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	<title>Characters/Dragon - Revision history</title>
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		<title>Oracle: Auto-sync: PF2e character exporter.</title>
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		<updated>2026-06-10T04:40:26Z</updated>

		<summary type="html">&lt;p&gt;Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Dragon =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Dragon&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-human-burglar.webp&lt;br /&gt;
| level       = 1&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 17/17&lt;br /&gt;
| ac          = 17&lt;br /&gt;
| perception  = +3&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +6&lt;br /&gt;
| reflex      = +7&lt;br /&gt;
| will        = +5&lt;br /&gt;
| attributes  = &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039; +2 | &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039; +4 | &amp;#039;&amp;#039;&amp;#039;CON&amp;#039;&amp;#039;&amp;#039; +1 | &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039; +3 | &amp;#039;&amp;#039;&amp;#039;WIS&amp;#039;&amp;#039;&amp;#039; +0 | &amp;#039;&amp;#039;&amp;#039;CHA&amp;#039;&amp;#039;&amp;#039; +0&lt;br /&gt;
| key_ability  = STR&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
| languages   = draconic, dwarven, jotun, elven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ancestry:&amp;#039;&amp;#039;&amp;#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/ancestries/human.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Human&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Human&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heritage:&amp;#039;&amp;#039;&amp;#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/environment/people/group.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Versatile Human&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Versatile Human&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Background:&amp;#039;&amp;#039;&amp;#039; Smuggler&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/classes/magus.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Magus&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Magus&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Key Ability:&amp;#039;&amp;#039;&amp;#039; STR&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hero Points:&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Languages:&amp;#039;&amp;#039;&amp;#039; draconic, dwarven, jotun, elven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP:&amp;#039;&amp;#039;&amp;#039; 17/17&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AC:&amp;#039;&amp;#039;&amp;#039; 17&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; +3 ({{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; 25 ft. (land)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fortitude:&amp;#039;&amp;#039;&amp;#039; +6 ({{color|#4682b4|&amp;#039;&amp;#039;&amp;#039;Expert&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reflex:&amp;#039;&amp;#039;&amp;#039; +7 ({{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Will:&amp;#039;&amp;#039;&amp;#039; +5 ({{color|#4682b4|&amp;#039;&amp;#039;&amp;#039;Expert&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +2 || +4 || +1 || +3 || +0 || +0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +7 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +6 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +2 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +3 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +3 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +6 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Piracy Lore || +3 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +6 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +7 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +7 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Heritage=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/environment/people/group.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Versatile Human&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Versatile Human&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Humanity&amp;#039;s versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/environment/people/group.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Versatile Human&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Versatile Human&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Humanity&amp;#039;s versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).&lt;br /&gt;
&lt;br /&gt;
=====Background Features=====&lt;br /&gt;
; &amp;#039;&amp;#039;&amp;#039;Smuggler&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: You make your living smuggling cargo, whether on a planet or in the depths of space. You don&amp;#039;t ask your clients too many questions, and the cargo could be anything—counterfeit products, illegal goods, stolen weapons... the bigger the risk, the bigger the payday.&lt;br /&gt;
&lt;br /&gt;
Choose two attribute boosts. One must be to &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Wisdom&amp;#039;&amp;#039;&amp;#039;, and one is a free attribute boost.&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re trained in the Stealth skill and the Piracy Lore skill. You gain the Experienced Smuggler skill feat.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Adapted Cantrip&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Adapted Cantrip&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(human)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Through study of multiple magical traditions, you&amp;#039;ve altered a spell to suit your spellcasting style. Choose one cantrip from a magical tradition other than your own. If you prepare spells, you can choose this spell when you prepare your cantrips, in addition to your other options. If you have a spell repertoire, replace one of your cantrips known with the chosen spell. You can cast this cantrip as a spell of your class&amp;#039;s tradition.&lt;br /&gt;
&lt;br /&gt;
If you swap or retrain this cantrip later, you can choose its replacement from the same alternate tradition or a different one.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/arcane-cascade.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Arcane Cascade&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Arcane Cascade&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(magus)&amp;lt;/small&amp;gt;&lt;br /&gt;
: After you wield magic, you can enter a special stance to make your attacks more effective.&lt;br /&gt;
&lt;br /&gt;
Arcane Cascade&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-eye-purple.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Arcane Spellcasting (Magus)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Arcane Spellcasting (Magus)&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(magus)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You study spells so you can combine them with your attacks or solve problems that strength of arms alone can&amp;#039;t handle. You can cast arcane spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells.&lt;br /&gt;
