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= Shmidt Tricker =
= Schmidt Tricker =


{{CharacterInfobox
{{CharacterInfobox
| name        = Shmidt Tricker
| name        = Schmidt Tricker
| portrait    = https://foundry.atkennedy.com/modules/pf2e-tokens-characters/assets/portraits/merredin.webp?1782360733254
| portrait    = https://foundry.atkennedy.com/assets/Images/Portraits/Redhead%20halfling.png?1783038056597
| level      = 1
| level      = 3
| size        = Medium
| size        = Medium
| hp          = 15/15
| hp          = 33/33
| ac          = 22
| ac          = 20
| perception  = +6
| perception  = +8
| speed      = 25 ft.
| speed      = 25 ft.
| fortitude  = +4
| fortitude  = +6
| reflex      = +8
| reflex      = +9
| will        = +6
| will        = +8
| attributes  = '''STR''' +1 | '''DEX''' +3 | '''CON''' +1 | '''INT''' +3 | '''WIS''' +1 | '''CHA''' +0
| attributes  = '''STR''' +2 | '''DEX''' +2 | '''CON''' +1 | '''INT''' +3 | '''WIS''' +1 | '''CHA''' +0
| key_ability  = STR
| key_ability  = STR
| hero_points  = 1
| age          = 21
| gender      = she/her
| hero_points  = 0
| languages  = dwarven, fey
| languages  = dwarven, fey
| wealth      = 1 GP
| wealth      = 50 GP, 3 SP, 10 CP
| last_kill  = Goblin War Chanter (2026-09-21)
| last_downed = Minotaur Hunter (2026-09-13)
}}
}}


== Details ==
== Details ==
* '''Ancestry:''' <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/ancestries/halfling.webp" width="20" height="20" alt="Halfling" style="vertical-align:middle;" /></html> Halfling
* '''Ancestry:''' <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/ancestries/halfling.webp" width="20" alt="Halfling" style="vertical-align:middle;" /></html> Halfling
* '''Heritage:''' <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/observant-halfling.webp" width="20" height="20" alt="Observant Halfling" style="vertical-align:middle;" /></html> Observant Halfling
* '''Heritage:''' <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/observant-halfling.webp" width="20" alt="Observant Halfling" style="vertical-align:middle;" /></html> Observant Halfling
* '''Background:''' Criminal
* '''Background:''' Criminal
* '''Class:''' <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/classes/rogue.webp" width="20" height="20" alt="Rogue" style="vertical-align:middle;" /></html> Rogue
* '''Class:''' <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/classes/rogue.webp" width="20" alt="Rogue" style="vertical-align:middle;" /></html> Rogue
* '''Key Ability:''' STR
* '''Key Ability:''' STR
* '''Hero Points:''' 1
* '''XP:''' 650
* '''Hero Points:''' 0
* '''Languages:''' dwarven, fey
* '''Languages:''' dwarven, fey


== Identity ==
== Identity ==
* '''Age:''' 21
* '''Height:''' 2'11
* '''Height:''' 2'11
* '''Weight:''' 30 lbs
* '''Weight:''' 30 lbs
* '''Nationality:''' Murt
== Personality & Beliefs ==
; '''Attitude'''
: Rebellious, Playful, Intrepid
; '''Edicts'''
: "I'll make people see what I'm worth through my own chosen destiny."
: Fight dirty, smile bright
: Honor the fam
; '''Anathema'''
: "Don't fuck around if you aren't ready to find out."
: Unnecessary lethal force may be necessary
; '''Likes'''
: Warm meals, lazing outside, final blows
; '''Dislikes'''
: Unkemptness, slimes and sludges
; '''Catchphrases'''
: "My mom said-"


== Appearance ==
== Appearance ==
Red hair, blue eyes, light skin
Schmidt Tricker is not much to look at—literally. She takes up little space at 2 feet and 11 inches tall, and is surprisingly scrawny for the halfling sized portions she scarfs down. The most striking features on her person are her auburn-red hair and green eyes that don't seem like they'd fit a rogue thought to cling to the shadows. Her hair is cut at a bob, a result of personal style and damaged length from the happenings of her home environment. Her light complexion seems only colored by the warmth of sun and blood dappled across her skin, both features that tend to betray her in their volatility more often than not. Despite her youth, her build reflects the hard-work and rough-housing of her tumultuous childhood, littered with callouses and scars from daily household labor and petty fights.
 
== Campaign Notes ==
Address: Third largest tree on murt, three rows down to the left and its like right there.


<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
<b>⚔ Defense & Saves</b>
<b>⚔ Defense &amp; Saves</b>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
* '''HP:''' 15/15
* '''HP:''' 33/33
* '''AC:''' 22
* '''AC:''' 20
* '''Perception:''' +6 ({{color|#4682b4|'''Expert'''}})
* '''Perception:''' +8 ({{color|#4682b4|'''Expert'''}})
* '''Speed:''' 25 ft. (land)
* '''Speed:''' 25 ft. (land)
* '''Fortitude:''' +4 ({{color|#2e8b57|'''Trained'''}})
* '''Fortitude:''' +6 ({{color|#2e8b57|'''Trained'''}})
* '''Reflex:''' +8 ({{color|#4682b4|'''Expert'''}})
* '''Reflex:''' +9 ({{color|#4682b4|'''Expert'''}})
* '''Will:''' +6 ({{color|#4682b4|'''Expert'''}})
* '''Will:''' +8 ({{color|#4682b4|'''Expert'''}})
</div>
</div>
 
