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	<title>Characters/Ulka (Level 3) - Revision history</title>
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	<updated>2026-08-04T03:51:06Z</updated>
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		<title>Oracle: Auto-sync: PF2e character exporter.</title>
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		<updated>2026-08-03T09:00:10Z</updated>

		<summary type="html">&lt;p&gt;Auto-sync: PF2e character exporter.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Ulka (Level 3) =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name        = Ulka (Level 3)&lt;br /&gt;
| portrait    = https://foundry.atkennedy.com/systems/pf2e/icons/iconics/UlkaFull.webp&lt;br /&gt;
| level       = 3&lt;br /&gt;
| size        = Medium&lt;br /&gt;
| hp          = 39/39&lt;br /&gt;
| ac          = 19&lt;br /&gt;
| perception  = +7&lt;br /&gt;
| speed       = 25 ft.&lt;br /&gt;
| fortitude   = +6&lt;br /&gt;
| reflex      = +7&lt;br /&gt;
| will        = +7&lt;br /&gt;
| attributes  = &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039; +3 | &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039; +0 | &amp;#039;&amp;#039;&amp;#039;CON&amp;#039;&amp;#039;&amp;#039; +1 | &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039; +4 | &amp;#039;&amp;#039;&amp;#039;WIS&amp;#039;&amp;#039;&amp;#039; +0 | &amp;#039;&amp;#039;&amp;#039;CHA&amp;#039;&amp;#039;&amp;#039; +1&lt;br /&gt;
| key_ability  = STR&lt;br /&gt;
| hero_points  = 1&lt;br /&gt;
| languages   = dwarven, elven, goblin, jotun&lt;br /&gt;
| wealth      = 6 GP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ancestry:&amp;#039;&amp;#039;&amp;#039; Orc&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heritage:&amp;#039;&amp;#039;&amp;#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/hold-scarred-orc.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Hold-Scarred Orc&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Hold-Scarred Orc&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Background:&amp;#039;&amp;#039;&amp;#039; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/head/helm-spangen-horned-worn.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Warrior&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; Warrior&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Commander&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Key Ability:&amp;#039;&amp;#039;&amp;#039; STR&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hero Points:&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Languages:&amp;#039;&amp;#039;&amp;#039; dwarven, elven, goblin, jotun&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;⚔ Defense &amp;amp;amp; Saves&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP:&amp;#039;&amp;#039;&amp;#039; 39/39&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AC:&amp;#039;&amp;#039;&amp;#039; 19&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; +7 ({{color|#4682b4|&amp;#039;&amp;#039;&amp;#039;Expert&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; 25 ft. (land)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fortitude:&amp;#039;&amp;#039;&amp;#039; +6 ({{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reflex:&amp;#039;&amp;#039;&amp;#039; +7 ({{color|#4682b4|&amp;#039;&amp;#039;&amp;#039;Expert&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Will:&amp;#039;&amp;#039;&amp;#039; +7 ({{color|#4682b4|&amp;#039;&amp;#039;&amp;#039;Expert&amp;#039;&amp;#039;&amp;#039;}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🗡 Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Weapon !! Traits !! Attack Bonus !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Dagger ({{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}) || Agile, Finesse, Thrown-10, Versatile-S || +8/+4/+0 || 1d4+3 piercing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/halberd.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Halberd&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || Halberd ({{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}) || Reach, Versatile-S || +8/+3/-2 || 1d10+3 piercing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;📊 Ability Scores&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| +3 || +0 || +1 || +4 || +0 || +1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎓 Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill !! Modifier !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || +5 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Arcana || +4 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || +10 || {{color|#4682b4|&amp;#039;&amp;#039;&amp;#039;Expert&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Belkzen Lore || +9 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || +9 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Deception || +1 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy || +6 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || +6 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Nature || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Occultism || +9 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Performance || +1 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Religion || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Society || +9 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Survival || +5 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || +0 || {{color|#708090|&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Warfare Lore || +9 || {{color|#2e8b57|&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;💰 Wealth &amp;amp;amp; Carry&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coin !! Total Value !! Bulk !! Invested&lt;br /&gt;
|-&lt;br /&gt;
| 6 GP || 42 gp || 5.5 / 8 enc / 13 max || 0/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;✨ Feats &amp;amp;amp; Features&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Heritage=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/hold-scarred-orc.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Hold-Scarred Orc&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Hold-Scarred Orc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: You are part of an orc community that participates in ritual scarification or tattooing. The marks on your skin show your exceptional hardiness and vitality. You gain 12 Hit Points from your ancestry instead of 10. You also gain the Diehard feat.&lt;br /&gt;
&lt;br /&gt;
=====Background Features=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/head/helm-spangen-horned-worn.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Warrior&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Warrior&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(bard)&amp;lt;/small&amp;gt;&lt;br /&gt;
: In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break away from the regimented structure of these forces, or you could have always been as independent a warrior as you are now.&lt;br /&gt;