&lt;br /&gt;
Because you&amp;#039;re a magus, you can draw replacement sigils with the tip of your weapon or your free hand for spells requiring material components, replacing them with somatic components instead of needing a material component pouch.&lt;br /&gt;
&lt;br /&gt;
At 1st level, you can prepare one 1st-rank spell and five cantrips each morning from the spells in your spellbook. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.&lt;br /&gt;
&lt;br /&gt;
As you increase in level as a magus, your number of spell slots and the highest rank of spells you can cast from spell slots increase. Because you split your focus between physical training and magical scholarship, you have no more than two spell slots of your highest rank and, if you can cast 2nd-rank spells or higher, two spell slots of 1 rank lower than your highest spell rank. For anything that requires the ability to cast spells of a certain rank that&amp;#039;s lower than the highest slots you have, you still qualify even if you no longer have spell slots at those ranks.&lt;br /&gt;
&lt;br /&gt;
Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Your spell attack rolls and spell DCs use your Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
==== Heightening Spells ====&lt;br /&gt;
&lt;br /&gt;
When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell&amp;#039;s rank, heightening it to match the spell slot. Many spells have specific improvements when they&amp;#039;re heightened to certain ranks.&lt;br /&gt;
&lt;br /&gt;
==== Cantrips ====&lt;br /&gt;
&lt;br /&gt;
A cantrip is a special type of spell that doesn&amp;#039;t use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up—this is usually equal to the highest rank of spell you can cast as a magus. For example, as a 1st-level magus, your cantrips are 1st-rank spells, and as a 5th-level magus, your cantrips are 3rd-rank spells.&lt;br /&gt;
&lt;br /&gt;
==== Spellbook ====&lt;br /&gt;
&lt;br /&gt;
Every arcane spell has a written version, usually recorded in a spellbook. You start with a spellbook worth 10 sp or less, which you receive for free and must study to prepare your spells each day. The spellbook contains your choice of eight arcane cantrips and four 1st-rank arcane spells. You choose these from the common spells on the arcane spell list or from other arcane spells you gain access to. Your spellbook&amp;#039;s form and name are up to you. It might be anything from a sturdy book with a secure latch entitled Theses on the Stratagems of Supernatural Warfare to a tattered collection of training pamphlets with your name scrawled on the cover.&lt;br /&gt;
&lt;br /&gt;
Each time you gain a level, you add two more arcane spells to your spellbook, of any rank of spell you can cast. You can also use the Arcana skill to add other spells that you find in your adventures. Though you lose some lower spell slots as you increase in level, you keep the spells in your spellbook and can prepare them in your higher-rank slots as normal.&lt;br /&gt;
&lt;br /&gt;
If you have a spellbook from multiple sources (such as being a magus with the Wizard Dedication feat), you can use the same spellbook for all your spells.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/conflux-spells.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Conflux Spells&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Conflux Spells&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(magus)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You learn a conflux spell from your hybrid study, and you can cast additional conflux spells by selecting certain feats. Conflux spells are magus-specific spells created for combat and are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to both study your spellbook and perform a physical regimen.&lt;br /&gt;
&lt;br /&gt;
Focus spells are automatically heightened to half your level rounded up. Focus spells don&amp;#039;t require spell slots, nor can you cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules can be found on page 300 of the Core Rulebook.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Experienced Smuggler&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Experienced Smuggler&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you&amp;#039;ve Concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you&amp;#039;re a master in Stealth, the GM uses the number rolled or 15, and if you&amp;#039;re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for Hidden items.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PFS Note&amp;#039;&amp;#039;&amp;#039; This feat allows you to Earn Income with Underworld Lore with tasks of your level -1 (instead of the normal level -2).&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Fleet&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Fleet&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You move more quickly on foot. Your Speed increases by 5 feet.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/symbols/question-stone-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Hybrid Study&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Hybrid Study&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(magus)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your extensive physical training and carefully chosen magic combine to form a unique and dangerous fighting style that&amp;#039;s more than the sum of its parts. You choose one field of hybrid study to represent your particular combination of skills. Your hybrid study gives you a special ability, usually tied to Spellstrike or Arcane Cascade, and it determines your initial conflux spell. The hybrid studies presented in this book are as follows.&lt;br /&gt;
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* Aloof Firmament&lt;br /&gt;
* Inexorable Iron&lt;br /&gt;
* Laughing Shadow&lt;br /&gt;
* Sparkling Targe&lt;br /&gt;
* Starlit Span&lt;br /&gt;
* Twisting Tree&lt;br /&gt;
* Unfurling Brocade&lt;br /&gt;
* Resurgent Maelstrom&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/creatures/magical/spirit-fear-energy-pink.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Laughing Shadow&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Laughing Shadow&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(magus)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Magic is freeing, a means to your ends, and you can use it to go where you want, do as you please, and avoid the consequences. You are a laughing shadow of spell and blade, always one step ahead of your foes, always with a trick up your sleeve.&lt;br /&gt;
&lt;br /&gt;