<div class="toccolours mw-collapsible mw-collapsed">
<b>🗡 Attacks</b>
<div class="mw-collapsible-content">
{| class="wikitable"
! !! Weapon !! Traits !! Attack Bonus !! Damage
|-
| <html><img src="https://foundry.atkennedy.com/icons/equipment/hand/gauntlet-tooled-steel.webp" width="24" alt="Bladed Gauntlet" style="vertical-align:middle;" /></html> || Bladed Gauntlet ({{color|#2e8b57|'''Trained'''}}) || Agile, Finesse, Free-Hand, Modular || +7/+3/-1 || 1d4+2 slashing
|-
| <html><img src="https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp" width="24" alt="Dagger" style="vertical-align:middle;" /></html> || Dagger ({{color|#2e8b57|'''Trained'''}}) || Agile, Finesse, Thrown-10, Versatile-S || +7/+3/-1 || 1d4+2 piercing
|-
| <html><img src="https://foundry.atkennedy.com/icons/equipment/hand/gauntlet-tooled-steel.webp" width="24" alt="Bladed Gauntlet" style="vertical-align:middle;" /></html> || Bladed Gauntlet ({{color|#2e8b57|'''Trained'''}}) || Agile, Finesse, Free-Hand, Modular || +7/+3/-1 || 1d4+2 slashing
|-
| <html><img src="https://foundry.atkennedy.com/icons/weapons/staves/staff-ornate-wood.webp" width="24" alt="Halfling Sling Staff" style="vertical-align:middle;" /></html> || Halfling Sling Staff ({{color|#2e8b57|'''Trained'''}}) || Halfling, Propulsive || +7/+2/-3 || 1d8+1 bludgeoning
|}
</div>
</div>
</div>
</div>
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! STR !! DEX !! CON !! INT !! WIS !! CHA
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
|-
| +1 || +3 || +1 || +3 || +1 || +0
| +2 || +2 || +1 || +3 || +1 || +0
|}
|}
</div>
</div>
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! Skill !! Modifier !! Proficiency
! Skill !! Modifier !! Proficiency
|-
|-
| Acrobatics || +6 || {{color|#2e8b57|'''Trained'''}}
| Acrobatics || +9 || {{color|#4682b4|'''Expert'''}}
|-
|-
| Arcana || +3 || {{color|#708090|'''Untrained'''}}
| Arcana || +3 || {{color|#708090|'''Untrained'''}}
|-
|-
| Athletics || +4 || {{color|#2e8b57|'''Trained'''}}
| Athletics || +7 || {{color|#2e8b57|'''Trained'''}}
|-
|-
| Crafting || +6 || {{color|#2e8b57|'''Trained'''}}
| Crafting || +8 || {{color|#2e8b57|'''Trained'''}}
|-
|-
| Deception || +3 || {{color|#2e8b57|'''Trained'''}}
| Deception || +5 || {{color|#2e8b57|'''Trained'''}}
|-
|-
| Diplomacy || +3 || {{color|#2e8b57|'''Trained'''}}
| Diplomacy || +5 || {{color|#2e8b57|'''Trained'''}}
|-
|-
| Intimidation || +3 || {{color|#2e8b57|'''Trained'''}}
| Intimidation || +5 || {{color|#2e8b57|'''Trained'''}}
|-
|-
| Medicine || +4 || {{color|#2e8b57|'''Trained'''}}
| Medicine || +6 || {{color|#2e8b57|'''Trained'''}}
|-
|-
| Nature || +1 || {{color|#708090|'''Untrained'''}}
| Nature || +1 || {{color|#708090|'''Untrained'''}}
Line 89: Line 133:
| Performance || +0 || {{color|#708090|'''Untrained'''}}
| Performance || +0 || {{color|#708090|'''Untrained'''}}
|-
|-
| Religion || +4 || {{color|#2e8b57|'''Trained'''}}
| Religion || +6 || {{color|#2e8b57|'''Trained'''}}
|-
|-
| Society || +6 || {{color|#2e8b57|'''Trained'''}}
| Society || +8 || {{color|#2e8b57|'''Trained'''}}
|-
|-
| Stealth || +6 || {{color|#2e8b57|'''Trained'''}}
| Stealth || +7 || {{color|#2e8b57|'''Trained'''}}
|-
|-
| Survival || +4 || {{color|#2e8b57|'''Trained'''}}
| Survival || +6 || {{color|#2e8b57|'''Trained'''}}
|-
|-
| Thievery || +6 || {{color|#2e8b57|'''Trained'''}}
| Thievery || +9 || {{color|#4682b4|'''Expert'''}}
|-
|-
| Underworld Lore || +3 || {{color|#708090|'''Untrained'''}}
| Underworld Lore || +8 || {{color|#2e8b57|'''Trained'''}}
|}
|}
</div>
</div>
Line 105: Line 149:


<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
<b>💰 Wealth & Carry</b>
<b>💰 Wealth &amp; Carry</b>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class="wikitable"
{| class="wikitable"
! Coin !! Total Value !! Bulk !! Invested
! Coin !! Total Value !! Bulk !! Invested
|-
|-
| 1 GP || 30.82 gp || 7.8 / 6 enc / 11 max || 0/10
| 50 GP, 3 SP, 10 CP || 84.83 gp || 7.6 / 7 enc / 12 max || 0/10
|}
|}
</div>
</div>
Line 116: Line 160:


<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
<b>✨ Feats & Features</b>
<b>✨ Feats &amp; Features</b>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
=====Heritage=====
=====Heritage=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/observant-halfling.webp" width="20" height="20" alt="Observant Halfling" style="vertical-align:middle;" /></html> '''Observant Halfling'''
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/observant-halfling.webp" width="20" alt="Observant Halfling" style="vertical-align:middle;" /></html> '''Observant Halfling'''
: Your finely honed senses quickly clue you in to danger or trickery. You gain a +1 circumstance bonus to your Perception DC, though not to your Perception checks.
: Your finely honed senses quickly clue you in to danger or trickery. You gain a +1 circumstance bonus to your Perception DC, though not to your Perception checks.


