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	<title>Characters/Merisiel (Level 1) - Revision history</title>
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		<title>Oracle: Auto-sync: PF2e character exporter.</title>
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		<updated>2026-08-03T09:00:10Z</updated>

		<summary type="html">&lt;p&gt;Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Merisiel (Level 1) =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Merisiel (Level 1)&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/pc-merisiel-the-rogue.webp&lt;br /&gt;
| level       = 1&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 15/15&lt;br /&gt;
| ac          = 18&lt;br /&gt;
| perception  = +7&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +4&lt;br /&gt;
| reflex      = +9&lt;br /&gt;
| will        = +7&lt;br /&gt;
| attributes  = &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039; +1 | &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039; +4 | &amp;#039;&amp;#039;&amp;#039;CON&amp;#039;&amp;#039;&amp;#039; +1 | &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039; +1 | &amp;#039;&amp;#039;&amp;#039;WIS&amp;#039;&amp;#039;&amp;#039; +2 | &amp;#039;&amp;#039;&amp;#039;CHA&amp;#039;&amp;#039;&amp;#039; +0&lt;br /&gt;
| key_ability  = DEX&lt;br /&gt;
| gender       = F/She/Her&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
| wealth      = 5 SP, 5 CP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ancestry:&amp;#039;&amp;#039;&amp;#039; Elf&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heritage:&amp;#039;&amp;#039;&amp;#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/whisper-elf.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Whisper Elf&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Whisper Elf&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Background:&amp;#039;&amp;#039;&amp;#039; Criminal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/classes/rogue.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Rogue&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Rogue&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Key Ability:&amp;#039;&amp;#039;&amp;#039; DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hero Points:&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
The elves have a name for elven children unfortunate enough to be born and raised in human society—the Forlorn. In a few rare cases, these foundlings or orphaned elves find loving homes with humans, although the fact that, over the course of their childhood, one-time playmates become their effective guardians and foster parents results in a strangely skewed sense of the self. Most Forlorn aren&amp;#039;t as fortunate—they live on the streets as almost eternal urchins, watching alone as their companions age and move on to greater things.&lt;br /&gt;
&lt;br /&gt;
Merisiel is one of the Forlorn, only now emerging from decades spent as a child of the streets into a young adult ready to make her own way in life. A master at stowing away on ships, she&amp;#039;s called dozens of cities home, leaving one for another when her companions outgrew her or she outlived them. Life has been hard for Merisiel, made more so by the fact that she&amp;#039;s always found it difficult to master skills that come easily to her companions. Never the sharpest knife in the drawer, as the saying goes, Merisiel has learned to make up for this by carrying at least a dozen of them on her person. When things go wrong with her carefully laid plans (as they almost always seem to do), the knives come out and what needs to be done gets done. To date, Merisiel hasn&amp;#039;t met a problem that can&amp;#039;t, in one way or another, be solved with daggers.&lt;br /&gt;
&lt;br /&gt;
Merisiel&amp;#039;s life experiences have taught her to enjoy things to their fullest as they occur—it&amp;#039;s impossible to tell when the good times might end. She&amp;#039;s open and expressive with her thoughts and emotions, and while she&amp;#039;s always on the move and working on her latest batch of plots for easy money, in the end it comes down to being faster than everyone else—either on her feet, or with her beloved blades.&lt;br /&gt;
&lt;br /&gt;
She wouldn&amp;#039;t have it any other way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP:&amp;#039;&amp;#039;&amp;#039; 15/15&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AC:&amp;#039;&amp;#039;&amp;#039; 18&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; +7 ({{color|#4682b4|&amp;#039;&amp;#039;&amp;#039;Expert&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; 25 ft. (land)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fortitude:&amp;#039;&amp;#039;&amp;#039; +4 ({{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reflex:&amp;#039;&amp;#039;&amp;#039; +9 ({{color|#4682b4|&amp;#039;&amp;#039;&amp;#039;Expert&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Will:&amp;#039;&amp;#039;&amp;#039; +7 ({{color|#4682b4|&amp;#039;&amp;#039;&amp;#039;Expert&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/bows/shortbow-leather.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Shortbow&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Shortbow ({{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}) || Deadly-D10 || +7/+2/-3 || 1d6 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Dagger ({{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}) || Agile, Finesse, Thrown-10, Versatile-S || +7/+3/-1 || 1d4+1 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/rapier.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Rapier&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Rapier ({{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}) || Deadly-D8, Disarm, Finesse || +7/+2/-3 || 1d6+1 piercing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +4 || +1 || +1 || +2 || +0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +7 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +1 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +4 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +4 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +3 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +3 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +5 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +2 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +1 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +2 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +4 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +7 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +5 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +7 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Underworld Lore || +4 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| 5 SP, 5 CP || 15.68 gp || 5.1 / 6 enc / 11 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Heritage=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/whisper-elf.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Whisper Elf&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Whisper Elf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Your ears are finely tuned, able to detect even the slightest whispers of sound. You gain a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of you. When you target an opponent that is Concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. This benefit doesn&amp;#039;t apply if you can&amp;#039;t hear or if the creature is incapable of making sound (for example, if it&amp;#039;s affected by a Silence spell).&lt;br /&gt;
