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	<title>TheRaspyDragon - User contributions [en]</title>
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	<updated>2026-10-02T00:58:30Z</updated>
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		<id>https://wiki.atkennedy.com/index.php?title=Party_Overview&amp;diff=3187</id>
		<title>Party Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Party_Overview&amp;diff=3187"/>
		<updated>2026-09-29T09:00:48Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e party overview exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Party Overview =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Portrait !! Character !! Class !! Level !! HP !! AC !! Fort !! Ref !! Will !! Perception !! Languages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/humanoid/goblinoid/hobgoblin-general.webp?1782358913497&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Aargic&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Aargic|Aargic]] || Commander || 2 || 11/28 || 19 || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || draconic, elven, dwarven&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/assets/Images/Tokens/Minotaur/Ondu-Champion-Battle-for-Zendikar-MtG-Art.png?1782710768842&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Asteras&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Asteras|Asteras]] || Soldier || 2 || 38/38 || 19 || +10 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-human-burglar.webp?1782359451616&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Atlas&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Atlas|Atlas]] || Magus || 2 || 4/26 || 18 || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +8 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || draconic, dwarven, jotun, elven&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/assets/Images/Portraits/8A4CE080-C46E-4336-88D6-C3C1FDDF3794.jpg?1785717732661&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Bellisima Caravida&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Bellisima Caravida|Bellisima Caravida]] || Bard || 2 || 17/30 || 18 || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/erdan-sianovel.webp?1782622184448&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Bernard Inksworth&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Bernard Inksworth|Bernard Inksworth]] || Kineticist || 2 || 34/34 || 18 || +10 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/bestial/reptilian/tyrannosaurus.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Bitty&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Bitty|Bitty]] || Animal Companion || 2 || 2/26 || 15 || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/bestial/reptilian/velociraptor.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Bop&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Bop|Bop]] || Animal Companion || 2 || 22/22 || 17 || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/tanuki-sakemaker.webp?1782359607086&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Cap&amp;amp;#x27;n Robin Stryker&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Swashbuckler || 3 || 46/46 || 19 || +9 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +10 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-elven-alchemist.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Del&amp;amp;#x27;vin the Elven Alchemist&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Del&#039;vin the Elven Alchemist|Del&#039;vin the Elven Alchemist]] || Medic || 3 || 27/27 || 18 || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +8 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +8 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || draconic, elven&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/iconics/DroogamiFull.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Droogami (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Droogami (Level 1)|Droogami (Level 1)]] || Animal Companion || 1 || 11/11 || 16 || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-ezren-the-wizard.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Ezren (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Ezren (Level 1)|Ezren (Level 1)]] || Wizard || 1 || 16/16 || 15 || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || draconic, dwarven, halfling, sakvroth, varisian&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-goblin-monk.webp?1782710871897&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Gemynd&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Gemynd|Gemynd]] || Psychic || 2 || 22/22 || 17 || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || ysoki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/tomb-guardian.webp?1782710941864&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Greykor Vonana&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Greykor Vonana|Greykor Vonana]] || Guardian || 5 || 90/90 || 25 || +13 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +10 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +12 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +10 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || orcish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/chasm-android.webp?1782534865448&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Gruff&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Gruff|Gruff]] || Investigator || 1 || 17/17 || 15 || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || daemonic, draconic, elven, tanuki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-kyra-the-cleric.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Kyra (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Kyra (Level 1)|Kyra (Level 1)]] || Cleric || 1 || 16/16 || 16 || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +9 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || common, kelish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-lini-the-druid.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Lini (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Lini (Level 1)|Lini (Level 1)]] || Druid || 1 || 18/18 || 16 || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +9 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-merisiel-the-rogue.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Merisiel (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Merisiel (Level 1)|Merisiel (Level 1)]] || Rogue || 1 || 15/15 || 18 || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +9 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/iconics/NhalmikaFull.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Nhalmika (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Nhalmika (Level 1)|Nhalmika (Level 1)]] || Gunslinger || 1 || 20/20 || 18 || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/rabbit-doll-poppet.webp?1783580106449&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Rhythm&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Rhythm|Rhythm]] || Mystic || 3 || 27/30 || 17 || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +11 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +9 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || necril&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/assets/Images/Portraits/Redhead%20halfling.png?1783038056597&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Schmidt Tricker&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Rogue || 3 || 33/33 || 20 || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +9 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || dwarven, fey&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-seelah-the-champion.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Seelah (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Seelah (Level 1)|Seelah (Level 1)]] || Champion || 1 || 20/20 || 17 || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || common, osiriani&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-seoni-the-sorcerer.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Seoni (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Seoni (Level 1)|Seoni (Level 1)]] || Sorcerer || 1 || 15/15 || 15 || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || draconic, vudrani&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/assets/Images/Portraits/d5cv1kw-440671ae-f5a3-4667-99cb-9204cfcb1294.jpg?1783043357147&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Skret Vestec&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Skret Vestec|Skret Vestec]] || Animist || 1 || 22/22 || 17 || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +9 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || draconic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/bestial/invertebrate/wasp-giant.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Smithers (Giant Wasp)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Smithers (Giant Wasp)|Smithers (Giant Wasp)]] || Animal Companion || 5 || 41/49 || 21 || +12 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +13 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +11 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +11 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/draconic/drakes/wyvern.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Thorn&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Thorn|Thorn]] || Animal Companion || 1 || 6/16 || 15 || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/iconics/UlkaFull.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Ulka (Level 3)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Ulka (Level 3)|Ulka (Level 3)]] || Commander || 3 || 39/39 || 19 || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || dwarven, elven, goblin, jotun&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/draconic/drakes/wyvern.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Wyvern Companion&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Wyvern Companion|Wyvern Companion]] || Animal Companion || 1 || 6/16 || 15 || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Party Overview]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Dwarf_Stonecaster&amp;diff=3186</id>
		<title>NPCs/Dwarf Stonecaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Dwarf_Stonecaster&amp;diff=3186"/>
		<updated>2026-09-29T09:00:43Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dwarf Stonecaster =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Dwarf Stonecaster&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/keeper-of-the-skyflame.webp&lt;br /&gt;
| level      = 4&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = dwarf, humanoid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All dwarves share a connection to the earth, but stonecasters have focused and polished that connection. Their years of meditation have granted them the ability to create boulders and shake the very earth. These elemental specialists are often highly respected in their community, which prizes their art of geomancy. Young dwarves who show a stronger than normal connection to the earth might be sent to a stonecaster to train at an early age.&lt;br /&gt;
&lt;br /&gt;
A dwarf&#039;s strength comes from their stoic determination, quality equipment, and their ability to hold grudges for centuries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Scorching_Sun_Cultist&amp;diff=3185</id>
		<title>NPCs/Scorching Sun Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Scorching_Sun_Cultist&amp;diff=3185"/>
		<updated>2026-09-29T09:00:31Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Scorching Sun Cultist =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Scorching Sun Cultist&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/gmg-cultist-dwarf.webp&lt;br /&gt;
| level      = 2&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = evil, human, humanoid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Flame_Drake&amp;diff=3184</id>
		<title>NPCs/Flame Drake</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Flame_Drake&amp;diff=3184"/>
		<updated>2026-09-29T09:00:22Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Flame Drake =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Flame Drake&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/draconic/drakes/flame-drake.webp&lt;br /&gt;
| level      = 5&lt;br /&gt;
| size       = Large&lt;br /&gt;
| traits     = dragon, fire&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Flame drakes dwell near volcanoes and magma, but it&#039;s not unheard of for one to drift into nearby areas like forests or wooded hills. Their scales are usually some shade of red, occasionally fading to smoky blacks and grays along the edges of their wings and the tips of their tails.&lt;br /&gt;
&lt;br /&gt;
Rampages of flame drakes often grudgingly live alongside clans of fire giants, rather than be forced from their volcanic homes.&lt;br /&gt;
&lt;br /&gt;
Ravenous, bestial, and driven by instinct, drakes are draconic monsters who bear a fraction of the terrifying might of the primal dragons they share evolutionary roots with. While they&#039;re weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties—small social groups fittingly called &amp;quot;rampages&amp;quot;—makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.&lt;br /&gt;
&lt;br /&gt;
Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them with their formidable jaws and thickscaled tails to use in close combat. Most drakes would rather avoid this, however, preferring to use their magical breath to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.&lt;br /&gt;
&lt;br /&gt;
Different species of drakes rarely come into conflict. Part of this is their distinct habitats, but drakes are open to negotiating simple agreements between rampages. This courtesy does not extend to dragonets, which drakes happily take as prey. Solitary tamed drakes are also excluded from such agreements and considered free game if their tamer isn&#039;t strong enough to protect them.&lt;br /&gt;
&lt;br /&gt;
==== Drake Eggs ====&lt;br /&gt;
&lt;br /&gt;
While drake hides aren&#039;t any more valuable than those of similarly sized creatures, drake eggs are prized commodities. They are used as components in powerful spells as well as eaten by various cultures, but the most common use for drake eggs is hatching and rearing drakes to serve as mounts and guardians.&lt;br /&gt;
&lt;br /&gt;
A typical drake lays a clutch of 2d4 eggs every 5 years. Eggs hatch within 3 to 6 weeks, during which time they must be kept in conditions appropriate to their natural environment, perhaps the most difficult aspect of drake husbandry. While it is generally easy for breeders to incubate the eggs of desert or jungle drakes (which require mildly warm temperatures to hatch) or river drakes (which must be submerged in running water), the eggs of flame and frost drakes require extreme temperatures in order to hatch, which can be difficult to replicate safely.&lt;br /&gt;
&lt;br /&gt;
A drake egg is an object with Hardness 3, 5 HP, and no Broken Threshold. The coloration of drake eggs varies only slightly from one species to the next. A creature must succeed at a DC 20 Nature check, or a relevant DC 20 Lore check, to identify the drake species of a specific egg.&lt;br /&gt;
&lt;br /&gt;
Once a drake hatches, they imprint on the first creature that they see. A creature imprinted on in this way can use Nature to Train and Command that drake. The market price of a drake egg varies depending on the type of drake and the exact legal situation. Because drakes are dangerous and intelligent creatures, many societies do not condone the trade of drake eggs and criminalize those who engage in it.&lt;br /&gt;
&lt;br /&gt;
It takes 2 years for a drake hatchling to grow to full size. A well-trained drake can make a fearsome mount or guardian, but many careless would-be drake trainers are devoured by their charges.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&#039;&#039;Seen in:&#039;&#039; [[Sessions/20260927|September 27, 2026]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Nhalmika_(Level_1)&amp;diff=3183</id>
		<title>Characters/Nhalmika (Level 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Nhalmika_(Level_1)&amp;diff=3183"/>
		<updated>2026-09-29T09:00:14Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Nhalmika (Level 1) =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Nhalmika (Level 1)&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/systems/pf2e/icons/iconics/NhalmikaFull.webp&lt;br /&gt;
| level       = 1&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 20/20&lt;br /&gt;
| ac          = 18&lt;br /&gt;
| perception  = +7&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +7&lt;br /&gt;
| reflex      = +8&lt;br /&gt;
| will        = +5&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +3 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +3 | &#039;&#039;&#039;CON&#039;&#039;&#039; +2 | &#039;&#039;&#039;INT&#039;&#039;&#039; +0 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +2 | &#039;&#039;&#039;CHA&#039;&#039;&#039; -1&lt;br /&gt;
| key_ability  = DEX&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
| wealth      = 1 SP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Dwarf&lt;br /&gt;
* &#039;&#039;&#039;Heritage:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/forge-dwarf.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Forge Dwarf&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Forge Dwarf&lt;br /&gt;
* &#039;&#039;&#039;Background:&#039;&#039;&#039; Martial Disciple&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/classes/gunslinger.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Gunslinger&lt;br /&gt;
* &#039;&#039;&#039;Key Ability:&#039;&#039;&#039; DEX&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 20/20&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 18&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Resistances:&#039;&#039;&#039; Fire 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/guns/gun-blunderbuss-bronze.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Dwarven Scattergun&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Dwarven Scattergun ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Concussive, Dwarf, Kickback, Scatter-10 || +6/+1/-4 || 1d8 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/clan-dagger.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Clan Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Clan Dagger ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Agile, Dwarf, Parry, Versatile-B || +6/+2/-2 || 1d4+3 piercing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +3 || +3 || +2 || +0 || +2 || -1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +3 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +3 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| 1 SP || 17.2 gp || 5.6 / 8 enc / 13 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Heritage=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/forge-dwarf.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Forge Dwarf&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Forge Dwarf&#039;&#039;&#039;&lt;br /&gt;
: You have a remarkable adaptation to hot environments. This grants you fire resistance equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on).&lt;br /&gt;
&lt;br /&gt;
=====Background Features=====&lt;br /&gt;
; &#039;&#039;&#039;Martial Disciple&#039;&#039;&#039;&lt;br /&gt;
: You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.&lt;br /&gt;
: Choose two attribute boosts. One must be to &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Dexterity&#039;&#039;&#039;, and one is a free attribute boost.&lt;br /&gt;
: You&#039;re trained in your choice of the Acrobatics or Athletics skill. You gain a skill feat: Cat Fall if you chose Acrobatics or Quick Jump if you chose Athletics. You&#039;re also trained in the Warfare Lore skill.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Cat Fall&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Cat Fall&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you&#039;re an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you&#039;re a master. If you&#039;re legendary in Acrobatics, you always land on your feet and don&#039;t take damage, regardless of the distance of the fall.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/clan-dagger.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Clan Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Clan Dagger&#039;&#039;&#039; &amp;lt;small&amp;gt;(dwarf)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You get one Clan Dagger of your clan for free, as it was given to you at birth. Selling this dagger is a terrible taboo and earns you the disdain of other dwarves.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Cover Fire&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Cover Fire&#039;&#039;&#039; &amp;lt;small&amp;gt;(gunslinger)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Frequency&#039;&#039;&#039; once per round&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You&#039;re wielding a loaded firearm or crossbow.&lt;br /&gt;
: You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a firearm or crossbow Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a -2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Explosive Savant&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Explosive Savant&#039;&#039;&#039; &amp;lt;small&amp;gt;(dwarf)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Access&#039;&#039;&#039; You are from Dongun Hold or Alkenstar.&lt;br /&gt;
: You&#039;ve spent a lifetime wielding guns and explosive ordinance. You have familiarity with bombs and firearms; for the purposes of proficiency you treat bombs and martial firearms as simple weapons, and advanced firearms as martial weapons.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/symbols/question-stone-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Gunslinger&amp;amp;#x27;s Way&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Gunslinger&#039;s Way&#039;&#039;&#039; &amp;lt;small&amp;gt;(gunslinger)&amp;lt;/small&amp;gt;&lt;br /&gt;
: All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger&#039;s reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats.&lt;br /&gt;
: &#039;&#039;&#039;Way of the Drifter&#039;&#039;&#039; You wander across the battlefield, equally at home in and out of the fray.&lt;br /&gt;
: &#039;&#039;&#039;Way of the Pistolero&#039;&#039;&#039; You carefully maintain your distance at a duelist&#039;s 10 paces with pistol in hand.&lt;br /&gt;
: &#039;&#039;&#039;Way of the Sniper&#039;&#039;&#039; You practice a methodical style of shooting, striking from far cover.&lt;br /&gt;
: &#039;&#039;&#039;Way of the Vanguard&#039;&#039;&#039; You rely on a brutal combat style that uses heavy weapons and explosive attacks.&lt;br /&gt;
: &#039;&#039;&#039;Way of the Triggerbrand&#039;&#039;&#039; You prefer firearms that work well as weapons in both melee and ranged combat&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/skills/targeting/crosshair-bars-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Slinger&amp;amp;#x27;s Precision&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Slinger&#039;s Precision&#039;&#039;&#039; &amp;lt;small&amp;gt;(gunslinger)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You deal an extra +2 precision damage with Strikes made using non-repeating crossbows and you deal an extra 1d4 precision damage on Strikes using non-repeating firearms.&lt;br /&gt;
: If you have gunslinging legend, you instead deal +3 additional precision damage with Strikes using non-repeating crossbows and an additional 1d6 precision damage with Strikes using non-repeating firearms.&lt;br /&gt;
: If you are using a combination weapon whose ranged form is a firearm or crossbow, you use your proficiency with firearms and crossbows for attacks made with the melee configuration of that weapon.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/way-of-the-vanguard.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Way of the Vanguard&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Way of the Vanguard&#039;&#039;&#039; &amp;lt;small&amp;gt;(gunslinger)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You practice a unique combat style originated by dwarven siege engineers, using heavy weapons with wide attack areas to blast holes through enemy lines, clear an opening for your allies, and defend the conquered territory.&lt;br /&gt;
: &#039;&#039;&#039;Slinger&#039;s Reload&#039;&#039;&#039; Clear a Path&lt;br /&gt;
: &#039;&#039;&#039;Deeds&#039;&#039;&#039; &#039;&#039;Initial&#039;&#039; Living Fortification; &#039;&#039;Advanced&#039;&#039; Spinning Crush; &#039;&#039;Greater&#039;&#039; Siegebreaker&lt;br /&gt;
: &#039;&#039;&#039;Way Skill&#039;&#039;&#039; Athletics&lt;br /&gt;
&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Clear a Path&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Clear a Path&#039;&#039;&#039; &amp;lt;small&amp;gt;(gunslinger)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You&#039;re wielding a two-handed firearm or two-handed crossbow.&lt;br /&gt;
: You push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to Shove an opponent within your reach using your weapon, then Interact to reload. For this Shove, you don&#039;t need a free hand, and you add the weapon&#039;s item bonus on attack rolls (if any) to the Athletics check. If your last action or activity this round included a ranged Strike with the weapon, use the same multiple attack penalty as the last Strike you attempted with the weapon for the Shove; the Shove still counts toward your multiple attack penalty on further attacks.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/FreeAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Living Fortification&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Living Fortification&#039;&#039;&#039; &amp;lt;small&amp;gt;(gunslinger)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Trigger&#039;&#039;&#039; You roll initiative.&lt;br /&gt;
: You posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that weapon defensively, as the parry trait, gaining a +1 circumstance bonus to AC until the end of your first turn, or a +2 circumstance bonus if the chosen weapon has the parry trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎒 Inventory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/clan-dagger.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Clan Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d4 piercing • Simple Knife • Traits: Agile, Dwarf, Parry, Versatile-B • 2 gp&lt;br /&gt;
This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Clan Dagger&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 2 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/guns/gun-blunderbuss-bronze.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Dwarven Scattergun&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d8 piercing • Advanced Firearm • Range 50 ft. • Reload 1 • Traits: Concussive, Dwarf, Kickback, Scatter-10 • 10 gp&lt;br /&gt;
A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf&amp;amp;#x27;s sturdy frame. A dwarven scattergun fires a large paper cartridge stuffed with black powder and knuckle-sized lumps of metal, creating a devastating burst so destructive that a foolish dwarf might find themself catching painful ricochets when firing at a too-close target. Some scatterguns are crafted with a clockwork firing tray that can quickly so…&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Dwarven Scattergun&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 2 || 1 || 10 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/chest/breastplate-layered-leather-studded-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Studded Leather Armor&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +2 • Light • Dex Cap +3 • Str 1 • Check -1 • 3 gp&lt;br /&gt;
This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Studded Leather Armor&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 3 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ammunition=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/consumables/ammunition/rounds-large.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Rounds (Dwarven Scattergun)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Alchemical, Consumable • 1 sp&lt;br /&gt;
Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a va…&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rounds (Dwarven Scattergun)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 25 || 0.1 || 0 || 1 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Bags &amp;amp; Storage=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Backpack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&amp;amp;#x27;t count against your Bulk limits. If you&amp;amp;#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Backpack&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Bedroll&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
A rolled up bed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bedroll&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rations&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 4 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rations&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Waterskin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
When it&amp;amp;#x27;s full, a waterskin contains roughly 1 day&amp;amp;#x27;s worth of water for a Small or Medium creature.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Waterskin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/soap.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Soap&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
Bar of soap.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Soap&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Flint and Steel&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Flint and Steel&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rope&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
50 feet of rope.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rope&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Chalk&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×10&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Torch&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&lt;br /&gt;
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Torch&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Treasure &amp;amp; Currency=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Silver Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Silver Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 1 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Bop&amp;diff=3182</id>
		<title>Characters/Bop</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Bop&amp;diff=3182"/>
		<updated>2026-09-29T09:00:14Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Bop =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Bop&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/bestial/reptilian/velociraptor.webp&lt;br /&gt;
| level       = 2&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 22/22&lt;br /&gt;
| ac          = 17&lt;br /&gt;
| perception  = +5&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +6&lt;br /&gt;
| reflex      = +7&lt;br /&gt;
| will        = +5&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +2 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +3 | &#039;&#039;&#039;CON&#039;&#039;&#039; +2 | &#039;&#039;&#039;INT&#039;&#039;&#039; -4 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +1 | &#039;&#039;&#039;CHA&#039;&#039;&#039; +0&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Dromaeosaur&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Animal Companion&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Animal Companion&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 22/22&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/jaws.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Jaws&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Jaws ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Finesse, Unarmed || +7/+2/-3 || 1d8+2 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/talon.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Talon&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Talon ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Agile, Finesse, Unarmed || +7/+3/-1 || 1d6+2 slashing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +2 || +3 || +2 || -4 || +1 || +0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +7 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +3 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +3 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 gp || 0.0 / 7 enc / 12 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Dromaeosaur Support Benefit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Dromaeosaur Support Benefit&#039;&#039;&#039;&lt;br /&gt;
: Your raptor constantly darts into flanking position. Until the start of your next turn, it counts as being in its space or an empty space of your choice within 10 feet when determining whether you and your companion are flanking; you can choose a different space for each of your attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Bellisima_Caravida&amp;diff=3181</id>
		<title>Characters/Bellisima Caravida</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Bellisima_Caravida&amp;diff=3181"/>
		<updated>2026-09-29T09:00:14Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Bellisima Caravida =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Bellisima Caravida&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/assets/Images/Portraits/8A4CE080-C46E-4336-88D6-C3C1FDDF3794.jpg?1785717732661&lt;br /&gt;
| level       = 2&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 17/30&lt;br /&gt;
| ac          = 18&lt;br /&gt;
| perception  = +6&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +6&lt;br /&gt;
| reflex      = +7&lt;br /&gt;
| will        = +6&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +2 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +3 | &#039;&#039;&#039;CON&#039;&#039;&#039; +2 | &#039;&#039;&#039;INT&#039;&#039;&#039; +0 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +0 | &#039;&#039;&#039;CHA&#039;&#039;&#039; +2&lt;br /&gt;
| key_ability  = CHA&lt;br /&gt;
| hero_points  = 3&lt;br /&gt;
| wealth      = 8 GP, 5 SP&lt;br /&gt;
| last_kill   = Flame Drake (2026-09-28)&lt;br /&gt;
| last_downed = Ogre (2026-09-07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/ancestries/minotaur.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Minotaur&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Minotaur&lt;br /&gt;
* &#039;&#039;&#039;Heritage:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/perception/silhouette-stealth-shadow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Stalker Minotaur&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Stalker Minotaur&lt;br /&gt;
* &#039;&#039;&#039;Background:&#039;&#039;&#039; Entertainer&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/classes/bard.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Bard&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Bard&lt;br /&gt;
* &#039;&#039;&#039;Key Ability:&#039;&#039;&#039; CHA&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 212&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 17/30&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 18&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/polearms/spear-flared-steel.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Spear&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Spear ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Monk, Thrown-20 || +6/+1/-4 || 1d6+2 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/cloth/cloth-bolt-gold-red.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Bladed Scarf&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Bladed Scarf ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Disarm, Finesse, Reach, Sweep, Trip || +7/+2/-3 || 1d6+2 slashing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/light-pick.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Light Pick&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Light Pick ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Agile, Fatal-D8 || +6/+2/-2 || 1d4+2 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/specific-magic-weapons/smoking-sword.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Smoking Sword&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Smoking Sword ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Fire, Magical, Versatile-P || +7/+2/-3 || 2d8+2 slashing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/guns/gun-wood.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Long Spark Repeater&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Long Spark Repeater ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Arcane, Fatal-D10, Force, Kickback, Repeating || +7/+2/-3 || 1d4 force&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/horn.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Horns&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Horns ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Unarmed || +6/+1/-4 || 1d8+2 piercing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +2 || +3 || +2 || +0 || +0 || +2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +7 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +4 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +7 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +3 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| 8 GP, 5 SP || 217.84 gp || 10.5 / 7 enc / 12 max || 1/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Heritage=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/perception/silhouette-stealth-shadow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Stalker Minotaur&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Stalker Minotaur&#039;&#039;&#039;&lt;br /&gt;
: Despite your heavy frame, you walk on shaggy hooves that muffle your footfalls, allowing you to surprise your prey. You become trained in Stealth (or another skill if you were already trained in Stealth) and gain the Terrain Stalker skill feat, except you must choose rubble and you can Sneak no more than 10 feet instead of 5 feet without attempting a Stealth check.&lt;br /&gt;
&lt;br /&gt;
=====Background Features=====&lt;br /&gt;
; &#039;&#039;&#039;Entertainer&#039;&#039;&#039;&lt;br /&gt;
: Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer.&lt;br /&gt;
: Choose two attribute boosts. One must be to &#039;&#039;&#039;Dexterity&#039;&#039;&#039; or &#039;&#039;&#039;Charisma&#039;&#039;&#039;, and one is a free attribute boost.&lt;br /&gt;
: You&#039;re trained in the Performance skill and the Theater Lore skill. You gain the Fascinating Performance skill feat.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Celebrity Dedication&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Celebrity Dedication&#039;&#039;&#039; &amp;lt;small&amp;gt;(archetype, dedication)&amp;lt;/small&amp;gt;&lt;br /&gt;
: The more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect.&lt;br /&gt;
: You gain the Upstage reaction. In addition, when you Earn Income, if the level of the task is higher than your level, you gain a +1 circumstance bonus to your check to Earn Income.&lt;br /&gt;
: Celebrity&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/tools/instruments/pipe-flue-tan.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Composition Spells&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Composition Spells&#039;&#039;&#039; &amp;lt;small&amp;gt;(bard)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You can infuse your performances with magic to create unique effects called compositions. Compositions are a special type of spell that often require you to use the Performance skill when casting them. Composition spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to perform, write a new composition, or otherwise engage your muse.&lt;br /&gt;
: Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don&#039;t require spell slots, and you can&#039;t cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. You learn the Counter Performance composition spell, protecting against auditory and visual effects.&lt;br /&gt;
: === Composition Cantrips ===&lt;br /&gt;
: Composition cantrips are special composition spells that don&#039;t cost Focus Points, so you can use them as often as you like. Composition cantrips are in addition to the cantrips you choose with bard spellcasting. Unlike other cantrips, you can&#039;t swap out composition cantrips gained from bard feats at a later level, unless you swap out the specific feat via retraining.&lt;br /&gt;
: You learn the Courageous Anthem composition cantrip, which boosts your allies&#039; attacks, damage, and defense against fear.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Fascinating Performance&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Fascinating Performance&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is Fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you&#039;re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour.&lt;br /&gt;
: If you&#039;re an expert in Performance, you can fascinate up to four observers; if you&#039;re a master, you can fascinate up to 10 observers; and if you&#039;re legendary, you can fascinate any number of observers at the same time.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Friendly Nudge&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Friendly Nudge&#039;&#039;&#039; &amp;lt;small&amp;gt;(minotaur)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You don&#039;t always have time to wait for your allies to make room, so it&#039;s best to politely move them yourself. Attempt an Athletics check to Shove an ally. You don&#039;t need to have a free hand to attempt this check. If your ally is willing, treat the result as one degree of success higher.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/creatures/abilities/bull-head-horns-glowing.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Horns (Minotaur)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Horns (Minotaur)&#039;&#039;&#039; &amp;lt;small&amp;gt;(minotaur)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your sharp horns are as deadly as spears. You have a horns unarmed attack that deals 1d8 piercing damage. Your horns are in the brawling group and have the unarmed trait.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/symbols/question-stone-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Muses&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Muses&#039;&#039;&#039; &amp;lt;small&amp;gt;(bard)&amp;lt;/small&amp;gt;&lt;br /&gt;
: As a bard, you select one muse at 1st level. This muse leads you to great things and might be someone you know, a supernatural creature, location, deity, philosophy, or captivating mystery. Depending on the type of inspiration you receive, your 1st-level muse grants you a specific 1st-level bard feat and adds a spell to your repertoire.&lt;br /&gt;
: In addition to this, each muse opens the door to many later bard feats. If one type of inspiration is not enough to represent your muse, consider the Multifarious Muse feat.&lt;br /&gt;
:* Enigma&lt;br /&gt;
:* Maestro&lt;br /&gt;
:* Polymath&lt;br /&gt;
:* Warrior&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/head/hat-pointed-leather-black-glowing.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Occult Spellcasting&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Occult Spellcasting&#039;&#039;&#039; &amp;lt;small&amp;gt;(bard)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You draw upon magic from esoteric knowledge. You are a spellcaster and can cast spells of the occult tradition using the Cast a Spell activity.&lt;br /&gt;
: As a bard, when you cast spells, your incantations might be musical riffs or clever limericks, your gestures might incorporate dance and dramatic pantomiming, and you might accompany your spellcasting by playing a musical instrument.&lt;br /&gt;
: Each day, you can cast up to two 1st-rank spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.&lt;br /&gt;
: As you increase in level as a bard, your number of spells per day increases, as does the highest rank of spells you can cast.&lt;br /&gt;
: Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-stack.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Polymath&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Polymath&#039;&#039;&#039; &amp;lt;small&amp;gt;(bard)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your muse is a jack of all trades, flitting between skills and pursuits. Some bards are constantly moved by new muses or draw their inspiration from an idealized being, whether it&#039;s based on a real person or purely philosophical. If your muse is a single creature, it might be an eclectic creature like a fey or one who&#039;s learned a lot over a long lifespan; if a deity, it might be Desna or Calistria. Art inspired by a polymath muse is restless, with each composition exhibiting new techniques and an ever-evolving style.&lt;br /&gt;
: As a bard with a polymath muse, you are interested in a wide array of topics but rarely dedicated to any one, and you rarely make up your mind—you want to try everything.&lt;br /&gt;
: &#039;&#039;&#039;Muse Feat&#039;&#039;&#039; Versatile Performance&lt;br /&gt;
: &#039;&#039;&#039;Muse Spell&#039;&#039;&#039; Phantasmal Minion&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Quick Squeeze&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Quick Squeeze&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You Squeeze 5 feet per round (10 feet on a critical success). If you&#039;re legendary in Acrobatics, you Squeeze at full Speed.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-symbol-spiral-silver-blue.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Spell Repertoire&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Spell Repertoire&#039;&#039;&#039; &amp;lt;small&amp;gt;(bard, oracle, psychic, sorcerer, summoner)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Bard&#039;&#039;&#039; The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank occult spells of your choice and five occult cantrips of your choice. You choose these from the common spells from the occult list or from other occult spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank.&lt;br /&gt;
: You add to this spell repertoire as you increase in level. Each time you get a spell slot (see the Bard Spells per Day table), you add a spell to your spell repertoire of the same rank. At 2nd level, you select another 1st-rank spell; at 3rd level, you select two 2nd-rank spells, and so on. When you add spells, you might add a higher-rank version of a spell you already have, so you can cast a heightened version of that spell.&lt;br /&gt;
: Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn&#039;t give you another spell slot, and vice versa.&lt;br /&gt;
: &#039;&#039;&#039;Swapping Spells in Your Repertoire&#039;&#039;&#039;&lt;br /&gt;
: As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. This spell can be a cantrip. You can also swap out spells by retraining during downtime.&lt;br /&gt;
: &#039;&#039;&#039;Oracle&#039;&#039;&#039; The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank divine spells of your choice and five divine cantrips of your choice. You choose these from the common spells on the divine list or from other divine spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank.&lt;br /&gt;
: You add to this spell repertoire as you increase in level. Each time you get a spell slot (see the Oracle Spells per Day table), you add a spell to your spell repertoire of the same rank. At 2nd level, you select another 1st-rank spell; at 3rd level, you select two 2nd-rank spells, and so on. When you add spells, you might add a higher-rank version of a spell you already have, so you can cast a heightened version of that spell.&lt;br /&gt;
: Your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn&#039;t give you another spell slot, and vice versa.&lt;br /&gt;
: &#039;&#039;&#039;Swapping Spells in Your Repertoire&#039;&#039;&#039;&lt;br /&gt;
: As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. This spell can be a cantrip. You can also swap out spells by retraining during downtime.&lt;br /&gt;
: &#039;&#039;&#039;Psychic&#039;&#039;&#039; The collection of spells you can cast is called your spell repertoire. At 1st level, you learn one 1st-rank occult spell of your choice and three occult cantrips of your choice. You choose these from the common spells from the occult list or from other occult spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank. Your choice of conscious mind also grants you additional spells in your repertoire, starting with an additional 1st-rabk spell and two cantrips listed in your conscious mind, which you cast as psi cantrips.&lt;br /&gt;
: You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Table 2), you add a spell to your spell repertoire of the same level. At 2nd level, you select another 1st-rank spell; at 3rd level, you select one 2nd-level spell, and so on. When you add spells, you might add a higher-rank version of a spell you already have, so you can cast a heightened version of that spell. Your conscious mind also adds additional spells to your repertoire as you gain spells of higher levels.&lt;br /&gt;
: Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, such as the spells you gain from your conscious mind, it wouldn&#039;t give you another spell slot, and vice versa.&lt;br /&gt;
: &#039;&#039;&#039;Swapping Spells in Your Repertoire&#039;&#039;&#039;&lt;br /&gt;
: As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. This spell can be a cantrip. You can also swap out spells by retraining during downtime.&lt;br /&gt;
