gt;
Dwarves have a well-earned reputation as a stoic and stern people, burrowed deep within the tunnels they carved from solid rock. While some see them as dour and humorless crafters of stone and metal, dwarves and those who have spent time among them understand their unbridled zeal for their work, caring far more about quality than quantity. To a stranger, they can seem untrusting and clannish, but to their friends and family, they are warm and caring, their halls filled with the sounds of laughter and hammers hitting anvils. While many dwarves have taken to the sky and sail the void to take part in lucrative asteroid mining, most dwarves remain in their realm of [[Aetoc]], dwelling deep below the surface of the superheated planet.&lt;br /&gt;
&lt;br /&gt;
====[[Elf]]====&lt;br /&gt;
As an ancient people, elves have seen great change and have the perspective that can come only from watching the arc of history. After leaving the world in the great exodus, the elves found themselves one of the few races long lived enough to remember the foundation of the [[Ten Realms]]. This long lived nature has given them a perspective useful to the dragons who now rule. Most of the [[Dragon Dynasties]] have a close relationship with elf ambassadors who serve as both educators and diplomats for the mortal races under their care. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. Among themselves, however, the elves place far more importance on personal ambition than on living up to these ideals.&lt;br /&gt;
&lt;br /&gt;
====[[Gnome]]====&lt;br /&gt;
Long ago, early gnome ancestors emigrated from the First World, realm of the fey. While it&#039;s unclear why the first gnomes wandered from their fantastic realm, this lineage manifests in modern gnomes as bizarre reasoning, eccentricity, obsessive tendencies, and what some see as naivete. These qualities are further reflected in their physical characteristics, such as spindly limbs, brightly colored hair, and childlike and extremely expressive facial features that further reflect their otherworldly origins. Their curiosity has driven them to great ambitions of creation, from their new realm [[Ootopyllidrak]] they have created marvelous clockwork cities, and even created an artificial moon that orbits their new realm. The clockwork Moon of Marvels, [[Ootopyllidro]] is but one early testament to their ingenuity. &lt;br /&gt;
&lt;br /&gt;
====[[Goblin]]====&lt;br /&gt;
The convoluted histories other people cling to don&#039;t interest goblins. These small folk live in the moment, and they prefer tall tales over factual records. The wars of a few decades ago might as well be from the ancient past. Misunderstood by other people, goblins are happy how they are. Goblin virtues are about being present, creative, and honest. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. To tell stories, not nitpick the facts. To be small, but dream big. They are spread out in bands and villages all across [[Wunnos]].&lt;br /&gt;
&lt;br /&gt;
====[[Halfling]]====&lt;br /&gt;
The halfling folk have seemingly mundane and dull lives, where communities focus on farming, crafting, and cooking for their homes. Their home realm of [[Murt]] Is  pleasant for most of the year round, and the halfling cities and homes there are very welcoming to visitors and tourists. However under all of the pleasantries and festivities is a serious underbelly of halfling families, clans, and mafias all at each others throat over lucrative food deals and diplomatic treaties with foreign parties. While the halflings are good hearted folk who care for one another and look after strangers, they are also shrewd businessmen and opportunists. One of the greatest known halfling endeavors is [[Urf&#039;s Ring]], a great farming settlement surrounding [[Vux]]&lt;br /&gt;
&lt;br /&gt;
====[[Hobgoblin]]====&lt;br /&gt;
The Hobgoblin people are militaristic and organized, and live their lives as members of their military force from birth. Each Hobgoblin is assigned the rank of squire&lt;br /&gt;
when they are born, and may only move up from this rank through notable achievement. Their society is organized into three branches which squires will slowly funnel into as they earn their first promotion. The branches are called Metal, Mystic, and Mental with each representing a necessary part of warfare. The Metal branch is known for raw force, infantry movements, and the creation of fortifications. The Mystic branch focuses on spiritual and magical concerns for both the individual troop and the war effort, their ranks are made up of wizards and priests of varying functions. The Mental branch focuses on the logistics and organization of the war front, they concern themselves with tactical decision making on a grand  level, and provide officers and leadership to maintain troop organization. They live in great citadels among the wild lands of [[Wunnos]]&lt;br /&gt;
