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	<id>https://wiki.atkennedy.com/index.php?action=history&amp;feed=atom&amp;title=NPCs%2FClockwork_Soldier</id>
	<title>NPCs/Clockwork Soldier - Revision history</title>
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	<updated>2026-10-01T01:42:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.atkennedy.com/index.php?title=NPCs/Clockwork_Soldier&amp;diff=3112&amp;oldid=prev</id>
		<title>Oracle: Auto-sync: PF2e NPC exporter.</title>
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		<updated>2026-09-21T09:00:27Z</updated>

		<summary type="html">&lt;p&gt;Auto-sync: PF2e NPC exporter.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Clockwork Soldier =&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox&lt;br /&gt;
| name       = Clockwork Soldier&lt;br /&gt;
| portrait   = https://foundry.atkennedy.com/systems/pf2e/icons/default-icons/mystery-man.svg&lt;br /&gt;
| level      = 6&lt;br /&gt;
| size       = Medium&lt;br /&gt;
| traits     = clockwork, construct, mindless&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
These diligent machines guard their assigned posts tirelessly. A typical clockwork soldier stands 6 feet tall and consists of 500 pounds of metal and magic.&lt;br /&gt;
&lt;br /&gt;
Intricate, complex machines, clockworks are built with care by highly skilled engineers. Though their creation involves some amount of magic, they&amp;#039;re primarily mechanical, packed with precision-tuned gears and springs working in concert.&lt;br /&gt;
&lt;br /&gt;
The sturdy mainspring within a clockwork must be wound to provide the energy needed to power the device. Some larger clockworks contain a series of springs for different limbs that each need to be wound. A clockwork&amp;#039;s crafter creates a unique metal key while building the clockwork; winding the clockwork usually involves inserting the key into the machine&amp;#039;s back and turning clockwise. Larger clockworks require greater strength to turn the key, and typically have larger keys to allow for more torque-some even accommodating a team of winders rather than an individual. Programming a clockwork requires both the key and the knowledge to set the program correctly, information usually reserved for the clockwork&amp;#039;s creator or owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Last synced: 2026-09-21 04:00&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
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