: Choose two attribute boosts. One must be to &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Constitution&amp;#039;&amp;#039;&amp;#039;, and one is a free attribute boost.&lt;br /&gt;
: You&amp;#039;re trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating Glare skill feat.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Combat Assessment&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Combat Assessment&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(commander, fighter)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Combat Climber&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Combat Climber&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your techniques allow you to fight as you climb. You&amp;#039;re not Off-Guard while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/flags/banner-sword-blue.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Commander&amp;amp;#x27;s Banner&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Commander&amp;#039;s Banner&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(commander)&amp;lt;/small&amp;gt;&lt;br /&gt;
: A commander needs a battle standard to help guide their allies on the field. You start play with a custom banner that you can use to signal allies when using tactics (see below) or to deploy specific abilities. Your banner can be affixed to a weapon or shield you are wielding, attached to a simple pole or handle and held in one hand, or worn affixed to a pole alongside your backpack. Your banner might be a literal flag or pennant, a decorated fan, a personalized totem, or some other highly visible and item of negligible or light Bulk. Your banner requires customization and influences your allies&amp;#039; morale, so you can have only one banner at a time designated as your commander&amp;#039;s banner; designating a new banner or standard as your commander&amp;#039;s banner takes 1 minute.&lt;br /&gt;
: As long as your banner is visible and in your possession, it provides an aura that gives you and all allies in a 30-foot type:emanation a +1 status bonus to Will saves and DCs against fear effects. You can pause or resume this effect as part of any action you would typically use to stow or retrieve your banner. If your banner is destroyed or stolen, allies currently benefiting from its bonuses become Frightened 1. This effect has the aura, emotion, mental, and visual traits.&lt;br /&gt;
: Some abilities allow you to place your banner in a specialized manner, such as the Commander&amp;#039;s Companion and Plant Banner feats. As long as you have placed your banner in this way, any banner abilities originate from your banner&amp;#039;s space instead of your own, and you gain the same basic benefits as when it is in your possession. An unattended banner has the base Hardness and Hit Points of a standard item of its type (usually cloth, thin leather, or thin wood) or the Hardness and Hit Points of the object it is affixed to, whichever is greater.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Diehard&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Diehard&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: It takes more to kill you than most. You die from the Dying condition at dying 5, rather than dying 4.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/skills/melee/swords-parry-block-blue.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Drilled Reactions&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Drilled Reactions&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(commander)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your time spent training your allies allows them to respond quickly and instinctively to your commands. Once per round when you use a tactic, you can grant one ally of your choice benefiting from that tactic an extra reaction. This reaction has to be used for that tactic and is lost if not used.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Incredible Initiative&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Incredible Initiative&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Intimidating Glare&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Intimidating Glare&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(general, skill)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don&amp;#039;t take a penalty if the creature doesn&amp;#039;t understand your language.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Orc Ferocity&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Orc Ferocity&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(orc)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Frequency&amp;#039;&amp;#039;&amp;#039; once per day&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Trigger&amp;#039;&amp;#039;&amp;#039; You would be reduced to 0 Hit Points but not immediately killed.&lt;br /&gt;
: Fierceness in battle runs through your blood, and you refuse to fall from your injuries no matter how terrible they may be. You avoid being knocked out and remain at 1 Hit Point, and your Wounded condition increases by 1.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Set-Up Strike&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Set-Up Strike&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(commander, flourish)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your attack makes it difficult for your enemy to defend themselves against your allies&amp;#039; attacks. Attempt a Strike against an enemy. If the Strike is successful, the target is Off-Guard against the next attack that one of your allies attempts against it before the start of your next turn.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Shield Block&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Shield Block&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(general)&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Trigger&amp;#039;&amp;#039;&amp;#039; While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.&lt;br /&gt;
: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield&amp;#039;s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/shield/round-wooden-boss-gold-brown.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Shield Block&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Shield Block&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(champion, commander, druid, exemplar, fighter, guardian, inventor)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You gain the Shield Block general feat, a reaction that lets you reduce damage with your shield.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/tools/navigation/map-chart-tan.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Tactics&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Tactics&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(commander)&amp;lt;/small&amp;gt;&lt;br /&gt;