While in Arcane Cascade stance, you gain a +5-foot status bonus to your Speeds, or a +10-foot bonus if you&amp;#039;re unarmored. If you have a free hand while in the stance and are attacking an Off-Guard creature, you increase the extra damage to 3, to 5 if you have weapon specialization, or to 7 if you have greater weapon specialization. You must have your other hand completely free; the extra damage doesn&amp;#039;t apply if you have a free-hand weapon or other item in that hand, even if you would normally be able to use the hand for other things.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Conflux Spell&amp;#039;&amp;#039;&amp;#039; Dimensional Assault&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/spellstrike.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Spellstrike&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Spellstrike&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(magus)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You&amp;#039;ve learned the fundamental magus technique that lets you combine magical and physical attacks together. You gain the Spellstrike activity.&lt;br /&gt;
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==== Spellstrike Specifics ====&lt;br /&gt;
&lt;br /&gt;
Though the base Spellstrike rules cover most spells, various modifications apply to more complicated spells when loaded into your fist, blade, or other attack.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;One Target&amp;#039;&amp;#039;&amp;#039; The spell targets only the target of your Strike, even if it normally allows more targets. This includes area spells, which only the target attempts a saving throw against. Any ongoing effects of the area, such as the difficult terrain from scatter scree, affect only the target&amp;#039;s space. Some feats let you affect more creatures.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039; The coupled spell affects the target using the reach of the weapon or unarmed attack you make your Spellstrike with. For instance, gouging claw would affect a creature beyond the reach of your hand if you used a weapon with reach, and frostbite would affect only a creature in your weapon&amp;#039;s reach, even though the spell&amp;#039;s range is longer.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ancillary Effects&amp;#039;&amp;#039;&amp;#039; Your spell still has any non-targeted effects that might affect creatures other than the target, as well as any ongoing effects starting from the moment you hit with the Strike. For example, scatter scree would still create difficult terrain in the target&amp;#039;s space (as mentioned above) and tangle vine&amp;#039;s circumstance penalty would last for its normal duration. The spell takes effect after the Strike deals damage; if the Strike has other special effects, the GM determines whether they happen before or after the spell.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Multiple Defenses&amp;#039;&amp;#039;&amp;#039; Any additional rolls after the initial spell attack still happen normally, such as the Fortitude save attempted by the target of a disintegrate spell. Similarly, a spell that allows you to attack with it again on subsequent rounds would only combine a Strike with its initial attack roll, not with any later ones. Invalid or Immune Target: If the target you hit wouldn&amp;#039;t be a valid target for the spell, the spell is still expended but doesn&amp;#039;t affect the target. If the target is immune to your attack but not the spell, it can still be affected by the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Variable Actions&amp;#039;&amp;#039;&amp;#039; Some spells have different effects based on the number of actions you spend to cast them. You choose whether to use the effects of the 1- or 2-action version of the spell when you use Spellstrike. A spell has to take exactly 1 or 2 actions; you can&amp;#039;t use Spellstrike with a spell that takes a free action, reaction, or 3 or more actions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spellshape&amp;#039;&amp;#039;&amp;#039; You typically can&amp;#039;t use spellshape with Spellstrike because spellshape actions require the next action you take to be Cast a Spell, and Spellstrike is a combined activity that doesn&amp;#039;t qualify.&lt;br /&gt;
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=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Arcane Cascade&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Arcane Cascade&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(concentrate, magus, stance)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Requirements&amp;#039;&amp;#039;&amp;#039; You used your most recent action this turn to Cast a Spell or make a Spellstrike. You need to meet this requirement only to enter the stance, not to remain in it.&lt;br /&gt;
&lt;br /&gt;
You divert a portion of the spell&amp;#039;s magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you&amp;#039;re in the stance, your melee Strikes deal 1 extra force damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical.&lt;br /&gt;
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If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is instead the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage).&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; alt=&amp;quot;Spellstrike&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Spellstrike&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(magus)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Frequency&amp;#039;&amp;#039;&amp;#039; until recharged (see below)&lt;br /&gt;
&lt;br /&gt;
You channel a spell into a punch or sword thrust to deliver a combined attack. You cast a spell that takes 1 or 2 actions to cast and requires either a spell attack roll or a saving throw. You imbue its effects into an attack instead of executing the spell normally. Make a melee Strike with a weapon or unarmed attack. This counts as two attacks for your multiple attack penalty, but you don&amp;#039;t apply the penalty until after you&amp;#039;ve completed the Spellstrike. The infusion of spell energy grants your Strike the arcane trait, making it magical. If the spell required a spell attack roll, use your Strike&amp;#039;s results to determine the effects of both the Strike and the spell. If it required a save, the target of the Strike rolls its saving throw normally, though if your Strike was a critical failure, the target is unaffected.&lt;br /&gt;
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After you use Spellstrike, you can&amp;#039;t do so again until you recharge your Spellstrike as a single action, which has the concentrate trait. You also recharge your Spellstrike when you cast a conflux spell that takes at least 1 action to cast; casting a focus spell of another type doesn&amp;#039;t recharge your Spellstrike.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Last synced: 2026-06-09 23:40&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
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