: &#039;&#039;&#039;Sorcerer&#039;&#039;&#039; The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank spells of your choice and four cantrips of your choice, as well as an additional spell and cantrip from your bloodline. You choose these from the common spells from the tradition corresponding to your bloodline, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank.&lt;br /&gt;
: You add to this spell repertoire as you increase in level. Each time you get a spell slot (see the Sorcerer Spells per Day table above), you add a spell to your spell repertoire of the same rank. When you gain a new rank of spells, your first new spell is always the sorcerous gift spell for that rank that&#039;s listed in your bloodline, but you can choose the other spells. At 2nd level, you select another 1st-rank spell; at 3rd level, you gain a new spell from your bloodline and two other 2nd-rank spells, and so on. When you add spells, you might select a higher-rank version of a spell you already know so that you can cast a heightened version of that spell.&lt;br /&gt;
: Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn&#039;t give you another spell slot or vice versa.&lt;br /&gt;
: &#039;&#039;&#039;Swapping Spells in Your Repertoire&#039;&#039;&#039;&lt;br /&gt;
: As you gain new spells in your spell repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. This spell can be a cantrip, but you can&#039;t swap out bloodline spells. You can also swap out spells by retraining during downtime.&lt;br /&gt;
: &#039;&#039;&#039;Summoner&#039;&#039;&#039; The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank spells of your choice and five cantrips of your choice. You choose these from the common spells from the tradition corresponding to your eidolon, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank. Your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it doesn&#039;t give you another spell slot, and vice versa.&lt;br /&gt;
: You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Table 2–4: Summoner Spells per Day), you add a spell of the same rank to your spell repertoire. At 2nd level, you select another 1st-rank spell. At 3rd level, you add the first 2nd-rank spell to your repertoire. At 4th level you gain your second and your spell repertoire reaches its maximum size of five spells.&lt;br /&gt;
: At 5th level, in addition to adding two 3rd-rank spells to your repertoire, you lose your lowest rank of spell slots. Any time you lose a rank of spell slots, you lose two spells in your repertoire as well. These can come from spells you already know or out of the number of new spells you&#039;re learning. On levels in which you don&#039;t change your spell slots, you can swap out multiple spells, as described below.&lt;br /&gt;
: &#039;&#039;&#039;Swapping Spells in Your Repertoire&#039;&#039;&#039;&lt;br /&gt;
: As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. If it&#039;s a rank at which you lose a set of lower-rank slots, you can replace the two in either order. You can also instead swap a cantrip. You can also swap out spells by retraining during downtime.&lt;br /&gt;
: At 6th level and every even level thereafter, you can swap out any number of your spells for different spells of a rank you can cast. When you do, you must keep at least one spell you can cast with your lowest rank of spell slots so you don&#039;t end up with slots you can&#039;t use. For instance, at 6th level you would need to keep at least one 2nd-rank spell, but all your other spells could be 3rd rank.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Terrain Stalker (Underbrush)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Terrain Stalker (Underbrush)&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Select one type of difficult terrain from the following list: rubble, snow, or underbrush. While Undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not pass within 10 feet of an enemy during your movement.&lt;br /&gt;
: During exploration, this also allows you to automatically approach within 15 feet of other creatures while Avoiding their Notice, as long as they aren&#039;t actively Searching or on guard.&lt;br /&gt;
: &#039;&#039;&#039;Special&#039;&#039;&#039; You can select this feat multiple times. Each time, choose a different type of terrain.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Uplifting Overture&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Uplifting Overture&#039;&#039;&#039; &amp;lt;small&amp;gt;(bard)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You learn the Uplifting Overture composition cantrip, which aids your allies&#039; skills with the inspiring nature of your performance.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Versatile Performance&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Versatile Performance&#039;&#039;&#039; &amp;lt;small&amp;gt;(bard)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to  and instead of Intimidation to . You can also use an acting Performance instead of Deception to .&lt;br /&gt;
: In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation.&lt;br /&gt;
&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Upstage&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Upstage&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Trigger&#039;&#039;&#039; An enemy attempts a skill check and doesn&#039;t get a critical success&lt;br /&gt;
: After your foe has tried their best, you show everyone how it&#039;s really done. Attempt a check using the same skill that triggered this reaction.&lt;br /&gt;
: &#039;&#039;&#039;Critical Success&#039;&#039;&#039; You gain a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks until the end of your next turn.&lt;br /&gt;
: &#039;&#039;&#039;Success&#039;&#039;&#039; As critical success, except you gain the benefits only if the triggering creature failed their skill check.&lt;br /&gt;
: Effect: Upstage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎒 Inventory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/cloth/cloth-bolt-gold-red.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Bladed Scarf&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d6 slashing • Martial Flail • Traits: Disarm, Finesse, Reach, Sweep, Trip • 3 gp&lt;br /&gt;
The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bladed Scarf&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 3 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/light-pick.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Light Pick&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d4 piercing • Martial Pick • Traits: Agile, Fatal-D8 • 4 sp&lt;br /&gt;
A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Light Pick&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 4 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/guns/gun-wood.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Long Spark Repeater&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d4 force • Simple Firearm • Range 60 ft. • Reload 0 • Traits: Arcane, Fatal-D10, Force, Kickback, Repeating • 6 gp&lt;br /&gt;
Like the one-handed spark repeater, this thin-barreled firearm uses a container of primordial powder pellets to fire energy bursts at a longer range.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Long Spark Repeater&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 6 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/specific-magic-weapons/smoking-sword.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Smoking Sword&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d8 slashing • Martial Sword • Traits: Fire, Magical, Versatile-P • 60 gp&lt;br /&gt;
Smoke constantly belches from this +1 magic longsword. Any hit with this sword deals 1 extra fire damage. You can use a special action while holding the sword to command the blade&amp;amp;#x27;s edges to light on fire.&lt;br /&gt;
&lt;br /&gt;
Stoke Flames A (concentrate)&lt;br /&gt;
&lt;br /&gt;
Until the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. After you use this action, you can&amp;amp;#x27;t use it again for 10 minutes.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Smoking Sword&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 3 || 60 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/polearms/spear-flared-steel.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Spear&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d6 piercing • Simple Spear • Reload - • Traits: Monk, Thrown-20 • 1 sp&lt;br /&gt;
A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Spear&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 1 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/back/cape-layered-red.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Armored Cloak&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +1 • Light • Dex Cap +3 • Str 1 • Check -1 • Traits: Comfort, Flexible • 2 gp&lt;br /&gt;
This large, thick cloak is fitted with thin strips of metal at key locations along its length. A pair of straps attaches the cloak to your arms, giving you greater control over the cloak&amp;amp;#x27;s movements. Using these straps, you can constantly move the cloak or keep it wrapped around yourself to block and intercept attacks. Many Firebrands favor wearing armored cloaks over traditional armor for style reasons, such as matching the cloak to the rest of their outfit.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Armored Cloak&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 2 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/chest/breastplate-banded-simple-leather-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Leather Armor&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +1 • Light • Dex Cap +4 • Str 0 • Check -1 • 2 gp&lt;br /&gt;
A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Leather Armor&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 2 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Consumables=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/consumables/potions/bottle-round-corked-orante-red.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Healing Potion (Minor)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Potion • Traits: Consumable, Healing, Magical, Potion, Vitality • 4 gp&lt;br /&gt;
Activate A (manipulate)&lt;br /&gt;
A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker&amp;amp;#x27;s wounds heal rapidly. When you drink a healing potion, you regain 1d8 healing Hit Points.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Healing Potion (Minor)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 2 || 0.1 || 1 || 4 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ammunition=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sling-bullets.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Sling Bullets&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Consumable • 1 cp&lt;br /&gt;
These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Sling Bullets&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 40 || 0.1 || 0 || 1 cp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Equipment=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/fire/blast-jet-stream-embers-yellow.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Furnace of Endings (Lesser)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Fire, Invested, Magical • 35 gp&lt;br /&gt;
Ash Cultists make use of these metal scroll cases to deliver secret messages or as ways to &amp;amp;quot;smuggle&amp;amp;quot; stolen documents since initial inspections find an elegant yet empty case. The cases are enchanted to instantly immolate any parchment or document placed inside of it. While invested, you can Interact with the scroll case to recreate the last message that was destroyed this way. For as long as the case is open, ashes will rise into the air, recreating the text of the message exactly as it was written. When you close the case or leave it unattended for 1 m…&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Furnace of Endings (Lesser)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 2 || 35 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/runes/fundamental-weapon-runes/striking.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Striking&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Magical • 65 gp&lt;br /&gt;
A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage.&lt;br /&gt;
&lt;br /&gt;
You can upgrade the striking rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes&amp;amp;#x27; Prices.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Striking&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 4 || 65 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/other/attached-items/tripod.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Tripod&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 sp&lt;br /&gt;
Tripods are designed for use with kickback weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by sacrificing mobility instead. They can be set up and attached to a firearm with a single Interact action using one hand, setting the tripod in your square. While this sturdy piece of engineering is in use, you don&amp;amp;#x27;t take the -2 penalty for firing a kickback weapon, even if your Strength isn&amp;amp;#x27;t high enough to avoid the penalty. However, you must retrieve the tripod with a single Interact action before you can move the firearm to a different positi…&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Tripod&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 2 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Bags &amp;amp; Storage=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Backpack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&amp;amp;#x27;t count against your Bulk limits. If you&amp;amp;#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Backpack&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Bedroll&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
A rolled up bed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bedroll&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/soap.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Soap&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
Bar of soap.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Soap&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rope&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
50 feet of rope.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rope&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Chalk&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×10&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Torch&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&lt;br /&gt;
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Torch&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×5&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rations&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 4 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rations&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Waterskin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
When it&amp;amp;#x27;s full, a waterskin contains roughly 1 day&amp;amp;#x27;s worth of water for a Small or Medium creature.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Waterskin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Flint and Steel&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Flint and Steel&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Treasure &amp;amp; Currency=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Gold Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Gold Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 8 || 1 || 0 || 1 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/gems/lesser-semiprecious-stones/pyrite.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Pyrite&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Pyrite&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 5 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/environment/creatures/crustacean-clam-grey.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Shell&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Shell&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 5 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Silver Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Silver Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 5 || 1 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/art-objects/moderate-art-object/silver-coronet-with-peridots.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Silver coronet with peridots&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;25 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Silver coronet with peridots&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 25 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🔮 Spellcasting&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Occult Spontaneous Spells (Occult) — Spontaneous=====&lt;br /&gt;
; DC 16 | Attack +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039; &amp;lt;small&amp;gt;(3/3 slots)&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/agitate.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Agitate&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Agitate]] &amp;lt;small&amp;gt;[concentrate, manipulate, mental, nonlethal]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You send the target&#039;s mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must Stride, Fly, or Swim at least once each turn or take 2d8 mental damage at the end of its turn. The GM might decide to add additional move actions to the list for creatures that possess only a more unusual form of movement. The duration of this effect depends on the target&#039;s Will save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success&#039;&#039;&#039; The spell has no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039; The duration is 1 round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure&#039;&#039;&#039; The duration is 2 rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Failure&#039;&#039;&#039; The duration is 4 rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+1)&#039;&#039;&#039; The damage increases by 2d8.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/creatures/unholy/demon-female-succubus-orange.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Glamorize&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Glamorize]] &amp;lt;small&amp;gt;[cantrip, concentrate, manipulate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Using simple magical gestures, you alter a minor detail of your appearance (add or remove highlights to your hair color, apply or remove cosmetics, add polish or accessories to your nails, etc.) or create a small environmental effect that&#039;s confined to your person (adjust surrounding lighting to favor your good side, cause a brief wind to make your hair blow dramatically, make a small chime occur as you smile, etc.). While the spell is active, you can Sustain it to make further adjustments. The changes persist until the spell&#039;s duration ends.&lt;br /&gt;
&lt;br /&gt;
At the GM&#039;s discretion, such alterations might grant a +1 status bonus to certain tasks, such as Impersonate or Perform.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/abilities/blue-energy-alien-hand.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Injury Echo&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Injury Echo]] &amp;lt;small&amp;gt;[cantrip, concentrate, manipulate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You manifest an injury from the future or past to harm a creature in the present. Choose bludgeoning, piercing, or slashing damage. The target takes 1d8 of the selected damage type with a basic Will save. If the target fails its save and then takes the same type of damage before the end of your next turn, it takes an additional ceil((@item.level)/2)d4 persistent bleed damage damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+2)&#039;&#039;&#039; The initial damage increases by 1d8, and the persistent damage on a failure increases by 1d4.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/light/explosion-impact-purple.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Mind Skewer&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Mind Skewer]] &amp;lt;small&amp;gt;[concentrate, manipulate, mental]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You overload a creature&#039;s mind with a glut of psychic information or divine judgments. The mental onslaught deals 2d6 mental damage. On a critical failure, the target is also Stupefied 2 for 1 round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+1)&#039;&#039;&#039; The damage increases by 2d6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/control/silhouette-hold-change-blue.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Phantasmal Minion&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Phantasmal Minion]] &amp;lt;small&amp;gt;[concentrate, manipulate, summon]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You summon a Phantasmal Minion. The minion is roughly the shape of a humanoid. You can choose to have it be Invisible or have an ephemeral appearance, but it&#039;s obviously a magical effect, not a real creature.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/shield/kite-wooden-oak-glow.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Protect Companion&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Protect Companion]] &amp;lt;small&amp;gt;[cantrip, concentrate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the Life Block reaction; after using the reaction, the spell ends and you can&#039;t cast protect companion again for 10 minutes.&lt;br /&gt;
&lt;br /&gt;
Spell Effect: Protect Companion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+2)&#039;&#039;&#039; The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-rank version of the spell could do without lowering the spell&#039;s actual rank.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/creatures/mammals/ox-buffalo-horned-green.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Tame&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Tame]] &amp;lt;small&amp;gt;[auditory, cantrip, concentrate, manipulate, mental]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence. You improve the target&#039;s attitude to you by one step (unfriendly to neutral, neutral to friendly, friendly to helpful) for the duration of the spell unless it succeeds at a Will save. Afterward, the target is temporarily immune for 1 day.&lt;br /&gt;
&lt;br /&gt;
This spell works on only domesticated animals; for example, you could use it on guard dogs or stray dogs, but not feral dogs or wolves. If the socialization of the animal is in question, the decision is up to the GM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (3rd)&#039;&#039;&#039; The duration becomes 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (6th)&#039;&#039;&#039; The duration becomes 1 hour.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/skills/ranged/bullets-triple-ball-yellow.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Telekinetic Projectile&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Telekinetic Projectile]] &amp;lt;small&amp;gt;[attack, cantrip, concentrate, manipulate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success&#039;&#039;&#039; You deal double damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039; You deal full damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+1)&#039;&#039;&#039; The damage increases by 1d6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Occult Focus Spells (Occult) — Focus=====&lt;br /&gt;
; DC 16 | Attack +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/inspire-courage.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Courageous Anthem&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Courageous Anthem]] &amp;lt;small&amp;gt;[bard, cantrip, composition, concentrate, emotion, mental]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.&lt;br /&gt;
&lt;br /&gt;
Spell Effect: Courageous Anthem&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Smithers_(Giant_Wasp)&amp;diff=3180</id>
		<title>Characters/Smithers (Giant Wasp)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Smithers_(Giant_Wasp)&amp;diff=3180"/>
		<updated>2026-09-29T09:00:13Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Smithers (Giant Wasp) =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Smithers (Giant Wasp)&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/bestial/invertebrate/wasp-giant.webp&lt;br /&gt;
| level       = 5&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 41/49&lt;br /&gt;
| ac          = 21&lt;br /&gt;
| perception  = +11&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +12&lt;br /&gt;
| reflex      = +13&lt;br /&gt;
| will        = +11&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +3 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +4 | &#039;&#039;&#039;CON&#039;&#039;&#039; +3 | &#039;&#039;&#039;INT&#039;&#039;&#039; -4 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +2 | &#039;&#039;&#039;CHA&#039;&#039;&#039; +0&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
| last_kill   = Ogre (2026-09-07)&lt;br /&gt;
| last_downed = Flame Drake (2026-09-28)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Giant Wasp&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Animal Companion&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Animal Companion&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 41/49&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 21&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +11 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +12 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +13 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +11 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Active Conditions:&#039;&#039;&#039; Wounded 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/stinger.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Stinger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Stinger ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Finesse, Unarmed || +11/+6/+1 || 1d6+3 piercing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +3 || +4 || +3 || -4 || +2 || +0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +11 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +10 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 gp || 0.0 / 8 enc / 13 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/animal-form-bear.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Mature Animal Companion&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Mature Animal Companion&#039;&#039;&#039;&lt;br /&gt;
: When you advance a young animal companion to a mature animal companion:&lt;br /&gt;
:* If your companion is Medium or smaller, it grows by one size.&lt;br /&gt;
:* Increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1.&lt;br /&gt;
:* Increase its proficiency rank for Perception and all saving throws to expert. Increase its proficiency ranks in Intimidation, Stealth, and Survival to trained, and if it was already trained in one of those skills from its type, increase its proficiency rank in that skill to expert.&lt;br /&gt;
:* Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8)&lt;br /&gt;
&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Giant Wasp Support Benefit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Giant Wasp Support Benefit&#039;&#039;&#039;&lt;br /&gt;
: Your wasp drones its wings, unnerving your enemies. Until the start of your next turn, if you hit and deal damage to a creature in your giant wasp&#039;s reach, the creature becomes Frightened 1.&lt;br /&gt;
: Effect: Giant Wasp Support Benefit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Ulka_(Level_3)&amp;diff=3179</id>
		<title>Characters/Ulka (Level 3)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Ulka_(Level_3)&amp;diff=3179"/>
		<updated>2026-09-29T09:00:13Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ulka (Level 3) =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Ulka (Level 3)&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/systems/pf2e/icons/iconics/UlkaFull.webp&lt;br /&gt;
| level       = 3&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 39/39&lt;br /&gt;
| ac          = 19&lt;br /&gt;
| perception  = +7&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +6&lt;br /&gt;
| reflex      = +7&lt;br /&gt;
| will        = +7&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +3 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +0 | &#039;&#039;&#039;CON&#039;&#039;&#039; +1 | &#039;&#039;&#039;INT&#039;&#039;&#039; +4 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +0 | &#039;&#039;&#039;CHA&#039;&#039;&#039; +1&lt;br /&gt;
| key_ability  = INT&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
| languages   = dwarven, elven, goblin, jotun&lt;br /&gt;
| wealth      = 6 GP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Orc&lt;br /&gt;
* &#039;&#039;&#039;Heritage:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/hold-scarred-orc.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Hold-Scarred Orc&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Hold-Scarred Orc&lt;br /&gt;
* &#039;&#039;&#039;Background:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/head/helm-spangen-horned-worn.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Warrior&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Warrior&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Commander&lt;br /&gt;
* &#039;&#039;&#039;Key Ability:&#039;&#039;&#039; INT&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Languages:&#039;&#039;&#039; dwarven, elven, goblin, jotun&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 39/39&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 19&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Dagger ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Agile, Finesse, Thrown-10, Versatile-S || +8/+4/+0 || 1d4+3 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/halberd.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Halberd&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Halberd ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Reach, Versatile-S || +9/+4/-1 || 1d10+3 piercing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +3 || +0 || +1 || +4 || +0 || +1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +10 || {{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Belkzen Lore || +9 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +9 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +9 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +9 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Warfare Lore || +9 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| 6 GP || 42 gp || 5.5 / 8 enc / 13 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Heritage=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/hold-scarred-orc.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Hold-Scarred Orc&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Hold-Scarred Orc&#039;&#039;&#039;&lt;br /&gt;
: You are part of an orc community that participates in ritual scarification or tattooing. The marks on your skin show your exceptional hardiness and vitality. You gain 12 Hit Points from your ancestry instead of 10. You also gain the Diehard feat.&lt;br /&gt;
&lt;br /&gt;
=====Background Features=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/head/helm-spangen-horned-worn.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Warrior&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Warrior&#039;&#039;&#039; &amp;lt;small&amp;gt;(bard)&amp;lt;/small&amp;gt;&lt;br /&gt;
: In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break away from the regimented structure of these forces, or you could have always been as independent a warrior as you are now.&lt;br /&gt;
: Choose two attribute boosts. One must be to &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Constitution&#039;&#039;&#039;, and one is a free attribute boost.&lt;br /&gt;
: You&#039;re trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating Glare skill feat.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Combat Assessment&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Combat Assessment&#039;&#039;&#039; &amp;lt;small&amp;gt;(commander, fighter)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Combat Climber&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Combat Climber&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your techniques allow you to fight as you climb. You&#039;re not Off-Guard while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/flags/banner-sword-blue.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Commander&amp;amp;#x27;s Banner&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Commander&#039;s Banner&#039;&#039;&#039; &amp;lt;small&amp;gt;(commander)&amp;lt;/small&amp;gt;&lt;br /&gt;
: A commander needs a battle standard to help guide their allies on the field. You start play with a custom banner that you can use to signal allies when using tactics (see below) or to deploy specific abilities. Your banner can be affixed to a weapon or shield you are wielding, attached to a simple pole or handle and held in one hand, or worn affixed to a pole alongside your backpack. Your banner might be a literal flag or pennant, a decorated fan, a personalized totem, or some other highly visible and item of negligible or light Bulk. Your banner requires customization and influences your allies&#039; morale, so you can have only one banner at a time designated as your commander&#039;s banner; designating a new banner or standard as your commander&#039;s banner takes 1 minute.&lt;br /&gt;
: As long as your banner is visible and in your possession, it provides an aura that gives you and all allies in a 30-foot type:emanation a +1 status bonus to Will saves and DCs against fear effects. You can pause or resume this effect as part of any action you would typically use to stow or retrieve your banner. If your banner is destroyed or stolen, allies currently benefiting from its bonuses become Frightened 1. This effect has the aura, emotion, mental, and visual traits.&lt;br /&gt;
: Some abilities allow you to place your banner in a specialized manner, such as the Commander&#039;s Companion and Plant Banner feats. As long as you have placed your banner in this way, any banner abilities originate from your banner&#039;s space instead of your own, and you gain the same basic benefits as when it is in your possession. An unattended banner has the base Hardness and Hit Points of a standard item of its type (usually cloth, thin leather, or thin wood) or the Hardness and Hit Points of the object it is affixed to, whichever is greater.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Diehard&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Diehard&#039;&#039;&#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: It takes more to kill you than most. You die from the Dying condition at dying 5, rather than dying 4.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/skills/melee/swords-parry-block-blue.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Drilled Reactions&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Drilled Reactions&#039;&#039;&#039; &amp;lt;small&amp;gt;(commander)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your time spent training your allies allows them to respond quickly and instinctively to your commands. Once per round when you use a tactic, you can grant one ally of your choice benefiting from that tactic an extra reaction. This reaction has to be used for that tactic and is lost if not used.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Incredible Initiative&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Incredible Initiative&#039;&#039;&#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Intimidating Glare&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Intimidating Glare&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don&#039;t take a penalty if the creature doesn&#039;t understand your language.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Orc Ferocity&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Orc Ferocity&#039;&#039;&#039; &amp;lt;small&amp;gt;(orc)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Frequency&#039;&#039;&#039; once per day&lt;br /&gt;
: &#039;&#039;&#039;Trigger&#039;&#039;&#039; You would be reduced to 0 Hit Points but not immediately killed.&lt;br /&gt;
: Fierceness in battle runs through your blood, and you refuse to fall from your injuries no matter how terrible they may be. You avoid being knocked out and remain at 1 Hit Point, and your Wounded condition increases by 1.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Set-Up Strike&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Set-Up Strike&#039;&#039;&#039; &amp;lt;small&amp;gt;(commander, flourish)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your attack makes it difficult for your enemy to defend themselves against your allies&#039; attacks. Attempt a Strike against an enemy. If the Strike is successful, the target is Off-Guard against the next attack that one of your allies attempts against it before the start of your next turn.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Shield Block&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Shield Block&#039;&#039;&#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Trigger&#039;&#039;&#039; While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.&lt;br /&gt;
: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield&#039;s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/shield/round-wooden-boss-gold-brown.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Shield Block&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Shield Block&#039;&#039;&#039; &amp;lt;small&amp;gt;(champion, commander, druid, exemplar, fighter, guardian, inventor)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You gain the Shield Block general feat, a reaction that lets you reduce damage with your shield.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/tools/navigation/map-chart-tan.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Tactics&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Tactics&#039;&#039;&#039; &amp;lt;small&amp;gt;(commander)&amp;lt;/small&amp;gt;&lt;br /&gt;
: By studying and practicing the strategic arts of war, you can guide your allies to victory. You begin play with a folio containing five tactics. These are combat techniques and coordinated maneuvers you can instruct your allies in, enabling them to respond to your signals in combat. As you increase in level, you gain the ability to learn more potent tactics. When you gain the Expert Tactician class feature, you gain the ability to add expert tactics to your folio; when you gain the Master Tactician class feature, you can add master tactics to your folio; and when you gain the Legendary Tactician class feature, you can add legendary tactics to your folio.&lt;br /&gt;
: === Preparing and Changing Tactics ===&lt;br /&gt;
: Each day during your daily preparations, you prepare three tactics from your folio and drill in them alongside your allies, enabling you to use these tactics until your next daily preparations. When you drill, you can instruct a total number of allies equal to 2 + your Intelligence modifier, enabling these allies to respond to your tactics in combat. These allies are your squadmates. A squadmate always has the option not to respond to your tactical signal if they do not wish to. You count as one of your squadmates for the purposes of participating in or benefiting from a tactic (though you do not count against your own maximum number of squadmates). The tactics trait is explained in more detail in the key terms sidebar on this page.&lt;br /&gt;
: You can change which tactics you have prepared from those in your folio by spending 10 minutes to drill, replacing all previously prepared tactics and squadmates. This does not prevent your allies from performing their own activities during this time frame. Some tactics have a limited usage, such as the Valkyrie&#039;s Charge tactic, which can be used once per day. These tactics can never exceed their indicated use limit even if you replace them with a different tactic and then prepare them again later that same day, but you can replace a tactic whose limited use has been expended with another tactic you know any time you are able to change your prepared tactics.&lt;br /&gt;
: === Gaining New Tactics ===&lt;br /&gt;
: You add additional tactics to your folio and increase the number of tactics you can prepare when you gain the expert tactician, master tactician, and legendary tactician class features. You can also add tactics to your folio with the Tactical Expansion feat, though this does not change the number you can have prepared. Because tactics folios use shorthand and signals unique to each commander, there is typically no benefit to using (or stealing) another commander&#039;s folio, though you can train with another commander to retrain one tactic in your folio to another that they know.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/skills/melee/maneuver-greatsword-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Warfare Expertise&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Warfare Expertise&#039;&#039;&#039; &amp;lt;small&amp;gt;(commander)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your knowledge of war and strategy grows and guides your decisions in battle. You gain expert proficiency in Warfare Lore. You can use Warfare Lore to Recall Knowledge about most creatures regardless of type, but typically only to determine whether they can be reasoned with, their most notable offensive abilities, and whether one of their saving throws is particularly weak. In addition, as long as you are observing at least one opponent when initiative is rolled, you can use Warfare Lore for your initiative roll.&lt;br /&gt;
&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Coordinating Maneuvers&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Coordinating Maneuvers&#039;&#039;&#039; &amp;lt;small&amp;gt;(brandish, commander, tactic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your team works to slip enemies into a disadvantageous position. Signal one squadmate within the aura of your banner; that squadmate can immediately Step as a free action. If they end this movement next to an opponent, they can attempt to Reposition that target as a reaction.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Gather to Me!&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Gather to Me!&#039;&#039;&#039; &amp;lt;small&amp;gt;(commander, tactic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You signal your team to move into position together. Signal all squadmates; each can immediately Stride as a reaction, though each must end their movement inside your banner&#039;s aura, or as close to your banner&#039;s aura as their movement Speed allows.&lt;br /&gt;
: Squadmates can use Gather to Me! while Burrowing, Climbing, Flying, or Swimming instead of Striding if they have the corresponding movement type.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Pincer Attack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Pincer Attack&#039;&#039;&#039; &amp;lt;small&amp;gt;(commander, tactic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You call for an aggressive formation designed for exploiting enemies&#039; vulnerabilities. Signal all squadmates; each can Step as a reaction. If any of your allies ends this movement adjacent to an opponent, that opponent is Off-Guard to melee attacks from you and all other squadmates who responded to Pincer Attack until the start of your next turn.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Protective Screen&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Protective Screen&#039;&#039;&#039; &amp;lt;small&amp;gt;(brandish, commander, tactic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You&#039;ve trained your allies in a technique designed to protect war mages. Signal one squadmate; as a reaction, that squadmate Strides directly toward any other squadmate who is within the aura of your banner. If the first squadmate ends their movement adjacent to another squadmate, the second squadmate does not trigger reactions when casting spells or making ranged attacks until the end of their next turn or until they are no longer adjacent to the first squadmate, whichever comes first. If the first squadmate ends their movement adjacent to more than one other squadmate, the first squadmate must choose which of the adjacent squadmates gains this benefit.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Strike Hard!&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Strike Hard!&#039;&#039;&#039; &amp;lt;small&amp;gt;(brandish, commander, tactic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You command an ally to attack. Signal a squadmate within the aura of your commander&#039;s banner. That ally immediately attempts a Strike as a reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎒 Inventory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d4 piercing • Simple Knife • Reload - • Traits: Agile, Finesse, Thrown-10, Versatile-S • 2 sp&lt;br /&gt;
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Dagger&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 2 || 0.1 || 0 || 2 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/halberd.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Halberd&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d10 piercing • Martial Polearm • Traits: Reach, Versatile-S • 2 gp&lt;br /&gt;
This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Halberd&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 2 || 0 || 2 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/chest/breastplate-collared-steel.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Breastplate&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +4 • Medium • Dex Cap +1 • Str 3 • Check -2 • Speed -5 ft. • 8 gp&lt;br /&gt;
Though referred to as a breastplate, this type of armor consists of several pieces of plate or Half Plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Breastplate&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 2 || 0 || 8 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Consumables=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/consumables/oils/oil-of-potency.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Oil of Potency&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Oil • Traits: Consumable, Magical, Oil • 7 gp&lt;br /&gt;
Activate 1 (manipulate)&lt;br /&gt;
When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a +1 striking weapon, or, if it&amp;amp;#x27;s armor, it temporarily becomes +1 resilient armor. This lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
Effect: Oil of Potency&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Oil of Potency&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 2 || 0.1 || 2 || 7 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/consumables/drinks/alcohol-spirits-bottle-blue.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Silver Salve&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • Traits: Alchemical, Consumable • 6 gp&lt;br /&gt;
Activate A (manipulate)&lt;br /&gt;
You can slather this silvery paste onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. Silver salve spoils quickly, so once you open a vial, you must use it all at once, rather than saving it.&lt;br /&gt;
&lt;br /&gt;
For the next hour, the weapon or ammunition counts as silver instead of its normal material (such as cold iron) for any physical damage it deals.&lt;br /&gt;
&lt;br /&gt;
Effect: Silver Salve&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Silver Salve&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 2 || 6 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Equipment=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/tools/smithing/anvil.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Repair Toolkit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 gp&lt;br /&gt;
A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to Repair items using the Crafting skill. You can draw and replace a worn repair toolkit as part of the action that uses it.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Repair Toolkit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 2 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-open-brown-black.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Tactics Folio&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Tactics Folio&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 2 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Bags &amp;amp; Storage=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Backpack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&amp;amp;#x27;t count against your Bulk limits. If you&amp;amp;#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Backpack&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rations&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 4 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rations&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Flint and Steel&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Flint and Steel&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Bedroll&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
A rolled up bed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bedroll&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Waterskin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
When it&amp;amp;#x27;s full, a waterskin contains roughly 1 day&amp;amp;#x27;s worth of water for a Small or Medium creature.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Waterskin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Torch&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&lt;br /&gt;
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Torch&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×5&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rope&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