Line 125: Line 169:
; '''Criminal'''
; '''Criminal'''
: As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.
: As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.
 
: Choose two attribute boosts. One must be to '''Dexterity''' or '''Intelligence''', and one is a free attribute boost.
Choose two attribute boosts. One must be to '''Dexterity''' or '''Intelligence''', and one is a free attribute boost.
: You're trained in the Stealth skill and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.
 
You're trained in the Stealth skill and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.


=====Feats=====
=====Feats=====
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" height="20" alt="Cat Fall" style="vertical-align:middle;" /></html> '''Cat Fall''' <small>(general, skill)</small>
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" alt="Brutal Beating" style="vertical-align:middle;" /></html> '''Brutal Beating''' <small>(rogue)</small>
: Your critical hits shakes your foes' confidence. Whenever your Strike is a critical hit and deals damage, the target is Frightened 1.
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" alt="Cat Fall" style="vertical-align:middle;" /></html> '''Cat Fall''' <small>(general, skill)</small>
: Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you're a master. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.
: Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you're a master. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" height="20" alt="Experienced Smuggler" style="vertical-align:middle;" /></html> '''Experienced Smuggler''' <small>(general, skill)</small>
; <html><img src="https://foundry.atkennedy.com/icons/environment/settlement/watchtower-silhouette-yellow.webp" width="20" alt="Deny Advantage" style="vertical-align:middle;" /></html> '''Deny Advantage''' <small>(rogue)</small>
: As someone who takes advantage of openings, you are careful not to leave such gaps yourself. You aren't Off-Guard to Hidden, Undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" alt="Experienced Smuggler" style="vertical-align:middle;" /></html> '''Experienced Smuggler''' <small>(general, skill)</small>
: You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you've Concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you're a master in Stealth, the GM uses the number rolled or 15, and if you're legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for Hidden items.
: You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you've Concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you're a master in Stealth, the GM uses the number rolled or 15, and if you're legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for Hidden items.
 
: '''PFS Note''' This feat allows you to Earn Income with Underworld Lore with tasks of your level -1 (instead of the normal level -2).
'''PFS Note''' This feat allows you to Earn Income with Underworld Lore with tasks of your level -1 (instead of the normal level -2).
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" alt="Halfling Weapon Familiarity" style="vertical-align:middle;" /></html> '''Halfling Weapon Familiarity''' <small>(halfling)</small>
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" height="20" alt="Halfling Weapon Familiarity" style="vertical-align:middle;" /></html> '''Halfling Weapon Familiarity''' <small>(halfling)</small>
: You favor traditional halfling weapons, so you've learned how to use them more effectively. You gain access to all uncommon weapons with the halfling trait. You have familiarity with weapons with the halfling trait plus the sling and shortsword—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
: You favor traditional halfling weapons, so you've learned how to use them more effectively. You gain access to all uncommon weapons with the halfling trait. You have familiarity with weapons with the halfling trait plus the sling and shortsword—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
 
: At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect.
At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect.
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" alt="Incredible Initiative" style="vertical-align:middle;" /></html> '''Incredible Initiative''' <small>(general)</small>
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/keen-eyes.webp" width="20" height="20" alt="Keen Eyes" style="vertical-align:middle;" /></html> '''Keen Eyes''' <small>(halfling)</small>
: You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/features/ancestry/keen-eyes.webp" width="20" alt="Keen Eyes" style="vertical-align:middle;" /></html> '''Keen Eyes''' <small>(halfling)</small>
: Your eyes are sharp, allowing you to make out small details about Concealed or even Invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.
: Your eyes are sharp, allowing you to make out small details about Concealed or even Invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.
; <html><img src="https://foundry.atkennedy.com/icons/sundries/documents/document-sealed-signatures-red.webp" width="20" height="20" alt="Rogue's Racket" style="vertical-align:middle;" /></html> '''Rogue's Racket''' <small>(rogue)</small>
; <html><img src="https://foundry.atkennedy.com/icons/sundries/documents/document-sealed-signatures-red.webp" width="20" alt="Rogue&#x27;s Racket" style="vertical-align:middle;" /></html> '''Rogue's Racket''' <small>(rogue)</small>
: You've begun to develop your techniques and approach to a job, while building your reputation in rogues' circles. Choose a rogue's racket from the list below.
: You've begun to develop your techniques and approach to a job, while building your reputation in rogues' circles. Choose a rogue's racket from the list below.
 