&lt;br /&gt;
=====Background Features=====&lt;br /&gt;
; &amp;#039;&amp;#039;&amp;#039;Criminal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.&lt;br /&gt;
: Choose two attribute boosts. One must be to &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;, and one is a free attribute boost.&lt;br /&gt;
: You&amp;#039;re trained in the Stealth skill and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Cat Fall&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Cat Fall&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you&amp;#039;re an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you&amp;#039;re a master. If you&amp;#039;re legendary in Acrobatics, you always land on your feet and don&amp;#039;t take damage, regardless of the distance of the fall.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Experienced Smuggler&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Experienced Smuggler&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you&amp;#039;ve Concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you&amp;#039;re a master in Stealth, the GM uses the number rolled or 15, and if you&amp;#039;re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for Hidden items.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;PFS Note&amp;#039;&amp;#039;&amp;#039; This feat allows you to Earn Income with Underworld Lore with tasks of your level -1 (instead of the normal level -2).&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Forlorn&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Forlorn&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(elf)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Watching your friends age and die fills you with moroseness that protects you against harmful emotions. You gain a +1 circumstance bonus to saving throws against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/documents/document-sealed-signatures-red.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Rogue&amp;amp;#x27;s Racket&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Rogue&amp;#039;s Racket&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(rogue)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You&amp;#039;ve begun to develop your techniques and approach to a job, while building your reputation in rogues&amp;#039; circles. Choose a rogue&amp;#039;s racket from the list below.&lt;br /&gt;
: Eldritch Trickster&lt;br /&gt;
: Mastermind&lt;br /&gt;
: Ruffian&lt;br /&gt;
: Scoundrel&lt;br /&gt;
: Thief&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/sneak-attack.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Sneak Attack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Sneak Attack&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(rogue)&amp;lt;/small&amp;gt;&lt;br /&gt;
: When your enemy can&amp;#039;t properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the Off-Guard condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.&lt;br /&gt;
: As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/surprice-attack.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Surprise Attack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Surprise Attack&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(rogue)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven&amp;#039;t acted are Off-Guard to you.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/thief.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Thief&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Thief&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(rogue)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Nothing beats the thrill of taking something that belongs to someone else. You might be a pickpocket working the streets, a cat burglar sneaking through windows, or even a consultant, testing your clients&amp;#039; vaults for openings.&lt;br /&gt;
: When a fight breaks out, you prefer swift, lightweight weapons, and you strike where it hurts. When you attack with a finesse melee weapon or finesse melee unarmed attack, you can add your Dexterity modifier to damage rolls instead of your Strength modifier.&lt;br /&gt;
: You are trained in Thievery.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Trap Finder&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Trap Finder&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(investigator, rogue)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You have an intuitive sense that alerts you to the presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren&amp;#039;t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.&lt;br /&gt;
: You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎒 Inventory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d4 piercing • Simple Knife • Reload - • Traits: Agile, Finesse, Thrown-10, Versatile-S • 2 sp&lt;br /&gt;
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Dagger&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 9 || 0.1 || 0 || 2 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/rapier.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Rapier&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d6 piercing • Martial Sword • Traits: Deadly-D8, Disarm, Finesse • 2 gp&lt;br /&gt;
The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rapier&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 2 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/bows/shortbow-leather.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Shortbow&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d6 piercing • Martial Bow • Range 60 ft. • Reload 0 • Traits: Deadly-D10 • 3 gp&lt;br /&gt;
This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Shortbow&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 3 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/chest/breastplate-banded-simple-leather-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Leather Armor&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +1 • Light • Dex Cap +4 • Str 0 • Check -1 • 2 gp&lt;br /&gt;