50 feet of rope.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rope&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Chalk&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×10&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/soap.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Soap&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
Bar of soap.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Soap&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Treasure &amp;amp; Currency=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Gold Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Gold Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 6 || 1 || 0 || 1 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Greykor_Vonana&amp;diff=3178</id>
		<title>Characters/Greykor Vonana</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Greykor_Vonana&amp;diff=3178"/>
		<updated>2026-09-29T09:00:13Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Greykor Vonana =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Greykor Vonana&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/tomb-guardian.webp?1782710941864&lt;br /&gt;
| level       = 5&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 90/90&lt;br /&gt;
| ac          = 25&lt;br /&gt;
| perception  = +10&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +13&lt;br /&gt;
| reflex      = +10&lt;br /&gt;
| will        = +12&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +4 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +1 | &#039;&#039;&#039;CON&#039;&#039;&#039; +4 | &#039;&#039;&#039;INT&#039;&#039;&#039; +2 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +3 | &#039;&#039;&#039;CHA&#039;&#039;&#039; -1&lt;br /&gt;
| key_ability  = STR&lt;br /&gt;
| age          = 58&lt;br /&gt;
| hero_points  = 0&lt;br /&gt;
| languages   = orcish&lt;br /&gt;
| wealth      = 1 PP, 96 GP, 77 SP, 3 CP&lt;br /&gt;
| last_kill   = Kobold Warrior (2026-09-27)&lt;br /&gt;
| last_downed = Mudwretch (2026-06-29)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/ancestries/dwarf.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Dwarf&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Dwarf&lt;br /&gt;
* &#039;&#039;&#039;Heritage:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/anvil-dwarf.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Anvil Dwarf&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Anvil Dwarf&lt;br /&gt;
* &#039;&#039;&#039;Background:&#039;&#039;&#039; Alloysmith&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Guardian&lt;br /&gt;
* &#039;&#039;&#039;Key Ability:&#039;&#039;&#039; STR&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 740&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Languages:&#039;&#039;&#039; orcish&lt;br /&gt;
&lt;br /&gt;
== Identity ==&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 58&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 4&#039; 4&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 162 lbs&lt;br /&gt;
&lt;br /&gt;
== Personality &amp;amp; Beliefs ==&lt;br /&gt;
; &#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
: I am a Paladin.&lt;br /&gt;
; &#039;&#039;&#039;Edicts&#039;&#039;&#039;&lt;br /&gt;
: Persecute all religious people.&lt;br /&gt;
: Report all religious people, stop them if I can.&lt;br /&gt;
; &#039;&#039;&#039;Anathema&#039;&#039;&#039;&lt;br /&gt;
: Don&#039;t worship gods or higher power.&lt;br /&gt;
; &#039;&#039;&#039;Catchphrases&#039;&#039;&#039;&lt;br /&gt;
: &amp;quot;I used to be a minotaur in a previous life&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Greykor has the look of a man who spends more time with a hammer than a comb. His skin is the color of deep earth, permanently stained at the knuckles and forearms with the soot of the forge and the metallic dust of his trade. He possesses a barrel-chested build, with shoulders that seem almost too wide for the tunnel doorways he frequents.&lt;br /&gt;
&lt;br /&gt;
His beard is a thick, dark mahogany, meticulously braided with dull iron rings to keep it from catching fire or snagging in his armor—a practical choice over a vain one. His eyes are a sharp, piercing flint-grey, often squinted from years of staring into white-hot crucibles. A thin, jagged scar runs through his left eyebrow, a souvenir from the same geyser accident that took his pinky toe. He moves with a slight, rhythmic limp, and there is a constant, faint scent of sulfur and toasted charcoal that seems to follow him wherever he goes.oes.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Born beneath the crushing rock of Aetoc, Greykor was the fourth of six children in the chaotic Vonana household. While most Dwarven clans are pillars of tradition and honor, the Vonanas were... flexible. His father, Darrak, was a charismatic entertainer—a teller of tall tales—while his mother, Barbena, was a wanderer with a penchant for &amp;quot;unclaimed&amp;quot; goods. They were neutral evil, looking out for themselves above all else, yet they loved their children in their own twisted, practical way.&lt;br /&gt;
&lt;br /&gt;
Greykor’s childhood ended abruptly when his mother was caught smuggling unauthorized gemstones past the watchful gaze of the Steel Eye’s spies near Mount Hoki. She was imprisoned, leaving Darrak to raise six children alone in a cramped, modest burrow. It was a loud, crowded house, but Darrak managed to keep them fed, mostly through charm and petty grifts.&lt;br /&gt;
&lt;br /&gt;
Greykor was different from his parents; he craved stability. One day, while wandering the industrial districts, he stumbled upon an old Alloysmith named Thrumbar melting down gold stamped with the seal of Erallin the Immense—embezzling from the Dragon Emperor himself. Instead of turning the smith in or blackmailing him, Greykor simply helped him hide the evidence before a patrol arrived. In exchange for his silence, Thrumbar took Greykor as an apprentice. It was during this time, amidst the heat of the forge, that Greykor witnessed a cloaked figure cast a spell over a set of ingots. The metal turned transparent as glass before solidifying back to steel. He never learned what the spell did, but it taught him that metal holds secrets.&lt;br /&gt;
&lt;br /&gt;
As he grew, Greykor watched his siblings drift. His older brother, Gardain, became a criminal enforcer and was left crippled by a botched job. His other brother, Kildak, became a merchant who drove himself into ruin with bad investments. When Kildak came begging for money, Greykor—tired of enabling the family’s vices—refused, and Kildak has hated him ever since. Fortunately, his sisters fared better: Werydd became a successful priest, Finellen a laborer, and Jillian a fellow artisan.&lt;br /&gt;
&lt;br /&gt;
Seeing his family crumble due to a lack of discipline, Greykor decided he would not just hammer metal; he would be the metal. He began training as a Guardian, using his knowledge of alloys to craft heavy plating that could withstand the crushing pincers of subterranean Cave Fishers. He fought not for glory, but to test his craft: &amp;quot;If I am to protect my kin, my steel must not yield.&amp;quot; Because Aetoc is isolated, the only place to meet off-worlders is near the volcanic spaceport of Mount Hoki. It was here he met Gladan Shuv, a human barbarian from the stars. Despite their differences, Gladan’s simple, good nature appealed to Greykor, and they remain close friends.&lt;br /&gt;
&lt;br /&gt;
However, the work is dangerous. During a contract to protect a shipment of Gemstone Crab shells, Greykor’s caravan was ambushed. In the chaos, Greykor held the line. He survived, but a splash of superheated mineral rain from a geyser melted through his boot, taking the pinky toe of his left foot. Not all his interactions with off-worlders were as successful as his friendship with Gladan. As his reputation as a smith grew, he was commissioned by a human Witch named Aias Colton to forge a ritual focus. Greykor, arrogant in his skill, used an experimental alloy. The focus shattered during Aias’s ritual, causing a magical backlash that ruined weeks of work. Aias is now a powerful and successful figure who holds a bitter grudge.&lt;br /&gt;
&lt;br /&gt;
Later, Greykor had a run-in with a human Cleric named Zara Starfollower. During a tavern brawl, Greykor &amp;quot;protected&amp;quot; Zara by shoving her into a supply closet and accidentally jamming the lock. She missed her transport ship because of it. Zara is alive and well; she doesn&#039;t actively hate Greykor, but he counts her as an enemy out of sheer embarrassment. Recently, Greykor has felt the walls of the tunnels closing in. Seeking direction, he visited a soot-stained diviner in the lower markets. The oracle cast bones into a pool of molten lead and gave him a choice: &amp;quot;Go forth into the void, or wait for a boon that may never come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greykor chose to move. He packed his heavy shield, checked the straps on his armor—ignoring the phantom ache in his foot—and prepared to leave the tunnels. He is a Guardian looking for someone worth protecting, trying to outrun the selfish legacy of the Vonana name.&lt;br /&gt;
&lt;br /&gt;
== Campaign Notes ==&lt;br /&gt;
1 Boon of Earth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 90/90&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 25&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +10 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +13 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +10 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +12 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/clan-dagger.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Clan Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Clan Dagger ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || Agile, Dwarf, Parry, Versatile-B || +13/+9/+5 || 1d4+4 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/hammers/hammer-war-rounding.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Warhammer&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Warhammer ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || Shove || +13/+8/+3 || 2d8+4 bludgeoning&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +4 || +1 || +4 || +2 || +3 || -1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +8 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +13 || {{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +11 || {{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +10 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +10 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Plane Of Metal || +9 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +10 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +9 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +10 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| 1 PP, 96 GP, 77 SP, 3 CP || 239.29 gp || 7.6 / 9 enc / 14 max || 1/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Heritage=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/anvil-dwarf.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Anvil Dwarf&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Anvil Dwarf&#039;&#039;&#039;&lt;br /&gt;
: You are a descendant of a famed crafter and have your own amazing talent. Other dwarves might consider this a blessing from your ancestors or from the Forgefather himself, depending on where you grew up. You become trained in Crafting (or another skill if you were already trained in Crafting) and gain the Specialty Crafting skill feat, but you can pick two different specialties instead of one.&lt;br /&gt;
&lt;br /&gt;
=====Background Features=====&lt;br /&gt;
; &#039;&#039;&#039;Alloysmith&#039;&#039;&#039;&lt;br /&gt;
: Blacksmithing might be an ancient profession, but you are its cutting edge. You&#039;ve studied the properties of different metals, experimented with them by combining them, exposing them to different elements and processes, and have even delved into the metaphysical nature of metal in your quest to master it. You might have taken up adventuring to acquire more funding and materials or to test your designs.&lt;br /&gt;
: Choose two attribute boosts. One must be to &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Intelligence&#039;&#039;&#039;, and one is a free attribute boost.&lt;br /&gt;
: You&#039;re trained in the Crafting skill and the Plane of Metal Lore skill. You gain the Specialty Crafting skill feat with the blacksmithing specialty.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Aggressive Block&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Aggressive Block&#039;&#039;&#039; &amp;lt;small&amp;gt;(fighter, guardian)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Trigger&#039;&#039;&#039; You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller.&lt;br /&gt;
: You push back as you block, knocking your foe away or off balance. You use your shield to push the triggering creature, either automatically Shoving it 5 feet or causing it to become Off-Guard until the start of your next turn. The triggering creature chooses whether to be moved or become off-guard. If it chooses to be moved, you choose the direction. If the Shove would cause it to hit a solid object, enter a square of difficult terrain, or enter another creature&#039;s space, it must become off-guard instead of being moved.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Battle Medicine&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Battle Medicine&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, healing, manipulate, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You&#039;re holding or wearing a healer&#039;s toolkit.&lt;br /&gt;
: You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn&#039;t remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Canny Acumen (Reflex)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Canny Acumen (Reflex)&#039;&#039;&#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Cavalier Dedication&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Cavalier Dedication&#039;&#039;&#039; &amp;lt;small&amp;gt;(archetype, dedication)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You gain a young animal companion that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge (see Cavalier Pledges journal), as determined by your GM. You must choose an animal companion that&#039;s at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).&lt;br /&gt;
: &#039;&#039;&#039;Special&#039;&#039;&#039; If you have pledged yourself to a cause, you can take a second dedication feat closely tied to that cause even if you haven&#039;t taken two additional Cavalier feats. For instance, if you pledged yourself to fight crime with a group of vigilantes, you could take the vigilante dedication without first completing the cavalier archetype. The GM determines what archetypes, if any, are valid choices.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/clan-dagger.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Clan Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Clan Dagger&#039;&#039;&#039; &amp;lt;small&amp;gt;(dwarf)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You get one Clan Dagger of your clan for free, as it was given to you at birth. Selling this dagger is a terrible taboo and earns you the disdain of other dwarves.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Defensive Advance&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Defensive Advance&#039;&#039;&#039; &amp;lt;small&amp;gt;(champion, flourish, guardian)&amp;lt;/small&amp;gt;&lt;br /&gt;
: With the protection of your shield, you dive into battle! You Raise your Shield and Stride. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy.&lt;br /&gt;
: You can use Defensive Advance while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Defy the Darkness&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Defy the Darkness&#039;&#039;&#039; &amp;lt;small&amp;gt;(dwarf)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Using ancient dwarven methods developed to fight enemies wielding magical darkness, you&#039;ve honed your darkvision and sworn not to use such magic yourself. You gain greater darkvision, enabling you to see through magical darkness even if it normally hampers darkvision (such as the darkness created by a 4th-rank Darkness spell). You can&#039;t cast spells with the darkness trait, use item activations with the darkness trait, or use any other ability with the darkness trait.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Diehard&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Diehard&#039;&#039;&#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: It takes more to kill you than most. You die from the Dying condition at dying 5, rather than dying 4.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/chest/breastplate-helmet-metal.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Guardian&amp;amp;#x27;s Armor&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Guardian&#039;s Armor&#039;&#039;&#039; &amp;lt;small&amp;gt;(guardian)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Even when you are struck, your armor protects you from some harm. While wearing medium or heavy armor, you gain resistance to physical damage equal to 1 + half your level. In addition, you can rest normally while wearing medium and heavy armor.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/skills/melee/shield-block-bash-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Guardian&amp;amp;#x27;s Techniques&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Guardian&#039;s Techniques&#039;&#039;&#039; &amp;lt;small&amp;gt;(guardian)&amp;lt;/small&amp;gt;&lt;br /&gt;
: As a guardian, you have learned certain techniques to help keep your allies safe.&lt;br /&gt;
: ==== Ever Ready ====&lt;br /&gt;
: You always gain a reaction whenever you roll initiative for combat, but you can use it only for reactions from guardian feats or class features. The GM might still rule that you can use other reactions before your first turn based on the situation, as normal.&lt;br /&gt;
: ==== Intercept Attack ====&lt;br /&gt;
: You keep your charges safe from harm, even if it means you get hurt yourself. You gain the Intercept Attack reaction.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Impressive Mount&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Impressive Mount&#039;&#039;&#039; &amp;lt;small&amp;gt;(archetype)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You&#039;ve trained your mount to become a powerful force on the battlefield. The mount you gained through the Cavalier Dedication feat becomes a mature animal companion, granting it additional capabilities.&lt;br /&gt;
: Your mount has greater independence. During an encounter, even if you don&#039;t use the Command an Animal action, your mount can still use 1 action that round on your turn to Stride or Strike. It can do this at any point during your turn, as long as you aren&#039;t currently taking an action. If it does, that&#039;s all the actions it gets that round—you can&#039;t Command it later.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Quick Repair&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Quick Repair&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: For you, the Repair activity loses the exploration trait and takes 1 minute instead of 10 minutes. If you&#039;re a master in Crafting, it takes 3 actions. If you&#039;re legendary, it takes 1 action.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Shield Block&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Shield Block&#039;&#039;&#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Trigger&#039;&#039;&#039; While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.&lt;br /&gt;
: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield&#039;s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/shield/round-wooden-boss-gold-brown.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Shield Block&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Shield Block&#039;&#039;&#039; &amp;lt;small&amp;gt;(champion, commander, druid, exemplar, fighter, guardian, inventor)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You gain the Shield Block general feat, a reaction that lets you reduce damage with your shield.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Shielding Taunt&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Shielding Taunt&#039;&#039;&#039; &amp;lt;small&amp;gt;(flourish, guardian)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You are wielding a shield.&lt;br /&gt;
: By banging loudly on your shield, you get the attention of even the most stubborn of foes. Raise a Shield, and then Taunt a creature. Your Taunt gains the auditory trait.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Specialty Crafting (Blacksmithing)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Specialty Crafting (Blacksmithing)&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it&#039;s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.&lt;br /&gt;
:  Specialty&lt;br /&gt;
:  Applicable Items&lt;br /&gt;
:  Alchemy*&lt;br /&gt;
:  Alchemical items such as elixirs&lt;br /&gt;
:  Artistry&lt;br /&gt;
:  Fine art, including jewelry&lt;br /&gt;
:  Blacksmithing&lt;br /&gt;
:  Durable metal goods, including metal armor&lt;br /&gt;
:  Bookmaking&lt;br /&gt;
:  Books and paper&lt;br /&gt;
:  Glassmaking&lt;br /&gt;
:  Glass, including glassware and windows&lt;br /&gt;
:  Leatherworking&lt;br /&gt;
:  Leather goods, including leather armor&lt;br /&gt;
:  Pottery&lt;br /&gt;
:  Ceramic goods&lt;br /&gt;
:  Shipbuilding&lt;br /&gt;
:  Ships and boats&lt;br /&gt;
:  Stonemasonry&lt;br /&gt;
:  Stone goods and structures&lt;br /&gt;
:  Tailoring&lt;br /&gt;
:  Clothing&lt;br /&gt;
:  Weaving&lt;br /&gt;
:  Textiles, baskets, and rugs&lt;br /&gt;
:  Woodworking&lt;br /&gt;
:  Wooden goods and structures&lt;br /&gt;
:* You must have the Alchemical Crafting skill feat to Craft alchemical items.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Specialty Crafting (Stonemasonry)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Specialty Crafting (Stonemasonry)&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it&#039;s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.&lt;br /&gt;
:  Specialty&lt;br /&gt;
:  Applicable Items&lt;br /&gt;
:  Alchemy*&lt;br /&gt;
:  Alchemical items such as elixirs&lt;br /&gt;
:  Artistry&lt;br /&gt;
:  Fine art, including jewelry&lt;br /&gt;
:  Blacksmithing&lt;br /&gt;
:  Durable metal goods, including metal armor&lt;br /&gt;
:  Bookmaking&lt;br /&gt;
:  Books and paper&lt;br /&gt;
:  Glassmaking&lt;br /&gt;
:  Glass, including glassware and windows&lt;br /&gt;
:  Leatherworking&lt;br /&gt;
:  Leather goods, including leather armor&lt;br /&gt;
:  Pottery&lt;br /&gt;
:  Ceramic goods&lt;br /&gt;
:  Shipbuilding&lt;br /&gt;
:  Ships and boats&lt;br /&gt;
:  Stonemasonry&lt;br /&gt;
:  Stone goods and structures&lt;br /&gt;
:  Tailoring&lt;br /&gt;
:  Clothing&lt;br /&gt;
:  Weaving&lt;br /&gt;
:  Textiles, baskets, and rugs&lt;br /&gt;
:  Woodworking&lt;br /&gt;
:  Wooden goods and structures&lt;br /&gt;
:* You must have the Alchemical Crafting skill feat to Craft alchemical items.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Specialty Crafting (Woodworking)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Specialty Crafting (Woodworking)&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it&#039;s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.&lt;br /&gt;
:  Specialty&lt;br /&gt;
:  Applicable Items&lt;br /&gt;
:  Alchemy*&lt;br /&gt;
:  Alchemical items such as elixirs&lt;br /&gt;
:  Artistry&lt;br /&gt;
:  Fine art, including jewelry&lt;br /&gt;
:  Blacksmithing&lt;br /&gt;
:  Durable metal goods, including metal armor&lt;br /&gt;
:  Bookmaking&lt;br /&gt;
:  Books and paper&lt;br /&gt;
:  Glassmaking&lt;br /&gt;
:  Glass, including glassware and windows&lt;br /&gt;
:  Leatherworking&lt;br /&gt;
:  Leather goods, including leather armor&lt;br /&gt;
:  Pottery&lt;br /&gt;
:  Ceramic goods&lt;br /&gt;
:  Shipbuilding&lt;br /&gt;
:  Ships and boats&lt;br /&gt;
:  Stonemasonry&lt;br /&gt;
:  Stone goods and structures&lt;br /&gt;
:  Tailoring&lt;br /&gt;
:  Clothing&lt;br /&gt;
:  Weaving&lt;br /&gt;
:  Textiles, baskets, and rugs&lt;br /&gt;
:  Woodworking&lt;br /&gt;
:  Wooden goods and structures&lt;br /&gt;
:* You must have the Alchemical Crafting skill feat to Craft alchemical items.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/creatures/magical/construct-iron-stomping-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Taunt&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Taunt&#039;&#039;&#039; &amp;lt;small&amp;gt;(guardian)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Often, the best way to protect your allies is to have the enemy want to attack you instead. You gain the Taunt action.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/skills/wounds/injury-eyes-blood-red-pink.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Tough To Kill&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Tough To Kill&#039;&#039;&#039; &amp;lt;small&amp;gt;(guardian)&amp;lt;/small&amp;gt;&lt;br /&gt;
: The protectiveness of your armor ensures that even if you fall, you take longer to die. You gain the Diehard general feat. If you already have the Diehard feat, you can retrain it when you get Tough to Kill. Additionally, the first time each day you&#039;d be reduced to Dying 3 or higher, you stay at dying 2 instead.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/head/helm-barbute-brown-tan.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Unbreakable Expertise&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Unbreakable Expertise&#039;&#039;&#039; &amp;lt;small&amp;gt;(guardian)&amp;lt;/small&amp;gt;&lt;br /&gt;
: With training, you understand how to best block hits with your armor. Your proficiency rank with medium armor and heavy armor increases to expert.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Unburdened Iron&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Unburdened Iron&#039;&#039;&#039; &amp;lt;small&amp;gt;(dwarf)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You&#039;ve learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear.&lt;br /&gt;
: In addition, any time you&#039;re taking a penalty to your Speed for some other reason (such as from the Encumbered condition or from a spell), deduct 5 feet from the penalty. For example, the encumbered condition normally gives a –10-foot penalty to Speed, but this feat would reduce it to a –5-foot penalty. If your Speed is taking multiple penalties, pick only one penalty to reduce.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/skills/melee/hand-grip-sword-red.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Weapon Expertise&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Weapon Expertise&#039;&#039;&#039; &amp;lt;small&amp;gt;(champion, druid, exemplar, guardian, investigator, kineticist, magus, oracle, psychic, sorcerer, swashbuckler, witch, wizard)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Champion, Exemplar, Investigator, Magus&#039;&#039;&#039; You&#039;ve dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert.&lt;br /&gt;
: &#039;&#039;&#039;Druid, Kineticist&#039;&#039;&#039; You&#039;ve improved your combat skill. Your proficiency rank for simple weapons and unarmed attacks increases to expert.&lt;br /&gt;
: &#039;&#039;&#039;Guardian&#039;&#039;&#039; Sometimes, the best defense is a good offense. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert.&lt;br /&gt;
: &#039;&#039;&#039;Oracle&#039;&#039;&#039; You&#039;ve dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.&lt;br /&gt;
: &#039;&#039;&#039;Psychic&#039;&#039;&#039; Training and magic improved your weapon technique. Your proficiency rank for simple weapons and unarmed attacks increases to expert.&lt;br /&gt;
: &#039;&#039;&#039;Sorcerer&#039;&#039;&#039; You&#039;ve improved your combat skill. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.&lt;br /&gt;
: &#039;&#039;&#039;Swashbuckler&#039;&#039;&#039; You&#039;ve dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. You gain access to the critical specialization effects of all weapons for which you have expert proficiency.&lt;br /&gt;
: &#039;&#039;&#039;Witch, Wizard&#039;&#039;&#039; Through sheer experience, you&#039;ve improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.&lt;br /&gt;
&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Administer First Aid&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Administer First Aid&#039;&#039;&#039; &amp;lt;small&amp;gt;(manipulate)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You&#039;re wearing or holding a Healer&#039;s Toolkit.&lt;br /&gt;
: You perform first aid on an adjacent creature that is Dying or Bleeding. If a creature is both dying and bleeding, choose which ailment you&#039;re trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect.&lt;br /&gt;
:* &#039;&#039;&#039;Stabilize&#039;&#039;&#039; Attempt a {Medicine} check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature&#039;s recovery roll DC (typically 15 + its dying value).&lt;br /&gt;
:* &#039;&#039;&#039;Stop Bleeding&#039;&#039;&#039; Attempt a {Medicine} check on a creature that is taking persistent bleed damage. The DC is usually the DC of the effect that caused the bleed.&lt;br /&gt;
: &#039;&#039;&#039;Success&#039;&#039;&#039; If you&#039;re trying to stabilize, the target loses the dying condition (but remains Unconscious). If you&#039;re trying to stop bleeding, the target benefits from an assisted recovery with the lowered DC for particularly appropriate help.&lt;br /&gt;
: &#039;&#039;&#039;Critical Failure&#039;&#039;&#039; If you were trying to stabilize, the target&#039;s dying value increases by 1. If you were trying to stop bleeding, the target immediately takes an amount of damage equal to its persistent bleed damage.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Balance&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Balance&#039;&#039;&#039; &amp;lt;small&amp;gt;(move)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You are in a square that contains a narrow surface, uneven ground, or another similar feature.&lt;br /&gt;
: You move across a narrow surface or uneven ground, attempting an {Acrobatics} check against its Balance DC. You are Off-Guard while on a narrow surface or uneven ground.&lt;br /&gt;
: &#039;&#039;&#039;Critical Success&#039;&#039;&#039; You move up to your Speed.&lt;br /&gt;
: &#039;&#039;&#039;Success&#039;&#039;&#039; You move up to your Speed, treating it as difficult terrain (every 5 feet costs 10 feet of movement).&lt;br /&gt;
: &#039;&#039;&#039;Failure&#039;&#039;&#039; You must remain stationary to keep your balance (wasting the action) or you fall. If you fall, your turn ends.&lt;br /&gt;
: &#039;&#039;&#039;Critical Failure&#039;&#039;&#039; You fall and your turn ends.&lt;br /&gt;
: === Sample Balance Tasks ===&lt;br /&gt;
:* &#039;&#039;&#039;Untrained&#039;&#039;&#039; tangled roots, uneven cobblestones&lt;br /&gt;
:* &#039;&#039;&#039;Trained&#039;&#039;&#039; wooden beam&lt;br /&gt;
:* &#039;&#039;&#039;Expert&#039;&#039;&#039; deep, loose gravel&lt;br /&gt;
:* &#039;&#039;&#039;Master&#039;&#039;&#039; tightrope, smooth sheet of ice&lt;br /&gt;
:* &#039;&#039;&#039;Legendary&#039;&#039;&#039; razor&#039;s edge, chunks of floor falling in midair&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Climb&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Climb&#039;&#039;&#039; &amp;lt;small&amp;gt;(move)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You have both hands free&lt;br /&gt;
: You attempt an {Athletics} check to move a maximum distance of 5 feet up, down, or across an incline. You&#039;re Off-Guard while climbing unless you have a climb Speed. The GM determines the DC based on the nature of the incline and environmental circumstances; you might get an automatic critical success on an incline that&#039;s trivial to climb. If your land Speed is 40 feet or higher, increase the maximum distance by 5 feet for every 20 feet of Speed above 20 feet.&lt;br /&gt;
: &#039;&#039;&#039;Critical Success&#039;&#039;&#039; You move along the incline, increasing the maximum distance by 5 feet.&lt;br /&gt;
: &#039;&#039;&#039;Success&#039;&#039;&#039; You move along the incline.&lt;br /&gt;
: &#039;&#039;&#039;Critical Failure&#039;&#039;&#039; You fall. If you began the climb on stable ground, you fall and land Prone.&lt;br /&gt;
: === Sample Climb Tasks ===&lt;br /&gt;
:* &#039;&#039;&#039;Untrained&#039;&#039;&#039; ladder, steep slope, low-branched tree&lt;br /&gt;
:* &#039;&#039;&#039;Trained&#039;&#039;&#039; rigging, rope, typical tree&lt;br /&gt;
:* &#039;&#039;&#039;Expert&#039;&#039;&#039; wall with small handholds and footholds&lt;br /&gt;
:* &#039;&#039;&#039;Master&#039;&#039;&#039; ceiling with handholds and footholds, rock wall&lt;br /&gt;
:* &#039;&#039;&#039;Legendary&#039;&#039;&#039; smooth surface&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Grab an Edge&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Grab an Edge&#039;&#039;&#039; &amp;lt;small&amp;gt;(manipulate)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Trigger&#039;&#039;&#039; You fall from or past an edge or handhold.&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; Your hands are not tied behind your back or otherwise Restrained.&lt;br /&gt;
: When you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at your choice of an Acrobatics check or a Reflex save, usually at the Climb DC. If you grab the edge or handhold, you can then Climb up using Athletics.&lt;br /&gt;
: &#039;&#039;&#039;Critical Success&#039;&#039;&#039; You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter.&lt;br /&gt;
: &#039;&#039;&#039;Success&#039;&#039;&#039; If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check.&lt;br /&gt;
: &#039;&#039;&#039;Critical Failure&#039;&#039;&#039; You continue to fall, and if you&#039;ve fallen 20 feet or more before you use this reaction, you take 10 bludgeoning damage from the impact for every 20 feet fallen.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Intercept Attack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Intercept Attack&#039;&#039;&#039; &amp;lt;small&amp;gt;(guardian)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Trigger&#039;&#039;&#039; An ally within 10 feet of you takes physical damage.&lt;br /&gt;
: You fling yourself in the way of oncoming harm to protect an ally. You can Step, but you must end your movement adjacent to the triggering ally. You take the damage instead of the triggering ally. Apply your own immunities, weaknesses, and resistances to the damage, not the ally&#039;s.&lt;br /&gt;
: &#039;&#039;&#039;Special&#039;&#039;&#039; You can extend this ability to an ally within 15 feet of you if the damage comes from your taunted enemy. If this ally is farther than you can Step to reach, you can Stride instead of Stepping; you still must end the movement adjacent to your ally.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Leap&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Leap&#039;&#039;&#039; &amp;lt;small&amp;gt;(move)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You take a short horizontal or vertical jump. Jumping a greater distance requires using the Athletics skill for a High Jump or Long Jump.&lt;br /&gt;
:* &#039;&#039;&#039;Horizontal&#039;&#039;&#039; Jump up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). You can&#039;t make a horizontal Leap if your Speed is less than 15 feet.&lt;br /&gt;
:* &#039;&#039;&#039;Vertical&#039;&#039;&#039; Jump up to 3 feet vertically and 5 feet horizontally onto an elevated surface.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Long Jump&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Long Jump&#039;&#039;&#039; &amp;lt;small&amp;gt;(move)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You Stride, then attempt a DC 15 {Athletics} check to make a long jump in the direction you were Striding. If you didn&#039;t Stride at least 10 feet, you automatically fail your check. The GM might increase or decrease this DC depending on the situation.&lt;br /&gt;
: &#039;&#039;&#039;Success&#039;&#039;&#039; You Leap up to a distance equal to your check result rounded down to the nearest 5 feet. You can&#039;t jump farther than your land Speed.&lt;br /&gt;
: &#039;&#039;&#039;Failure&#039;&#039;&#039; You make a normal horizontal Leap.&lt;br /&gt;
: &#039;&#039;&#039;Critical Failure&#039;&#039;&#039; You make a normal horizontal Leap, then fall and land Prone.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Raise a Shield&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Raise a Shield&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You are wielding a shield.&lt;br /&gt;
: You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Ready&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Ready&#039;&#039;&#039; &amp;lt;small&amp;gt;(concentrate)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn then ends. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). You can&#039;t Ready a free action that already has a trigger.&lt;br /&gt;
: If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the multiple attack penalty you had at the time you used Ready. This is one of the few times the multiple attack penalty applies when it&#039;s not your turn.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Seek&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Seek&#039;&#039;&#039; &amp;lt;small&amp;gt;(concentrate, secret)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You scan an area for signs of creatures or objects, possibly including secret doors or hazards. Choose an area to scan. The GM determines the area you can scan with one Seek action—almost always 30 feet or less in any dimension. The GM might impose a penalty if you search far away from you or adjust the number of actions it takes to Seek a particularly cluttered area.&lt;br /&gt;
: The GM attempts a single secret {Perception} check for you and compares the result to the Stealth DCs of any Undetected or Hidden creatures in the area, or the DC to detect each object in the area (as determined by the GM or by someone Concealing the Object). A creature you detect might remain hidden, rather than becoming Observed, if you&#039;re using an imprecise sense or if an effect (such as Invisibility) prevents the subject from being observed.&lt;br /&gt;
: &#039;&#039;&#039;Critical Success&#039;&#039;&#039; Any undetected or hidden creature you critically succeeded against becomes observed by you. You learn the location of objects in the area you critically succeeded against.&lt;br /&gt;
: &#039;&#039;&#039;Success&#039;&#039;&#039; Any undetected creature you suceeded against becomes hidden from you instead of undetected, and any hidden creature you succeeded against becomes observed by you. You learn the location of any object or get a clue to its whereabouts, as determined by the GM.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Stand&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Stand&#039;&#039;&#039; &amp;lt;small&amp;gt;(move)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You stand up from Prone.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Step&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Step&#039;&#039;&#039; &amp;lt;small&amp;gt;(move)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; Your Speed is at least 10 feet.&lt;br /&gt;
: You carefully move 5 feet. Unlike most types of movement, Stepping doesn&#039;t trigger reactions, such as Reactive Strike, that can be triggered by move actions or upon leaving or entering a square.&lt;br /&gt;
: You can&#039;t Step into difficult terrain, and you can&#039;t Step using a Speed other than your land Speed.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Take Cover&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Take Cover&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You are benefiting from cover, are near a feature that allows you to take cover, or are Prone.&lt;br /&gt;
: You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to Hide, Sneak, or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become Unconscious, or end this effect as a free action.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Taunt&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Taunt&#039;&#039;&#039; &amp;lt;small&amp;gt;(concentrate, guardian)&amp;lt;/small&amp;gt;&lt;br /&gt;
: With an attention-grabbing gesture, noise, cutting remark, or threatening shout, you attempt to draw an enemy to you instead of your allies. Taunt gains the auditory trait, visual trait, or both, depending on how you draw the target&#039;s attention. Even mindless creatures are drawn to your taunts. Choose an enemy within 30 feet to be your taunted enemy. If your taunted enemy takes a hostile action that includes at least one of your allies but doesn&#039;t include you, they take a –1 circumstance penalty to their attack rolls and DCs for that action, and they also become Off-Guard until the start of their next turn.&lt;br /&gt;
: Your enemy remains taunted until the start of your next turn, and you can have only one Taunt in effect at a time. Taunting a new enemy ends this effect on any current target.&lt;br /&gt;
: Effect: Taunt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎒 Inventory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/hammers/hammer-war-rounding.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Warhammer&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d8 bludgeoning • Martial Hammer • Traits: Shove • 1 gp&lt;br /&gt;
This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it&amp;amp;#x27;s always capable of delivering powerful bludgeoning blows.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Warhammer&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 1 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/chest/breastplate-layered-steel-green.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Full Plate&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +6 • Heavy • Dex Cap +0 • Str 4 • Check -3 • Speed -10 ft. • Traits: Bulwark • 30 gp&lt;br /&gt;
Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of Padded Armor and a pair of gauntlets.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Full Plate&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 4 || 2 || 30 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/shields/steel-shield.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Steel Shield&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +2 • Hardness 5 • HP 16/20 • 2 gp&lt;br /&gt;
Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable.&lt;br /&gt;
 Hardness HP BT&lt;br /&gt;
 5 20 10&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Steel Shield&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 2 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Consumables=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/neck/necklace-hook-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Bronze Bull Pendant&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Talisman • Traits: Consumable, Magical, Talisman • 7 gp&lt;br /&gt;
Activate 1 (concentrate)&lt;br /&gt;
&lt;br /&gt;
This pendant is forged from grainy steel and depicts a snorting bull&amp;amp;#x27;s face. The pendant must be attached to the chest area or on a shoulder guard. When you activate the pendant, attempt an Athletics check to Shove with a +1 item bonus to check. Increase the distance you Shove your target to 10 feet on a success or 20 feet on a critical success.&lt;br /&gt;
&lt;br /&gt;
Effect: Bronze Bull Pendant&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bronze Bull Pendant&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 2 || 7 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/consumables/potions/bottle-round-corked-orante-red.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Healing Potion (Minor)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Potion • Traits: Consumable, Healing, Magical, Potion, Vitality • 4 gp&lt;br /&gt;
Activate A (manipulate)&lt;br /&gt;
A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker&amp;amp;#x27;s wounds heal rapidly. When you drink a healing potion, you regain 1d8 healing Hit Points.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Healing Potion (Minor)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 2 || 0.1 || 1 || 4 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Equipment=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pouch-gold-green.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Healer&amp;amp;#x27;s Toolkit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 gp&lt;br /&gt;
This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer&amp;amp;#x27;s toolkit, you can draw and replace its tools as part of the action that uses them.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Healer&amp;amp;#x27;s Toolkit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 5 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/back/cape-layered-purple.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Squire&amp;amp;#x27;s Tabard&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Invested, Magical • 25 gp&lt;br /&gt;
Squires with aspirations of being knights wear these loose, colorful tunics, typically emblazoned with the crest of the knight or kingdom they serve.&lt;br /&gt;
&lt;br /&gt;
Activate—At Your Aid 1 (concentrate)&lt;br /&gt;
&lt;br /&gt;
Frequency once per day&lt;br /&gt;
Effect You race to the side of an ally who needs your help. You Stride twice, ignoring difficult terrain, but your movement must end adjacent to an ally.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Squire&amp;amp;#x27;s Tabard&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 2 || 25 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Bags &amp;amp; Storage=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Backpack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&amp;amp;#x27;t count against your Bulk limits. If you&amp;amp;#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Backpack&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/tools/smithing/anvil.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Repair Toolkit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 gp&lt;br /&gt;
A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to Repair items using the Crafting skill. You can draw and replace a worn repair toolkit as part of the action that uses it.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Repair Toolkit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Torch&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&lt;br /&gt;
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Torch&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Chalk&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×10&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rations&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 4 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rations&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/alchemical-items/alchemical-poisons/yellow-musk-vial.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Yellow Musk Poison&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Poison • Traits: Alchemical, Consumable, Inhaled, Mental, Poison • 7 gp&lt;br /&gt;
The powdered pollen from a yellow musk creeper addles the mind.&lt;br /&gt;
&lt;br /&gt;
Activate A Interact (Inhaled)&lt;br /&gt;
&lt;br /&gt;
Saving Throw DC 16 Will&lt;br /&gt;
&lt;br /&gt;
Maximum Duration 2 rounds&lt;br /&gt;
&lt;br /&gt;
Stage 1 Fascinated by the poison cloud (1 round)&lt;br /&gt;
&lt;br /&gt;
Stage 2 fascinated by the poison cloud, and can use no actions but to move closer to the cloud&amp;amp;#x27;s point of origin (1 round)&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Yellow Musk Poison&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×4&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/clan-dagger.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Clan Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d4 piercing • Simple Knife • Traits: Agile, Dwarf, Parry, Versatile-B • 2 gp&lt;br /&gt;
This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Clan Dagger&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Bedroll&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
A rolled up bed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bedroll&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rope&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
50 feet of rope.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rope&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/alchemical-items/alchemical-poisons/yellow-musk-vial.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Yellow Musk Poison&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Poison • Traits: Alchemical, Consumable, Inhaled, Mental, Poison • 7 gp&lt;br /&gt;
The powdered pollen from a yellow musk creeper addles the mind.&lt;br /&gt;
&lt;br /&gt;
Activate A Interact (Inhaled)&lt;br /&gt;
&lt;br /&gt;
Saving Throw DC 16 Will&lt;br /&gt;
&lt;br /&gt;
Maximum Duration 2 rounds&lt;br /&gt;
&lt;br /&gt;
Stage 1 Fascinated by the poison cloud (1 round)&lt;br /&gt;
&lt;br /&gt;
Stage 2 fascinated by the poison cloud, and can use no actions but to move closer to the cloud&amp;amp;#x27;s point of origin (1 round)&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Yellow Musk Poison&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Waterskin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
When it&amp;amp;#x27;s full, a waterskin contains roughly 1 day&amp;amp;#x27;s worth of water for a Small or Medium creature.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Waterskin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/soap.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Soap&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