: Eldritch Trickster
Eldritch Trickster
: Mastermind
 
: Ruffian
Mastermind
: Scoundrel
 
: Thief
Ruffian
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" alt="Rolling Landing" style="vertical-align:middle;" /></html> '''Rolling Landing''' <small>(general, skill)</small>
 
: You land with quick rolls that help you keep your momentum. If you fall more than 5 feet and don't take damage (usually due to treating the fall as a shorter distance), you can use your reaction to immediately enter a short roll when you land and Step. If you are an expert in Acrobatics, you can use your reaction to Step or Stride up to half your Speed. If you're a master in Acrobatics, you can use your reaction to Step or Stride up to your full Speed. If you're legendary in Acrobatics, you don't trigger reactions triggered by movement when you Stride in this way.
Scoundrel
; <html><img src="https://foundry.atkennedy.com/icons/skills/melee/strike-dagger-skull-white.webp" width="20" alt="Ruffian" style="vertical-align:middle;" /></html> '''Ruffian''' <small>(rogue)</small>
 
Thief
; <html><img src="https://foundry.atkennedy.com/icons/skills/melee/strike-dagger-skull-white.webp" width="20" height="20" alt="Ruffian" style="vertical-align:middle;" /></html> '''Ruffian''' <small>(rogue)</small>
: You prefer the direct approach: strong-arming or intimidation. You might be an enforcer for organized crime, a highway bandit, or a noble who bullies others with threats of your family's power.
: You prefer the direct approach: strong-arming or intimidation. You might be an enforcer for organized crime, a highway bandit, or a noble who bullies others with threats of your family's power.
 
: You use whatever tools you have to get the job done. You can deal sneak attack damage with any weapon, not just the weapons listed in the sneak attack class feature. This benefit doesn't apply to a simple weapon with a damage die greater than d8 or a martial or advanced weapon with a damage die greater than d6. (Apply any abilities that alter the damage die size first.) Critical hits you make with these weapons gain the weapon's critical specialization benefit if the target is Off-Guard to you.
You use whatever tools you have to get the job done. You can deal sneak attack damage with any weapon, not just the weapons listed in the sneak attack class feature. This benefit doesn't apply to a simple weapon with a damage die greater than d8 or a martial or advanced weapon with a damage die greater than d6. (Apply any abilities that alter the damage die size first.) Critical hits you make with these weapons gain the weapon's critical specialization benefit if the target is Off-Guard to you.
: You're trained in Intimidation and medium armor. You can choose Strength as your key attribute. When you gain light armor expertise, you also gain expert proficiency in medium armor, and when you gain light armor mastery, you also gain master proficiency in medium armor.
 
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" alt="Scout Dedication" style="vertical-align:middle;" /></html> '''Scout Dedication''' <small>(archetype, dedication)</small>
You're trained in Intimidation and medium armor. You can choose Strength as your key attribute. When you gain light armor expertise, you also gain expert proficiency in medium armor, and when you gain light armor mastery, you also gain master proficiency in medium armor.
: You are a highly skilled scout, capable of guiding your allies, detecting imminent threats, and avoiding the attention of dangerous enemies. You can perform the Scout exploration activity at the same time as the Avoid Notice exploration activity. The bonus to initiative you grant when you Scout is +2 instead of +1.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/sneak-attack.webp" width="20" height="20" alt="Sneak Attack" style="vertical-align:middle;" /></html> '''Sneak Attack''' <small>(rogue)</small>
: Scout
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" alt="Slippery Prey" style="vertical-align:middle;" /></html> '''Slippery Prey''' <small>(general, skill)</small>
: You're able to escape bonds more easily than others. When you attempt to Escape using Acrobatics or Athletics, you reduce the multiple attack penalty for repeated attempts to –4 and –8 if you're trained in the skill. The penalty becomes –3 and –6 if you're a master in the appropriate skill. If you're legendary in the skill, you don't take penalties for multiple Escape attempts in the same turn. Regardless of your training, your attempts to Escape still have the attack trait and incur a multiple attack penalty with other actions.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/sneak-attack.webp" width="20" alt="Sneak Attack" style="vertical-align:middle;" /></html> '''Sneak Attack''' <small>(rogue)</small>
: When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the Off-Guard condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.
: When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the Off-Guard condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.
 
: As your level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.
As your level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/surprice-attack.webp" width="20" alt="Surprise Attack" style="vertical-align:middle;" /></html> '''Surprise Attack''' <small>(rogue)</small>
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/features/classes/surprice-attack.webp" width="20" height="20" alt="Surprise Attack" style="vertical-align:middle;" /></html> '''Surprise Attack''' <small>(rogue)</small>
: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to you.
: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to you.
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" height="20" alt="Twin Feint" style="vertical-align:middle;" /></html> '''Twin Feint''' <small>(rogue)</small>
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" alt="Twin Feint" style="vertical-align:middle;" /></html> '''Twin Feint''' <small>(rogue)</small>
: '''Requirements''' You are wielding two melee weapons, each in a different hand.
: '''Requirements''' You are wielding two melee weapons, each in a different hand.
 
: You use an attack with one weapon to distract your foe from a second attack coming at a different angle. Make one Strike with each of your two melee weapons, both against the same target. The target is automatically Off-Guard against the second attack. Apply your multiple attack penalty to the Strikes normally.
You use an attack with one weapon to distract your foe from a second attack coming at a different angle. Make one Strike with each of your two melee weapons, both against the same target. The target is automatically Off-Guard against the second attack. Apply your multiple attack penalty to the Strikes normally.


