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	<title>Characters/Nhalmika (Level 1) - Revision history</title>
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	<updated>2026-08-05T10:04:03Z</updated>
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		<title>Oracle: Auto-sync: PF2e character exporter.</title>
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		<updated>2026-08-03T09:00:10Z</updated>

		<summary type="html">&lt;p&gt;Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Nhalmika (Level 1) =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Nhalmika (Level 1)&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/systems/pf2e/icons/iconics/NhalmikaFull.webp&lt;br /&gt;
| level       = 1&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 20/20&lt;br /&gt;
| ac          = 18&lt;br /&gt;
| perception  = +7&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +7&lt;br /&gt;
| reflex      = +8&lt;br /&gt;
| will        = +5&lt;br /&gt;
| attributes  = &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039; +3 | &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039; +3 | &amp;#039;&amp;#039;&amp;#039;CON&amp;#039;&amp;#039;&amp;#039; +2 | &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039; +0 | &amp;#039;&amp;#039;&amp;#039;WIS&amp;#039;&amp;#039;&amp;#039; +2 | &amp;#039;&amp;#039;&amp;#039;CHA&amp;#039;&amp;#039;&amp;#039; -1&lt;br /&gt;
| key_ability  = STR&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
| wealth      = 1 SP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ancestry:&amp;#039;&amp;#039;&amp;#039; Dwarf&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heritage:&amp;#039;&amp;#039;&amp;#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/forge-dwarf.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Forge Dwarf&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Forge Dwarf&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Background:&amp;#039;&amp;#039;&amp;#039; Martial Disciple&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/classes/gunslinger.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Gunslinger&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Key Ability:&amp;#039;&amp;#039;&amp;#039; STR&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hero Points:&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP:&amp;#039;&amp;#039;&amp;#039; 20/20&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AC:&amp;#039;&amp;#039;&amp;#039; 18&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; +7 ({{color|#4682b4|&amp;#039;&amp;#039;&amp;#039;Expert&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; 25 ft. (land)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fortitude:&amp;#039;&amp;#039;&amp;#039; +7 ({{color|#4682b4|&amp;#039;&amp;#039;&amp;#039;Expert&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reflex:&amp;#039;&amp;#039;&amp;#039; +8 ({{color|#4682b4|&amp;#039;&amp;#039;&amp;#039;Expert&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Will:&amp;#039;&amp;#039;&amp;#039; +5 ({{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/guns/gun-blunderbuss-bronze.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Dwarven Scattergun&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Dwarven Scattergun ({{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}) || Concussive, Dwarf, Kickback, Scatter-10 || +3/-2/-7 || 1d8 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/clan-dagger.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Clan Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Clan Dagger ({{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}) || Agile, Dwarf, Parry, Versatile-B || +6/+2/-2 || 1d4+3 piercing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +3 || +3 || +2 || +0 || +2 || -1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +6 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +6 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || -1 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || -1 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || -1 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +2 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +2 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || -1 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +2 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +3 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +2 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +3 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| 1 SP || 17.2 gp || 5.6 / 8 enc / 13 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Heritage=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/forge-dwarf.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Forge Dwarf&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Forge Dwarf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: You have a remarkable adaptation to hot environments. This grants you fire resistance equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on).&lt;br /&gt;
&lt;br /&gt;
=====Background Features=====&lt;br /&gt;
; &amp;#039;&amp;#039;&amp;#039;Martial Disciple&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.&lt;br /&gt;
: Choose two attribute boosts. One must be to &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039;, and one is a free attribute boost.&lt;br /&gt;
: You&amp;#039;re trained in your choice of the Acrobatics or Athletics skill. You gain a skill feat: Cat Fall if you chose Acrobatics or Quick Jump if you chose Athletics. You&amp;#039;re also trained in the Warfare Lore skill.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Cat Fall&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Cat Fall&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you&amp;#039;re an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you&amp;#039;re a master. If you&amp;#039;re legendary in Acrobatics, you always land on your feet and don&amp;#039;t take damage, regardless of the distance of the fall.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/clan-dagger.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Clan Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Clan Dagger&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(dwarf)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You get one Clan Dagger of your clan for free, as it was given to you at birth. Selling this dagger is a terrible taboo and earns you the disdain of other dwarves.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Cover Fire&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Cover Fire&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(gunslinger)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Frequency&amp;#039;&amp;#039;&amp;#039; once per round&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Requirements&amp;#039;&amp;#039;&amp;#039; You&amp;#039;re wielding a loaded firearm or crossbow.&lt;br /&gt;
: You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a firearm or crossbow Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a -2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Explosive Savant&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Explosive Savant&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(dwarf)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Access&amp;#039;&amp;#039;&amp;#039; You are from Dongun Hold or Alkenstar.&lt;br /&gt;
: You&amp;#039;ve spent a lifetime wielding guns and explosive ordinance. You have familiarity with bombs and firearms; for the purposes of proficiency you treat bombs and martial firearms as simple weapons, and advanced firearms as martial weapons.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/magic/symbols/question-stone-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Gunslinger&amp;amp;#x27;s Way&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Gunslinger&amp;#039;s Way&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(gunslinger)&amp;lt;/small&amp;gt;&lt;br /&gt;