Bar of soap.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Soap&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Flint and Steel&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Flint and Steel&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Treasure &amp;amp; Currency=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/copper-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Copper Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Copper Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 3 || 1 || 0 || 1 cp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Gold Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Gold Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 96 || 1 || 0 || 1 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/platinum-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Platinum Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 pp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Platinum Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 1 pp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Silver Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Silver Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 77 || 1 || 0 || 1 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Rhythm&amp;diff=3177</id>
		<title>Characters/Rhythm</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Rhythm&amp;diff=3177"/>
		<updated>2026-09-29T09:00:12Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Rhythm =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Rhythm&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/rabbit-doll-poppet.webp?1783580106449&lt;br /&gt;
| level       = 3&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 27/30&lt;br /&gt;
| ac          = 17&lt;br /&gt;
| perception  = +9&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +7&lt;br /&gt;
| reflex      = +8&lt;br /&gt;
| will        = +11&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +0 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +1 | &#039;&#039;&#039;CON&#039;&#039;&#039; +2 | &#039;&#039;&#039;INT&#039;&#039;&#039; +1 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +4 | &#039;&#039;&#039;CHA&#039;&#039;&#039; +1&lt;br /&gt;
| key_ability  = WIS&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
| languages   = necril&lt;br /&gt;
| wealth      = 15 GP, 14 SP&lt;br /&gt;
| last_kill   = Kobold Trapmaster (2026-09-27)&lt;br /&gt;
| last_downed = Mephit Swarm (5-6) (2026-07-25)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/ancestries/poppet.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Poppet&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Poppet&lt;br /&gt;
* &#039;&#039;&#039;Heritage:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/creatures/magical/spirit-mischief-fire-blue.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Ghost Poppet&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Ghost Poppet&lt;br /&gt;
* &#039;&#039;&#039;Background:&#039;&#039;&#039; Undertaker&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/class-icons/mystic.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Mystic&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Mystic&lt;br /&gt;
* &#039;&#039;&#039;Key Ability:&#039;&#039;&#039; WIS&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 486&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Languages:&#039;&#039;&#039; necril&lt;br /&gt;
&lt;br /&gt;
== Identity ==&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 3&#039; 5&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 11 lbs&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A rabbit doll, fur soft and white as snow. Dressed up in a brown vest and dress pants, he looks like a toy fit to accompany a sophisticated young child.&amp;lt;br /&amp;gt;&lt;br /&gt;
His eyes are made out of a pair of impossibly dark obsidian buttons that seem to suck in your soul. He also carries a comically large tote bag. Inside it are filled with many random items: framed photos, watches, books, letters, rosary beads…. and no item seems to belong to the same person.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Woke up in the middle of a mort. The music playing was the first thing they heard when they become conscious. Eventually decided to name himself Rhythm.&lt;br /&gt;
&lt;br /&gt;
Started to wonder around Zoi, joining and helping around many morts. Learned a lot from the local priests and whatnot. Enjoys helping out with the rituals, especially if there is music involved and if they can also play. Ends up stealing some items from a few morts, wondering what the items and music really mean.&lt;br /&gt;
&lt;br /&gt;
Gets caught once, and basically kicked from Zoi. They now wonder around, trying to make sense of the sounds and meanings behind the items.&lt;br /&gt;
&lt;br /&gt;
== Campaign Notes ==&lt;br /&gt;
Bondmates:&lt;br /&gt;
&lt;br /&gt;
# &lt;br /&gt;
&lt;br /&gt;
1.&lt;br /&gt;
&lt;br /&gt;
# &lt;br /&gt;
&lt;br /&gt;
2.&lt;br /&gt;
&lt;br /&gt;
# &lt;br /&gt;
&lt;br /&gt;
3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 27/30&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +9 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +11 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Weaknesses:&#039;&#039;&#039; Fire 1&lt;br /&gt;
* &#039;&#039;&#039;Resistances:&#039;&#039;&#039; Void 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sling.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Sling&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Sling ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Propulsive || +6/+1/-4 || 1d6 bludgeoning&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +0 || +1 || +2 || +1 || +4 || +1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Local Undead || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +11 || {{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +9 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| 15 GP, 14 SP || 317.73 gp || 6.6 / 5 enc / 10 max || 1/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Heritage=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/creatures/magical/spirit-mischief-fire-blue.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Ghost Poppet&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Ghost Poppet&#039;&#039;&#039;&lt;br /&gt;
: You awakened when a bit of another person&#039;s life force and a fragment of their soul-possibly, but not always, at the moment of their death-found its way into your constructed body. You don&#039;t remember anything more than vague flashes of your &amp;quot;before life,&amp;quot; but that life essence still protects you. You gain resistance to void damage equal to half your level (minimum 1).&lt;br /&gt;
&lt;br /&gt;
=====Background Features=====&lt;br /&gt;
; &#039;&#039;&#039;Undertaker&#039;&#039;&#039;&lt;br /&gt;
: People die. This is the unfortunate fact of life on which you&#039;ve founded your business, because wherever people die, there is a demand for mortuary services. You might be a Pharasmin priest or a secular professional, but your job is seeing to the body, comforting the bereaved, and making sure that the deceased goes to their ultimate reward with all due dignity. Of course, someone in your position sees a lot of strange deaths, and chances are one of them set you on the road to adventure.&lt;br /&gt;
: Choose two attribute boosts. One must be to &#039;&#039;&#039;Intelligence&#039;&#039;&#039; or &#039;&#039;&#039;Wisdom&#039;&#039;&#039;, and one is a free attribute boost.&lt;br /&gt;
: You&#039;re trained in the Medicine skill and a Lore skill specializing in one local type of undead. You gain the Forensic Acumen skill feat.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Battle Medicine&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Battle Medicine&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, healing, manipulate, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You&#039;re holding or wearing a healer&#039;s toolkit.&lt;br /&gt;
: You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn&#039;t remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/feat.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Bond Boost&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Bond Boost&#039;&#039;&#039; &amp;lt;small&amp;gt;(mystic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Trigger&#039;&#039;&#039; A bonded ally within 20 feet is about to roll a saving throw.&lt;br /&gt;
: You channel a surge of energy through your bond, shielding your ally&#039;s body and mind. Your ally gains a +1 status bonus to the triggering saving throw. If they roll a success on the saving throw against a vitality or void effect, they get a critical success instead.&lt;br /&gt;
: Effect: Bond Boost&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/skills/social/diplomacy-unity-alliance.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Connection&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Connection&#039;&#039;&#039; &amp;lt;small&amp;gt;(mystic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: All mystics have a supernatural connection with a cosmic force that grants magical powers. The exact nature of your connection can vary widely—you might worship a god or pantheon, embody a metaphysical concept, become a conduit for nature&#039;s wrath, or something else. Even mystics who share the same connection might interpret the source of their powers differently. At 1st level, choose your connection. Your chosen connection determines the type of spells you cast and the spell tradition you choose spells from, your additional trained skill, the epiphanies you learn, and a harmony that usually grants creatures a special benefit when you heal them with your vitality network.&lt;br /&gt;
: Akashic&lt;br /&gt;
: Elemental&lt;br /&gt;
: Healing&lt;br /&gt;
: Rhythm&lt;br /&gt;
: Shadow&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/control/voodoo-doll-pain-damage-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Constructed (Poppet)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Constructed (Poppet)&#039;&#039;&#039; &amp;lt;small&amp;gt;(poppet)&amp;lt;/small&amp;gt;&lt;br /&gt;
: The materials of your body resist ailments that assail the flesh. You gain a +1 circumstance bonus to saving throws against death effects, disease, and poison as well as to saving throws against effects that would give you the drained, paralyzed, or sickened conditions. Your spark of life means that you&#039;re a living creature, and you can be healed by vitality energy and harmed by void energy as normal.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Corpse Tender Dedication&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Corpse Tender Dedication&#039;&#039;&#039; &amp;lt;small&amp;gt;(archetype, dedication)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You have a connection to mindless undead that allows you to communicate your intentions to them on a rudimentary level. You can use Diplomacy to Make an Impression on mindless undead and to make very simple Requests of them; their mindless trait doesn&#039;t grant immunity to these mental effects. Most mindless undead are likely hostile toward you by default and must be kept at a safe distance to give you time to Make an Impression.&lt;br /&gt;
: You become trained in Diplomacy; if already trained, you instead become trained in another skill of your choice.&lt;br /&gt;
: Corpse Tender&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/fire/flame-burning-skeleton-explosion.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Flammable&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Flammable&#039;&#039;&#039;&lt;br /&gt;
: You have weakness to fire damage equal to one-third your level (minimum 1).&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Fleet&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Fleet&#039;&#039;&#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You move more quickly on foot. Your Speed increases by 5 feet.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Forensic Acumen&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Forensic Acumen&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You understand the principles of forensic medicine, making you better at examining a body to determine the cause of death or injury.&lt;br /&gt;
: You can perform a forensic examination on a body, as described under Recall Knowledge in the Medicine skill, in half the normal amount of time it would take (to a minimum of 5 minutes).&lt;br /&gt;
: If you succeed at your check, you can attempt an immediate check to Recall Knowledge to follow up on something you found, with a +2 circumstance bonus.&lt;br /&gt;
: This check is usually related to the cause of injury or death, such as a Crafting check to identify a poison or weapon that was used or an additional Medicine check to identify a specific disease. If you prefer, you can instead attempt to Recall Knowledge about the type of creature whose body you were examining, using the appropriate skill and gaining the same circumstance bonus.&lt;br /&gt;
: The circumstance bonus increases to +3 if you have master proficiency in Medicine and +4 if you have legendary proficiency.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/abilities/green-chart.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Group Chat&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Group Chat&#039;&#039;&#039; &amp;lt;small&amp;gt;(mystic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Creatures in your bond can communicate telepathically while within 120 feet of one another. As long as two bonded creatures are on the same plane of existence and both are alive, they remain aware of one another&#039;s present state, general direction and distance from one another, and if they&#039;re conscious, Unconscious, , or dead. You gain the Network Spell action.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Helpful Poppet&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Helpful Poppet&#039;&#039;&#039; &amp;lt;small&amp;gt;(poppet)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You&#039;re particularly skilled at helping others with a task. You gain a +2 circumstance bonus on checks to Aid, and you don&#039;t give your ally a -1 circumstance penalty to their check if you critically fail your attempt to Aid.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/symbols/runes-triangle-blue.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Initial Epiphany&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Initial Epiphany&#039;&#039;&#039; &amp;lt;small&amp;gt;(mystic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You discover the basic truth of your connection. You learn your chosen connection&#039;s initial epiphany spell. Epiphany spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to spend time with your bonded allies or otherwise ponder the nature of your connection.&lt;br /&gt;
: Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don&#039;t require spell slots, and you can&#039;t cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/symbols/circled-gem-pink.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Mystic Bond&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Mystic Bond&#039;&#039;&#039; &amp;lt;small&amp;gt;(mystic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You form a bond between yourself and others, most typically your closest companions. Forming bonds is different for every mystic but always involves using a 10-minute activity related to the mystic&#039;s connection that requires you to be adjacent to the creature with whom you wish to bond. You can maintain a bond with up to 10 other willing creatures, and the bond lasts until you or the bonded creature are no longer willing to be part of the bond. You are always considered part of your own bond and don&#039;t count toward the 10-creature limit.&lt;br /&gt;
: You always know the general distance and direction toward other bonded creatures, their Hit Point totals, and if they&#039;re conscious, Unconscious, , or dead. This ability doesn&#039;t work across planes (including when in transit in the Drift), and some special magical or technological effects might interfere with your ability to detect your allies.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/symbols/star-rising-purple.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Mystic Spellcasting&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Mystic Spellcasting&#039;&#039;&#039; &amp;lt;small&amp;gt;(mystic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You are a spellcaster and can cast spells using the Cast a Spell activity. As a mystic, when you cast spells, you might intone a prayer or hum a song inspired by your epiphanies, you might gesture or dance in patterns that follow the flow of your connection&#039;s network, and you might accompany your spellcasting with wisps of energy flowing between you and your bonded allies.&lt;br /&gt;
: Each day, you can cast up to three 1st-rank spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.&lt;br /&gt;
: As you increase in level as a mystic, your number of spells per day increases, as does the highest rank of spells you can cast, as shown on the Mystic Spells per Day table.&lt;br /&gt;
: Some of your spells require you to attempt a spell attack to see how effective they are or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Wisdom, your spell attack modifiers and spell DCs use your Wisdom modifier.&lt;br /&gt;
: ==== Heightening Spells ====&lt;br /&gt;
: When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell&#039;s rank to match the spell slot. You must have a spell in your spell repertoire at the rank you want to cast in order to heighten it to that rank. Many spells have specific improvements when they&#039;re heightened to certain ranks. The signature spells class feature lets you heighten certain spells freely.&lt;br /&gt;
: ==== Cantrips ====&lt;br /&gt;
: Some of your spells are cantrips. A cantrip is a special type of spell that doesn&#039;t use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is automatically heightened to half your level rounded up—this is usually equal to the highest rank of mystic spell slot you have. For example, as a 1st-level mystic, your cantrips are 1st-rank spells, and as a 5th-level mystic, your cantrips are 3rd-rank spells.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/abilities/blue-person-running.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Reflex Expertise&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Reflex Expertise&#039;&#039;&#039; &amp;lt;small&amp;gt;(mystic, soldier, witchwarper)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Mystic&#039;&#039;&#039; Your connection blesses you with insight that helps you dodge danger. Your proficiency rank for Reflex saves increases to expert.&lt;br /&gt;
: &#039;&#039;&#039;Soldier&#039;&#039;&#039; You&#039;ve developed a knack for dodging danger. Your proficiency rank for Reflex saves increases to expert.&lt;br /&gt;
: &#039;&#039;&#039;Witchwarper&#039;&#039;&#039; Your awareness of possible dangers, through incredible analysis or an understanding of the wider multiverse, increases your reflexes. Your proficiency rank for Reflex saves increases to expert.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/sonic/bell-alarm-red-purple.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Rhythm&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Rhythm&#039;&#039;&#039; &amp;lt;small&amp;gt;(mystic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You feel the song that moves the stars, channeling this cosmic beat through the power of audible rhythm and universal vibrations known by many as the Song of the Spheres. You might simply have a melody or tune in your mind that you feel compelled to share, beginning with the allies tied to your bond.&lt;br /&gt;
: &#039;&#039;&#039;Tradition&#039;&#039;&#039; primal&lt;br /&gt;
: &#039;&#039;&#039;Connection Skill&#039;&#039;&#039; Performance&lt;br /&gt;
: &#039;&#039;&#039;Connection Spells&#039;&#039;&#039; cantrip: Summon Instrument; 1st: Motivating Ringtone; 2nd: Noise Blast; 3rd: Hypnotize; 4th: Battle Sonata; 5th: Synaptic Pulse; 6th: Vibrant Pattern; 7th: Howl; 8th: Uncontrollable Dance; 9th: Unfathomable Song&lt;br /&gt;
: &#039;&#039;&#039;Epiphany Spells&#039;&#039;&#039; initial: Anthem; advanced: Shuffle; greater: Remix&lt;br /&gt;
: &#039;&#039;&#039;Harmony&#039;&#039;&#039; When you Transfer Vitality, you can extend the duration of any active epiphany from the rhythm connection by 1 round.&lt;br /&gt;
: &#039;&#039;&#039;Perfect Harmony&#039;&#039;&#039; The first time each round you Transfer Vitality, the target who regained Hit Points can Stride as a free action. This has the traversal trait.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/abilities/red-alien-insignia.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Signature Spells&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Signature Spells&#039;&#039;&#039; &amp;lt;small&amp;gt;(mystic, witchwarper)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You&#039;ve learned to cast some of your spells more flexibly, granting you extra control over your spellcasting. For each spell rank you have access to, choose one spell of that rank to be a signature spell. You don&#039;t need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely. If you&#039;ve learned a signature spell at a higher level than its minimum, you can also cast all its lower-rank versions without learning those separately. If you swap out a signature spell, you can choose a replacement signature spell of the same spell rank at which you learned the previous spell. You can also retrain specifically to change a signature spell to a different spell of that rank without swapping any spells; this takes as much time as retraining a spell normally does.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/abilities/blue-circuit-board-2.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Spell Repertoire&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Spell Repertoire&#039;&#039;&#039; &amp;lt;small&amp;gt;(mystic, witchwarper)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Mystic&#039;&#039;&#039; The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank spells of your choice and four cantrips of your choice as well as an additional spell and cantrip from your chosen connection. You choose these from the common spells from the tradition corresponding to your chosen connection or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank.&lt;br /&gt;
: You add to this spell repertoire as you increase in level. Each time you get a spell slot, you add a spell of the same rank to your spell repertoire. When you gain access to a new rank of spells, your first new spell is always the spell granted by your chosen connection, but you can choose the other spells. At 2nd level, you select another 1st-rank spell; at 3rd level, you gain a new spell from your chosen connection and two other 2nd-rank spells, and so on. When you add spells, you might select a higher-rank version of a spell you already know so that you can cast a heightened version of that spell.&lt;br /&gt;
: Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn&#039;t give you another spell slot, and vice versa.&lt;br /&gt;
: ==== Swapping Spells in Your Repertoire ====&lt;br /&gt;
: As you gain new spells in your spell repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. This spell can be a cantrip, but you can&#039;t swap out epiphany spells or connection spells. You can also swap out spells by retraining during downtime.&lt;br /&gt;
: &#039;&#039;&#039;Witchwarper&#039;&#039;&#039; The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank spells of your choice and four cantrips of your choice as well as an additional spell and cantrip from your paradox. You choose these from the common spells from the tradition corresponding to your paradox. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank.&lt;br /&gt;
: You add to this spell repertoire as you increase in level. Each time you get a spell slot, you add a spell to your spell repertoire of the same rank. At 2nd level, select another 1st-rank spell; at 3rd level, you gain a new spell from your paradox and two other 2nd-rank spells, and so on. When you add spells, you might add a higher-rank version of a spell you already have, so you can cast a heightened version of that spell.&lt;br /&gt;
: Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn&#039;t give you another spell slot, and vice versa.&lt;br /&gt;
: ==== Swapping Spells in Your Repertoire ====&lt;br /&gt;
: As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. This spell can be a cantrip, but you can&#039;t swap out spells gained from your paradox. You can also swap out spells by retraining during downtime.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/life/heart-area-circle-red-green.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Vitality Network&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Vitality Network&#039;&#039;&#039; &amp;lt;small&amp;gt;(mystic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your soul supports a network of energy that connects and heals those in your bond. Your vitality network has a maximum capacity equal to 6 + 4 Hit Points per level. You gain the Transfer Vitality action that you can use to take Hit Points out of your network and into yourself or your allies as healing.&lt;br /&gt;
: Life-and-death situations help strengthen your bonds with your allies. At the start of each turn in combat, when you regain actions, your vitality network regains 4 Hit Points; if you&#039;re master in spell DC, it regains 6 Hit Points instead; if you&#039;re legendary, it regains 8 Hit Points. When you Refocus, your vitality network regains all its Hit Points.&lt;br /&gt;
&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Grab an Edge&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Grab an Edge&#039;&#039;&#039; &amp;lt;small&amp;gt;(manipulate)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Trigger&#039;&#039;&#039; You fall from or past an edge or handhold.&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; Your hands are not tied behind your back or otherwise Restrained.&lt;br /&gt;
: When you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at your choice of an Acrobatics check or a Reflex save, usually at the Climb DC. If you grab the edge or handhold, you can then Climb up using Athletics.&lt;br /&gt;
: &#039;&#039;&#039;Critical Success&#039;&#039;&#039; You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter.&lt;br /&gt;
: &#039;&#039;&#039;Success&#039;&#039;&#039; If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check.&lt;br /&gt;
: &#039;&#039;&#039;Critical Failure&#039;&#039;&#039; You continue to fall, and if you&#039;ve fallen 20 feet or more before you use this reaction, you take 10 bludgeoning damage from the impact for every 20 feet fallen.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Network Spell&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Network Spell&#039;&#039;&#039; &amp;lt;small&amp;gt;(concentrate, mystic, spellshape)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You channel your spell to manifest from one of your allies instead of yourself. If the next action you use is to Cast a Spell with an area, range, or target, the spell manifests from one of your bonded allies instead of yourself. Use the ally&#039;s space to determine the spell&#039;s source, range, and area of effect, but line of sight and line of effect must be met from both you and your ally when the spell is cast. While this might fool someone who only sees your ally, unless you&#039;re Hidden or the spell has the subtle trait, any creature able to see both you and your ally can easily determine you&#039;re the source of the spell. If the spell has the subtle trait, you and your ally can Cast the Spell in a way that makes the ally appear to have cast it without that trait.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Transfer Vitality&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Transfer Vitality&#039;&#039;&#039; &amp;lt;small&amp;gt;(concentrate, healing, mystic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You can transfer up to 10 Hit Points (minimum 1) from your vitality network into yourself or a bonded creature you can sense within 60 feet. This works on creatures with void healing as though this action had the void trait. The amount you can transfer increases by 10 at 5th, 10th, 15th and 20th level.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Treat Wounds&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Treat Wounds&#039;&#039;&#039; &amp;lt;small&amp;gt;(exploration, healing, manipulate)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You&#039;re wearing or holding a Healer&#039;s Toolkit.&lt;br /&gt;
: You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).&lt;br /&gt;
: The Medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds. If you&#039;re an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if you&#039;re a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if you&#039;re legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50. The damage dealt on a critical failure remains the same.&lt;br /&gt;
: If you succeed at your check, you can continue treating the target to grant additional healing. If you treat it for a total of 1 hour, double the Hit Points it regains from Treat Wounds.&lt;br /&gt;
: The result of your Medicine check determines how many Hit Points the target regains.&lt;br /&gt;
: Treat Wounds&lt;br /&gt;
: &#039;&#039;&#039;Critical Success&#039;&#039;&#039; The target regains  Hit Points and loses the Wounded condition.&lt;br /&gt;
: &#039;&#039;&#039;Success&#039;&#039;&#039; The target regains  Hit Points, and loses the wounded condition.&lt;br /&gt;
: &#039;&#039;&#039;Critical Failure&#039;&#039;&#039; The target takes  damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎒 Inventory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sling.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Sling&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d6 bludgeoning • Simple Sling • Range 50 ft. • Reload 1 • Traits: Propulsive&lt;br /&gt;
Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Sling&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/chest/breastplate-banded-simple-leather-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Leather Armor&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +1 • Light • Dex Cap +4 • Str 0 • Check -1 • 2 gp&lt;br /&gt;
A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Leather Armor&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 2 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Consumables=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/consumables/potions/bottle-round-corked-orante-red.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Healing Potion (Minor)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Potion • Traits: Consumable, Healing, Magical, Potion, Vitality • 4 gp&lt;br /&gt;
Activate A (manipulate)&lt;br /&gt;
A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker&amp;amp;#x27;s wounds heal rapidly. When you drink a healing potion, you regain 1d8 healing Hit Points.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Healing Potion (Minor)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 2 || 0.1 || 1 || 4 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/currency/coin-embossed-gold-stag.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Mortalis Coin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Talisman • Traits: Consumable, Magical, Talisman • 20 gp&lt;br /&gt;
Activate f (concentrate)&lt;br /&gt;
&lt;br /&gt;
Trigger You are reduced to 0 Hit Points by damage but not immediately killed&lt;br /&gt;
&lt;br /&gt;
Requirements You are an expert in Fortitude saves.&lt;br /&gt;
This small golden coin is usually stamped with the image of a boar or other resilient creature. If the triggering damage would cause you to become dying 2 (typically due to a critical hit or your critical failure), you become dying 1 instead. In addition, for 10 minutes, you die from the dying condition at dying 5, rather than dying 4.&lt;br /&gt;
&lt;br /&gt;
Effect: Mortalis Coin&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Mortalis Coin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 4 || 20 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/materials/liquid-blue.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Wyvern Poison&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Poison • Traits: Alchemical, Consumable, Injury, Poison • 80 gp&lt;br /&gt;
Properly harvested and preserved, the poison from a wyvern&amp;amp;#x27;s sting is effective and direct.&lt;br /&gt;
&lt;br /&gt;
Activate 2 (manipulate)&lt;br /&gt;
&lt;br /&gt;
Saving Throw DC 26 Fortitude&lt;br /&gt;
&lt;br /&gt;
Maximum Duration 6 rounds&lt;br /&gt;
&lt;br /&gt;
Stage 1 3d6 poison damage damage (1 round)&lt;br /&gt;
&lt;br /&gt;
Stage 2 3d8 poison damage damage (1 round)&lt;br /&gt;
&lt;br /&gt;
Stage 3 3d10 poison damage damage (1 round)&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Wyvern Poison&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 8 || 80 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/alchemical-items/alchemical-poisons/yellow-musk-vial.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Yellow Musk Poison&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Poison • Traits: Alchemical, Consumable, Inhaled, Mental, Poison • 7 gp&lt;br /&gt;
The powdered pollen from a yellow musk creeper addles the mind.&lt;br /&gt;
&lt;br /&gt;
Activate A Interact (Inhaled)&lt;br /&gt;
&lt;br /&gt;
Saving Throw DC 16 Will&lt;br /&gt;
&lt;br /&gt;
Maximum Duration 2 rounds&lt;br /&gt;
&lt;br /&gt;
Stage 1 Fascinated by the poison cloud (1 round)&lt;br /&gt;
&lt;br /&gt;
Stage 2 fascinated by the poison cloud, and can use no actions but to move closer to the cloud&amp;amp;#x27;s point of origin (1 round)&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Yellow Musk Poison&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 4 || 0.1 || 2 || 7 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ammunition=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/consumables/ammunition/blowgun-darts.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Blowgun Darts&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Consumable • 5 cp&lt;br /&gt;
These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Blowgun Darts&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 19 || 0 || 0 || 5 cp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sling-bullets.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Sling Bullets&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Consumable • 1 cp&lt;br /&gt;
These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Sling Bullets&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 33 || 0.1 || 0 || 1 cp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Equipment=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pouch-gold-green.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Healer&amp;amp;#x27;s Toolkit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 gp&lt;br /&gt;
This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer&amp;amp;#x27;s toolkit, you can draw and replace its tools as part of the action that uses them.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Healer&amp;amp;#x27;s Toolkit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 5 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/bones/skull-deformed-white.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Soulspeaker&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Illusion, Invested, Magical • 25 gp&lt;br /&gt;
This grotesque, amulet-like shrunken head is said to hold a shard of its owner&amp;amp;#x27;s psyche. The head is often that of a humanoid, but any creature capable of speaking in life can provide the grisly component needed for this magic item&amp;amp;#x27;s creation. The head can contain a short message whispered to it and can then be commanded to repeat the message later. While a soulspeaker carries a message, the eyes of the shrunken head open, and they close as soon as its message is delivered.&lt;br /&gt;
&lt;br /&gt;
Activate 2 command&lt;br /&gt;
&lt;br /&gt;
Effect You cast Message, but instead of your message bei…&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Soulspeaker&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 2 || 25 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/runes/fundamental-weapon-runes/striking.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Striking&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Magical • 65 gp&lt;br /&gt;
A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage.&lt;br /&gt;
&lt;br /&gt;
You can upgrade the striking rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes&amp;amp;#x27; Prices.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Striking&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 4 || 65 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Torch&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&lt;br /&gt;
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Torch&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 5 || 0.1 || 0 || 1 cp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Bags &amp;amp; Storage=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Backpack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&amp;amp;#x27;t count against your Bulk limits. If you&amp;amp;#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Backpack&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rations&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 4 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rations&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Waterskin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
When it&amp;amp;#x27;s full, a waterskin contains roughly 1 day&amp;amp;#x27;s worth of water for a Small or Medium creature.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Waterskin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/biological/eye-lizard-orange-red.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Dragon Eye&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Catalyst • Traits: Catalyst, Consumable, Magical • 30 gp&lt;br /&gt;
Activate Cast a Spell (add 1 action)&lt;br /&gt;
Even in death, a dragon&amp;amp;#x27;s gaze is terrible to behold. When used to cast Breathe Fire at 3rd rank or higher, an eye from a dragon causes the spell to manifest some of the creature&amp;amp;#x27;s fearsome aura and inspire terror. Creatures in the spell&amp;amp;#x27;s area must attempt a basic Will save instead of a basic Reflex save, and in addition to taking the spell&amp;amp;#x27;s normal damage on a failure, they&amp;amp;#x27;re Frightened 1. This adds the emotion, fear, and mental traits to the spell.&lt;br /&gt;
&lt;br /&gt;
Effect: Dragon Eye&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Dragon Eye&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/blowgun.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Blowgun&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Simple Dart • Range 20 ft. • Reload 1 • Traits: Agile, Nonlethal • 1 sp&lt;br /&gt;
This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Blowgun&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/consumables/potions/bottle-round-corked-orante-red.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Healing Potion (Minor)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Potion • Traits: Consumable, Healing, Magical, Potion, Vitality • 4 gp&lt;br /&gt;
Activate A (manipulate)&lt;br /&gt;
A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker&amp;amp;#x27;s wounds heal rapidly. When you drink a healing potion, you regain 1d8 healing Hit Points.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Healing Potion (Minor)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Bedroll&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
A rolled up bed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bedroll&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rope&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
50 feet of rope.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rope&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Flint and Steel&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Flint and Steel&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/soap.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Soap&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
Bar of soap.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Soap&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Chalk&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Treasure &amp;amp; Currency=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/gems/moderate-semiprecious-stones/bloodstone.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Bloodstone&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;25 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bloodstone&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 25 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/treasure/doll-mummy.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Elegant cloth doll&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;4 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Elegant cloth doll&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 4 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Gold Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Gold Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 15 || 1 || 0 || 1 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/gems/lesser-semiprecious-stones/rock-crystal-quartz.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Quartz, rock crystal&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Quartz, rock crystal&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 5 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/gems/lesser-semiprecious-stones/rhodochrosite.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Rhodochrosite&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rhodochrosite&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 5 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Silver Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Silver Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 14 || 1 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/art-objects/moderate-art-object/wide-landscape-by-an-expert.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Wide landscape by an expert&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;25 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Wide landscape by an expert&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 25 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🔮 Spellcasting&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Primal Focus Spells (Primal) — Focus=====&lt;br /&gt;
; DC 19 | Attack +9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/sonic/bell-alarm-red-purple.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Anthem&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Anthem]] &amp;lt;small&amp;gt;[concentrate, emotion, focus, manipulate, mental, mystic]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You compose the tangle of cosmic melodies into an anthem for your bonded companions. All bonded creatures in the area gain a +1 status bonus to attack rolls and damage rolls, and also gain a +1 status bonus to saves against effects that cause Fascinated or Confused.&lt;br /&gt;
&lt;br /&gt;
Spell Effect: Anthem&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Primal Spontaneous Spells (Primal) — Spontaneous=====&lt;br /&gt;
; DC 19 | Attack +9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039; &amp;lt;small&amp;gt;(3/4 slots)&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/dragon-breath.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Breathe Fire&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Breathe Fire]] &amp;lt;small&amp;gt;[concentrate, fire, manipulate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A gout of flame sprays from your mouth. You deal 2d6 fire damage to creatures in the area with a basic Reflex save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+1)&#039;&#039;&#039; The damage increases by 2d6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/charm.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Charm&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Charm]] &amp;lt;small&amp;gt;[concentrate, emotion, incapacitation, manipulate, mental, subtle]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.&lt;br /&gt;
&lt;br /&gt;
You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn&#039;t necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success&#039;&#039;&#039; The target is unaffected and aware you tried to charm it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039; The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure&#039;&#039;&#039; The target&#039;s attitude becomes Friendly toward you. If it was Friendly, it becomes Helpful. It can&#039;t use hostile actions against you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Failure&#039;&#039;&#039; The target&#039;s attitude becomes Helpful toward you, and it can&#039;t use hostile actions against you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (4th)&#039;&#039;&#039; The duration lasts until the next time you make your daily preparations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (8th)&#039;&#039;&#039; The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/lightning/bolt-strike-forked-blue.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Electric Arc&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Electric Arc]] &amp;lt;small&amp;gt;[cantrip, concentrate, electricity, manipulate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
An arc of lightning leaps from one target to another. Each target takes 2d4 electricity damage with a basic Reflex save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+1)&#039;&#039;&#039; The damage increases by 1d4.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/guidance.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Guidance&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Guidance]] &amp;lt;small&amp;gt;[cantrip, concentrate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.&lt;br /&gt;
&lt;br /&gt;
Spell Effect: Guidance&lt;br /&gt;
&lt;br /&gt;
Effect: Guidance Immunity&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/life/cross-worn-green.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Heal&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Heal]] &amp;lt;small&amp;gt;[healing, manipulate, vitality]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.&lt;br /&gt;
&lt;br /&gt;
1 The spell has a range of touch.&lt;br /&gt;
&lt;br /&gt;
2 &#039;&#039;&#039;(concentrate)&#039;&#039;&#039; The spell has a range of 30 feet. If you&#039;re healing a living creature, increase the Hit Points restored by 8.&lt;br /&gt;
&lt;br /&gt;
3 &#039;&#039;&#039;(concentrate)&#039;&#039;&#039; You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+1)&#039;&#039;&#039; The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/water/orb-ice-web.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Horizon Thunder Sphere&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Horizon Thunder Sphere]] &amp;lt;small&amp;gt;[attack, concentrate, electricity, manipulate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Make a ranged spell attack roll against your target&#039;s AC. On a success, you deal 3d6 electricity damage. On a critical success, the target takes double damage and is Dazzled for 1 round. The number of actions you spend when Casting this Spell determines the range and other parameters.&lt;br /&gt;
&lt;br /&gt;
2 This spell has a range of 30 feet.&lt;br /&gt;
&lt;br /&gt;
3 This spell has a range of 60 feet and deals half damage on a failure (but not a critical failure) as the electricity lashes out and jolts the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Rounds&#039;&#039;&#039; If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, after attacking the target, whether you hit or miss, the ball of lightning explodes, dealing (@item.rank*2)d6 electricity damage damage to all other creatures in a 10-foot emanation around the target (basic Reflex save). Additionally, you spark with electricity for 1 minute, dealing @item.rank electricity damage damage to creatures that Grab you or that hit you with an unarmed Strike or a non-reach melee weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+1)&#039;&#039;&#039; The initial damage on a hit, as well as the burst damage for two-round casting time, each increase by 2d6, and the damage creatures take if they Grapple or hit you while you&#039;re in your sparking state increases by 1.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/light/projectile-needles-salvo-white.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Needle Darts&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Needle Darts]] &amp;lt;small&amp;gt;[attack, cantrip, concentrate, manipulate, metal]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You shape three needles out of a piece of metal in your possession and send them flying in a tight group toward one target. Make a spell attack roll against your target&#039;s AC. The needles deal 3d4 piercing damage and might cause bleeding.&lt;br /&gt;
&lt;br /&gt;
