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| Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements. | | Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements. |
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| <div class="toccolours mw-collapsible mw-collapsed">
| | == Appearances == |
| <b>Defense & Saves</b>
| | ''Seen in:'' [[Sessions/20260713|July 13, 2026]] |
| <div class="mw-collapsible-content">
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| * '''HP:''' 32
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| * '''AC:''' 17
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| * '''Perception:''' +0
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| * '''Speed:''' 25 ft.
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| * '''Fortitude:''' +7
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| * '''Reflex:''' +8
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| * '''Will:''' +6
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| </div>
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| </div>
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| <div class="toccolours mw-collapsible mw-collapsed">
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| <b>Ability Scores</b>
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| <div class="mw-collapsible-content">
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| {| class="wikitable" style="text-align:center; width:100%;"
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| |-
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| ! STR !! DEX !! CON !! INT !! WIS !! CHA
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| |-
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| | +2 || +3 || +1 || +0 || +2 || +2
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| |}
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| </div>
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| </div>
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| <div class="toccolours mw-collapsible mw-collapsed">
| | ''Last synced: 2026-07-14 14:04'' |
| <b>Skills</b>
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| <div class="mw-collapsible-content">
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| {| class="wikitable sortable" style="width:100%;"
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| ! Skill !! Modifier
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| |-
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| | Acrobatics || +0
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| |-
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| | Athletics || +0
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| |-
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| | Deception || +0
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| |-
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| | Intimidation || +0
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| |}
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| </div>
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| </div>
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| <div class="toccolours mw-collapsible mw-collapsed">
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| <b>Actions & Abilities</b>
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| <div class="mw-collapsible-content">
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| =====Attacks=====
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| ; <html><img src="https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp" width="20" height="20" alt="Dagger" style="vertical-align:middle;" /></html> '''Dagger''' <small>(agile, thrown-10, versatile-s)</small> +11 — 1d4+5 piercing
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| : This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
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| ; '''Cutlass''' <small>(forceful, sweep)</small> +10 — 1d6+5 slashing
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| ; <html><img src="https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp" width="20" height="20" alt="Dagger" style="vertical-align:middle;" /></html> '''Dagger''' <small>(agile, finesse, versatile-s)</small> +11 — 1d4+5 piercing
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| : This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
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| ; '''Fist''' <small>(agile, finesse, nonlethal, unarmed)</small> +11 — 1d4+4 bludgeoning
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| | |
| =====Abilities=====
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| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Bravery" style="vertical-align:middle;" /></html> '''Bravery''' <small>(fighter)</small>
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| : When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
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| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp" width="20" height="20" alt="Boarding Action" style="vertical-align:middle;" /></html> '''Boarding Action'''
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| : The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.
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| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Reactive Strike" style="vertical-align:middle;" /></html> '''Reactive Strike''' <small>(fighter)</small>
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| : @Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]
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| </div>
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| </div>
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| ''Last synced: 2026-06-20 19:52'' | |
| [[Category:NPCs]] | | [[Category:NPCs]] |
Pirate
| Pirate |
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| Level |
2 |
| Size |
Medium |
Description
These scourges are a threat to anyone who spends time away from land.
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
Appearances
Seen in: July 13, 2026
Last synced: 2026-07-14 14:04