: All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger&amp;#039;s reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Way of the Drifter&amp;#039;&amp;#039;&amp;#039; You wander across the battlefield, equally at home in and out of the fray.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Way of the Pistolero&amp;#039;&amp;#039;&amp;#039; You carefully maintain your distance at a duelist&amp;#039;s 10 paces with pistol in hand.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Way of the Sniper&amp;#039;&amp;#039;&amp;#039; You practice a methodical style of shooting, striking from far cover.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Way of the Vanguard&amp;#039;&amp;#039;&amp;#039; You rely on a brutal combat style that uses heavy weapons and explosive attacks.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Way of the Triggerbrand&amp;#039;&amp;#039;&amp;#039; You prefer firearms that work well as weapons in both melee and ranged combat&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/skills/targeting/crosshair-bars-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Slinger&amp;amp;#x27;s Precision&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Slinger&amp;#039;s Precision&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(gunslinger)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You deal an extra +2 precision damage with Strikes made using non-repeating crossbows and you deal an extra 1d4 precision damage on Strikes using non-repeating firearms.&lt;br /&gt;
: If you have gunslinging legend, you instead deal +3 additional precision damage with Strikes using non-repeating crossbows and an additional 1d6 precision damage with Strikes using non-repeating firearms.&lt;br /&gt;
: If you are using a combination weapon whose ranged form is a firearm or crossbow, you use your proficiency with firearms and crossbows for attacks made with the melee configuration of that weapon.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/way-of-the-vanguard.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Way of the Vanguard&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Way of the Vanguard&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(gunslinger)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You practice a unique combat style originated by dwarven siege engineers, using heavy weapons with wide attack areas to blast holes through enemy lines, clear an opening for your allies, and defend the conquered territory.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Slinger&amp;#039;s Reload&amp;#039;&amp;#039;&amp;#039; Clear a Path&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Deeds&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Initial&amp;#039;&amp;#039; Living Fortification; &amp;#039;&amp;#039;Advanced&amp;#039;&amp;#039; Spinning Crush; &amp;#039;&amp;#039;Greater&amp;#039;&amp;#039; Siegebreaker&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Way Skill&amp;#039;&amp;#039;&amp;#039; Athletics&lt;br /&gt;
&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Clear a Path&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Clear a Path&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(gunslinger)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Requirements&amp;#039;&amp;#039;&amp;#039; You&amp;#039;re wielding a two-handed firearm or two-handed crossbow.&lt;br /&gt;
: You push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to Shove an opponent within your reach using your weapon, then Interact to reload. For this Shove, you don&amp;#039;t need a free hand, and you add the weapon&amp;#039;s item bonus on attack rolls (if any) to the Athletics check. If your last action or activity this round included a ranged Strike with the weapon, use the same multiple attack penalty as the last Strike you attempted with the weapon for the Shove; the Shove still counts toward your multiple attack penalty on further attacks.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/FreeAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Living Fortification&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Living Fortification&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(gunslinger)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Trigger&amp;#039;&amp;#039;&amp;#039; You roll initiative.&lt;br /&gt;
: You posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that weapon defensively, as the parry trait, gaining a +1 circumstance bonus to AC until the end of your first turn, or a +2 circumstance bonus if the chosen weapon has the parry trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎒 Inventory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/clan-dagger.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Clan Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d4 piercing • Simple Knife • Traits: Agile, Dwarf, Parry, Versatile-B • 2 gp&lt;br /&gt;
This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Clan Dagger&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 0 || 2 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/guns/gun-blunderbuss-bronze.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Dwarven Scattergun&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d8 piercing • Advanced Firearm • Range 50 ft. • Reload 1 • Traits: Concussive, Dwarf, Kickback, Scatter-10 • 10 gp&lt;br /&gt;
A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf&amp;amp;#x27;s sturdy frame. A dwarven scattergun fires a large paper cartridge stuffed with black powder and knuckle-sized lumps of metal, creating a devastating burst so destructive that a foolish dwarf might find themself catching painful ricochets when firing at a too-close target. Some scatterguns are crafted with a clockwork firing tray that can quickly so…&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Dwarven Scattergun&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 2 || 1 || 10 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/chest/breastplate-layered-leather-studded-brown.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Studded Leather Armor&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +2 • Light • Dex Cap +3 • Str 1 • Check -1 • 3 gp&lt;br /&gt;
This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Studded Leather Armor&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 3 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ammunition=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/consumables/ammunition/rounds-large.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Rounds (Dwarven Scattergun)&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Traits: Alchemical, Consumable • 1 sp&lt;br /&gt;
Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a va…&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rounds (Dwarven Scattergun)&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 25 || 0.1 || 0 || 1 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Bags &amp;amp; Storage=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Backpack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&amp;amp;#x27;t count against your Bulk limits. If you&amp;amp;#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Backpack&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Bedroll&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
A rolled up bed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bedroll&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rations&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 4 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rations&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Waterskin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
When it&amp;amp;#x27;s full, a waterskin contains roughly 1 day&amp;amp;#x27;s worth of water for a Small or Medium creature.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Waterskin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/soap.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Soap&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
Bar of soap.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Soap&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Flint and Steel&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Flint and Steel&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rope&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
50 feet of rope.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rope&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Chalk&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×10&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Torch&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&lt;br /&gt;
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Torch&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Treasure &amp;amp; Currency=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Silver Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Silver Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 1 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Last synced: 2026-08-03 04:00&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
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