The needles impart any special properties of the metal that forms them; for instance, cold iron needles deal additional damage to creatures with weakness to cold iron. All the needles are made of the same metal, and the metal returns to you after the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success&#039;&#039;&#039; The target takes double damage and @item.level bleed damage damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039; The target takes full damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+1)&#039;&#039;&#039; You send one additional needle, increasing the regular damage by 1d4 and increasing the persistent bleed damage on a critical hit by 1.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/control/debuff-energy-hold-yellow.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Stabilize&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Stabilize]] &amp;lt;small&amp;gt;[cantrip, concentrate, healing, manipulate, vitality]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Life energy shuts death&#039;s door. The target loses the Dying condition, though it remains Unconscious at 0 Hit Points.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/summon-instrument.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Summon Instrument&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Summon Instrument]] &amp;lt;small&amp;gt;[cantrip, concentrate, manipulate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You materialize a Musical Instrument (Handheld) in your grasp. The instrument is typical for its type, but it plays only for you. It vanishes when the spell ends. If you cast &#039;&#039;summon instrument&#039;&#039; again, any instrument you previously summoned disappears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (5th)&#039;&#039;&#039; The instrument is instead a Musical Instrument (Virtuoso handheld).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039; &amp;lt;small&amp;gt;(0/3 slots)&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/fire/projectile-fireball-smoke-orange.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Blazing Bolt&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Blazing Bolt]] &amp;lt;small&amp;gt;[attack, concentrate, fire, manipulate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage.&lt;br /&gt;
&lt;br /&gt;
For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don&#039;t increase your multiple attack penalty until after you make all the spell attack rolls for &#039;&#039;blazing bolt&#039;&#039;. If you spend 2 or more actions Casting the Spell, the damage increases to 4d6 fire damage on a hit, and it still deals double damage on a critical hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+1)&#039;&#039;&#039; The damage to each target increases by 1d6 for the 1-action version, or by 2d6 for the 2-action and 3-action versions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/loose-times-arrow.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Loose Time&amp;amp;#x27;s Arrow&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Loose Time&#039;s Arrow]] &amp;lt;small&amp;gt;[concentrate, manipulate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You pluck the time stream like a bow-pull one string back, release, and watch a creature fly. All affected targets are Quickened. They can use the extra action only to Step or Stride.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/fire/orb-vortex.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Noise Blast&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Noise Blast]] &amp;lt;small&amp;gt;[concentrate, manipulate, sonic]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success&#039;&#039;&#039; The creature is unaffected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039; The creature takes half damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure&#039;&#039;&#039; The creature takes full damage and is Deafened for 1 round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Failure&#039;&#039;&#039; The creature takes double damage, is deafened for 1 minute, and is Stunned 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+1)&#039;&#039;&#039; The damage increases by 1d10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Thorn&amp;diff=3176</id>
		<title>Characters/Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Thorn&amp;diff=3176"/>
		<updated>2026-09-29T09:00:11Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thorn =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Thorn&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/draconic/drakes/wyvern.webp&lt;br /&gt;
| level       = 1&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 6/16&lt;br /&gt;
| ac          = 15&lt;br /&gt;
| perception  = +4&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +5&lt;br /&gt;
| reflex      = +5&lt;br /&gt;
| will        = +4&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +2 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +2 | &#039;&#039;&#039;CON&#039;&#039;&#039; +2 | &#039;&#039;&#039;INT&#039;&#039;&#039; -4 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +1 | &#039;&#039;&#039;CHA&#039;&#039;&#039; +0&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Wyvern&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Animal Companion&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Animal Companion&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 6/16&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/stinger.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Stinger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Stinger ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Unarmed || +5/+0/-5 || 1d6+2 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/jaws.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Jaws&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Jaws ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Unarmed || +5/+0/-5 || 1d8+2 piercing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +2 || +2 || +2 || -4 || +1 || +0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 gp || 0.0 / 7 enc / 12 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Wyvern Support Benefit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Wyvern Support Benefit&#039;&#039;&#039;&lt;br /&gt;
: Your wyvern whips its stinger at your foes. Until the start of your next turn, your Strikes that damage a creature in your wyvern&#039;s reach also deal 1d6 persistent poison damage damage. If your wyvern is nimble or savage, the persistent damage increases to 2d6 persistent poison damage.&lt;br /&gt;
: Effect: Wyvern Support Benefit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Wyvern_Companion&amp;diff=3175</id>
		<title>Characters/Wyvern Companion</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Wyvern_Companion&amp;diff=3175"/>
		<updated>2026-09-29T09:00:11Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Wyvern Companion =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Wyvern Companion&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/draconic/drakes/wyvern.webp&lt;br /&gt;
| level       = 1&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 6/16&lt;br /&gt;
| ac          = 15&lt;br /&gt;
| perception  = +4&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +5&lt;br /&gt;
| reflex      = +5&lt;br /&gt;
| will        = +4&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +2 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +2 | &#039;&#039;&#039;CON&#039;&#039;&#039; +2 | &#039;&#039;&#039;INT&#039;&#039;&#039; -4 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +1 | &#039;&#039;&#039;CHA&#039;&#039;&#039; +0&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Wyvern&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Animal Companion&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Animal Companion&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 6/16&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/stinger.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Stinger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Stinger ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Unarmed || +5/+0/-5 || 1d6+2 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/jaws.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Jaws&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Jaws ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Unarmed || +5/+0/-5 || 1d8+2 piercing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +2 || +2 || +2 || -4 || +1 || +0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 gp || 0.0 / 7 enc / 12 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Wyvern Support Benefit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Wyvern Support Benefit&#039;&#039;&#039;&lt;br /&gt;
: Your wyvern whips its stinger at your foes. Until the start of your next turn, your Strikes that damage a creature in your wyvern&#039;s reach also deal 1d6 persistent poison damage damage. If your wyvern is nimble or savage, the persistent damage increases to 2d6 persistent poison damage.&lt;br /&gt;
: Effect: Wyvern Support Benefit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Schmidt_Tricker&amp;diff=3174</id>
		<title>Characters/Schmidt Tricker</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Schmidt_Tricker&amp;diff=3174"/>
		<updated>2026-09-29T09:00:11Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Schmidt Tricker =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Schmidt Tricker&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/assets/Images/Portraits/Redhead%20halfling.png?1783038056597&lt;br /&gt;
| level       = 3&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 33/33&lt;br /&gt;
| ac          = 20&lt;br /&gt;
| perception  = +8&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +6&lt;br /&gt;
| reflex      = +9&lt;br /&gt;
| will        = +8&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +2 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +2 | &#039;&#039;&#039;CON&#039;&#039;&#039; +1 | &#039;&#039;&#039;INT&#039;&#039;&#039; +3 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +1 | &#039;&#039;&#039;CHA&#039;&#039;&#039; +0&lt;br /&gt;
| key_ability  = STR&lt;br /&gt;
| age          = 21&lt;br /&gt;
| gender       = she/her&lt;br /&gt;
| hero_points  = 0&lt;br /&gt;
| languages   = dwarven, fey&lt;br /&gt;
| wealth      = 50 GP, 3 SP, 10 CP&lt;br /&gt;
| last_kill   = Goblin War Chanter (2026-09-21)&lt;br /&gt;
| last_downed = Minotaur Hunter (2026-09-13)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/ancestries/halfling.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Halfling&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Halfling&lt;br /&gt;
* &#039;&#039;&#039;Heritage:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/observant-halfling.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Observant Halfling&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Observant Halfling&lt;br /&gt;
* &#039;&#039;&#039;Background:&#039;&#039;&#039; Criminal&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/classes/rogue.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Rogue&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Rogue&lt;br /&gt;
* &#039;&#039;&#039;Key Ability:&#039;&#039;&#039; STR&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 650&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Languages:&#039;&#039;&#039; dwarven, fey&lt;br /&gt;
&lt;br /&gt;
== Identity ==&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 21&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 2&#039;11&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 30 lbs&lt;br /&gt;
* &#039;&#039;&#039;Nationality:&#039;&#039;&#039; Murt&lt;br /&gt;
&lt;br /&gt;
== Personality &amp;amp; Beliefs ==&lt;br /&gt;
; &#039;&#039;&#039;Attitude&#039;&#039;&#039;&lt;br /&gt;
: Rebellious, Playful, Intrepid&lt;br /&gt;
; &#039;&#039;&#039;Edicts&#039;&#039;&#039;&lt;br /&gt;
: &amp;quot;I&#039;ll make people see what I&#039;m worth through my own chosen destiny.&amp;quot;&lt;br /&gt;
: Fight dirty, smile bright&lt;br /&gt;
: Honor the fam&lt;br /&gt;
; &#039;&#039;&#039;Anathema&#039;&#039;&#039;&lt;br /&gt;
: &amp;quot;Don&#039;t fuck around if you aren&#039;t ready to find out.&amp;quot;&lt;br /&gt;
: Unnecessary lethal force may be necessary&lt;br /&gt;
; &#039;&#039;&#039;Likes&#039;&#039;&#039;&lt;br /&gt;
: Warm meals, lazing outside, final blows&lt;br /&gt;
; &#039;&#039;&#039;Dislikes&#039;&#039;&#039;&lt;br /&gt;
: Unkemptness, slimes and sludges&lt;br /&gt;
; &#039;&#039;&#039;Catchphrases&#039;&#039;&#039;&lt;br /&gt;
: &amp;quot;My mom said-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Schmidt Tricker is not much to look at—literally. She takes up little space at 2 feet and 11 inches tall, and is surprisingly scrawny for the halfling sized portions she scarfs down. The most striking features on her person are her auburn-red hair and green eyes that don&#039;t seem like they&#039;d fit a rogue thought to cling to the shadows. Her hair is cut at a bob, a result of personal style and damaged length from the happenings of her home environment. Her light complexion seems only colored by the warmth of sun and blood dappled across her skin, both features that tend to betray her in their volatility more often than not. Despite her youth, her build reflects the hard-work and rough-housing of her tumultuous childhood, littered with callouses and scars from daily household labor and petty fights.&lt;br /&gt;
&lt;br /&gt;
== Campaign Notes ==&lt;br /&gt;
Address: Third largest tree on murt, three rows down to the left and its like right there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 33/33&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +9 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/hand/gauntlet-tooled-steel.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Bladed Gauntlet&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Bladed Gauntlet ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Agile, Finesse, Free-Hand, Modular || +7/+3/-1 || 1d4+2 slashing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Dagger ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Agile, Finesse, Thrown-10, Versatile-S || +7/+3/-1 || 1d4+2 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/hand/gauntlet-tooled-steel.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Bladed Gauntlet&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Bladed Gauntlet ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Agile, Finesse, Free-Hand, Modular || +7/+3/-1 || 1d4+2 slashing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/staves/staff-ornate-wood.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Halfling Sling Staff&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Halfling Sling Staff ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Halfling, Propulsive || +7/+2/-3 || 1d8+1 bludgeoning&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +2 || +2 || +1 || +3 || +1 || +0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +9 || {{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +3 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +7 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +8 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +3 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +8 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +7 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +9 || {{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Underworld Lore || +8 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| 50 GP, 3 SP, 10 CP || 84.83 gp || 7.6 / 7 enc / 12 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Heritage=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/observant-halfling.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Observant Halfling&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Observant Halfling&#039;&#039;&#039;&lt;br /&gt;
: Your finely honed senses quickly clue you in to danger or trickery. You gain a +1 circumstance bonus to your Perception DC, though not to your Perception checks.&lt;br /&gt;
&lt;br /&gt;
=====Background Features=====&lt;br /&gt;
; &#039;&#039;&#039;Criminal&#039;&#039;&#039;&lt;br /&gt;
: As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.&lt;br /&gt;
: Choose two attribute boosts. One must be to &#039;&#039;&#039;Dexterity&#039;&#039;&#039; or &#039;&#039;&#039;Intelligence&#039;&#039;&#039;, and one is a free attribute boost.&lt;br /&gt;
: You&#039;re trained in the Stealth skill and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Brutal Beating&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Brutal Beating&#039;&#039;&#039; &amp;lt;small&amp;gt;(rogue)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your critical hits shakes your foes&#039; confidence. Whenever your Strike is a critical hit and deals damage, the target is Frightened 1.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Cat Fall&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Cat Fall&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you&#039;re an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you&#039;re a master. If you&#039;re legendary in Acrobatics, you always land on your feet and don&#039;t take damage, regardless of the distance of the fall.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/environment/settlement/watchtower-silhouette-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Deny Advantage&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Deny Advantage&#039;&#039;&#039; &amp;lt;small&amp;gt;(rogue)&amp;lt;/small&amp;gt;&lt;br /&gt;
: As someone who takes advantage of openings, you are careful not to leave such gaps yourself. You aren&#039;t Off-Guard to Hidden, Undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Experienced Smuggler&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Experienced Smuggler&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you&#039;ve Concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you&#039;re a master in Stealth, the GM uses the number rolled or 15, and if you&#039;re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for Hidden items.&lt;br /&gt;
: &#039;&#039;&#039;PFS Note&#039;&#039;&#039; This feat allows you to Earn Income with Underworld Lore with tasks of your level -1 (instead of the normal level -2).&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Halfling Weapon Familiarity&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Halfling Weapon Familiarity&#039;&#039;&#039; &amp;lt;small&amp;gt;(halfling)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You favor traditional halfling weapons, so you&#039;ve learned how to use them more effectively. You gain access to all uncommon weapons with the halfling trait. You have familiarity with weapons with the halfling trait plus the sling and shortsword—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.&lt;br /&gt;
: At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Incredible Initiative&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Incredible Initiative&#039;&#039;&#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/keen-eyes.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Keen Eyes&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Keen Eyes&#039;&#039;&#039; &amp;lt;small&amp;gt;(halfling)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your eyes are sharp, allowing you to make out small details about Concealed or even Invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/documents/document-sealed-signatures-red.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Rogue&amp;amp;#x27;s Racket&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Rogue&#039;s Racket&#039;&#039;&#039; &amp;lt;small&amp;gt;(rogue)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You&#039;ve begun to develop your techniques and approach to a job, while building your reputation in rogues&#039; circles. Choose a rogue&#039;s racket from the list below.&lt;br /&gt;
: Eldritch Trickster&lt;br /&gt;
: Mastermind&lt;br /&gt;
: Ruffian&lt;br /&gt;
: Scoundrel&lt;br /&gt;
: Thief&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Rolling Landing&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Rolling Landing&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You land with quick rolls that help you keep your momentum. If you fall more than 5 feet and don&#039;t take damage (usually due to treating the fall as a shorter distance), you can use your reaction to immediately enter a short roll when you land and Step. If you are an expert in Acrobatics, you can use your reaction to Step or Stride up to half your Speed. If you&#039;re a master in Acrobatics, you can use your reaction to Step or Stride up to your full Speed. If you&#039;re legendary in Acrobatics, you don&#039;t trigger reactions triggered by movement when you Stride in this way.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/skills/melee/strike-dagger-skull-white.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Ruffian&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Ruffian&#039;&#039;&#039; &amp;lt;small&amp;gt;(rogue)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You prefer the direct approach: strong-arming or intimidation. You might be an enforcer for organized crime, a highway bandit, or a noble who bullies others with threats of your family&#039;s power.&lt;br /&gt;
: You use whatever tools you have to get the job done. You can deal sneak attack damage with any weapon, not just the weapons listed in the sneak attack class feature. This benefit doesn&#039;t apply to a simple weapon with a damage die greater than d8 or a martial or advanced weapon with a damage die greater than d6. (Apply any abilities that alter the damage die size first.) Critical hits you make with these weapons gain the weapon&#039;s critical specialization benefit if the target is Off-Guard to you.&lt;br /&gt;
: You&#039;re trained in Intimidation and medium armor. You can choose Strength as your key attribute. When you gain light armor expertise, you also gain expert proficiency in medium armor, and when you gain light armor mastery, you also gain master proficiency in medium armor.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Scout Dedication&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Scout Dedication&#039;&#039;&#039; &amp;lt;small&amp;gt;(archetype, dedication)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You are a highly skilled scout, capable of guiding your allies, detecting imminent threats, and avoiding the attention of dangerous enemies. You can perform the Scout exploration activity at the same time as the Avoid Notice exploration activity. The bonus to initiative you grant when you Scout is +2 instead of +1.&lt;br /&gt;
: Scout&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Slippery Prey&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Slippery Prey&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You&#039;re able to escape bonds more easily than others. When you attempt to Escape using Acrobatics or Athletics, you reduce the multiple attack penalty for repeated attempts to –4 and –8 if you&#039;re trained in the skill. The penalty becomes –3 and –6 if you&#039;re a master in the appropriate skill. If you&#039;re legendary in the skill, you don&#039;t take penalties for multiple Escape attempts in the same turn. Regardless of your training, your attempts to Escape still have the attack trait and incur a multiple attack penalty with other actions.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/sneak-attack.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Sneak Attack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Sneak Attack&#039;&#039;&#039; &amp;lt;small&amp;gt;(rogue)&amp;lt;/small&amp;gt;&lt;br /&gt;
: When your enemy can&#039;t properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the Off-Guard condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.&lt;br /&gt;
: As your level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/surprice-attack.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Surprise Attack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Surprise Attack&#039;&#039;&#039; &amp;lt;small&amp;gt;(rogue)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven&#039;t acted are Off-Guard to you.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Twin Feint&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Twin Feint&#039;&#039;&#039; &amp;lt;small&amp;gt;(rogue)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You are wielding two melee weapons, each in a different hand.&lt;br /&gt;
: You use an attack with one weapon to distract your foe from a second attack coming at a different angle. Make one Strike with each of your two melee weapons, both against the same target. The target is automatically Off-Guard against the second attack. Apply your multiple attack penalty to the Strikes normally.&lt;br /&gt;
&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Feint&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Feint&#039;&#039;&#039; &amp;lt;small&amp;gt;(mental)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You are within melee reach of the target you attempt to Feint.&lt;br /&gt;
: With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a {Deception} check against your target&#039;s Perception DC.&lt;br /&gt;
: &#039;&#039;&#039;Critical Success&#039;&#039;&#039; You throw your enemy&#039;s defenses against you entirely off. The target is Off-Guard against melee attacks that you attempt against it until the end of your next turn.&lt;br /&gt;
: &#039;&#039;&#039;Success&#039;&#039;&#039; Your foe is fooled, but only momentarily. The target is off-guard against the next melee attack that you attempt against it before the end of your current turn.&lt;br /&gt;
: &#039;&#039;&#039;Critical Failure&#039;&#039;&#039; Your feint backfires. You are off-guard against melee attacks the target attempts against you until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎒 Inventory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/hand/gauntlet-tooled-steel.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Bladed Gauntlet&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d4 slashing • Martial Brawling • Traits: Agile, Finesse, Free-Hand, Modular • 5 gp&lt;br /&gt;
A dagger attached to a retractable mechanism is integrated in this gauntlet&amp;amp;#x27;s dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy&amp;amp;#x27;s armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn&amp;amp;#x27;t removable, and thus can&amp;amp;#x27;t be wielded or etched with runes separately from the gauntlet.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bladed Gauntlet&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 5 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/hand/gauntlet-tooled-steel.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Bladed Gauntlet&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d4 slashing • Martial Brawling • Traits: Agile, Finesse, Free-Hand, Modular • 5 gp&lt;br /&gt;
A dagger attached to a retractable mechanism is integrated in this gauntlet&amp;amp;#x27;s dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy&amp;amp;#x27;s armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn&amp;amp;#x27;t removable, and thus can&amp;amp;#x27;t be wielded or etched with runes separately from the gauntlet.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bladed Gauntlet&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 5 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d4 piercing • Simple Knife • Reload - • Traits: Agile, Finesse, Thrown-10, Versatile-S • 2 sp&lt;br /&gt;
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Dagger&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 2 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/staves/staff-ornate-wood.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Halfling Sling Staff&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d8 bludgeoning • Martial Sling • Range 80 ft. • Reload 1 • Traits: Halfling, Propulsive • 5 gp&lt;br /&gt;
This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two-handed to fling rocks or bullets from the sling.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Halfling Sling Staff&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 5 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/chest/breastplate-metal-scaled-grey.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Scale Mail&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +3 • Medium • Dex Cap +2 • Str 2 • Check -2 • Speed -5 ft. • 4 gp&lt;br /&gt;
Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Scale Mail&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 2 || 0 || 4 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Consumables=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Rations&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 4 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rations&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 4 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ammunition=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sling-bullets.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Sling Bullets&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Consumable • 1 cp&lt;br /&gt;
These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Sling Bullets&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 26 || 0.1 || 0 || 1 cp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Equipment=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/chest/shirt-collared-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Clothing (Ordinary)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
Ordinary clothing is functional with basic tailoring, such as peasant garb, monk&amp;amp;#x27;s robes, or work clothes.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Clothing (Ordinary)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pouch-gold-green.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Healer&amp;amp;#x27;s Toolkit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 gp&lt;br /&gt;
This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer&amp;amp;#x27;s toolkit, you can draw and replace its tools as part of the action that uses them.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Healer&amp;amp;#x27;s Toolkit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 5 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/default-icons/equipment.svg&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Mounted weight&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Weight added by mounted creatures:&lt;br /&gt;
							&lt;br /&gt;
&lt;br /&gt;
								&lt;br /&gt;
Splorg 0&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Mounted weight&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/tools/hand/lockpicks-steel-grey.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Thieves&amp;amp;#x27; Toolkit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;3 gp&lt;br /&gt;
You need a thieves&amp;amp;#x27; toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill.&lt;br /&gt;
&lt;br /&gt;
If your thieves&amp;amp;#x27; toolkit is broken, you can repair it by replacing the lock picks with Replacement Picks appropriate to your toolkit; this doesn&amp;amp;#x27;t require using the Repair action. If you wear your thieves&amp;amp;#x27; toolkit, you can draw and replace it as part of the action that uses it.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Thieves&amp;amp;#x27; Toolkit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 3 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/tools/hand/lockpicks-steel-grey.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Thieves&amp;amp;#x27; Toolkit (Replacement Picks)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;3 sp&lt;br /&gt;
These are replacement picks for a Thieves&amp;amp;#x27; Toolkit.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Thieves&amp;amp;#x27; Toolkit (Replacement Picks)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 3 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Torch&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&lt;br /&gt;
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Torch&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 5 || 0.1 || 0 || 1 cp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Bags &amp;amp; Storage=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Backpack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&amp;amp;#x27;t count against your Bulk limits. If you&amp;amp;#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Backpack&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/crowbar.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Crowbar&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
When Forcing Open an object that doesn&amp;amp;#x27;t have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a -2 item penalty to the Athletics check to Force Open.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Crowbar&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Waterskin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
When it&amp;amp;#x27;s full, a waterskin contains roughly 1 day&amp;amp;#x27;s worth of water for a Small or Medium creature.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Waterskin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/held-items/doll.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Doll (Surprise)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 gp&lt;br /&gt;
This doll contains a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Doll (Surprise)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Bedroll&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
A rolled up bed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bedroll&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rope&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
50 feet of rope.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rope&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-rounded-clasp-red.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Flower Press&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;6 sp&lt;br /&gt;
A flower press resembles a book with wooden covers and straps that tighten down to apply pressure. There are individual pages for multiple plants. Pressing flowers and other plants in this way allows them to be preserved for future study or as ornamentation. It can also be used to make impressions of plants for inclusion in journals and guidebooks instead of illustrations. Most flower presses can contain a dozen or so flowers at a time, each one on a different layer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Flower Press&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rations&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 4 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rations&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/soap.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Soap&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
Bar of soap.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Soap&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/held-items/false-bottomed-mug.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;False-Bottomed Mug&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
Access Member of the Bellflower Network&lt;br /&gt;
&lt;br /&gt;
This mug looks like any other; however, the bottom part unscrews to reveal a velvet-lined chamber. These are primarily used by members of the Bellflower Network to sneak messages and small objects to other possible members. The Perception DC to discover the false bottom is 15 if someone specifically examines the mug.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;False-Bottomed Mug&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Chalk&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×10&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/chest/chest-simple-box-red.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Disguise Kit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 gp&lt;br /&gt;
This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you&amp;amp;#x27;ve crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Disguise Kit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Flint and Steel&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Flint and Steel&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/equipment/other/med-kit.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Hygiene Kit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 sp&lt;br /&gt;
This kit contains all the tools and products needed to practice good grooming and hygiene. Kits designed for specific creatures include supplies (such as scale-care products for vesk or antennae grooming oil for lashuntas or shirrens) that are of less use to other creatures.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Hygiene Kit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Treasure &amp;amp; Currency=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/copper-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Copper Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Copper Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 10 || 1 || 0 || 1 cp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Gold Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Gold Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 50 || 1 || 0 || 1 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Silver Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Silver Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 3 || 1 || 0 || 1 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Del%27vin_the_Elven_Alchemist&amp;diff=3173</id>
		<title>Characters/Del&#039;vin the Elven Alchemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Del%27vin_the_Elven_Alchemist&amp;diff=3173"/>
		<updated>2026-09-29T09:00:11Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Del&#039;vin the Elven Alchemist =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Del&#039;vin the Elven Alchemist&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-elven-alchemist.webp&lt;br /&gt;
| level       = 3&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 27/27&lt;br /&gt;
| ac          = 18&lt;br /&gt;
| perception  = +8&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +6&lt;br /&gt;
| reflex      = +7&lt;br /&gt;
| will        = +8&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +0 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +2 | &#039;&#039;&#039;CON&#039;&#039;&#039; +1 | &#039;&#039;&#039;INT&#039;&#039;&#039; +1 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +3 | &#039;&#039;&#039;CHA&#039;&#039;&#039; +0&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
| languages   = draconic, elven&lt;br /&gt;
| last_downed = Globster (2026-09-06)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Follower&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Medic&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Languages:&#039;&#039;&#039; draconic, elven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 27/27&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 18&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +8 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +8 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/daggers/dagger-bone-black.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Scalpel&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Scalpel ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Agile, Deadly-D8, Finesse, Versatile-S || +7/+3/-1 || 1d4 piercing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +0 || +2 || +1 || +1 || +3 || +0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +8 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +8 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +3 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +8 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| None || 5 gp || 1.0 / 5 enc / 10 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Battle Medicine&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Battle Medicine&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, healing, manipulate, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You&#039;re holding or wearing a healer&#039;s toolkit.&lt;br /&gt;
: You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn&#039;t remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎒 Inventory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/chest/breastplate-collared-leather-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Kit Armor&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +1 • Light • Dex Cap +4 • Str 0&lt;br /&gt;
Your follower is trained in this armor.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Kit Armor&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Equipment=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pouch-gold-green.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Healer&amp;amp;#x27;s Toolkit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 gp&lt;br /&gt;
This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer&amp;amp;#x27;s toolkit, you can draw and replace its tools as part of the action that uses them.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Healer&amp;amp;#x27;s Toolkit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 5 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Asteras&amp;diff=3172</id>
		<title>Characters/Asteras</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Asteras&amp;diff=3172"/>
		<updated>2026-09-29T09:00:10Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Asteras =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Asteras&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/assets/Images/Tokens/Minotaur/Ondu-Champion-Battle-for-Zendikar-MtG-Art.png?1782710768842&lt;br /&gt;
| level       = 2&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 38/38&lt;br /&gt;
| ac          = 19&lt;br /&gt;
| perception  = +6&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +10&lt;br /&gt;
| reflex      = +5&lt;br /&gt;
| will        = +8&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +3 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +1 | &#039;&#039;&#039;CON&#039;&#039;&#039; +4 | &#039;&#039;&#039;INT&#039;&#039;&#039; +0 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +2 | &#039;&#039;&#039;CHA&#039;&#039;&#039; -1&lt;br /&gt;
| key_ability  = CON&lt;br /&gt;
| gender       = Male&lt;br /&gt;
| hero_points  = 0&lt;br /&gt;
| wealth      = 1 PP, 17 GP, 8 SP, 3 CP&lt;br /&gt;
| last_kill   = Flash Beetle (2026-07-11)&lt;br /&gt;
| last_downed = Fire Wisp (2026-07-11)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/ancestries/minotaur.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Minotaur&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Minotaur&lt;br /&gt;
* &#039;&#039;&#039;Heritage:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/environment/wilderness/terrain-river-road-gray.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Roaming Minotaur&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Roaming Minotaur&lt;br /&gt;
* &#039;&#039;&#039;Background:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/head/helm-spangen-horned-worn.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Warrior&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Warrior&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/class-icons/soldier.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Soldier&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Soldier&lt;br /&gt;
* &#039;&#039;&#039;Key Ability:&#039;&#039;&#039; CON&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 199&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 38/38&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 19&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +10 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/javelin.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Javelin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Javelin ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Thrown || +5/+0/-5 || 1d6+3 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/aklys.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Tetsubo&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Tetsubo ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Razing, Shove, Sweep || +7/+2/-3 || 1d10+3 bludgeoning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/horn.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Horns&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Horns ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Unarmed || +7/+2/-3 || 1d8+3 piercing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +3 || +1 || +4 || +0 || +2 || -1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +7 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +3 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +8 || {{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| 1 PP, 17 GP, 8 SP, 3 CP || 48.43 gp || 7.0 / 8 enc / 13 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Heritage=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/environment/wilderness/terrain-river-road-gray.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Roaming Minotaur&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Roaming Minotaur&#039;&#039;&#039;&lt;br /&gt;
: Your hooves are broad and powerful, perfect for clearing away rubble as you step. You become trained in Survival (or another skill if you were already trained in Survival) and gain the Terrain Expertise skill feat. You ignore difficult terrain caused by natural uneven ground while in the terrain chosen for your Terrain Expertise feat.&lt;br /&gt;
&lt;br /&gt;
=====Background Features=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/head/helm-spangen-horned-worn.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Warrior&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Warrior&#039;&#039;&#039; &amp;lt;small&amp;gt;(bard)&amp;lt;/small&amp;gt;&lt;br /&gt;
: In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break away from the regimented structure of these forces, or you could have always been as independent a warrior as you are now.&lt;br /&gt;
: Choose two attribute boosts. One must be to &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Constitution&#039;&#039;&#039;, and one is a free attribute boost.&lt;br /&gt;
: You&#039;re trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating Glare skill feat.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Battle Medicine&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Battle Medicine&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, healing, manipulate, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You&#039;re holding or wearing a healer&#039;s toolkit.&lt;br /&gt;
: You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn&#039;t remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/feat.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Burst of Strength&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Burst of Strength&#039;&#039;&#039; &amp;lt;small&amp;gt;(fortune, soldier)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Frequency&#039;&#039;&#039; once per hour&lt;br /&gt;
: &#039;&#039;&#039;Trigger&#039;&#039;&#039; You fail an Athletics check to Disarm, Grapple, Reposition, Shove, or Trip.&lt;br /&gt;
: You draw on your inner reserves and rally yourself to try again. Reroll the triggering check, but you must use the new result, even if it&#039;s worse.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/abilities/green-tech-armor-glove.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Close Quarters&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; &amp;lt;small&amp;gt;(soldier)&amp;lt;/small&amp;gt;&lt;br /&gt;
: While you have the necessary training to employ heavy weapons, you believe it&#039;s important to keep a backup for when foes get too close. You might be a veteran Veskarium trooper who knows their way around a doshko or a devotee of Zon-Shelyn dealing holy wrath with a painglaive. Blows with heavy close combat weapons hinder your foes just as effectively as when you fire a rotolaser or a missile launcher.&lt;br /&gt;
: As long as you&#039;re wielding a two-handed melee weapon, you meet the requirements for soldier feats that require an area weapon. When you&#039;re using a soldier feat, any two-handed melee weapon you&#039;re wielding gains area (burst 5 feet), and you&#039;re unaffected by your attacks with that weapon. You can make a melee Strike with a two-handed melee weapon instead of a ranged Strike with primary target or any soldier feat. In addition, you gain the Whirling Swipe feat.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Friendly Nudge&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Friendly Nudge&#039;&#039;&#039; &amp;lt;small&amp;gt;(minotaur)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You don&#039;t always have time to wait for your allies to make room, so it&#039;s best to politely move them yourself. Attempt an Athletics check to Shove an ally. You don&#039;t need to have a free hand to attempt this check. If your ally is willing, treat the result as one degree of success higher.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/creatures/abilities/bull-head-horns-glowing.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Horns (Minotaur)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Horns (Minotaur)&#039;&#039;&#039; &amp;lt;small&amp;gt;(minotaur)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your sharp horns are as deadly as spears. You have a horns unarmed attack that deals 1d8 piercing damage. Your horns are in the brawling group and have the unarmed trait.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Intimidating Glare&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Intimidating Glare&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don&#039;t take a penalty if the creature doesn&#039;t understand your language.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Medic Dedication&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Medic Dedication&#039;&#039;&#039; &amp;lt;small&amp;gt;(archetype, dedication)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target gains a circumstance bonus to the number of Hit Points they regain equal to 5 HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40.&lt;br /&gt;