: By studying and practicing the strategic arts of war, you can guide your allies to victory. You begin play with a folio containing five tactics. These are combat techniques and coordinated maneuvers you can instruct your allies in, enabling them to respond to your signals in combat. As you increase in level, you gain the ability to learn more potent tactics. When you gain the Expert Tactician class feature, you gain the ability to add expert tactics to your folio; when you gain the Master Tactician class feature, you can add master tactics to your folio; and when you gain the Legendary Tactician class feature, you can add legendary tactics to your folio.&lt;br /&gt;
: === Preparing and Changing Tactics ===&lt;br /&gt;
: Each day during your daily preparations, you prepare three tactics from your folio and drill in them alongside your allies, enabling you to use these tactics until your next daily preparations. When you drill, you can instruct a total number of allies equal to 2 + your Intelligence modifier, enabling these allies to respond to your tactics in combat. These allies are your squadmates. A squadmate always has the option not to respond to your tactical signal if they do not wish to. You count as one of your squadmates for the purposes of participating in or benefiting from a tactic (though you do not count against your own maximum number of squadmates). The tactics trait is explained in more detail in the key terms sidebar on this page.&lt;br /&gt;
: You can change which tactics you have prepared from those in your folio by spending 10 minutes to drill, replacing all previously prepared tactics and squadmates. This does not prevent your allies from performing their own activities during this time frame. Some tactics have a limited usage, such as the Valkyrie&amp;#039;s Charge tactic, which can be used once per day. These tactics can never exceed their indicated use limit even if you replace them with a different tactic and then prepare them again later that same day, but you can replace a tactic whose limited use has been expended with another tactic you know any time you are able to change your prepared tactics.&lt;br /&gt;
: === Gaining New Tactics ===&lt;br /&gt;
: You add additional tactics to your folio and increase the number of tactics you can prepare when you gain the expert tactician, master tactician, and legendary tactician class features. You can also add tactics to your folio with the Tactical Expansion feat, though this does not change the number you can have prepared. Because tactics folios use shorthand and signals unique to each commander, there is typically no benefit to using (or stealing) another commander&amp;#039;s folio, though you can train with another commander to retrain one tactic in your folio to another that they know.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/skills/melee/maneuver-greatsword-yellow.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Warfare Expertise&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Warfare Expertise&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(commander)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your knowledge of war and strategy grows and guides your decisions in battle. You gain expert proficiency in Warfare Lore. You can use Warfare Lore to Recall Knowledge about most creatures regardless of type, but typically only to determine whether they can be reasoned with, their most notable offensive abilities, and whether one of their saving throws is particularly weak. In addition, as long as you are observing at least one opponent when initiative is rolled, you can use Warfare Lore for your initiative roll.&lt;br /&gt;
&lt;br /&gt;
=====Actions=====&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Coordinating Maneuvers&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Coordinating Maneuvers&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(brandish, commander, tactic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Your team works to slip enemies into a disadvantageous position. Signal one squadmate within the aura of your banner; that squadmate can immediately Step as a free action. If they end this movement next to an opponent, they can attempt to Reposition that target as a reaction.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Gather to Me!&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Gather to Me!&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(commander, tactic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You signal your team to move into position together. Signal all squadmates; each can immediately Stride as a reaction, though each must end their movement inside your banner&amp;#039;s aura, or as close to your banner&amp;#039;s aura as their movement Speed allows.&lt;br /&gt;
: Squadmates can use Gather to Me! while Burrowing, Climbing, Flying, or Swimming instead of Striding if they have the corresponding movement type.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Pincer Attack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Pincer Attack&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(commander, tactic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You call for an aggressive formation designed for exploiting enemies&amp;#039; vulnerabilities. Signal all squadmates; each can Step as a reaction. If any of your allies ends this movement adjacent to an opponent, that opponent is Off-Guard to melee attacks from you and all other squadmates who responded to Pincer Attack until the start of your next turn.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Protective Screen&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Protective Screen&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(brandish, commander, tactic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You&amp;#039;ve trained your allies in a technique designed to protect war mages. Signal one squadmate; as a reaction, that squadmate Strides directly toward any other squadmate who is within the aura of your banner. If the first squadmate ends their movement adjacent to another squadmate, the second squadmate does not trigger reactions when casting spells or making ranged attacks until the end of their next turn or until they are no longer adjacent to the first squadmate, whichever comes first. If the first squadmate ends their movement adjacent to more than one other squadmate, the first squadmate must choose which of the adjacent squadmates gains this benefit.&lt;br /&gt;
; &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp&amp;quot; width=&amp;quot;20&amp;quot; alt=&amp;quot;Strike Hard!&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;#039;&amp;#039;&amp;#039;Strike Hard!&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;(brandish, commander, tactic)&amp;lt;/small&amp;gt;&lt;br /&gt;