=====Actions=====
=====Actions=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Feint" style="vertical-align:middle;" /></html> '''Feint''' <small>(mental)</small>
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" alt="Feint" style="vertical-align:middle;" /></html> '''Feint''' <small>(mental)</small>
: '''Requirements''' You are within melee reach of the target you attempt to Feint.
: '''Requirements''' You are within melee reach of the target you attempt to Feint.
 
: With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a {Deception} check against your target's Perception DC.
With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a {Deception} check against your target's Perception DC.
: '''Critical Success''' You throw your enemy's defenses against you entirely off. The target is Off-Guard against melee attacks that you attempt against it until the end of your next turn.
 
: '''Success''' Your foe is fooled, but only momentarily. The target is off-guard against the next melee attack that you attempt against it before the end of your current turn.
'''Critical Success''' You throw your enemy's defenses against you entirely off. The target is Off-Guard against melee attacks that you attempt against it until the end of your next turn.
: '''Critical Failure''' Your feint backfires. You are off-guard against melee attacks the target attempts against you until the end of your next turn.
 
'''Success''' Your foe is fooled, but only momentarily. The target is off-guard against the next melee attack that you attempt against it before the end of your current turn.
 
'''Critical Failure''' Your feint backfires. You are off-guard against melee attacks the target attempts against you until the end of your next turn.


</div>
</div>
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! !! Item !! Qty !! Bulk !! Level !! Price
! !! Item !! Qty !! Bulk !! Level !! Price
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/equipment/hand/gauntlet-tooled-steel.webp" width="24" height="24" alt="Bladed Gauntlet" style="vertical-align:middle;" /></html> || [[Bladed Gauntlet]] || 1 || 0.1 || 0 || 5 gp
| <html><img src="https://foundry.atkennedy.com/icons/equipment/hand/gauntlet-tooled-steel.webp" width="24" alt="Bladed Gauntlet" style="vertical-align:middle;" /></html> || <html><span title="1d4 slashing • Martial Brawling • Traits: Agile, Finesse, Free-Hand, Modular • 5 gp
A dagger attached to a retractable mechanism is integrated in this gauntlet&#x27;s dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy&#x27;s armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn&#x27;t removable, and thus can&#x27;t be wielded or etched with runes separately from the gauntlet." style="cursor:help; border-bottom:1px dotted;">Bladed Gauntlet</span></html> || 1 || 0.1 || 0 || 5 gp
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/equipment/hand/gauntlet-tooled-steel.webp" width="24" height="24" alt="Bladed Gauntlet" style="vertical-align:middle;" /></html> || [[Bladed Gauntlet]] || 1 || 0.1 || 0 || 5 gp
| <html><img src="https://foundry.atkennedy.com/icons/equipment/hand/gauntlet-tooled-steel.webp" width="24" alt="Bladed Gauntlet" style="vertical-align:middle;" /></html> || <html><span title="1d4 slashing • Martial Brawling • Traits: Agile, Finesse, Free-Hand, Modular • 5 gp
A dagger attached to a retractable mechanism is integrated in this gauntlet&#x27;s dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy&#x27;s armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn&#x27;t removable, and thus can&#x27;t be wielded or etched with runes separately from the gauntlet." style="cursor:help; border-bottom:1px dotted;">Bladed Gauntlet</span></html> || 1 || 0.1 || 0 || 5 gp
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/weapons/staves/staff-ornate-wood.webp" width="24" height="24" alt="Halfling Sling Staff" style="vertical-align:middle;" /></html> || [[Halfling Sling Staff]] || 1 || 1 || 0 || 5 gp
| <html><img src="https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp" width="24" alt="Dagger" style="vertical-align:middle;" /></html> || <html><span title="1d4 piercing • Simple Knife • Reload - • Traits: Agile, Finesse, Thrown-10, Versatile-S • 2 sp
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown." style="cursor:help; border-bottom:1px dotted;">Dagger</span></html> || 1 || 0.1 || 0 || 2 sp
|-
| <html><img src="https://foundry.atkennedy.com/icons/weapons/staves/staff-ornate-wood.webp" width="24" alt="Halfling Sling Staff" style="vertical-align:middle;" /></html> || <html><span title="1d8 bludgeoning • Martial Sling • Range 80 ft. • Reload 1 • Traits: Halfling, Propulsive • 5 gp
This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two-handed to fling rocks or bullets from the sling." style="cursor:help; border-bottom:1px dotted;">Halfling Sling Staff</span></html> || 1 || 1 || 0 || 5 gp
|}
|}


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! !! Item !! Qty !! Bulk !! Level !! Price
! !! Item !! Qty !! Bulk !! Level !! Price
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/equipment/chest/breastplate-metal-scaled-grey.webp" width="24" height="24" alt="Scale Mail" style="vertical-align:middle;" /></html> || [[Scale Mail]] || 1 || 2 || 0 || 4 gp
| <html><img src="https://foundry.atkennedy.com/icons/equipment/chest/breastplate-metal-scaled-grey.webp" width="24" alt="Scale Mail" style="vertical-align:middle;" /></html> || <html><span title="AC +3 • Medium • Dex Cap +2 • Str 2 • Check -2 • Speed -5 ft. • 4 gp
Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs." style="cursor:help; border-bottom:1px dotted;">Scale Mail</span></html> || 1 || 2 || 0 || 4 gp
|}
 
=====Consumables=====
{| class="wikitable" style="width:100%;"
! !! Item !! Qty !! Bulk !! Level !! Price
|-
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp" width="24" alt="Rations" style="vertical-align:middle;" /></html> || <html><span title="Other • 4 sp" style="cursor:help; border-bottom:1px dotted;">Rations</span></html> || 1 || 0.1 || 0 || 4 sp
|}
|}