: Once per day, you can use Battle Medicine on a creature that&#039;s temporarily immune due to having already been treated with Battle Medicine. If you&#039;re a master in Medicine, you can do so once per hour.&lt;br /&gt;
: Medic&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/abilities/orange-target-sign.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Primary Target&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Primary Target&#039;&#039;&#039; &amp;lt;small&amp;gt;(soldier)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You can focus fire on a single target when unleashing the full devastation of your powerful area weaponry. Before you make an area attack with a weapon (such as from the Area Fire or Auto-Fire actions), you can make a ranged Strike as a free action with the same weapon against a single creature in the area, who&#039;s selected as your primary target. If your attack is a burst, you must select the creature closest to the center of the attack. If your attack is a cone or line, you must select the creature closest to you. If two or more creatures are equidistant, you can choose which one is your primary target. On a hit, if your primary target rolls a success against your Area Fire or Auto-Fire action, they get a failure instead. This Strike doesn&#039;t count toward your multiple attack penalty.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/feat.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Shot on the Run&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Shot on the Run&#039;&#039;&#039; &amp;lt;small&amp;gt;(soldier, traversal)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You&#039;re wielding an area or automatic weapon.&lt;br /&gt;
: By preparing your weapon while on the move, you ready yourself to fire a salvo as soon as you&#039;re in position. Stride up to your Speed, and then Area Fire or Auto-Fire.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/abilities/cerulean-star.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Soldier Fighting Style&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Soldier Fighting Style&#039;&#039;&#039; &amp;lt;small&amp;gt;(soldier)&amp;lt;/small&amp;gt;&lt;br /&gt;
: As a soldier, you train using a specific style of fighting. Your style determines how you approach combat and often changes how you take advantage of your ability to suppress targets. Choose a soldier fighting style.&lt;br /&gt;
: Action Hero&lt;br /&gt;
: Armor Storm&lt;br /&gt;
: Bombard&lt;br /&gt;
: Close Quarters&lt;br /&gt;
: Erudite Warrior&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/abilities/red-bullets-in-flight.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Suppressing Fire&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Suppressing Fire&#039;&#039;&#039; &amp;lt;small&amp;gt;(soldier)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You have a knack for using powerful weapons to harry your foes and hinder their movement, preventing them from operating at their peak. If you make an attack with a weapon that has the area trait (such as from the Area Fire or Auto-Fire actions), you use it in a manner that suppresses your targets. Enemies in the affected area who fail their save against your attack become Suppressed until the start of your next turn. A suppressed target takes a –1 circumstance penalty on attack rolls and takes a –10-foot status penalty to its Speeds. Some soldier abilities and class feats interact further with the suppressed condition.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Terrain Expertise (Plains)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Terrain Expertise (Plains)&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your experience in navigating a certain type of terrain makes you supremely confident while doing so. You gain a +1 circumstance bonus to Survival checks in one of the following types of terrain, chosen when you select this feat: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground.&lt;br /&gt;
: &#039;&#039;&#039;Special&#039;&#039;&#039; You can select this feat more than once, choosing a different type of terrain each time.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/abilities/yellow-tech-remnant.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Walking Armory&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Walking Armory&#039;&#039;&#039; &amp;lt;small&amp;gt;(soldier)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your endurance training empowers you to carry a load of heavy equipment. When determining your Strength for using armor, you can instead choose to use your Constitution modifier. If you already meet the Strength requirement for the armor you&#039;re wearing, reduce that armor&#039;s Bulk by 1 (to a minimum of 1).&lt;br /&gt;
: In addition, increase the amount of Bulk you can carry before becoming encumbered by half your Constitution modifier rounded up. Increase your maximum carried Bulk by your Constitution modifier.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/feat.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Whirling Swipe&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Whirling Swipe&#039;&#039;&#039; &amp;lt;small&amp;gt;(soldier)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You&#039;re wielding a two-handed melee weapon.&lt;br /&gt;
: You swipe your weapon in a wide swing to create a deadly arc. Your weapon gains the area (burst 5 feet) and unwieldy traits until the end of the turn. If your weapon has reach, the burst radius becomes the reach of your weapon. Area Fire with the required weapon, centering the burst on a corner of a square you occupy. You&#039;re excluded from the burst. If you&#039;re using a weapon with the backswing or sweep trait, you gain a +1 circumstance bonus to the save DC of the attack. If you have the primary target class feature, the primary target Strike you make is a melee Strike, rather than a ranged Strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎒 Inventory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/javelin.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Javelin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d6 piercing • Simple Dart • Range 30 ft. • Reload - • Traits: Thrown • 1 sp&lt;br /&gt;
This thin spear is well balanced for throwing but is not designed for melee use.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Javelin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 10 || 0.1 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/aklys.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Tetsubo&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d10 bludgeoning • Martial Club • Traits: Razing, Shove, Sweep • 3 gp&lt;br /&gt;
The tetsubo is a war club constructed out of heavy wood shod with iron studs, designed for smashing through armor and defenses. A tetsubo made entirely out of metal might also be referred to as a kanabo.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Tetsubo&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 3 || 0 || 3 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/armor/chainmail.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Chain Mail&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +4 • Medium • Dex Cap +1 • Str 3 • Check -2 • Speed -5 ft. • Traits: Flexible, Noisy • 6 gp&lt;br /&gt;
A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chain Mail&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 2 || 0 || 6 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Consumables=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/consumables/talismans/potency-crystal.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Potency Crystal&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Talisman • Traits: Consumable, Magical, Talisman • 4 gp&lt;br /&gt;
Activate F (concentrate)&lt;br /&gt;
&lt;br /&gt;
Trigger You make an attack with the affixed weapon, but you haven&amp;amp;#x27;t rolled yet&lt;br /&gt;
&lt;br /&gt;
This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon on the Strike and until the end of this turn, gaining a +1 item bonus to the attack roll and increasing the damage to two weapon damage dice.&lt;br /&gt;
&lt;br /&gt;
Effect: Potency Crystal&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Potency Crystal&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 1 || 4 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Equipment=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pouch-gold-green.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Healer&amp;amp;#x27;s Toolkit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 gp&lt;br /&gt;
This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer&amp;amp;#x27;s toolkit, you can draw and replace its tools as part of the action that uses them.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Healer&amp;amp;#x27;s Toolkit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 5 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Bags &amp;amp; Storage=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Backpack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&amp;amp;#x27;t count against your Bulk limits. If you&amp;amp;#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Backpack&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Waterskin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
When it&amp;amp;#x27;s full, a waterskin contains roughly 1 day&amp;amp;#x27;s worth of water for a Small or Medium creature.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Waterskin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/soap.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Soap&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
Bar of soap.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Soap&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rope&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
50 feet of rope.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rope&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Flint and Steel&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Flint and Steel&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Bedroll&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
A rolled up bed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bedroll&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rations&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 4 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rations&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Chalk&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×10&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Torch&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&lt;br /&gt;
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Torch&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Treasure &amp;amp; Currency=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/copper-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Copper Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Copper Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 3 || 1 || 0 || 1 cp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Gold Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Gold Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 17 || 1 || 0 || 1 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/platinum-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Platinum Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 pp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Platinum Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 1 pp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Silver Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Silver Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 8 || 1 || 0 || 1 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Bitty&amp;diff=3171</id>
		<title>Characters/Bitty</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Bitty&amp;diff=3171"/>
		<updated>2026-09-29T09:00:10Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Bitty =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Bitty&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/bestial/reptilian/tyrannosaurus.webp&lt;br /&gt;
| level       = 2&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 2/26&lt;br /&gt;
| ac          = 15&lt;br /&gt;
| perception  = +5&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +7&lt;br /&gt;
| reflex      = +5&lt;br /&gt;
| will        = +5&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +3 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +1 | &#039;&#039;&#039;CON&#039;&#039;&#039; +3 | &#039;&#039;&#039;INT&#039;&#039;&#039; -4 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +1 | &#039;&#039;&#039;CHA&#039;&#039;&#039; +0&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Tyrannosaurus&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Animal Companion&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Animal Companion&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 2/26&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/jaws.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Jaws&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Jaws ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Unarmed || +7/+2/-3 || 1d8+3 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/foot.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Foot&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Foot ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Unarmed || +7/+2/-3 || 1d6+3 bludgeoning&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +3 || +1 || +3 || -4 || +1 || +0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +7 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 gp || 0.0 / 8 enc / 13 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Tyrannosaurus Support Benefit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Tyrannosaurus Support Benefit&#039;&#039;&#039;&lt;br /&gt;
: Your tyrannosaurus roars and puts on a fearsome display as you attack, startling your foes. Until the start of your next turn, if you hit and deal damage to a creature within your tyrannosaurus&#039;s reach, the creature is @Compendium[pf2e.conditionitems.Frightened]{Frightened 1}.&lt;br /&gt;
: Effect: Tyrannosaurus Support Benefit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Droogami_(Level_1)&amp;diff=3170</id>
		<title>Characters/Droogami (Level 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Droogami_(Level_1)&amp;diff=3170"/>
		<updated>2026-09-29T09:00:09Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Droogami (Level 1) =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Droogami (Level 1)&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/systems/pf2e/icons/iconics/DroogamiFull.webp&lt;br /&gt;
| level       = 1&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 11/11&lt;br /&gt;
| ac          = 16&lt;br /&gt;
| perception  = +5&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +4&lt;br /&gt;
| reflex      = +6&lt;br /&gt;
| will        = +5&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +2 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +3 | &#039;&#039;&#039;CON&#039;&#039;&#039; +1 | &#039;&#039;&#039;INT&#039;&#039;&#039; -4 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +2 | &#039;&#039;&#039;CHA&#039;&#039;&#039; +0&lt;br /&gt;
| gender       = F/She/Her&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Cat&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Animal Companion&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Animal Companion&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 11/11&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/jaws.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Jaws&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Jaws ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Finesse, Unarmed || +6/+1/-4 || 1d6+2 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/claw.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Claw&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Claw ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Agile, Finesse, Unarmed || +6/+2/-2 || 1d4+2 slashing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +2 || +3 || +1 || -4 || +2 || +0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +6 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || -4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +3 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +3 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 gp || 0.0 / 7 enc / 12 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Cat Support Benefit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Cat Support Benefit&#039;&#039;&#039;&lt;br /&gt;
: Your cat throws your enemies off-balance when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature within your cat&#039;s reach make the target Off-Guard until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Cap%27n_Robin_Stryker&amp;diff=3169</id>
		<title>Characters/Cap&#039;n Robin Stryker</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Cap%27n_Robin_Stryker&amp;diff=3169"/>
		<updated>2026-09-29T09:00:09Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Cap&#039;n Robin Stryker =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Cap&#039;n Robin Stryker&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/tanuki-sakemaker.webp?1782359607086&lt;br /&gt;
| level       = 3&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 46/46&lt;br /&gt;
| ac          = 19&lt;br /&gt;
| perception  = +6&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +9&lt;br /&gt;
| reflex      = +10&lt;br /&gt;
| will        = +6&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +2 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +3 | &#039;&#039;&#039;CON&#039;&#039;&#039; +2 | &#039;&#039;&#039;INT&#039;&#039;&#039; +0 | &#039;&#039;&#039;WIS&#039;&#039;&#039; -1 | &#039;&#039;&#039;CHA&#039;&#039;&#039; +3&lt;br /&gt;
| key_ability  = DEX&lt;br /&gt;
| age          = 33&lt;br /&gt;
| gender       = He/Him&lt;br /&gt;
| hero_points  = 0&lt;br /&gt;
| wealth      = 16 GP, 6 SP&lt;br /&gt;
| last_kill   = Bloodseeker (2026-09-05)&lt;br /&gt;
| last_downed = Ogre Glutton (2026-09-07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/ancestries/tanuki.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Tanuki&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Tanuki&lt;br /&gt;
* &#039;&#039;&#039;Heritage:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/consumables/drinks/alcohol-jug-spirits-brown.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Virtuous Tanuki&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Virtuous Tanuki&lt;br /&gt;
* &#039;&#039;&#039;Background:&#039;&#039;&#039; Aspiring Free-Captain&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/classes/swashbuckler.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Swashbuckler&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Swashbuckler&lt;br /&gt;
* &#039;&#039;&#039;Key Ability:&#039;&#039;&#039; DEX&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 486&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Identity ==&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 46/46&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 19&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +9 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +10 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Resistances:&#039;&#039;&#039; Poison 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/guns/gun-pistol-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Spark Repeater (Poison)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Spark Repeater (Poison) ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Agile, Arcane, Fatal-D8, Repeating, Wood || +8/+4/+0 || 1d4 poison&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/thrown/bolas-stone.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Bola&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Bola ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Nonlethal, Ranged-Trip, Thrown || +8/+3/-2 || 1d6+2 bludgeoning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sword-cane.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Sword Cane&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Sword Cane ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Agile, Concealable, Finesse || +8/+4/+0 || 1d6+2 piercing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +2 || +3 || +2 || +0 || -1 || +3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +8 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +7 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +8 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +8 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +10 || {{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +8 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailing || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +3 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || -1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +10 || {{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| 16 GP, 6 SP || 76.3 gp || 3.9 / 7 enc / 12 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Heritage=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/consumables/drinks/alcohol-jug-spirits-brown.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Virtuous Tanuki&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Virtuous Tanuki&#039;&#039;&#039; &amp;lt;small&amp;gt;(tanuki)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Many tanuki carry a gourd of alcohol to remind themselves to act with virtue, and by these standards, you&#039;re quite virtuous indeed. You gain poison resistance equal to half your level (minimum 1). You can eat and drink things when you&#039;re Sickened. You can&#039;t become incapacitated by conventional alcohol if you don&#039;t wish to be.&lt;br /&gt;
&lt;br /&gt;
=====Background Features=====&lt;br /&gt;
; &#039;&#039;&#039;Aspiring Free-Captain&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Prerequisite&#039;&#039;&#039; Region - High Seas&lt;br /&gt;
: You seek to join the Free Captains of the Shackles and have learned everything you need to know about sailing and bossing people around. Now you just need a crew and a ship.&lt;br /&gt;
: Choose two attribute boosts. One must be to &#039;&#039;&#039;Wisdom&#039;&#039;&#039; or &#039;&#039;&#039;Charisma&#039;&#039;&#039;, and one is a free attribute boost.&lt;br /&gt;
: You&#039;re trained in the Intimidation skill and the Sailing Lore skill. You gain the Group Coercion skill feat.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Brandishing Draw&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Brandishing Draw&#039;&#039;&#039; &amp;lt;small&amp;gt;(swashbuckler)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You draw and attack with the same motion. You Interact to draw a weapon, then either Strike or use a one-action finisher. You must still meet any other requirements to use a finisher, and any Strike you make must be made with the weapon you drew.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Captain Dedication&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Captain Dedication&#039;&#039;&#039; &amp;lt;small&amp;gt;(archetype, dedication)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You become trained in your choice of Diplomacy or Intimidation; if you are already trained in both of these skills, you become trained in a skill of your choice. You also gain your choice of the Group Impression or the Group Coercion skill feat. If you already have both of these skill feats, you gain another 1st-level skill feat for which you qualify.&lt;br /&gt;
: You also gain the assistance of a dedicated follower, who has agreed to accompany you on your journeys. They have the minion trait and begin as a novice follower.&lt;br /&gt;
: &#039;&#039;&#039;Special&#039;&#039;&#039; Once you have a follower, you can never take a feat or class feature that grants an animal companion or another companion that prevents you from having an animal companion.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Charming Liar&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Charming Liar&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your charm allows you to win over those you lie to. When you get a critical success using the Lie action, the target&#039;s attitude toward you improves by one step, as though you&#039;d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature&#039;s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can&#039;t achieve.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/swords/scimitar-broad.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Confident Finisher&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Confident Finisher&#039;&#039;&#039; &amp;lt;small&amp;gt;(swashbuckler)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You gain an elegant finishing attack you can make when you have panache. The finisher trait is described below. You gain the Confident Finisher action.&lt;br /&gt;
: &#039;&#039;&#039;Finisher&#039;&#039;&#039; Finishers are spectacular finishing moves that use your panache. Finishers can be used only with weapons that deal additional damage with precise strike (agile or finesse melee weapons or unarmed attacks, for most swashbucklers). You can use a finisher only if you have panache, and you lose your panache immediately after performing a finisher. Once you use a finisher, you can&#039;t use actions that have the attack trait for the rest of your turn.&lt;br /&gt;
: Some finisher actions also grant an effect on a failure. Effects added on a failure don&#039;t apply on a critical failure. If your finisher action succeeds, you can still choose to apply the failure effect instead. For example, you might do this when an attack deals no damage due to resistance.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Dirty Trick&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Dirty Trick&#039;&#039;&#039; &amp;lt;small&amp;gt;(attack, bravado, general, manipulate, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You have a hand free and are within melee reach of an opponent.&lt;br /&gt;
: You hook a foe&#039;s bootlaces together, pull their hat over their eyes, loosen their belt, or otherwise confound their mobility through an underhanded tactic. Attempt a Thievery check check against the target&#039;s Reflex DC.&lt;br /&gt;
: &#039;&#039;&#039;Critical Success&#039;&#039;&#039; The target is Clumsy 1 until they use an Interact action to end the impediment&lt;br /&gt;
: &#039;&#039;&#039;Success&#039;&#039;&#039; As critical success, but the condition ends automatically after 1 round.&lt;br /&gt;
: &#039;&#039;&#039;Critical Failure&#039;&#039;&#039; You fall Prone as your attempt backfires.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Disarming Flair&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Disarming Flair&#039;&#039;&#039; &amp;lt;small&amp;gt;(swashbuckler)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You knock weapons from the hands of your foes with style. When you Disarm, the action gains the bravado trait.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/life/cross-explosion-burst-green.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Fortitude Expertise&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Fortitude Expertise&#039;&#039;&#039; &amp;lt;small&amp;gt;(animist, bard, commander, druid, investigator, swashbuckler)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Animist&#039;&#039;&#039; Spiritual energy reinforces your body, making you more resilient. Your proficiency rank for Fortitude saves increases to expert.&lt;br /&gt;
: &#039;&#039;&#039;Bard, Commander, Investigator, Swashbuckler&#039;&#039;&#039; Your physique has grown hardy in your adventures. Your proficiency rank for Fortitude saves increases to expert.&lt;br /&gt;
: &#039;&#039;&#039;Druid&#039;&#039;&#039; Adventures have made your physique more hardy. Your proficiency rank for Fortitude saves increases to expert.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Group Coercion&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Group Coercion&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You can strong-arm people effectively, even when you don&#039;t have them isolated. When you Coerce, you can compare your Intimidation check result to the Will DCs of up to five targets instead of one.&lt;br /&gt;
: It&#039;s possible to get a different degree of success for each target. The number of targets you can Coerce in a single action increases to 10 if you&#039;re an expert, 25 if you&#039;re a master, and 50 if you&#039;re legendary.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Group Impression&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Group Impression&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: When you Make an Impression, you can compare your Diplomacy check result to the Will DCs of up to 10 targets you conversed with, with no penalty. The number of targets increases to 20 if you&#039;re an expert, 50 if you&#039;re a master, and 100 if you&#039;re legendary.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/flags/banner-symbol-axe-red.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Opportune Riposte&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Opportune Riposte&#039;&#039;&#039; &amp;lt;small&amp;gt;(swashbuckler)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You turn the tables on foes who fumble, capitalizing immediately on their mistake. You gain the Opportune Riposte reaction.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/treasure/crown-gold-laurel-wreath.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Panache&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Panache&#039;&#039;&#039; &amp;lt;small&amp;gt;(swashbuckler)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular style, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This heightened state of flair is called panache.&lt;br /&gt;
: Effect: Panache&lt;br /&gt;
: You gain panache by performing actions that have the bravado trait. Tumble Through and additional actions determined by your swashbuckler&#039;s style gain the bravado trait when you use them. The GM might determine that a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, can gain the bravado trait. These checks typically involve at least a single action and a non-trivial DC. Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache.&lt;br /&gt;
: Powerful finisher actions, including Confident Finisher, can be used only while you have panache and cause you to lose your panache.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/precise-strike.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Precise Strike&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Precise Strike&#039;&#039;&#039; &amp;lt;small&amp;gt;(swashbuckler)&amp;lt;/small&amp;gt;&lt;br /&gt;
: When you make a Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the Strike is part of a finisher, the additional damage is 2d6 precision damage instead.&lt;br /&gt;
: As your swashbuckler level increases, so does your additional damage for precise strike. At 5th, 9th, 13th, and 17th level, increase the amount of additional damage on a Strike by 1 and the additional damage on a finisher by 1d6.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/gaming/playing-cards.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Rascal&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Rascal&#039;&#039;&#039; &amp;lt;small&amp;gt;(swashbuckler)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You aren&#039;t afraid to use underhanded tactics to get the edge over your opponents. You are trained in Thievery and gain the Dirty Trick general feat. When you use Dirty Trick, the action gains the bravado trait.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Scorched on the Crackling Mountain&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Scorched on the Crackling Mountain&#039;&#039;&#039; &amp;lt;small&amp;gt;(tanuki)&amp;lt;/small&amp;gt;&lt;br /&gt;
: By ritualistically marking your fur with fire, like an infamous tanuki of legend, you protect yourself against future flames. You gain a black stripe down your back that looks charred. Your flat check to remove persistent fire damage is DC 10 instead of DC 15, which can be reduced to DC 5 with appropriate assistance. The first time each day you would be reduced to 0 Hit Points by a fire effect, you avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1. Two hairs plucked from your tail can be used as flint and steel to create a fire, emitting a strange crackling sound as they ignite.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/skills/melee/maneuver-greatsword-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Stylish Combatant&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Stylish Combatant&#039;&#039;&#039;&lt;br /&gt;
: You gain a +1 circumstance bonus to skill checks with the bravado trait while in a combat encounter. While you have panache, you gain a +5-foot status bonus to your Speeds.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/stylish-tricks.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Stylish Tricks&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Stylish Tricks&#039;&#039;&#039; &amp;lt;small&amp;gt;(swashbuckler)&amp;lt;/small&amp;gt;&lt;br /&gt;
: At 3rd level, 7th level, and 15th level, you gain an additional skill increase you can apply only to Acrobatics or the skill from your swashbuckler&#039;s style. You also gain an additional skill feat at these levels. This feat must be for Acrobatics or the trained skill from your swashbuckler&#039;s style.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Subtle Theft&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Subtle Theft&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: When you successfully Steal something, observers (creatures other than the creature you stole from) take a –2 circumstance penalty to their Perception DCs to detect your theft. Additionally, if you first Create a Diversion using Deception, taking a single Palm an Object or Steal action doesn&#039;t end your Undetected condition.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/symbols/question-stone-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Swashbuckler&amp;amp;#x27;s Style&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Swashbuckler&#039;s Style&#039;&#039;&#039; &amp;lt;small&amp;gt;(swashbuckler)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your own distinctive style lets you gracefully handle any situation. Choose a swashbuckler&#039;s style. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Untrained Improvisation&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Untrained Improvisation&#039;&#039;&#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You&#039;ve learned how to handle situations when you&#039;re out of your depth. Your proficiency bonus to untrained skill checks is equal to your level –2. This improves to your level –1 at 5th level and your full level at 7th level. This doesn&#039;t allow you to use the skill&#039;s trained actions.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/feet/boots-leather-grey-gold.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Vivacious Speed&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Vivacious Speed&#039;&#039;&#039; &amp;lt;small&amp;gt;(swashbuckler)&amp;lt;/small&amp;gt;&lt;br /&gt;
: When you&#039;ve made an impression, you move even faster than normal, darting about the battlefield with incredible speed. Increase the status bonus to your Speeds from stylish combatant to a +10-foot status bonus; this bonus increases by 5 feet at 7th, 11th, 15th, and 19th levels. When you don&#039;t have panache, you still get half this status bonus to your Speed, rounded down to the nearest 5-foot increment.&lt;br /&gt;
&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Balance&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Balance&#039;&#039;&#039; &amp;lt;small&amp;gt;(move)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; You are in a square that contains a narrow surface, uneven ground, or another similar feature.&lt;br /&gt;
: You move across a narrow surface or uneven ground, attempting an {Acrobatics} check against its Balance DC. You are Off-Guard while on a narrow surface or uneven ground.&lt;br /&gt;
: &#039;&#039;&#039;Critical Success&#039;&#039;&#039; You move up to your Speed.&lt;br /&gt;
: &#039;&#039;&#039;Success&#039;&#039;&#039; You move up to your Speed, treating it as difficult terrain (every 5 feet costs 10 feet of movement).&lt;br /&gt;
: &#039;&#039;&#039;Failure&#039;&#039;&#039; You must remain stationary to keep your balance (wasting the action) or you fall. If you fall, your turn ends.&lt;br /&gt;
: &#039;&#039;&#039;Critical Failure&#039;&#039;&#039; You fall and your turn ends.&lt;br /&gt;
: === Sample Balance Tasks ===&lt;br /&gt;
:* &#039;&#039;&#039;Untrained&#039;&#039;&#039; tangled roots, uneven cobblestones&lt;br /&gt;
:* &#039;&#039;&#039;Trained&#039;&#039;&#039; wooden beam&lt;br /&gt;
:* &#039;&#039;&#039;Expert&#039;&#039;&#039; deep, loose gravel&lt;br /&gt;
:* &#039;&#039;&#039;Master&#039;&#039;&#039; tightrope, smooth sheet of ice&lt;br /&gt;
:* &#039;&#039;&#039;Legendary&#039;&#039;&#039; razor&#039;s edge, chunks of floor falling in midair&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Confident Finisher&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Confident Finisher&#039;&#039;&#039; &amp;lt;small&amp;gt;(finisher)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You make an incredibly graceful attack, piercing your foe&#039;s defenses. Make a Strike with the following failure effect.&lt;br /&gt;
: &#039;&#039;&#039;Failure&#039;&#039;&#039; You deal half your Precise Strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Grab an Edge&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Grab an Edge&#039;&#039;&#039; &amp;lt;small&amp;gt;(manipulate)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Trigger&#039;&#039;&#039; You fall from or past an edge or handhold.&lt;br /&gt;
: &#039;&#039;&#039;Requirements&#039;&#039;&#039; Your hands are not tied behind your back or otherwise Restrained.&lt;br /&gt;
: When you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at your choice of an Acrobatics check or a Reflex save, usually at the Climb DC. If you grab the edge or handhold, you can then Climb up using Athletics.&lt;br /&gt;
: &#039;&#039;&#039;Critical Success&#039;&#039;&#039; You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter.&lt;br /&gt;
: &#039;&#039;&#039;Success&#039;&#039;&#039; If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check.&lt;br /&gt;
: &#039;&#039;&#039;Critical Failure&#039;&#039;&#039; You continue to fall, and if you&#039;ve fallen 20 feet or more before you use this reaction, you take 10 bludgeoning damage from the impact for every 20 feet fallen.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Opportune Riposte&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Opportune Riposte&#039;&#039;&#039; &amp;lt;small&amp;gt;(bravado, swashbuckler)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Trigger&#039;&#039;&#039; A foe within your reach critically fails a Strike against you&lt;br /&gt;
: You take advantage of an opening from your enemy&#039;s fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm it of the weapon it used for the Strike.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/default-icons/action.svg&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Reaction&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Reaction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎒 Inventory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/thrown/bolas-stone.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Bola&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d6 bludgeoning • Martial Sling • Range 20 ft. • Reload - • Traits: Nonlethal, Ranged-Trip, Thrown • 5 sp&lt;br /&gt;
This throwing weapon consists of weights tied to the end of long cords, which can be used to entangle foes.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bola&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 5 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/guns/gun-pistol-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Spark Repeater (Poison)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d4 poison • Simple Firearm • Range 30 ft. • Reload 3 • Traits: Agile, Arcane, Fatal-D8, Repeating, Wood • 4 gp&lt;br /&gt;
A thin-barreled firearm that uses magazines of pelleted primordial dust to create an elemental reaction and fire a bolt of energy.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Spark Repeater (Poison)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 4 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sword-cane.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Sword Cane&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d6 piercing • Martial Sword • Traits: Agile, Concealable, Finesse • 5 gp&lt;br /&gt;
This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Sword Cane&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 5 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/chest/breastplate-scale-leather.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Rattan Armor&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +1 • Light • Dex Cap +4 • Str 0 • Check -1 • Traits: Aquadynamic • 2 gp&lt;br /&gt;
This armor is made from rattan reeds which are bent and woven into shaped layers then treated with oil to harden them. Due to the materials and nature of its construction, rattan armor is naturally buoyant and doesn&amp;amp;#x27;t hinder its wearer when moving through water.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rattan Armor&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 2 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Consumables=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Elixir of Life (Minor)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Elixir • Traits: Alchemical, Consumable, Elixir, Healing • 3 gp&lt;br /&gt;
Activate A (manipulate)&lt;br /&gt;
Elixirs of life accelerate a living creature&amp;amp;#x27;s natural healing processes and immune system. Upon drinking this elixir, you regain 1d6 healing Hit Points and gain +1 item bonus to saving throws against diseases and poisons for 10 minutes.&lt;br /&gt;
&lt;br /&gt;
Effect: Elixir of Life&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Elixir of Life (Minor)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 0 || 0.1 || 1 || 3 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Equipment=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/thrown/bomb-spiked-purple.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Caltrops&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;3 sp&lt;br /&gt;
These four-pronged metal spikes can damage a creature&amp;amp;#x27;s feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 14 Acrobatics check or take 1d4 piercing damage damage and 1 persistent bleed damage. A creature taking persistent bleed damage from caltrops takes a –5-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough are ruined that other creatures moving into the square ar…&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Caltrops&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 0 || 0.1 || 0 || 3 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pouch-simple-leather-tan.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Climbing Kit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you&amp;amp;#x27;re Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Climbing Kit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 5 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/grapling-hook.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Grappling Hook&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make a ranged attack roll using your simple weapon proficiency against a DC depending on the target, typically at least DC 20. This attack has the secret trait. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you&amp;amp;#x27;re partway up&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Grappling Hook&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/worn-items/other-worn-items/backfire-mantle.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Jack&amp;amp;#x27;s Tattered Clothes&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Illusion, Invested, Magical • 30 gp&lt;br /&gt;
This ragged, mud-stained cape closes with a single black button engraved with a leering devil&amp;amp;#x27;s face. When you Leap, High Jump, or Long Jump (or Vault, if you&amp;amp;#x27;re Spring-Heeled Jack), you gain a +1 item bonus to Stealth checks to Hide or Sneak until the start of your next turn.&lt;br /&gt;
&lt;br /&gt;
Effect: Jack&amp;amp;#x27;s Tattered Cape&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Jack&amp;amp;#x27;s Tattered Clothes&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 2 || 30 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/parrying-scabbard.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Parrying Scabbard&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
You can draw this reinforced sheath during the same Interact action you use to draw the weapon it holds, wielding the weapon in one hand and the scabbard in your other. A parrying scabbard can be used for your defense much like a weapon with the parry trait: you can spend an action to position it defensively, gaining a +1 circumstance bonus to AC until the start of your next turn. Parrying scabbards are available for any sword that can be wielded in one hand.&lt;br /&gt;
&lt;br /&gt;
Effect: Parry&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Parrying Scabbard&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 5 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Torch&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&lt;br /&gt;
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Torch&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 5 || 0.1 || 0 || 1 cp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Bags &amp;amp; Storage=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Backpack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&amp;amp;#x27;t count against your Bulk limits. If you&amp;amp;#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Backpack&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/soap.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Soap&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
Bar of soap.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Soap&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Bedroll&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
A rolled up bed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bedroll&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/gems/moderate-semiprecious-stones/ivory.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Ivory&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;25 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Ivory&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rations&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 4 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rations&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Flint and Steel&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Flint and Steel&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/art-objects/minor-art-object/iron-cauldron-with-gargoyle-faces.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Iron cauldron with gargoyle faces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;4 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Iron cauldron with gargoyle faces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rope&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
50 feet of rope.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rope&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Waterskin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
When it&amp;amp;#x27;s full, a waterskin contains roughly 1 day&amp;amp;#x27;s worth of water for a Small or Medium creature.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Waterskin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Chalk&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Treasure &amp;amp; Currency=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/gems/moderate-semiprecious-stones/bloodstone.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Bloodstone&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;25 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bloodstone&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 25 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/art-objects/minor-art-object/brass-statuette-of-a-bull.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Brass statuette of a bull&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;4 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Brass statuette of a bull&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 4 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Gold Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Gold Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 16 || 1 || 0 || 1 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Silver Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Silver Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 6 || 1 || 0 || 1 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Characters/Kyra_(Level_1)&amp;diff=3168</id>
		<title>Characters/Kyra (Level 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Characters/Kyra_(Level_1)&amp;diff=3168"/>
		<updated>2026-09-29T09:00:08Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Kyra (Level 1) =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Kyra (Level 1)&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-kyra-the-cleric.webp&lt;br /&gt;