A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Leather Armor&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 2 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ammunition=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/ammunition/arrows-broadhead-white.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Arrows&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Consumable • 1 sp&lt;br /&gt;
These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Arrows&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 10 || 0.1 || 0 || 1 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Equipment=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/thrown/bomb-spiked-purple.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Caltrops&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;3 sp&lt;br /&gt;
These four-pronged metal spikes can damage a creature&amp;amp;#x27;s feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 14 Acrobatics check or take 1d4 piercing damage damage and 1 persistent bleed damage. A creature taking persistent bleed damage from caltrops takes a –5-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough are ruined that other creatures moving into the square ar…&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Caltrops&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 3 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/tools/hand/lockpicks-steel-grey.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Thieves&amp;amp;#x27; Toolkit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;3 gp&lt;br /&gt;
You need a thieves&amp;amp;#x27; toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill.&lt;br /&gt;
&lt;br /&gt;
If your thieves&amp;amp;#x27; toolkit is broken, you can repair it by replacing the lock picks with Replacement Picks appropriate to your toolkit; this doesn&amp;amp;#x27;t require using the Repair action. If you wear your thieves&amp;amp;#x27; toolkit, you can draw and replace it as part of the action that uses it.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Thieves&amp;amp;#x27; Toolkit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 3 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/tools/hand/lockpicks-steel-grey.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Thieves&amp;amp;#x27; Toolkit (Replacement Picks)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;3 sp&lt;br /&gt;
These are replacement picks for a Thieves&amp;amp;#x27; Toolkit.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Thieves&amp;amp;#x27; Toolkit (Replacement Picks)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 2 || 0 || 0 || 3 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Bags &amp;amp; Storage=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Backpack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&amp;amp;#x27;t count against your Bulk limits. If you&amp;amp;#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Backpack&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/crowbar.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Crowbar&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
When Forcing Open an object that doesn&amp;amp;#x27;t have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a -2 item penalty to the Athletics check to Force Open.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Crowbar&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/tools/hand/hammer-mason-white-grey.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Hammer&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Torch&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&lt;br /&gt;
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Torch&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×5&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Flint and Steel&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Flint and Steel&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/thrown/dagger-ringed-blue.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Piton&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&lt;br /&gt;
These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. You can attach a rope to the hammered piton so that you don&amp;amp;#x27;t fall all the way to the ground on a critical failure while Climbing.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Piton&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×5&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Bedroll&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
A rolled up bed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bedroll&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Chalk&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×10&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rations&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 4 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rations&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Waterskin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
When it&amp;amp;#x27;s full, a waterskin contains roughly 1 day&amp;amp;#x27;s worth of water for a Small or Medium creature.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Waterskin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rope&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
50 feet of rope.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rope&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/grapling-hook.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Grappling Hook&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make a ranged attack roll using your simple weapon proficiency against a DC depending on the target, typically at least DC 20. This attack has the secret trait. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you&amp;amp;#x27;re partway up&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Grappling Hook&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Treasure &amp;amp; Currency=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/copper-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Copper Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Copper Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 5 || 1 || 0 || 1 cp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Silver Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Silver Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 5 || 1 || 0 || 1 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Last synced: 2026-08-03 04:00&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
</feed>