: You command an ally to attack. Signal a squadmate within the aura of your commander&amp;#039;s banner. That ally immediately attempts a Strike as a reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;🎒 Inventory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Dagger&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d4 piercing • Simple Knife • Reload - • Traits: Agile, Finesse, Thrown-10, Versatile-S • 2 sp&lt;br /&gt;
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Dagger&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 2 || 0.1 || 0 || 2 sp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/halberd.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Halberd&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1d10 piercing • Martial Polearm • Traits: Reach, Versatile-S • 2 gp&lt;br /&gt;
This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Halberd&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 2 || 0 || 2 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor &amp;amp; Shields=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/equipment/chest/breastplate-collared-steel.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Breastplate&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;AC +4 • Medium • Dex Cap +1 • Str 3 • Check -2 • Speed -5 ft. • 8 gp&lt;br /&gt;
Though referred to as a breastplate, this type of armor consists of several pieces of plate or Half Plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Breastplate&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 2 || 0 || 8 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Consumables=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/consumables/oils/oil-of-potency.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Oil of Potency&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Oil • Traits: Consumable, Magical, Oil • 7 gp&lt;br /&gt;
Activate 1 (manipulate)&lt;br /&gt;
When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a +1 striking weapon, or, if it&amp;amp;#x27;s armor, it temporarily becomes +1 resilient armor. This lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
Effect: Oil of Potency&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Oil of Potency&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 2 || 0.1 || 2 || 7 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/consumables/drinks/alcohol-spirits-bottle-blue.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Silver Salve&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • Traits: Alchemical, Consumable • 6 gp&lt;br /&gt;
Activate A (manipulate)&lt;br /&gt;
You can slather this silvery paste onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. Silver salve spoils quickly, so once you open a vial, you must use it all at once, rather than saving it.&lt;br /&gt;
&lt;br /&gt;
For the next hour, the weapon or ammunition counts as silver instead of its normal material (such as cold iron) for any physical damage it deals.&lt;br /&gt;
&lt;br /&gt;
Effect: Silver Salve&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Silver Salve&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0.1 || 2 || 6 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Equipment=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/tools/smithing/anvil.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Repair Toolkit&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 gp&lt;br /&gt;
A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to Repair items using the Crafting skill. You can draw and replace a worn repair toolkit as part of the action that uses it.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Repair Toolkit&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 1 || 0 || 2 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/books/book-open-brown-black.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Tactics Folio&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Tactics Folio&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 2 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Bags &amp;amp; Storage=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Backpack&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 sp&lt;br /&gt;
A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&amp;amp;#x27;t count against your Bulk limits. If you&amp;amp;#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Backpack&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 1 || 0 || 0 || 1 sp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rations&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 4 sp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rations&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×2&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Flint and Steel&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Flint and Steel&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Bedroll&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
A rolled up bed.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Bedroll&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Waterskin&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 cp&lt;br /&gt;
When it&amp;amp;#x27;s full, a waterskin contains roughly 1 day&amp;amp;#x27;s worth of water for a Small or Medium creature.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Waterskin&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Torch&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 cp&lt;br /&gt;
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Torch&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×5&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Rope&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;5 sp&lt;br /&gt;
50 feet of rope.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Rope&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Chalk&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;Other • 1 cp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; ×10&lt;br /&gt;
* &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/icons/sundries/survival/soap.webp&amp;quot; width=&amp;quot;16&amp;quot; alt=&amp;quot;Soap&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;2 cp&lt;br /&gt;
Bar of soap.&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Soap&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Treasure &amp;amp; Currency=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! !! Item !! Qty !! Bulk !! Level !! Price&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp&amp;quot; width=&amp;quot;24&amp;quot; alt=&amp;quot;Gold Pieces&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt; || &amp;lt;html&amp;gt;&amp;lt;span title=&amp;quot;1 gp&amp;quot; style=&amp;quot;cursor:help; border-bottom:1px dotted;&amp;quot;&amp;gt;Gold Pieces&amp;lt;/span&amp;gt;&amp;lt;/html&amp;gt; || 6 || 1 || 0 || 1 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Last synced: 2026-08-03 04:00&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
</feed>