| level       = 1&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 16/16&lt;br /&gt;
| ac          = 16&lt;br /&gt;
| perception  = +7&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +3&lt;br /&gt;
| reflex      = +4&lt;br /&gt;
| will        = +9&lt;br /&gt;
| attributes  = &#039;&#039;&#039;STR&#039;&#039;&#039; +2 | &#039;&#039;&#039;DEX&#039;&#039;&#039; +1 | &#039;&#039;&#039;CON&#039;&#039;&#039; +0 | &#039;&#039;&#039;INT&#039;&#039;&#039; +0 | &#039;&#039;&#039;WIS&#039;&#039;&#039; +4 | &#039;&#039;&#039;CHA&#039;&#039;&#039; +2&lt;br /&gt;
| key_ability  = WIS&lt;br /&gt;
| deity        = Sarenrae&lt;br /&gt;
| gender       = F/She/Her&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
| languages   = common, kelish&lt;br /&gt;
| wealth      = 7 SP, 9 CP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;Heritage:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/environment/people/group.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Versatile Human&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Versatile Human&lt;br /&gt;
* &#039;&#039;&#039;Background:&#039;&#039;&#039; Acolyte&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/classes/cleric.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Cleric&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Cleric&lt;br /&gt;
* &#039;&#039;&#039;Deity:&#039;&#039;&#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/deities/sarenrae.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Sarenrae&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;Key Ability:&#039;&#039;&#039; WIS&lt;br /&gt;
* &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Languages:&#039;&#039;&#039; common, kelish&lt;br /&gt;
&lt;br /&gt;
== Identity ==&lt;br /&gt;
* &#039;&#039;&#039;Ethnicity:&#039;&#039;&#039; Kelish&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
The priests of Sarenrae lead double lives. Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, she teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be. Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends to the cruelties born in the hearts of mortals, Sarenrae&#039;s doctrines preach swift justice delivered by the scimitar&#039;s edge. To this end, she expects her faithful to be skilled at swordplay, both as a form of martial arts promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.&lt;br /&gt;
&lt;br /&gt;
Her priests are often categorized into these two camps—those who favor redemption as a method to defeat the enemy, and those who favor the blade. Kyra is certainly one of the latter. Born in a small farming town to loving parents, Kyra grew up in the shadow of one of the Dawnflower&#039;s shrines. She was taken at a young age with the beauty of the shrine&#039;s stained glass, and the grace of the three priestesses who practiced swordplay on the nearby hill each dawn as they offered their morning prayers. When bandits attacked her small town, Kyra watched as the priestesses did their best to reason with them—and when that came to naught, to end them before they could do more damage. Unfortunately, the bandits were too strong, and the village burned. Kyra was one of the few survivors, and on the smoking ruins of the shrine she swore her life and sword arm to Sarenrae, swore to protect those who could not protect themselves and to not spare the blade when the time for redemption passes.&lt;br /&gt;
&lt;br /&gt;
Possessed of a fierce will and pride in her faith and skills with the scimitar, Kyra has traveled far since her trial by fire. She lost her family and home that fateful day, yet where another might be consumed by anger and a thirst for revenge, Kyra has found peace in the Everlight, and in the belief that, if she can prevent even one death at evil hands, her own losses will not have been in vain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 16/16&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 ft. (land)&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}})&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +9 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/swords/scimitar-worn-blue.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Scimitar&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Scimitar ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Forceful, Sweep || +5/+0/-5 || 1d6+2 slashing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sling.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Sling&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Sling ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || Propulsive || +4/-1/-6 || 1d6+1 bludgeoning&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +2 || +1 || +0 || +0 || +4 || +2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +2 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +7 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +5 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +7 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Scribing Lore || +3 || {{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +0 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +4 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +1 || {{color|#708090|&#039;&#039;&#039;Untrained&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| 7 SP, 9 CP || 17.5 gp || 4.3 / 7 enc / 12 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Heritage=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/environment/people/group.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Versatile Human&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Versatile Human&#039;&#039;&#039;&lt;br /&gt;
: Humanity&#039;s versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).&lt;br /&gt;
&lt;br /&gt;
=====Background Features=====&lt;br /&gt;
; &#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
: You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or because you cast away the teachings of your faith, but deep down, you&#039;ll always carry within you the lessons you learned.&lt;br /&gt;
: Choose two attribute boosts. One must be to &#039;&#039;&#039;Intelligence&#039;&#039;&#039; or &#039;&#039;&#039;Wisdom&#039;&#039;&#039;, and one is a free attribute boost.&lt;br /&gt;
: You&#039;re trained in the Religion skill and the Scribing Lore skill. You gain the Student of the Canon skill feat.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Armor Proficiency (Light)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Armor Proficiency (Light)&#039;&#039;&#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You become trained in light armor. If you already were trained in light armor, you gain training in medium armor. If you were trained in both, you become trained in heavy armor. If you are at least 13th level, you become an expert in this armor type.&lt;br /&gt;
: &#039;&#039;&#039;Special&#039;&#039;&#039; You can select this feat more than once. Each time, you become trained in the next type of armor, as detailed above.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/axes/axe-double-gold.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Cleric Spellcasting&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Cleric Spellcasting&#039;&#039;&#039; &amp;lt;small&amp;gt;(cleric)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your deity bestows on you the power to cast divine spells. You are a spellcaster, and you can cast spells of the divine tradition using the Cast a Spell activity. As a cleric, your chants generally invoke your deity and their powerful servants by name or title, while your gestures are followed by sacred symbols or other representations of your deity.&lt;br /&gt;
: At 1st level, you can prepare two 1st-rank spells and five cantrips each morning from the common spells on the divine spell list or from other divine spells to which you gain access and learn via Learn a Spell. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare each day is called your spell slots.&lt;br /&gt;
: As you increase in level as a cleric, the number of spells you can prepare each day increases, as does the highest rank of spell you can cast, as shown in Cleric Spells per Day table above.&lt;br /&gt;
: Some of your spells require you to attempt a spell attack to see how effective they are or for your enemies to roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Wisdom, your spell attack modifier and spell DC use your Wisdom modifier.&lt;br /&gt;
: === Heightening Spells ===&lt;br /&gt;
: When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell&#039;s rank, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain ranks.&lt;br /&gt;
: === Cantrips ===&lt;br /&gt;
: Some of your spells are cantrips. A cantrip is a special type of spell that doesn&#039;t use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up—this is usually equal to the highest rank of cleric spell slot you have. For example, as a 1st-level cleric, your cantrips are 1st-rank spells, and as a 5th-level cleric, your cantrips are 3rd-rank spells.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/light/orb-hands-humanoid-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Cloistered Cleric&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Cloistered Cleric&#039;&#039;&#039; &amp;lt;small&amp;gt;(cleric)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You are a cleric of the cloth, focusing on divine magic and your connection to your deity&#039;s domains.&lt;br /&gt;
: &#039;&#039;&#039;First Doctrine (1st):&#039;&#039;&#039; You gain the Domain Initiate cleric feat.&lt;br /&gt;
: &#039;&#039;&#039;Second Doctrine (3rd):&#039;&#039;&#039; Your proficiency rank for Fortitude saves increases to expert.&lt;br /&gt;
: &#039;&#039;&#039;Third Doctrine (7th):&#039;&#039;&#039; Your proficiency ranks for the spell attack modifier and spell DC statistics increase to expert.&lt;br /&gt;
: &#039;&#039;&#039;Fourth Doctrine (11th):&#039;&#039;&#039; You gain expert proficiency with your deity&#039;s favored weapon, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity&#039;s favored weapon, you apply the weapon&#039;s critical specialization effect; you can use your spell DC in place of your class DC.&lt;br /&gt;
: &#039;&#039;&#039;Fifth Doctrine (15th):&#039;&#039;&#039; Your proficiency ranks for the spell attack modifier and spell DC statistics increase to master.&lt;br /&gt;
: &#039;&#039;&#039;Final Doctrine (19th):&#039;&#039;&#039; Your proficiency ranks for the spell attack modifier and spell DC statistics increase to legendary.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/deity.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Deity (Sarenrae)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Deity (Sarenrae)&#039;&#039;&#039; &amp;lt;small&amp;gt;(cleric)&amp;lt;/small&amp;gt;&lt;br /&gt;
: As a cleric, you are a mortal servitor of a deity you revere above all others. Your deity grants you the trained proficiency rank in one skill and with the deity&#039;s favored weapon. If the favored weapon is uncommon, you also get access to that weapon.&lt;br /&gt;
: Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list once you can prepare spells of their rank as a cleric. Any of these spells that aren&#039;t normally on the divine list are still divine spells if you prepare them this way.&lt;br /&gt;
: === Sanctification ===&lt;br /&gt;
: Depending on your deity, their sanctification can make you holy or unholy. This gives you the holy or unholy trait, which commits you to one side of a struggle over the souls of the planes and may be referenced in other abilities. If you &amp;quot;can be&amp;quot; holy or unholy according to your deity, you make that choice, and if you &amp;quot;must be&amp;quot; holy or unholy you gain the trait automatically. If you gain the opposing trait in some way, you lose the previous trait until you complete an atone ritual.&lt;br /&gt;
: === Anathema ===&lt;br /&gt;
: Acts fundamentally opposed to your deity&#039;s ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity&#039;s good graces.&lt;br /&gt;
: Casting spells with the unholy trait is almost always anathema to deities who don&#039;t allow unholy sanctification, and casting holy spells is likewise anathema to those who don&#039;t allow holy sanctification. Similarly, casting spells that are anathema to the tenets or goals of your faith could interfere with your connection to your deity. For example, casting a spell to create undead would be anathema to Pharasma, the goddess of death. Many actions that are anathema don&#039;t appear in any deity&#039;s formal list. For borderline cases, you and your GM determine which acts are anathema.&lt;br /&gt;
: If you perform enough acts that are anathema to your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all cleric spellcasting. These abilities can be regained only if you repent by conducting an atone ritual.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/fire/flame-burning-hand-white.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Divine Font (Healing)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Divine Font (Healing)&#039;&#039;&#039; &amp;lt;small&amp;gt;(cleric)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Through your deity&#039;s blessing, you gain additional spells that channel either the life force called vitality or its counterforce, the void. When you prepare your spells each day, you can prepare additional Heal or Harm spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between &#039;&#039;heal&#039;&#039; or &#039;&#039;harm&#039;&#039;. Once you choose, you can&#039;t change your choice short of divine intervention.&lt;br /&gt;
: &#039;&#039;&#039;Healing Font:&#039;&#039;&#039; You gain 4 additional spell slots each day at your highest rank of cleric spell slots. You can prepare only &#039;&#039;heal&#039;&#039; spells in these slots. At 5th level, the number of additional slots increases to 5, and at 15th level, the total number of additional slots increases to 6.&lt;br /&gt;
: &#039;&#039;&#039;Harmful Font:&#039;&#039;&#039; You gain 4 additional spell slots each day at your highest rank of cleric spell slots. You can prepare only &#039;&#039;harm&#039;&#039; spells in these slots. At 5th level, the number of additional slots increases to 5, and at 15th level, the total number of additional slots increases to 6.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/symbols/question-stone-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Doctrine&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Doctrine&#039;&#039;&#039; &amp;lt;small&amp;gt;(cleric)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Even among followers of the same deity, approaches vary. At 1st level, you select cloistered cleric or warpriest and gain the benefits of its first doctrine. At 3rd level and every four levels thereafter, you gain another benefit from your doctrine.&lt;br /&gt;
:* Cloistered Cleric&lt;br /&gt;
:* Warpriest&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Domain Initiate (Fire)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Domain Initiate (Fire)&#039;&#039;&#039; &amp;lt;small&amp;gt;(cleric)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity&#039;s list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics.&lt;br /&gt;
: Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.&lt;br /&gt;
: Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don&#039;t require spell slots, and can&#039;t be cast using spell slots. Your focus pool can hold one Focus Point for each focus spell you have, up to 3 points.&lt;br /&gt;
: &#039;&#039;&#039;Special&#039;&#039;&#039; You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/symbols/question-stone-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;First Doctrine&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;First Doctrine&#039;&#039;&#039; &amp;lt;small&amp;gt;(cleric)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You gain the first benefit of your doctrine:&lt;br /&gt;
:* Cloistered Cleric&lt;br /&gt;
:* Warpriest&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/light/orb-hands-humanoid-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;First Doctrine (Cloistered Cleric)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;First Doctrine (Cloistered Cleric)&#039;&#039;&#039; &amp;lt;small&amp;gt;(cleric)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You gain the Domain Initiate cleric feat.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Haughty Obstinacy&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Haughty Obstinacy&#039;&#039;&#039; &amp;lt;small&amp;gt;(human)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead (so it can&#039;t try to Coerce you again for 1 week).&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Student of the Canon&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &#039;&#039;&#039;Student of the Canon&#039;&#039;&#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You&#039;ve researched many faiths enough to recognize notions about them that are unlikely to be true. If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead. When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎒 Inventory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/swords/scimitar-worn-blue.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Scimitar&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d6 slashing • Martial Sword • Traits: Forceful, Sweep • 1 gp&lt;br /&gt;
This one-handed curved blade is sharp on one side.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Scimitar&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 1 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sling.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Sling&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d6 bludgeoning • Simple Sling • Range 50 ft. • Reload 1 • Traits: Propulsive&lt;br /&gt;
Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Sling&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/armor/chainshirt.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Chain Shirt&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +2 • Light • Dex Cap +3 • Str 1 • Check -1 • Traits: Flexible, Noisy • 5 gp&lt;br /&gt;
Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chain Shirt&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 5 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Consumables=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/consumables/potions/bottle-round-corked-orante-red.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Healing Potion (Minor)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Potion • Traits: Consumable, Healing, Magical, Potion, Vitality • 4 gp&lt;br /&gt;
Activate A (manipulate)&lt;br /&gt;
&lt;br /&gt;
A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker&amp;amp;#x27;s wounds heal rapidly. When you drink a healing potion, you regain 1d8 healing Hit Points.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Healing Potion (Minor)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 1 || 4 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ammunition=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sling-bullets.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Sling Bullets&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Consumable • 1 cp&lt;br /&gt;
These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Sling Bullets&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 10 || 0.1 || 0 || 1 cp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Equipment=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pouch-gold-green.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Healer&amp;amp;#x27;s Toolkit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 gp&lt;br /&gt;
This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer&amp;amp;#x27;s toolkit, you can draw and replace it as part of the action that uses it.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Healer&amp;amp;#x27;s Toolkit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 5 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/treasure/brooch-jeweled-green.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Religious Symbol (Wooden)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity to use certain abilities and cast some spells. A religious symbol can be worn on the body on a chain or pin, or can be held.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Religious Symbol (Wooden)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 1 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Bags &amp;amp; Storage=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Backpack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&amp;amp;#x27;t count against your Bulk limits. If you&amp;amp;#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Backpack&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Chalk&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×10&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Flint and Steel&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Flint and Steel&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rope&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
50 feet of rope.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rope&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Torch&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&lt;br /&gt;
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Torch&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×5&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Bedroll&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
A rolled up bed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bedroll&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Waterskin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
When it&amp;amp;#x27;s full, a waterskin contains roughly 1 day&amp;amp;#x27;s worth of water for a Small or Medium creature.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Waterskin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rations&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 4 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rations&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/soap.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Soap&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
Bar of soap.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Soap&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Treasure &amp;amp; Currency=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/copper-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Copper Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Copper Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 9 || 1 || 0 || 1 cp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Silver Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Silver Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 7 || 1 || 0 || 1 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🔮 Spellcasting&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Divine Prepared Spells (Divine) — Prepared=====&lt;br /&gt;
; DC 17 | Attack +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039; &amp;lt;small&amp;gt;(0/2 slots)&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/bless.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Bless&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Bless]] &amp;lt;small&amp;gt;[aura, concentrate, manipulate, mental]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation&#039;s radius by 10 feet.&lt;br /&gt;
&lt;br /&gt;
Bless can counteract Bane.&lt;br /&gt;
&lt;br /&gt;
Aura: Bless&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/daze.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Daze&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Daze]] &amp;lt;small&amp;gt;[cantrip, concentrate, manipulate, mental, nonlethal]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You push into the target&#039;s mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also Stunned 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+2)&#039;&#039;&#039; The damage increases by 1d6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/divine-lance.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Divine Lance&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Divine Lance]] &amp;lt;small&amp;gt;[attack, cantrip, concentrate, manipulate, sanctified]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You unleash a beam of divine energy. Make a ranged spell attack against the target&#039;s AC. On a hit, the target takes 2d4 spirit damage (double damage on a critical hit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+1)&#039;&#039;&#039; The damage increases by 1d4.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/guidance.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Guidance&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Guidance]] &amp;lt;small&amp;gt;[cantrip, concentrate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.&lt;br /&gt;
&lt;br /&gt;
Spell Effect: Guidance&lt;br /&gt;
&lt;br /&gt;
Effect: Guidance Immunity&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/light.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Light&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Light]] &amp;lt;small&amp;gt;[cantrip, concentrate, light, manipulate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You create an orb of light that sheds bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement.&lt;br /&gt;
&lt;br /&gt;
You can Dismiss the spell. If you Cast the Spell while you already have four &#039;&#039;light&#039;&#039; spells active, you must choose one of the existing spells to end.&lt;br /&gt;
&lt;br /&gt;
Spell Effect: Light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (4th)&#039;&#039;&#039; The orb sheds light in a 60-foot radius (and dim light for the next 60 feet).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/spells/sanctuary.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Sanctuary&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Sanctuary]] &amp;lt;small&amp;gt;[concentrate, manipulate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You ward a creature with protective energy that deters attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success&#039;&#039;&#039; &#039;&#039;Sanctuary&#039;&#039; ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039; The creature can attempt its attack and any other attacks against the target this turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure&#039;&#039;&#039; The creature can&#039;t attack the target and wastes the action. It can&#039;t attempt further attacks against the target this turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Failure&#039;&#039;&#039; The creature wastes the action and can&#039;t attempt to attack the target for the rest of &#039;&#039;sanctuary&#039;&#039;&#039;s duration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/control/debuff-energy-hold-yellow.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Stabilize&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Stabilize]] &amp;lt;small&amp;gt;[cantrip, concentrate, healing, manipulate, vitality]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Life energy shuts death&#039;s door. The target loses the Dying condition, though it remains Unconscious at 0 Hit Points.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Divine Font (Healing) (Divine) — Spontaneous=====&lt;br /&gt;
; DC 17 | Attack +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039; &amp;lt;small&amp;gt;(4/4 slots)&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/life/cross-worn-green.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Heal&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Heal]] &amp;lt;small&amp;gt;[healing, manipulate, vitality]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.&lt;br /&gt;
&lt;br /&gt;
1 The spell has a range of touch.&lt;br /&gt;
&lt;br /&gt;
2 &#039;&#039;&#039;(concentrate)&#039;&#039;&#039; The spell has a range of 30 feet. If you&#039;re healing a living creature, increase the Hit Points restored by 8.&lt;br /&gt;
&lt;br /&gt;
3 &#039;&#039;&#039;(concentrate)&#039;&#039;&#039; You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+1)&#039;&#039;&#039; The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Divine Focus Spells (Divine) — Focus=====&lt;br /&gt;
; DC 17 | Attack +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/fire/blast-jet-stream-embers-red.webp&amp;quot; width=&amp;quot;18&amp;quot; alt=&amp;quot;Fire Ray&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; [[Fire Ray]] &amp;lt;small&amp;gt;[attack, cleric, concentrate, fire, focus, manipulate]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:2em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A blazing band of fire arcs through the air, lighting your opponent and the ground they stand upon on fire. Make a spell attack roll against the target&#039;s AC. The ray deals 2d6 fire damage on a hit (or double damage on a critical hit). On any result other than a critical failure, the ground in the target&#039;s space catches fire, dealing (@item.rank)d6 fire damage damage to each creature that ends its turn in one of the squares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened (+1)&#039;&#039;&#039; The ray&#039;s initial damage increases by 2d6, and the fire damage dealt by the burning space increases by 1d6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-29 04:00&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Party_Overview&amp;diff=3167</id>
		<title>Party Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Party_Overview&amp;diff=3167"/>
		<updated>2026-09-28T09:00:28Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e party overview exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Party Overview =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Portrait !! Character !! Class !! Level !! HP !! AC !! Fort !! Ref !! Will !! Perception !! Languages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/humanoid/goblinoid/hobgoblin-general.webp?1782358913497&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Aargic&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Aargic|Aargic]] || Commander || 2 || 11/28 || 19 || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || draconic, elven, dwarven&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/assets/Images/Tokens/Minotaur/Ondu-Champion-Battle-for-Zendikar-MtG-Art.png?1782710768842&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Asteras&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Asteras|Asteras]] || Soldier || 2 || 38/38 || 19 || +10 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-human-burglar.webp?1782359451616&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Atlas&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Atlas|Atlas]] || Magus || 2 || 4/26 || 18 || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +8 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || draconic, dwarven, jotun, elven&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/assets/Images/Portraits/8A4CE080-C46E-4336-88D6-C3C1FDDF3794.jpg?1785717732661&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Bellisima Caravida&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Bellisima Caravida|Bellisima Caravida]] || Bard || 2 || 17/30 || 18 || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/erdan-sianovel.webp?1782622184448&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Bernard Inksworth&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Bernard Inksworth|Bernard Inksworth]] || Kineticist || 2 || 34/34 || 18 || +10 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/bestial/reptilian/tyrannosaurus.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Bitty&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Bitty|Bitty]] || Animal Companion || 2 || 2/20 || 14 || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/bestial/reptilian/velociraptor.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Bop&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Bop|Bop]] || Animal Companion || 2 || 22/22 || 14 || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/tanuki-sakemaker.webp?1782359607086&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Cap&amp;amp;#x27;n Robin Stryker&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Swashbuckler || 3 || 46/46 || 19 || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +10 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-elven-alchemist.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Del&amp;amp;#x27;vin the Elven Alchemist&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Del&#039;vin the Elven Alchemist|Del&#039;vin the Elven Alchemist]] || Medic || 3 || 27/27 || 11 || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || draconic, elven&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/iconics/DroogamiFull.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Droogami (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Droogami (Level 1)|Droogami (Level 1)]] || Animal Companion || 1 || 11/11 || 13 || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-ezren-the-wizard.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Ezren (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Ezren (Level 1)|Ezren (Level 1)]] || Wizard || 1 || 16/16 || 15 || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || draconic, dwarven, halfling, sakvroth, varisian&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-goblin-monk.webp?1782710871897&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Gemynd&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Gemynd|Gemynd]] || Psychic || 2 || 22/22 || 17 || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || ysoki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/tomb-guardian.webp?1782710941864&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Greykor Vonana&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Greykor Vonana|Greykor Vonana]] || Guardian || 5 || 90/90 || 23 || +13 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +10 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +12 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +10 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || orcish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/chasm-android.webp?1782534865448&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Gruff&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Gruff|Gruff]] || Investigator || 1 || 17/17 || 15 || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || daemonic, draconic, elven, tanuki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-kyra-the-cleric.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Kyra (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Kyra (Level 1)|Kyra (Level 1)]] || Cleric || 1 || 16/16 || 16 || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +9 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || common, kelish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-lini-the-druid.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Lini (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Lini (Level 1)|Lini (Level 1)]] || Druid || 1 || 18/18 || 16 || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +9 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-merisiel-the-rogue.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Merisiel (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Merisiel (Level 1)|Merisiel (Level 1)]] || Rogue || 1 || 15/15 || 18 || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +9 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/iconics/NhalmikaFull.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Nhalmika (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Nhalmika (Level 1)|Nhalmika (Level 1)]] || Gunslinger || 1 || 20/20 || 18 || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/rabbit-doll-poppet.webp?1783580106449&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Rhythm&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Rhythm|Rhythm]] || Mystic || 3 || 27/30 || 17 || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +11 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +9 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || necril&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/assets/Images/Portraits/Redhead%20halfling.png?1783038056597&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Schmidt Tricker&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Rogue || 3 || 33/33 || 20 || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +10 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +8 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || dwarven, fey&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-seelah-the-champion.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Seelah (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Seelah (Level 1)|Seelah (Level 1)]] || Champion || 1 || 20/20 || 17 || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || common, osiriani&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-seoni-the-sorcerer.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Seoni (Level 1)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Seoni (Level 1)|Seoni (Level 1)]] || Sorcerer || 1 || 15/15 || 15 || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +6 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +4 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || draconic, vudrani&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/assets/Images/Portraits/d5cv1kw-440671ae-f5a3-4667-99cb-9204cfcb1294.jpg?1783043357147&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Skret Vestec&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Skret Vestec|Skret Vestec]] || Animist || 1 || 22/22 || 17 || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +5 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +9 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || draconic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/bestial/invertebrate/wasp-giant.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Smithers (Giant Wasp)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Smithers (Giant Wasp)|Smithers (Giant Wasp)]] || Animal Companion || 5 || 41/41 || 17 || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/draconic/drakes/wyvern.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Thorn&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Thorn|Thorn]] || Animal Companion || 1 || 6/14 || 13 || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/iconics/UlkaFull.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Ulka (Level 3)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Ulka (Level 3)|Ulka (Level 3)]] || Commander || 3 || 39/39 || 19 || +6 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || +7 ({{color|#4682b4|&#039;&#039;&#039;Expert&#039;&#039;&#039;}}) || dwarven, elven, goblin, jotun&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/draconic/drakes/wyvern.webp&amp;quot; width=&amp;quot;40&amp;quot; alt=&amp;quot;Wyvern Companion&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || [[Characters/Wyvern Companion|Wyvern Companion]] || Animal Companion || 1 || 6/14 || 13 || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || +3 ({{color|#2e8b57|&#039;&#039;&#039;Trained&#039;&#039;&#039;}}) || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:Party Overview]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Campaign_Stats&amp;diff=3166</id>
		<title>Campaign Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Campaign_Stats&amp;diff=3166"/>
		<updated>2026-09-28T09:00:28Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e campaign stats exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Campaign Stats =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cumulative combat statistics reconstructed from the campaign&#039;s chat log. Damage totals only include damage applied through the chat log, so they undercount fights where HP was adjusted by hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Leaderboard ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Character !! Kills !! Times Downed !! Damage Dealt !! Damage Taken !! Healing Given !! Nemesis !! Favorite Prey&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Greykor Vonana|Greykor Vonana]] || 42 || 1 || 944 || 617 || 0 || Mudwretch || Cobbleswarm&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Schmidt Tricker|Schmidt Tricker]] || 18 || 2 || 569 || 152 || 0 || Pirate || Foolish Hunter&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || 13 || 9 || 323 || 421 || 3 || Rocklaw || Drillworm&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Asteras|Asteras]] || 11 || 1 || 199 || 107 || 1 || Fire Wisp || Reefclaw&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Bernard Inksworth|Bernard Inksworth]] || 10 || 0 || 186 || 90 || 0 || — || Flash Beetle&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Rhythm|Rhythm]] || 10 || 1 || 205 || 161 || 90 || Mephit Swarm (5-6) || Kobold Warrior&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Atlas|Atlas]] || 8 || 1 || 178 || 100 || 0 || Giant Hermit Crab || Water Scamp&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Bellisima Caravida|Bellisima Caravida]] || 5 || 1 || 98 || 47 || 0 || Ogre || Kobold Warrior&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Aargic|Aargic]] || 4 || 2 || 83 || 79 || 0 || Water Scamp || Water Scamp&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Skret Vestec|Skret Vestec]] || 3 || 0 || 71 || 21 || 0 || — || Flash Beetle&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Smithers (Giant Wasp)|Smithers (Giant Wasp)]] || 2 || 1 || 78 || 60 || 0 || Flame Drake || Ogre&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Gemynd|Gemynd]] || 2 || 3 || 56 || 70 || 0 || Rocklaw || Common Eurypterid&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Bitty|Bitty]] || 0 || 0 || 5 || 24 || 0 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters/Del&#039;vin the Elven Alchemist|Del&#039;vin the Elven Alchemist]] || 0 || 1 || 0 || 24 || 0 || Globster || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Kill Log (128)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Date !! Character !! Slew&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-28 || [[Characters/Bellisima Caravida|Bellisima Caravida]] || Flame Drake&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Bellisima Caravida|Bellisima Caravida]] || Kobold Egg Guardian&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Rhythm|Rhythm]] || Kobold Trapmaster&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Rhythm|Rhythm]] || Kobold Warrior&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Greykor Vonana|Greykor Vonana]] || Kobold Warrior&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Greykor Vonana|Greykor Vonana]] || Kobold Cavern Mage&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Bellisima Caravida|Bellisima Caravida]] || Kobold Warrior&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Greykor Vonana|Greykor Vonana]] || Kobold Tunnelrunner&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Rhythm|Rhythm]] || Kobold Warrior&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Greykor Vonana|Greykor Vonana]] || Kobold Warrior&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Bellisima Caravida|Bellisima Caravida]] || Kobold Warrior&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Greykor Vonana|Greykor Vonana]] || Kobold Tunnelrunner&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Rhythm|Rhythm]] || Kobold Tunnelrunner&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Greykor Vonana|Greykor Vonana]] || Kobold Tunnelrunner&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-27 || [[Characters/Bellisima Caravida|Bellisima Caravida]] || Kobold Warrior&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-21 || [[Characters/Aargic|Aargic]] || Gristleburst&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-21 || [[Characters/Greykor Vonana|Greykor Vonana]] || Goblin Pyro&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-21 || [[Characters/Aargic|Aargic]] || Goblin Commando&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-21 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Goblin War Chanter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-13 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Foolish Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-13 || [[Characters/Atlas|Atlas]] || Foolish Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-13 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Foolish Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-13 || [[Characters/Atlas|Atlas]] || Minotaur Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-13 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Foolish Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-13 || [[Characters/Atlas|Atlas]] || Foolish Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-13 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Foolish Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-13 || [[Characters/Atlas|Atlas]] || Foolish Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-13 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Foolish Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-13 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Foolish Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-13 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Kholo Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-07 || [[Characters/Greykor Vonana|Greykor Vonana]] || Wyvern&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-07 || [[Characters/Smithers (Giant Wasp)|Smithers (Giant Wasp)]] || Ogre&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-07 || [[Characters/Rhythm|Rhythm]] || Ogre&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-07 || [[Characters/Greykor Vonana|Greykor Vonana]] || Ogre Glutton&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-06 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Globster&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-05 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Bloodseeker Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-05 || [[Characters/Greykor Vonana|Greykor Vonana]] || Bloodseeker&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-05 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Bloodseeker&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-05 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Bloodseeker&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-05 || [[Characters/Smithers (Giant Wasp)|Smithers (Giant Wasp)]] || Bloodseeker&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-05 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Sewer Ooze&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-05 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Sewer Ooze&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-05 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Festrog&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-05 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Festrog&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Bernard Inksworth|Bernard Inksworth]] || Morlock Cultist&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Greykor Vonana|Greykor Vonana]] || Morlock Cultist&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Greykor Vonana|Greykor Vonana]] || Morlock&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Bernard Inksworth|Bernard Inksworth]] || Festrog&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Greykor Vonana|Greykor Vonana]] || Morlock&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Greykor Vonana|Greykor Vonana]] || Festrog&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Bernard Inksworth|Bernard Inksworth]] || Bore Worm Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Greykor Vonana|Greykor Vonana]] || Amoeba Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Greykor Vonana|Greykor Vonana]] || Amoeba Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Greykor Vonana|Greykor Vonana]] || Bloodseeker&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Greykor Vonana|Greykor Vonana]] || Bloodseeker&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Bloodseeker&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Bloodseeker&lt;br /&gt;
|-&lt;br /&gt;