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! !! Item !! Qty !! Bulk !! Level !! Price
! !! Item !! Qty !! Bulk !! Level !! Price
|-
|-
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sling-bullets.webp" width="24" height="24" alt="Sling Bullets" style="vertical-align:middle;" /></html> || [[Sling Bullets]] || 20 || 0.1 || 0 || 1 cp
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sling-bullets.webp" width="24" alt="Sling Bullets" style="vertical-align:middle;" /></html> || <html><span title="Traits: Consumable • 1 cp
These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings." style="cursor:help; border-bottom:1px dotted;">Sling Bullets</span></html> || 26 || 0.1 || 0 || 1 cp
|}
|}


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! !! Item !! Qty !! Bulk !! Level !! Price
! !! Item !! Qty !! Bulk !! Level !! Price
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/equipment/chest/shirt-collared-brown.webp" width="24" height="24" alt="Clothing (Ordinary)" style="vertical-align:middle;" /></html> || [[Clothing (Ordinary)]] || 1 || 0 || 0 || 1 sp
| <html><img src="https://foundry.atkennedy.com/icons/equipment/chest/shirt-collared-brown.webp" width="24" alt="Clothing (Ordinary)" style="vertical-align:middle;" /></html> || <html><span title="1 sp
Ordinary clothing is functional with basic tailoring, such as peasant garb, monk&#x27;s robes, or work clothes." style="cursor:help; border-bottom:1px dotted;">Clothing (Ordinary)</span></html> || 1 || 0 || 0 || 1 sp
|-
| <html><img src="https://foundry.atkennedy.com/icons/containers/bags/pouch-gold-green.webp" width="24" alt="Healer&#x27;s Toolkit" style="vertical-align:middle;" /></html> || <html><span title="5 gp
This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer&#x27;s toolkit, you can draw and replace its tools as part of the action that uses them." style="cursor:help; border-bottom:1px dotted;">Healer&#x27;s Toolkit</span></html> || 1 || 1 || 0 || 5 gp
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/tools/hand/lockpicks-steel-grey.webp" width="24" height="24" alt="Thieves' Toolkit" style="vertical-align:middle;" /></html> || [[Thieves' Toolkit]] || 1 || 0.1 || 0 || 3 gp
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/default-icons/equipment.svg" width="24" alt="Mounted weight" style="vertical-align:middle;" /></html> || <html><span title="Weight added by mounted creatures:
 
Splorg 0" style="cursor:help; border-bottom:1px dotted;">Mounted weight</span></html> || 1 || 0 || 0 || —
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/tools/hand/lockpicks-steel-grey.webp" width="24" height="24" alt="Thieves' Toolkit (Replacement Picks)" style="vertical-align:middle;" /></html> || [[Thieves' Toolkit (Replacement Picks)]] || 1 || 0 || 0 || 3 sp
| <html><img src="https://foundry.atkennedy.com/icons/tools/hand/lockpicks-steel-grey.webp" width="24" alt="Thieves&#x27; Toolkit" style="vertical-align:middle;" /></html> || <html><span title="3 gp
You need a thieves&#x27; toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill.
 
If your thieves&#x27; toolkit is broken, you can repair it by replacing the lock picks with Replacement Picks appropriate to your toolkit; this doesn&#x27;t require using the Repair action. If you wear your thieves&#x27; toolkit, you can draw and replace it as part of the action that uses it." style="cursor:help; border-bottom:1px dotted;">Thieves&#x27; Toolkit</span></html> || 1 || 0.1 || 0 || 3 gp
|-
| <html><img src="https://foundry.atkennedy.com/icons/tools/hand/lockpicks-steel-grey.webp" width="24" alt="Thieves&#x27; Toolkit (Replacement Picks)" style="vertical-align:middle;" /></html> || <html><span title="3 sp
These are replacement picks for a Thieves&#x27; Toolkit." style="cursor:help; border-bottom:1px dotted;">Thieves&#x27; Toolkit (Replacement Picks)</span></html> || 1 || 0 || 0 || 3 sp
|-
| <html><img src="https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp" width="24" alt="Torch" style="vertical-align:middle;" /></html> || <html><span title="1 cp
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage." style="cursor:help; border-bottom:1px dotted;">Torch</span></html> || 5 || 0.1 || 0 || 1 cp
|}
|}