&lt;br /&gt;
====[[Human]]====&lt;br /&gt;
The human people are not very long lived, which has given them a unique place among their own realm and the realms of others. In their home realm of [[Cugho]] the humans dwell separated from each other, both by vast distances and by caste. The riches and noble among them dwell in great cities of magic and technology that slowly roam the vast distances between the settlements they rule. While lower caste humans dwell upon the surface of the planet, among villages and towns built for giants, their homes line the walls of the giants homes, and they spend their time working with and carrying out tasks that require fine detail for the giants they live amongst. Lower caste humans often feel very out of place among the other realms, as they are not used to small environments built for them.&lt;br /&gt;
&lt;br /&gt;
====[[Kobold]]====&lt;br /&gt;
The kobolds dwell among all realms, having not traditional home of their own, they are spread amongst the cities and societies of the [[Ten Realms]]. However no matter where find a single kobold, you will find that there is a strong community of fellow kobolds. They revere the dragons as true and rightful rulers of existence, and generally go out of their way to ensure they make good impressions upon any draconic leadership, even those from rival realms. The kobolds themselves believe they have direct draconic lineage, though most dragons themselves deny this and claim the kobolds are closer to a by product than actual relative of the draconic family.&lt;br /&gt;
&lt;br /&gt;
====[[Leshy]]====&lt;br /&gt;
Leshys don&#039;t fit into their own culture, and instead are plant bodies born of a spirits need to interact with the world directly. Some leshy are merely a fraction of a much larger soul, while others are common spirits with a sub conscious desire to experience existence. The spawning of a leshy can happen inside of any gestating seed. Upon awakening most leshys have a purpose that pushes them toward an ultimate goal, this sub conscious urge is what drives leshy to their occupations and ultimate fate. When a leshy has completed their purpose they reach the end of their life cycle, the plant body decays with age and the spirit is released back into the immaterial. &lt;br /&gt;
&lt;br /&gt;
====[[Merfolk]]====&lt;br /&gt;
Merfolk have humanoid torsos with large and strong fish like tails. They are exceptional swimmers and hunters, and are known for having developed specialized underwater tactics when fighting against the many underwater threats of [[Ullat]]. Merfolk dwellings are built amongst the largest of coral reefs in the shallow seas of their home realm. Their relations with the [[Athamaru]] is admirable, while they are locked in constant conflict with the Sahaguin. They dominate most of [[Ullat]&#039;s oceans but often have to corral or outright kill the leviathans that dwell in the deep, most common of which are the indomitable krakens.&lt;br /&gt;
&lt;br /&gt;
====[[Orc]]====&lt;br /&gt;
The orcs of [[Tawana]] are cold hearted and tough. They have grown up on the least hospitable of all realms, their draconic leadership preying on their people as a food source. They dig fortified halls hidden in mountains, keeping their homes a secret for the purpose of safety. The orcs are very distrustful of anyone, and it takes a lifetime of efforts to gain the trust of an orc. They do not come to care easily, used to loss and hardship they are cold to the common grief of others. Instead death is celebrated among orc tribes, the meat from the deceased and the loss of a mouth to feed is often an essential part to the orcish way of life. While orcs are far longer lived than humans, their average lifespans are far shorter with most orcs only reaching an age of 50 before falling to the harsh environment  and violence of their home realm. &lt;br /&gt;
&lt;br /&gt;
====[[Poppet]]====&lt;br /&gt;
Poppets are animated toys and dolls, possessed by magic or spirit. Often there is a driving reason for the poppets new life, be it a cursed child or fate left unfinished. Sometimes the purpose isn&#039;t for the doll itself, but the sheer intent of one around it. Projects like mannequins have come to life with the passion of the seamstresses who craft the dresses they display, while others have found that their loneliness brought to life the previously inanimate friend they have come to rely on.&lt;br /&gt;
&lt;br /&gt;
====[[Skeleton]]====&lt;br /&gt;
