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| Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court. | | Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court. |
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| <div class="toccolours mw-collapsible mw-collapsed">
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| <b>Defense & Saves</b>
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| <div class="mw-collapsible-content">
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| * '''HP:''' 90
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| * '''AC:''' 23
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| * '''Perception:''' +0
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| * '''Speed:''' 30 ft.
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| * '''Fortitude:''' +11
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| * '''Reflex:''' +17
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| * '''Will:''' +14
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| </div>
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| </div>
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| <div class="toccolours mw-collapsible mw-collapsed">
| | ''Last synced: 2026-06-28 01:19'' |
| <b>Ability Scores</b>
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| <div class="mw-collapsible-content">
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| {| class="wikitable" style="text-align:center; width:100%;"
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| |-
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| ! STR !! DEX !! CON !! INT !! WIS !! CHA
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| |-
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| | +0 || +4 || +1 || +2 || +4 || +4
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| |}
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| </div>
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| </div>
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| <div class="toccolours mw-collapsible mw-collapsed">
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| <b>Skills</b>
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| <div class="mw-collapsible-content">
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| {| class="wikitable sortable" style="width:100%;"
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| ! Skill !! Modifier
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| |-
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| | Deception || +0
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| |-
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| | Diplomacy || +0
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| |-
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| | Intimidation || +0
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| |-
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| | Society || +0
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| |-
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| | Stealth || +0
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| |-
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| | Thievery || +0
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| |}
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| </div>
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| </div>
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| <div class="toccolours mw-collapsible mw-collapsed">
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| <b>Actions & Abilities</b>
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| <div class="mw-collapsible-content">
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| =====Attacks=====
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| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/rapier.webp" width="20" height="20" alt="Rapier" style="vertical-align:middle;" /></html> '''Rapier''' <small>(deadly-d8, disarm, finesse, magical)</small> +16 — 1d6+7 piercing
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| : The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.
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| ; <html><img src="https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp" width="20" height="20" alt="Dagger" style="vertical-align:middle;" /></html> '''Dagger''' <small>(agile, thrown-10, versatile-s)</small> +14 — 1d4+6 piercing
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| : This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
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| =====Abilities=====
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| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Noble's Ally" style="vertical-align:middle;" /></html> '''Noble's Ally'''
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| : The ambush spy has positioned themself to seem a trusted ally, gaining a +2 circumstance bonus to or to among the nobles of that court.
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| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Hidden Blade" style="vertical-align:middle;" /></html> '''Hidden Blade'''
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| : '''Frequency''' once per round
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| '''Effect''' The ambush spy draws a weapon and then Strikes with it. The target of the Strike is Off-Guard against the attack.
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| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Sneak Attack" style="vertical-align:middle;" /></html> '''Sneak Attack''' <small>(rogue)</small>
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| : The spy deals an extra 2d6 Precision damage to Off-Guard creatures.
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| </div>
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| </div>
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| ''Last synced: 2026-06-20 19:53'' | |
| [[Category:NPCs]] | | [[Category:NPCs]] |
Ambush Spy
| Ambush Spy |
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| Level |
6 |
| Size |
Medium |
Variant spy
Description
No empire would be complete without its spies. The spy is a master of infiltrating the court and blending in: they might be one of a number of nobles, a beloved confidante of the queen, or even the court jester. Spies use their skills to subtly manipulate courtiers, turn enemies against one another, and collect valuable information either for blackmail or to auction to the highest bidder.
Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court.
Last synced: 2026-06-28 01:19