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! !! Item !! Qty !! Bulk !! Level !! Price
! !! Item !! Qty !! Bulk !! Level !! Price
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp" width="24" height="24" alt="Backpack" style="vertical-align:middle;" /></html> || [[Backpack]] || 1 || 0 || 0 || 1 sp
| <html><img src="https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp" width="24" alt="Backpack" style="vertical-align:middle;" /></html> || <html><span title="1 sp
A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&#x27;t count against your Bulk limits. If you&#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible" style="cursor:help; border-bottom:1px dotted;">Backpack</span></html> || 1 || 0 || 0 || 1 sp
|-
|-
| colspan="6" |
| colspan="6" |
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/crowbar.webp" width="16" height="16" alt="Crowbar" style="vertical-align:middle;" /></html> Crowbar
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/crowbar.webp" width="16" alt="Crowbar" style="vertical-align:middle;" /></html> <html><span title="5 sp
* <html><img src="https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp" width="16" height="16" alt="Torch" style="vertical-align:middle;" /></html> Torch ×5
When Forcing Open an object that doesn&#x27;t have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a -2 item penalty to the Athletics check to Force Open." style="cursor:help; border-bottom:1px dotted;">Crowbar</span></html>
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp" width="16" height="16" alt="Waterskin" style="vertical-align:middle;" /></html> Waterskin
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp" width="16" alt="Waterskin" style="vertical-align:middle;" /></html> <html><span title="5 cp
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/held-items/doll.webp" width="16" height="16" alt="Doll (Surprise)" style="vertical-align:middle;" /></html> Doll (Surprise)
When it&#x27;s full, a waterskin contains roughly 1 day&#x27;s worth of water for a Small or Medium creature." style="cursor:help; border-bottom:1px dotted;">Waterskin</span></html>
* <html><img src="https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp" width="16" height="16" alt="Bedroll" style="vertical-align:middle;" /></html> Bedroll
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/held-items/doll.webp" width="16" alt="Doll (Surprise)" style="vertical-align:middle;" /></html> <html><span title="1 gp
* <html><img src="https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp" width="16" height="16" alt="Rope" style="vertical-align:middle;" /></html> Rope
This doll contains a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers." style="cursor:help; border-bottom:1px dotted;">Doll (Surprise)</span></html>
* <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-rounded-clasp-red.webp" width="16" height="16" alt="Flower Press" style="vertical-align:middle;" /></html> Flower Press
* <html><img src="https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp" width="16" alt="Bedroll" style="vertical-align:middle;" /></html> <html><span title="2 cp
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp" width="16" height="16" alt="Rations" style="vertical-align:middle;" /></html> Rations ×2
A rolled up bed." style="cursor:help; border-bottom:1px dotted;">Bedroll</span></html>
* <html><img src="https://foundry.atkennedy.com/icons/sundries/survival/soap.webp" width="16" height="16" alt="Soap" style="vertical-align:middle;" /></html> Soap
* <html><img src="https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp" width="16" alt="Rope" style="vertical-align:middle;" /></html> <html><span title="5 sp
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/held-items/false-bottomed-mug.webp" width="16" height="16" alt="False-Bottomed Mug" style="vertical-align:middle;" /></html> False-Bottomed Mug
50 feet of rope." style="cursor:help; border-bottom:1px dotted;">Rope</span></html>
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp" width="16" height="16" alt="Chalk" style="vertical-align:middle;" /></html> Chalk ×10
* <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-rounded-clasp-red.webp" width="16" alt="Flower Press" style="vertical-align:middle;" /></html> <html><span title="6 sp
* <html><img src="https://foundry.atkennedy.com/icons/containers/chest/chest-simple-box-red.webp" width="16" height="16" alt="Disguise Kit" style="vertical-align:middle;" /></html> Disguise Kit
A flower press resembles a book with wooden covers and straps that tighten down to apply pressure. There are individual pages for multiple plants. Pressing flowers and other plants in this way allows them to be preserved for future study or as ornamentation. It can also be used to make impressions of plants for inclusion in journals and guidebooks instead of illustrations. Most flower presses can contain a dozen or so flowers at a time, each one on a different layer." style="cursor:help; border-bottom:1px dotted;">Flower Press</span></html>
* <html><img src="https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp" width="16" height="16" alt="Flint and Steel" style="vertical-align:middle;" /></html> Flint and Steel
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp" width="16" alt="Rations" style="vertical-align:middle;" /></html> <html><span title="Other • 4 sp" style="cursor:help; border-bottom:1px dotted;">Rations</span></html> ×2
* <html><img src="https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/equipment/other/med-kit.webp" width="16" height="16" alt="Hygiene Kit" style="vertical-align:middle;" /></html> Hygiene Kit
* <html><img src="https://foundry.atkennedy.com/icons/sundries/survival/soap.webp" width="16" alt="Soap" style="vertical-align:middle;" /></html> <html><span title="2 cp
Bar of soap." style="cursor:help; border-bottom:1px dotted;">Soap</span></html>
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/held-items/false-bottomed-mug.webp" width="16" alt="False-Bottomed Mug" style="vertical-align:middle;" /></html> <html><span title="5 sp
Access Member of the Bellflower Network
 
This mug looks like any other; however, the bottom part unscrews to reveal a velvet-lined chamber. These are primarily used by members of the Bellflower Network to sneak messages and small objects to other possible members. The Perception DC to discover the false bottom is 15 if someone specifically examines the mug." style="cursor:help; border-bottom:1px dotted;">False-Bottomed Mug</span></html>
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp" width="16" alt="Chalk" style="vertical-align:middle;" /></html> <html><span title="Other • 1 cp" style="cursor:help; border-bottom:1px dotted;">Chalk</span></html> ×10
* <html><img src="https://foundry.atkennedy.com/icons/containers/chest/chest-simple-box-red.webp" width="16" alt="Disguise Kit" style="vertical-align:middle;" /></html> <html><span title="2 gp
This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you&#x27;ve crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it." style="cursor:help; border-bottom:1px dotted;">Disguise Kit</span></html>
* <html><img src="https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp" width="16" alt="Flint and Steel" style="vertical-align:middle;" /></html> <html><span title="5 cp
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer." style="cursor:help; border-bottom:1px dotted;">Flint and Steel</span></html>
* <html><img src="https://foundry.atkennedy.com/modules/sf2e-anachronism/art/icons/equipment/other/med-kit.webp" width="16" alt="Hygiene Kit" style="vertical-align:middle;" /></html> <html><span title="2 sp
This kit contains all the tools and products needed to practice good grooming and hygiene. Kits designed for specific creatures include supplies (such as scale-care products for vesk or antennae grooming oil for lashuntas or shirrens) that are of less use to other creatures." style="cursor:help; border-bottom:1px dotted;">Hygiene Kit</span></html>
|}
|}