Skeletons are animated through necromancy, spiritual energy, or sheer emotional will. It is rare a skeleton rises of its own accord, but this is not unheard of. Most commonly though the skeleton is animated using necromantic magic, and bound to the caster or location of animation. These bonds can grow weaker over time, causing wayward skeletons to lose their purpose and begin to wander with a fresh consciousness and mere fragments of their old lives left rotting in their minds.&lt;br /&gt;
&lt;br /&gt;
====[[Sprite]]====&lt;br /&gt;
The sprites are an ornery and proud people. They have long dwelled among the old worlds natural landscapes, with the Brass Dragon flight building the closest bond with them over time. The sprites found the brass dragons sense of humor and curiosity to be inspiring and have gone through great lengths to defend and serve them for generations. They now dwell on [[Ootopyllidrak]] being charged with looking after the gnomes and their jungle homes. &lt;br /&gt;
&lt;br /&gt;
====[[Surki]]====&lt;br /&gt;
Insectoids from [[The Egg]], the surkis form is as varied as their personalities. While surki may be similar in shape and outlook, they are often vastly different in build, size, and color. Each surki has a mutation that was designed in their larval stage. [[The Egg]] itself guiding their gestation process to produce the perfect offspring to protect and serve the hive. Surki have a natural desire to eat magic and seek out sources of natural magic to bring back to their living moon.&lt;br /&gt;
&lt;br /&gt;
==Step Three==&lt;br /&gt;
The third step is where you will decide how your character fits into the world. Most all non campaign specific backgrounds will work well&lt;br /&gt;
in the Solar Winds campaign. You may need to do some small modification to tailor the background to your specific culture, but you can do &lt;br /&gt;
that with a GM during your session 0. &lt;br /&gt;
&lt;br /&gt;
Some examples of in world backgrounds would be&lt;br /&gt;
&lt;br /&gt;
*A noble human, princeling of the floating city of heaven crest in the realm of [[Cugho]]&lt;br /&gt;
*A criminal [[Sky Sailer]] crew member who made their living smuggling illicit goods on luxury cruise liners.&lt;br /&gt;
*Merfolk Courier who uses their knowledge of strong currents to travel from town to town in the oceans of [[Ullat]]&lt;br /&gt;
&lt;br /&gt;
==Step Four==&lt;br /&gt;
This is where you will finalize the concept for your character. You will select your class, determine your ability boosts&lt;br /&gt;
using the core rules, and finalize your skill proficiencies. &lt;br /&gt;
&lt;br /&gt;
During this step you will also choose a free Archtype to be added to your characters bonus feats. This choice should be done&lt;br /&gt;
based on your characters background and backstory.&lt;br /&gt;
==Free Archtypes==&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=237 Archaeologist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=115 Artillarist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=241 Beastmaster]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=332 Captain]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=125 Captivator]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=244 Cavalier]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=245 Celebrity]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=196 Corpse Tender]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=34 Crystal Keeper]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=246 Dandy]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=118 Demolitionist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=207 Elementalist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=252 Herbalist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=253 Linguist]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=65 Loremaster]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=257 Medic]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=261 Scout]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=112 Trick Driver]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=113 Vehicle Mechanic]&lt;br /&gt;
&lt;br /&gt;
[https://2e.aonprd.com/Archetypes.aspx?ID=277 Wandering Chef]&lt;br /&gt;
&lt;br /&gt;
==Final Step==&lt;br /&gt;
&lt;br /&gt;
The final step will be completing your session 0 with a GM and finalzing your character sheet in foundry.&lt;br /&gt;
Once your character details are finalized a wiki page will be created for your character.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Greykor Vonana]]&lt;/div&gt;</summary>
		<author><name>Mailshere</name></author>
	</entry>
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