| 2026-08-13 || [[Characters/Greykor Vonana|Greykor Vonana]] || Festrog&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-25 || [[Characters/Rhythm|Rhythm]] || Yellow Musk Creeper&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-25 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Yellow Musk Brute&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-25 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Drillworm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-25 || [[Characters/Greykor Vonana|Greykor Vonana]] || Drillworm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-25 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Drillworm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-25 || [[Characters/Greykor Vonana|Greykor Vonana]] || Cobbleswarm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-25 || [[Characters/Greykor Vonana|Greykor Vonana]] || Cobbleswarm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-25 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Mephit Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-14 || [[Characters/Greykor Vonana|Greykor Vonana]] || Dwarf Warrior&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-14 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Pirate&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-14 || [[Characters/Greykor Vonana|Greykor Vonana]] || Pirate Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-14 || [[Characters/Atlas|Atlas]] || Pirate Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-14 || [[Characters/Rhythm|Rhythm]] || Pirate Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-14 || [[Characters/Greykor Vonana|Greykor Vonana]] || Pirate Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-14 || [[Characters/Greykor Vonana|Greykor Vonana]] || Pirate Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-14 || [[Characters/Rhythm|Rhythm]] || Pirate Gorilla&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-14 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Pirate Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-13 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Pirate Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-13 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Giant Hermit Crab&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Bernard Inksworth|Bernard Inksworth]] || Flash Beetle&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Skret Vestec|Skret Vestec]] || Flash Beetle&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Skret Vestec|Skret Vestec]] || Flash Beetle&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Rhythm|Rhythm]] || Flash Beetle&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Asteras|Asteras]] || Flash Beetle&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Bernard Inksworth|Bernard Inksworth]] || Flash Beetle&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Asteras|Asteras]] || Flash Beetle&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Bernard Inksworth|Bernard Inksworth]] || Flash Beetle&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Bernard Inksworth|Bernard Inksworth]] || Flash Beetle&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Skret Vestec|Skret Vestec]] || Flash Beetle&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Bernard Inksworth|Bernard Inksworth]] || Flash Beetle&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Asteras|Asteras]] || Fire Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Rhythm|Rhythm]] || Fire Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Bernard Inksworth|Bernard Inksworth]] || Fire Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Asteras|Asteras]] || Fire Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Bernard Inksworth|Bernard Inksworth]] || Fire Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Asteras|Asteras]] || Giant Centipede&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-07 || [[Characters/Greykor Vonana|Greykor Vonana]] || Cave Scorpion&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-07 || [[Characters/Gemynd|Gemynd]] || Cave Scorpion&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-07 || [[Characters/Greykor Vonana|Greykor Vonana]] || Common Eurypterid&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-07 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Common Eurypterid&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-07 || [[Characters/Greykor Vonana|Greykor Vonana]] || Common Eurypterid&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-07 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Common Eurypterid&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-07 || [[Characters/Gemynd|Gemynd]] || Common Eurypterid&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Greykor Vonana|Greykor Vonana]] || Cave Scorpion&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Greykor Vonana|Greykor Vonana]] || Air Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Greykor Vonana|Greykor Vonana]] || Air Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Greykor Vonana|Greykor Vonana]] || Air Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Air Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Greykor Vonana|Greykor Vonana]] || Air Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Greykor Vonana|Greykor Vonana]] || Cave Scorpion&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Greykor Vonana|Greykor Vonana]] || Reefclaw&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Greykor Vonana|Greykor Vonana]] || Reefclaw&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Greykor Vonana|Greykor Vonana]] || Spider Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Reefclaw&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-02 || [[Characters/Atlas|Atlas]] || Water Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-02 || [[Characters/Aargic|Aargic]] || Water Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-02 || [[Characters/Atlas|Atlas]] || Water Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-02 || [[Characters/Aargic|Aargic]] || Water Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-02 || [[Characters/Atlas|Atlas]] || Water Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-02 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Spider Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-06-29 || [[Characters/Greykor Vonana|Greykor Vonana]] || Mudwretch&lt;br /&gt;
|-&lt;br /&gt;
| 2026-06-29 || [[Characters/Asteras|Asteras]] || Cobbleswarm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-06-29 || [[Characters/Asteras|Asteras]] || Cobbleswarm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-06-29 || [[Characters/Greykor Vonana|Greykor Vonana]] || Cobbleswarm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-06-29 || [[Characters/Asteras|Asteras]] || Mudwretch&lt;br /&gt;
|-&lt;br /&gt;
| 2026-06-29 || [[Characters/Greykor Vonana|Greykor Vonana]] || Cobbleswarm&lt;br /&gt;
|-&lt;br /&gt;
| 2026-06-29 || [[Characters/Asteras|Asteras]] || Mudwretch&lt;br /&gt;
|-&lt;br /&gt;
| 2026-06-29 || [[Characters/Greykor Vonana|Greykor Vonana]] || Earth Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-06-29 || [[Characters/Asteras|Asteras]] || Reefclaw&lt;br /&gt;
|-&lt;br /&gt;
| 2026-06-29 || [[Characters/Asteras|Asteras]] || Reefclaw&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💀 Downing Log (23)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Date !! Character !! Downed By&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-28 || [[Characters/Smithers (Giant Wasp)|Smithers (Giant Wasp)]] || Flame Drake&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-13 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Minotaur Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-13 || [[Characters/Aargic|Aargic]] || Kholo Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-07 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Ogre Glutton&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-07 || [[Characters/Bellisima Caravida|Bellisima Caravida]] || Ogre&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-06 || [[Characters/Del&#039;vin the Elven Alchemist|Del&#039;vin the Elven Alchemist]] || Globster&lt;br /&gt;
|-&lt;br /&gt;
| 2026-09-06 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Globster&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-25 || [[Characters/Rhythm|Rhythm]] || Mephit Swarm (5-6)&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-14 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Pirate Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-14 || [[Characters/Schmidt Tricker|Schmidt Tricker]] || Pirate&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-14 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Pirate Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-13 || [[Characters/Atlas|Atlas]] || Giant Hermit Crab&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-13 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Captain Andros&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-11 || [[Characters/Asteras|Asteras]] || Fire Wisp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-07 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Crystal Claw (Air)&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Gemynd|Gemynd]] || Air Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Air Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Gemynd|Gemynd]] || Crystal Claw (Air)&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Rocklaw&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Gemynd|Gemynd]] || Rocklaw&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-06 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]] || Rocklaw&lt;br /&gt;
|-&lt;br /&gt;
| 2026-07-02 || [[Characters/Aargic|Aargic]] || Water Scamp&lt;br /&gt;
|-&lt;br /&gt;
| 2026-06-29 || [[Characters/Greykor Vonana|Greykor Vonana]] || Mudwretch&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Party_Stash&amp;diff=3165</id>
		<title>Party Stash</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Party_Stash&amp;diff=3165"/>
		<updated>2026-09-28T09:00:28Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e party stash exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Party Stash =&lt;br /&gt;
&lt;br /&gt;
== Team 1 ==&lt;br /&gt;
* &#039;&#039;No items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/polearms/spear-hooked-double.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Breaching Pike&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d6 piercing • Martial Spear • Traits: Hobgoblin, Razing, Reach • 8 gp&lt;br /&gt;
Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield. Breaching pikes are particularly effective at damaging enemy shields, leaving large, triangular puncture holes behind.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Breaching Pike&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 8 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/armor/chainmail.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Chain Mail&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +4 • Medium • Dex Cap +1 • Str 3 • Check -2 • Speed -5 ft. • Traits: Flexible, Noisy • 6 gp&lt;br /&gt;
A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chain Mail&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 2 || 0 || 6 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/shield/buckler-wooden-boss-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Hardwood Shield&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +2 • Hardness 3 • HP 10/12 • 1 gp&lt;br /&gt;
This shield was created by the Hardwood Armor impulse.&lt;br /&gt;
You can Shield Block with this shield even if you don&amp;amp;#x27;t have that feat. The hand wielding this shield counts as a free hand for using impulses. The shield decays in an instant if it becomes Broken or leaves your grasp.&lt;br /&gt;
 Hardness HP BT&lt;br /&gt;
 3 12 6&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Hardwood Shield&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 1 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Equipment=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/held-items/bottomless-stein.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Bottomless Stein&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Magical • 25 gp&lt;br /&gt;
A magic item regarded as holy by followers of Cayden Cailean, this ornate metallic stein is always filled to the brim with delicious ale, no matter how much is drunk or spilled. If it is emptied (such as by being gulped quickly or upended onto the floor), the bottomless stein will fill again within 1 round as long as it is right side up, though it&amp;amp;#x27;s impossible to transfer the ale to another container to sell it or store it for later. The exact type of ale with which the stein is filled is determined at the item&amp;amp;#x27;s creation, and cannot be changed thereafter.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bottomless Stein&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 2 || 25 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Treasure &amp;amp; Currency=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/copper-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Copper Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Copper Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 2 || 1 || 0 || 1 cp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/unarmed-attacks/tusk.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Wyvern horn&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;200 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Wyvern horn&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 200 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:Party Stash]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Dragon_Mage_(Red)&amp;diff=3164</id>
		<title>NPCs/Kobold Dragon Mage (Red)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Dragon_Mage_(Red)&amp;diff=3164"/>
		<updated>2026-09-28T09:00:28Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Kobold Dragon Mage (Red) =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Kobold Dragon Mage (Red)&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/humanoid/kobold/kobold-mage-red.webp&lt;br /&gt;
| level      = 2&lt;br /&gt;
| size       = Small&lt;br /&gt;
| traits     = evil, humanoid, kobold, lawful&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Kobold dragon mages use magic to carry out their secret schemes. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds&#039; claim to draconic heritage.&lt;br /&gt;
&lt;br /&gt;
Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.&lt;br /&gt;
&lt;br /&gt;
Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds&#039; innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Dwarf_Stonecaster_(wO2v7)&amp;diff=3163</id>
		<title>NPCs/Dwarf Stonecaster (wO2v7)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Dwarf_Stonecaster_(wO2v7)&amp;diff=3163"/>
		<updated>2026-09-28T09:00:27Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dwarf Stonecaster =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Dwarf Stonecaster&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-taralu-dwarf.webp&lt;br /&gt;
| level      = 4&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = dwarf, humanoid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All dwarves share a connection to the earth, but stonecasters have focused and polished that connection. Their years of meditation have granted them the ability to create boulders and shake the very earth. These elemental specialists are often highly respected in their community, which prizes their art of geomancy. Young dwarves who show a stronger than normal connection to the earth might be sent to a stonecaster to train at an early age.&lt;br /&gt;
&lt;br /&gt;
A dwarf&#039;s strength comes from their stoic determination, quality equipment, and their ability to hold grudges for centuries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Dwarf_Stonecaster&amp;diff=3162</id>
		<title>NPCs/Dwarf Stonecaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Dwarf_Stonecaster&amp;diff=3162"/>
		<updated>2026-09-28T09:00:26Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Oracle moved page NPCs/Dwarf Stonecaster to NPCs/Dwarf Stonecaster (wO2v7): Auto-sync: renamed in Foundry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[NPCs/Dwarf Stonecaster (wO2v7)]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Dwarf_Stonecaster_(wO2v7)&amp;diff=3161</id>
		<title>NPCs/Dwarf Stonecaster (wO2v7)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Dwarf_Stonecaster_(wO2v7)&amp;diff=3161"/>
		<updated>2026-09-28T09:00:26Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Oracle moved page NPCs/Dwarf Stonecaster to NPCs/Dwarf Stonecaster (wO2v7): Auto-sync: renamed in Foundry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dwarf Stonecaster =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Dwarf Stonecaster&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/keeper-of-the-skyflame.webp&lt;br /&gt;
| level      = 4&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = dwarf, humanoid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All dwarves share a connection to the earth, but stonecasters have focused and polished that connection. Their years of meditation have granted them the ability to create boulders and shake the very earth. These elemental specialists are often highly respected in their community, which prizes their art of geomancy. Young dwarves who show a stronger than normal connection to the earth might be sent to a stonecaster to train at an early age.&lt;br /&gt;
&lt;br /&gt;
A dwarf&#039;s strength comes from their stoic determination, quality equipment, and their ability to hold grudges for centuries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Dwarf_Warrior_(vCs9w)&amp;diff=3160</id>
		<title>NPCs/Dwarf Warrior (vCs9w)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Dwarf_Warrior_(vCs9w)&amp;diff=3160"/>
		<updated>2026-09-28T09:00:26Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dwarf Warrior =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Dwarf Warrior&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/sparkforge-collective-inventor.webp&lt;br /&gt;
| level      = 1&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = dwarf, humanoid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Between their finely crafted equipment and natural bravery, a dwarf warrior can hold their ground against mighty foes. If respected, these warriors can become life-long allies; if slighted, they can become a thorn in one&#039;s side for the remainder of one&#039;s life.&lt;br /&gt;
&lt;br /&gt;
A dwarf&#039;s strength comes from their stoic determination, quality equipment, and their ability to hold grudges for centuries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Dimmon_Brunk&amp;diff=3159</id>
		<title>NPCs/Dimmon Brunk</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Dimmon_Brunk&amp;diff=3159"/>
		<updated>2026-09-28T09:00:26Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dimmon Brunk =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Dimmon Brunk&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/westerhold-innkeeper.webp&lt;br /&gt;
| level      = 3&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = human, humanoid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint.&lt;br /&gt;
&lt;br /&gt;
Expertise is forged through years of effort and often tedious work. Artisans are masters of their craft, able to create works both practical and beautiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Cavern_Mage&amp;diff=3158</id>
		<title>NPCs/Kobold Cavern Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Cavern_Mage&amp;diff=3158"/>
		<updated>2026-09-28T09:00:26Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Kobold Cavern Mage =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Kobold Cavern Mage&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/humanoid/kobold/kobold-mage-red.webp&lt;br /&gt;
| level      = 2&lt;br /&gt;
| size       = Small&lt;br /&gt;
| traits     = humanoid, kobold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Kobold cavern mages are born more than trained, hatching from eggs that absorbed particularly large amounts of primal earth energy. Although there are many elementals and even natural terrain features that can give rise to cavern mages, most are related to the cavern-dwelling earth nymphs known as lampads. These lonely and capricious fey are as enthusiastic to receive the company of a kobold tribe as the kobolds are for the protection they receive in return.&lt;br /&gt;
&lt;br /&gt;
Kobolds are small reptilian humanoids. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.&lt;br /&gt;
&lt;br /&gt;
Kobolds are diligent and hardworking creatures. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniacal leaders. This is in part due to kobolds&#039; innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power they generally lack. Notably, kobold eggs left in the proximity of magical creatures or places tend to absorb similar traits from the exposure. The resulting physical changes mark the appearance of each tribe, but a few lucky kobolds are also born with magical power that reflects their tribe&#039;s patron.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&#039;&#039;Seen in:&#039;&#039; [[Sessions/20260927|September 27, 2026]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Flame_Drake_(t4BwD)&amp;diff=3157</id>
		<title>NPCs/Flame Drake (t4BwD)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Flame_Drake_(t4BwD)&amp;diff=3157"/>
		<updated>2026-09-28T09:00:25Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Flame Drake =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Flame Drake&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/draconic/drakes/flame-drake.webp&lt;br /&gt;
| level      = 5&lt;br /&gt;
| size       = Large&lt;br /&gt;
| traits     = dragon, fire&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Flame drakes dwell near volcanoes and magma, but it&#039;s not unheard of for one to drift into nearby areas like forests or wooded hills. Their scales are usually some shade of red, occasionally fading to smoky blacks and grays along the edges of their wings and the tips of their tails.&lt;br /&gt;
&lt;br /&gt;
Rampages of flame drakes often grudgingly live alongside clans of fire giants, rather than be forced from their volcanic homes.&lt;br /&gt;
&lt;br /&gt;
Ravenous, bestial, and driven by instinct, drakes are draconic monsters who bear a fraction of the terrifying might of the primal dragons they share evolutionary roots with. While they&#039;re weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties—small social groups fittingly called &amp;quot;rampages&amp;quot;—makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.&lt;br /&gt;
&lt;br /&gt;
Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them with their formidable jaws and thickscaled tails to use in close combat. Most drakes would rather avoid this, however, preferring to use their magical breath to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.&lt;br /&gt;
&lt;br /&gt;
Different species of drakes rarely come into conflict. Part of this is their distinct habitats, but drakes are open to negotiating simple agreements between rampages. This courtesy does not extend to dragonets, which drakes happily take as prey. Solitary tamed drakes are also excluded from such agreements and considered free game if their tamer isn&#039;t strong enough to protect them.&lt;br /&gt;
&lt;br /&gt;
==== Drake Eggs ====&lt;br /&gt;
&lt;br /&gt;
While drake hides aren&#039;t any more valuable than those of similarly sized creatures, drake eggs are prized commodities. They are used as components in powerful spells as well as eaten by various cultures, but the most common use for drake eggs is hatching and rearing drakes to serve as mounts and guardians.&lt;br /&gt;
&lt;br /&gt;
A typical drake lays a clutch of 2d4 eggs every 5 years. Eggs hatch within 3 to 6 weeks, during which time they must be kept in conditions appropriate to their natural environment, perhaps the most difficult aspect of drake husbandry. While it is generally easy for breeders to incubate the eggs of desert or jungle drakes (which require mildly warm temperatures to hatch) or river drakes (which must be submerged in running water), the eggs of flame and frost drakes require extreme temperatures in order to hatch, which can be difficult to replicate safely.&lt;br /&gt;
&lt;br /&gt;
A drake egg is an object with Hardness 3, 5 HP, and no Broken Threshold. The coloration of drake eggs varies only slightly from one species to the next. A creature must succeed at a DC 20 Nature check, or a relevant DC 20 Lore check, to identify the drake species of a specific egg.&lt;br /&gt;
&lt;br /&gt;
Once a drake hatches, they imprint on the first creature that they see. A creature imprinted on in this way can use Nature to Train and Command that drake. The market price of a drake egg varies depending on the type of drake and the exact legal situation. Because drakes are dangerous and intelligent creatures, many societies do not condone the trade of drake eggs and criminalize those who engage in it.&lt;br /&gt;
&lt;br /&gt;
It takes 2 years for a drake hatchling to grow to full size. A well-trained drake can make a fearsome mount or guardian, but many careless would-be drake trainers are devoured by their charges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Flame_Drake&amp;diff=3156</id>
		<title>NPCs/Flame Drake</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Flame_Drake&amp;diff=3156"/>
		<updated>2026-09-28T09:00:25Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Oracle moved page NPCs/Flame Drake to NPCs/Flame Drake (t4BwD): Auto-sync: renamed in Foundry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[NPCs/Flame Drake (t4BwD)]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Flame_Drake_(t4BwD)&amp;diff=3155</id>
		<title>NPCs/Flame Drake (t4BwD)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Flame_Drake_(t4BwD)&amp;diff=3155"/>
		<updated>2026-09-28T09:00:25Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Oracle moved page NPCs/Flame Drake to NPCs/Flame Drake (t4BwD): Auto-sync: renamed in Foundry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Flame Drake =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Flame Drake&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/draconic/drakes/flame-drake.webp&lt;br /&gt;
| level      = 5&lt;br /&gt;
| size       = Large&lt;br /&gt;
| traits     = dragon, fire&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Flame drakes dwell near volcanoes and magma, but it&#039;s not unheard of for one to drift into nearby areas like forests or wooded hills. Their scales are usually some shade of red, occasionally fading to smoky blacks and grays along the edges of their wings and the tips of their tails.&lt;br /&gt;
&lt;br /&gt;
Rampages of flame drakes often grudgingly live alongside clans of fire giants, rather than be forced from their volcanic homes.&lt;br /&gt;
&lt;br /&gt;
Ravenous, bestial, and driven by instinct, drakes are draconic monsters who bear a fraction of the terrifying might of the primal dragons they share evolutionary roots with. While they&#039;re weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties—small social groups fittingly called &amp;quot;rampages&amp;quot;—makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.&lt;br /&gt;
&lt;br /&gt;
Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them with their formidable jaws and thickscaled tails to use in close combat. Most drakes would rather avoid this, however, preferring to use their magical breath to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.&lt;br /&gt;
&lt;br /&gt;
Different species of drakes rarely come into conflict. Part of this is their distinct habitats, but drakes are open to negotiating simple agreements between rampages. This courtesy does not extend to dragonets, which drakes happily take as prey. Solitary tamed drakes are also excluded from such agreements and considered free game if their tamer isn&#039;t strong enough to protect them.&lt;br /&gt;
&lt;br /&gt;
==== Drake Eggs ====&lt;br /&gt;
&lt;br /&gt;
While drake hides aren&#039;t any more valuable than those of similarly sized creatures, drake eggs are prized commodities. They are used as components in powerful spells as well as eaten by various cultures, but the most common use for drake eggs is hatching and rearing drakes to serve as mounts and guardians.&lt;br /&gt;
&lt;br /&gt;
A typical drake lays a clutch of 2d4 eggs every 5 years. Eggs hatch within 3 to 6 weeks, during which time they must be kept in conditions appropriate to their natural environment, perhaps the most difficult aspect of drake husbandry. While it is generally easy for breeders to incubate the eggs of desert or jungle drakes (which require mildly warm temperatures to hatch) or river drakes (which must be submerged in running water), the eggs of flame and frost drakes require extreme temperatures in order to hatch, which can be difficult to replicate safely.&lt;br /&gt;
&lt;br /&gt;
A drake egg is an object with Hardness 3, 5 HP, and no Broken Threshold. The coloration of drake eggs varies only slightly from one species to the next. A creature must succeed at a DC 20 Nature check, or a relevant DC 20 Lore check, to identify the drake species of a specific egg.&lt;br /&gt;
&lt;br /&gt;
Once a drake hatches, they imprint on the first creature that they see. A creature imprinted on in this way can use Nature to Train and Command that drake. The market price of a drake egg varies depending on the type of drake and the exact legal situation. Because drakes are dangerous and intelligent creatures, many societies do not condone the trade of drake eggs and criminalize those who engage in it.&lt;br /&gt;
&lt;br /&gt;
It takes 2 years for a drake hatchling to grow to full size. A well-trained drake can make a fearsome mount or guardian, but many careless would-be drake trainers are devoured by their charges.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&#039;&#039;Seen in:&#039;&#039; [[Sessions/20260927|September 27, 2026]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Egg_Guardian&amp;diff=3154</id>
		<title>NPCs/Kobold Egg Guardian</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Egg_Guardian&amp;diff=3154"/>
		<updated>2026-09-28T09:00:25Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Kobold Egg Guardian =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Kobold Egg Guardian&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/belkzen-creeper.webp&lt;br /&gt;
| level      = 3&lt;br /&gt;
| size       = Small&lt;br /&gt;
| traits     = humanoid, kobold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Kobold egg guardians are some of the best warriors in a tribe, tasked with protecting the next generation. They pledge to give their lives to protect the tribe&#039;s eggs, though not before exhausting all their tricks.&lt;br /&gt;
&lt;br /&gt;
Kobolds are drawn to beings and objects of power, establishing their communities near them. Once a warren has been formed, the resident kobolds construct traps and set up ambushes to deter interlopers.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&#039;&#039;Seen in:&#039;&#039; [[Sessions/20260927|September 27, 2026]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Dwarf_Stonecaster_(wO2v7)&amp;diff=3153</id>
		<title>NPCs/Dwarf Stonecaster (wO2v7)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Dwarf_Stonecaster_(wO2v7)&amp;diff=3153"/>
		<updated>2026-09-28T09:00:24Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dwarf Stonecaster =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Dwarf Stonecaster&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/keeper-of-the-skyflame.webp&lt;br /&gt;
| level      = 4&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = dwarf, humanoid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All dwarves share a connection to the earth, but stonecasters have focused and polished that connection. Their years of meditation have granted them the ability to create boulders and shake the very earth. These elemental specialists are often highly respected in their community, which prizes their art of geomancy. Young dwarves who show a stronger than normal connection to the earth might be sent to a stonecaster to train at an early age.&lt;br /&gt;
&lt;br /&gt;
A dwarf&#039;s strength comes from their stoic determination, quality equipment, and their ability to hold grudges for centuries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Salamander&amp;diff=3152</id>
		<title>NPCs/Salamander</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Salamander&amp;diff=3152"/>
		<updated>2026-09-28T09:00:22Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Salamander =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Salamander&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/elemental/fire/salamander.webp&lt;br /&gt;
| level      = 7&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = chaotic, elemental, evil, fire&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Salamanders have serpentine lower torsos, but humanoid upper bodies with toothy reptilian snouts. Their affinity for cruelty and violence puts them in close alliance with the demons of the Abyss.&lt;br /&gt;
&lt;br /&gt;
Fire elementals are destructive manifestations of the scorching Plane of Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Scorching_Sun_Cultist_(bxSMu)&amp;diff=3151</id>
		<title>NPCs/Scorching Sun Cultist (bxSMu)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Scorching_Sun_Cultist_(bxSMu)&amp;diff=3151"/>
		<updated>2026-09-28T09:00:19Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Scorching Sun Cultist =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Scorching Sun Cultist&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/gmg-priest-human.webp&lt;br /&gt;
| level      = 2&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = evil, human, humanoid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Scorching_Sun_Cultist&amp;diff=3150</id>
		<title>NPCs/Scorching Sun Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Scorching_Sun_Cultist&amp;diff=3150"/>
		<updated>2026-09-28T09:00:19Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Oracle moved page NPCs/Scorching Sun Cultist to NPCs/Scorching Sun Cultist (bxSMu): Auto-sync: renamed in Foundry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[NPCs/Scorching Sun Cultist (bxSMu)]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Scorching_Sun_Cultist_(bxSMu)&amp;diff=3149</id>
		<title>NPCs/Scorching Sun Cultist (bxSMu)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Scorching_Sun_Cultist_(bxSMu)&amp;diff=3149"/>
		<updated>2026-09-28T09:00:19Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Oracle moved page NPCs/Scorching Sun Cultist to NPCs/Scorching Sun Cultist (bxSMu): Auto-sync: renamed in Foundry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Scorching Sun Cultist =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Scorching Sun Cultist&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/gmg-cultist-dwarf.webp&lt;br /&gt;
| level      = 2&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = evil, human, humanoid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Dionna_Brunk&amp;diff=3148</id>
		<title>NPCs/Dionna Brunk</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Dionna_Brunk&amp;diff=3148"/>
		<updated>2026-09-28T09:00:18Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dionna Brunk =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Dionna Brunk&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/dongun-blacksmith.webp&lt;br /&gt;
| level      = 3&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = human, humanoid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint.&lt;br /&gt;
&lt;br /&gt;
Expertise is forged through years of effort and often tedious work. Artisans are masters of their craft, able to create works both practical and beautiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Warrior&amp;diff=3147</id>
		<title>NPCs/Kobold Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Warrior&amp;diff=3147"/>
		<updated>2026-09-28T09:00:18Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Kobold Warrior =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Kobold Warrior&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/humanoid/kobold/kobold-warrior.webp&lt;br /&gt;
| level      = -1&lt;br /&gt;
| size       = Small&lt;br /&gt;
| traits     = humanoid, kobold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The typical kobold trains in tunnel fighting, learning to use simple weapons that are effective in narrow spaces. Kobolds are capable of landing sneaky strikes against unsuspecting foes, but are just as quick to scamper off to safety when they don&#039;t outnumber their enemies by at least two to one.&lt;br /&gt;
&lt;br /&gt;
Kobolds are small reptilian humanoids. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.&lt;br /&gt;
&lt;br /&gt;
Kobolds are diligent and hardworking creatures. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniacal leaders. This is in part due to kobolds&#039; innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power they generally lack. Notably, kobold eggs left in the proximity of magical creatures or places tend to absorb similar traits from the exposure. The resulting physical changes mark the appearance of each tribe, but a few lucky kobolds are also born with magical power that reflects their tribe&#039;s patron.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&#039;&#039;Seen in:&#039;&#039; [[Sessions/20260927|September 27, 2026]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Trapmaster&amp;diff=3146</id>
		<title>NPCs/Kobold Trapmaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Trapmaster&amp;diff=3146"/>
		<updated>2026-09-28T09:00:18Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Kobold Trapmaster =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Kobold Trapmaster&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/kobold-trapper.webp&lt;br /&gt;
| level      = 2&lt;br /&gt;
| size       = Small&lt;br /&gt;
| traits     = evil, humanoid, kobold, lawful&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&#039;&#039;Seen in:&#039;&#039; [[Sessions/20260927|September 27, 2026]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Scorching_Sun_Cultist_(bxSMu)&amp;diff=3145</id>
		<title>NPCs/Scorching Sun Cultist (bxSMu)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Scorching_Sun_Cultist_(bxSMu)&amp;diff=3145"/>
		<updated>2026-09-28T09:00:18Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Scorching Sun Cultist =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Scorching Sun Cultist&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/gmg-cultist-dwarf.webp&lt;br /&gt;
| level      = 2&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = evil, human, humanoid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Dragon_Spellweaver&amp;diff=3144</id>
		<title>NPCs/Kobold Dragon Spellweaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Dragon_Spellweaver&amp;diff=3144"/>
		<updated>2026-09-28T09:00:17Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Kobold Dragon Spellweaver =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Kobold Dragon Spellweaver&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-kobold-orator.webp&lt;br /&gt;
| level      = 4&lt;br /&gt;
| size       = Small&lt;br /&gt;
| traits     = evil, humanoid, kobold, lawful&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Tunnelrunner&amp;diff=3143</id>
		<title>NPCs/Kobold Tunnelrunner</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Tunnelrunner&amp;diff=3143"/>
		<updated>2026-09-28T09:00:17Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Kobold Tunnelrunner =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Kobold Tunnelrunner&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/embermaw-kobold.webp&lt;br /&gt;
| level      = 0&lt;br /&gt;
| size       = Small&lt;br /&gt;
| traits     = evil, humanoid, kobold, lawful&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&#039;&#039;Seen in:&#039;&#039; [[Sessions/20260927|September 27, 2026]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Cultist&amp;diff=3142</id>
		<title>NPCs/Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Cultist&amp;diff=3142"/>
		<updated>2026-09-28T09:00:16Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Cultist =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Cultist&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/gmg-bandit-dwarf.webp&lt;br /&gt;
| level      = 1&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = human, humanoid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Flame_Drake_(t4BwD)&amp;diff=3141</id>
		<title>NPCs/Flame Drake (t4BwD)</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Flame_Drake_(t4BwD)&amp;diff=3141"/>
		<updated>2026-09-28T09:00:13Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Flame Drake =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Flame Drake&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/draconic/drakes/flame-drake.webp&lt;br /&gt;
| level      = 5&lt;br /&gt;
| size       = Large&lt;br /&gt;
| traits     = dragon, fire&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Flame drakes dwell near volcanoes and magma, but it&#039;s not unheard of for one to drift into nearby areas like forests or wooded hills. Their scales are usually some shade of red, occasionally fading to smoky blacks and grays along the edges of their wings and the tips of their tails.&lt;br /&gt;
&lt;br /&gt;
Rampages of flame drakes often grudgingly live alongside clans of fire giants, rather than be forced from their volcanic homes.&lt;br /&gt;
&lt;br /&gt;
Ravenous, bestial, and driven by instinct, drakes are draconic monsters who bear a fraction of the terrifying might of the primal dragons they share evolutionary roots with. While they&#039;re weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties—small social groups fittingly called &amp;quot;rampages&amp;quot;—makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.&lt;br /&gt;
&lt;br /&gt;
Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them with their formidable jaws and thickscaled tails to use in close combat. Most drakes would rather avoid this, however, preferring to use their magical breath to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.&lt;br /&gt;
&lt;br /&gt;
Different species of drakes rarely come into conflict. Part of this is their distinct habitats, but drakes are open to negotiating simple agreements between rampages. This courtesy does not extend to dragonets, which drakes happily take as prey. Solitary tamed drakes are also excluded from such agreements and considered free game if their tamer isn&#039;t strong enough to protect them.&lt;br /&gt;
&lt;br /&gt;
==== Drake Eggs ====&lt;br /&gt;
&lt;br /&gt;
While drake hides aren&#039;t any more valuable than those of similarly sized creatures, drake eggs are prized commodities. They are used as components in powerful spells as well as eaten by various cultures, but the most common use for drake eggs is hatching and rearing drakes to serve as mounts and guardians.&lt;br /&gt;
&lt;br /&gt;
A typical drake lays a clutch of 2d4 eggs every 5 years. Eggs hatch within 3 to 6 weeks, during which time they must be kept in conditions appropriate to their natural environment, perhaps the most difficult aspect of drake husbandry. While it is generally easy for breeders to incubate the eggs of desert or jungle drakes (which require mildly warm temperatures to hatch) or river drakes (which must be submerged in running water), the eggs of flame and frost drakes require extreme temperatures in order to hatch, which can be difficult to replicate safely.&lt;br /&gt;
&lt;br /&gt;
A drake egg is an object with Hardness 3, 5 HP, and no Broken Threshold. The coloration of drake eggs varies only slightly from one species to the next. A creature must succeed at a DC 20 Nature check, or a relevant DC 20 Lore check, to identify the drake species of a specific egg.&lt;br /&gt;
&lt;br /&gt;
Once a drake hatches, they imprint on the first creature that they see. A creature imprinted on in this way can use Nature to Train and Command that drake. The market price of a drake egg varies depending on the type of drake and the exact legal situation. Because drakes are dangerous and intelligent creatures, many societies do not condone the trade of drake eggs and criminalize those who engage in it.&lt;br /&gt;
&lt;br /&gt;
It takes 2 years for a drake hatchling to grow to full size. A well-trained drake can make a fearsome mount or guardian, but many careless would-be drake trainers are devoured by their charges.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&#039;&#039;Seen in:&#039;&#039; [[Sessions/20260927|September 27, 2026]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Scout&amp;diff=3140</id>
		<title>NPCs/Kobold Scout</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=NPCs/Kobold_Scout&amp;diff=3140"/>
		<updated>2026-09-28T09:00:12Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Kobold Scout =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Kobold Scout&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/modules/pf2e-tokens-bestiaries/portraits/humanoid/kobold/kobold-scout.webp&lt;br /&gt;
| level      = 1&lt;br /&gt;
| size       = Small&lt;br /&gt;
| traits     = humanoid, kobold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, those trained for stalking and hunting. They&#039;re also often in the thick of the fighting when a warren is invaded, buying time for their comrades to set up various traps and deadfalls.&lt;br /&gt;
&lt;br /&gt;
Kobolds are small reptilian humanoids. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.&lt;br /&gt;
&lt;br /&gt;
Kobolds are diligent and hardworking creatures. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniacal leaders. This is in part due to kobolds&#039; innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power they generally lack. Notably, kobold eggs left in the proximity of magical creatures or places tend to absorb similar traits from the exposure. The resulting physical changes mark the appearance of each tribe, but a few lucky kobolds are also born with magical power that reflects their tribe&#039;s patron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last synced: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=LatestSession&amp;diff=3139</id>
		<title>LatestSession</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=LatestSession&amp;diff=3139"/>
		<updated>2026-09-28T09:00:09Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: point LatestSession at Sessions/20260927.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sessions/20260927]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=Campaign_Timeline&amp;diff=3138</id>
		<title>Campaign Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.atkennedy.com/index.php?title=Campaign_Timeline&amp;diff=3138"/>
		<updated>2026-09-28T09:00:08Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Auto-sync: regenerate Campaign Timeline.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Campaign Timeline =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auto-generated chronological map of real-world sessions to in-game (Vux calendar) dates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Date !! In-game Date !! Encounters !! Characters Present&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260614|June 14, 2026]] || — || 0 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260624|June 24, 2026]] || — || 0 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260625|June 25, 2026]] || — || 0 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260626|June 26, 2026]] || — || 0 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260627|June 27, 2026]] || 21 Baruus, Cycle 1993 PE || 0 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260629|June 29, 2026]] || 23 Baruus, Cycle 1993 PE || 2 || [[Characters/Asteras|Asteras]], [[Characters/Gemynd|Gemynd]], [[Characters/Greykor Vonana|Greykor Vonana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260701|July 01, 2026]] || 21 Baruus, Cycle 1993 PE || 0 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260702|July 02, 2026]] || 23 Baruus, Cycle 1993 PE || 2 || [[Characters/Aargic|Aargic]], [[Characters/Atlas|Atlas]], [[Characters/Shmidt Tricker|Shmidt Tricker]], [[Characters/Skret Vestec|Skret Vestec]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260706|July 06, 2026]] || 23 Baruus, Cycle 1993 PE || 3 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]], [[Characters/Gemynd|Gemynd]], [[Characters/Greykor Vonana|Greykor Vonana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260708|July 08, 2026]] || 23 Baruus, Cycle 1993 PE || 0 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260710|July 10, 2026]] || 23 Baruus, Cycle 1993 PE || 0 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260711|July 11, 2026]] || 23 Baruus, Cycle 1993 PE || 3 || [[Characters/Asteras|Asteras]], [[Characters/Bernard Inksworth|Bernard Inksworth]], [[Characters/Rhythm|Rhythm]], [[Characters/Skret Vestec|Skret Vestec]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260712|July 12, 2026]] || 31 Adamuus, Cycle 1994 PE || 0 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260713|July 13, 2026]] || 31 Adamuus, Cycle 1994 PE || 7 || [[Characters/Atlas|Atlas]], [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]], [[Characters/Greykor Vonana|Greykor Vonana]], [[Characters/Rhythm|Rhythm]], [[Characters/Schmidt Tricker|Schmidt Tricker]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260725|July 25, 2026]] || 31 Adamuus, Cycle 1994 PE || 3 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]], [[Characters/Greykor Vonana|Greykor Vonana]], [[Characters/Rhythm|Rhythm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260802|August 02, 2026]] || 28 Argiin, Cycle 1994 PE || 0 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260813|August 13, 2026]] || 28 Argiin, Cycle 1994 PE || 4 || [[Characters/Bernard Inksworth|Bernard Inksworth]], [[Characters/Greykor Vonana|Greykor Vonana]], [[Characters/Schmidt Tricker|Schmidt Tricker]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260905|September 05, 2026]] || 28 Argiin, Cycle 1994 PE || 3 || [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]], [[Characters/Greykor Vonana|Greykor Vonana]], [[Characters/Schmidt Tricker|Schmidt Tricker]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260907|September 07, 2026]] || 28 Argiin, Cycle 1994 PE || 2 || [[Characters/Bellisima Caravida|Bellisima Caravida]], [[Characters/Cap&#039;n Robin Stryker|Cap&#039;n Robin Stryker]], [[Characters/Greykor Vonana|Greykor Vonana]], [[Characters/Rhythm|Rhythm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260913|September 13, 2026]] || 28 Argiin, Cycle 1994 PE || 1 || [[Characters/Aargic|Aargic]], [[Characters/Atlas|Atlas]], [[Characters/Schmidt Tricker|Schmidt Tricker]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260920|September 20, 2026]] || 28 Argiin, Cycle 1994 PE || 1 || [[Characters/Aargic|Aargic]], [[Characters/Atlas|Atlas]], [[Characters/Greykor Vonana|Greykor Vonana]], [[Characters/Schmidt Tricker|Schmidt Tricker]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sessions/20260927|September 27, 2026]] || 28 Argiin, Cycle 1994 PE || 4 || [[Characters/Bellisima Caravida|Bellisima Caravida]], [[Characters/Greykor Vonana|Greykor Vonana]], [[Characters/Rhythm|Rhythm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Generated: 2026-09-28 04:00&#039;&#039;&lt;br /&gt;
[[Category:Sessions]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
</feed>