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! !! Item !! Qty !! Bulk !! Level !! Price
! !! Item !! Qty !! Bulk !! Level !! Price
|-
|-
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp" width="24" height="24" alt="Gold Pieces" style="vertical-align:middle;" /></html> || [[Gold Pieces]] || 1 || 1 || 0 || 1 gp
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/copper-pieces.webp" width="24" alt="Copper Pieces" style="vertical-align:middle;" /></html> || <html><span title="1 cp" style="cursor:help; border-bottom:1px dotted;">Copper Pieces</span></html> || 10 || 1 || 0 || 1 cp
|-
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp" width="24" alt="Gold Pieces" style="vertical-align:middle;" /></html> || <html><span title="1 gp" style="cursor:help; border-bottom:1px dotted;">Gold Pieces</span></html> || 50 || 1 || 0 || 1 gp
|-
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp" width="24" alt="Silver Pieces" style="vertical-align:middle;" /></html> || <html><span title="1 sp" style="cursor:help; border-bottom:1px dotted;">Silver Pieces</span></html> || 3 || 1 || 0 || 1 sp
|}
|}


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</div>
</div>


''Last synced: 2026-06-25 04:00''
''Last synced: 2026-09-29 04:00''
[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 09:00, 29 September 2026

Schmidt Tricker

Schmidt Tricker
Redhead%20halfling.png?1783038056597#.webp
Level 3
Size Medium
Key Ability STR
Hero Points 0
Defenses & Combat
HP 33/33
AC 20
Saving Throws Fort +6, Ref +9, Will +8
Perception +8
Speed 25 ft.
Combat Record
Last Kill Goblin War Chanter (2026-09-21)
Last Downed By Minotaur Hunter (2026-09-13)
Attributes
STR +2
Languages dwarven, fey

Details

  • Ancestry: Halfling Halfling
  • Heritage: Observant Halfling Observant Halfling
  • Background: Criminal
  • Class: Rogue Rogue
  • Key Ability: STR
  • XP: 650
  • Hero Points: 0
  • Languages: dwarven, fey

Identity

  • Age: 21
  • Height: 2'11
  • Weight: 30 lbs
  • Nationality: Murt

Personality & Beliefs

Attitude
Rebellious, Playful, Intrepid
Edicts
"I'll make people see what I'm worth through my own chosen destiny."
Fight dirty, smile bright
Honor the fam
Anathema
"Don't fuck around if you aren't ready to find out."
Unnecessary lethal force may be necessary
Likes
Warm meals, lazing outside, final blows
Dislikes
Unkemptness, slimes and sludges
Catchphrases
"My mom said-"

Appearance

Schmidt Tricker is not much to look at—literally. She takes up little space at 2 feet and 11 inches tall, and is surprisingly scrawny for the halfling sized portions she scarfs down. The most striking features on her person are her auburn-red hair and green eyes that don't seem like they'd fit a rogue thought to cling to the shadows. Her hair is cut at a bob, a result of personal style and damaged length from the happenings of her home environment. Her light complexion seems only colored by the warmth of sun and blood dappled across her skin, both features that tend to betray her in their volatility more often than not. Despite her youth, her build reflects the hard-work and rough-housing of her tumultuous childhood, littered with callouses and scars from daily household labor and petty fights.

Campaign Notes

Address: Third largest tree on murt, three rows down to the left and its like right there.

⚔ Defense & Saves

  • HP: 33/33
  • AC: 20
  • Perception: +8 (Expert)
  • Speed: 25 ft. (land)
  • Fortitude: +6 (Trained)
  • Reflex: +9 (Expert)
  • Will: +8 (Expert)

🗡 Attacks

Weapon Traits Attack Bonus Damage
Bladed Gauntlet Bladed Gauntlet (Trained) Agile, Finesse, Free-Hand, Modular +7/+3/-1 1d4+2 slashing
Dagger Dagger (Trained) Agile, Finesse, Thrown-10, Versatile-S +7/+3/-1 1d4+2 piercing
Bladed Gauntlet Bladed Gauntlet (Trained) Agile, Finesse, Free-Hand, Modular +7/+3/-1 1d4+2 slashing
Halfling Sling Staff Halfling Sling Staff (Trained) Halfling, Propulsive +7/+2/-3 1d8+1 bludgeoning

📊 Ability Scores

STR DEX CON INT WIS CHA
+2 +2 +1 +3 +1 +0

🎓 Skills

Skill Modifier Proficiency
Acrobatics +9 Expert
Arcana +3 Untrained
Athletics +7 Trained
Crafting +8 Trained
Deception +5 Trained
Diplomacy +5 Trained
Intimidation +5 Trained
Medicine +6 Trained
Nature +1 Untrained
Occultism +3 Untrained
Performance +0 Untrained
Religion +6 Trained
Society +8 Trained
Stealth +7 Trained
Survival +6 Trained
Thievery +9 Expert
Underworld Lore +8 Trained

💰 Wealth & Carry

Coin Total Value Bulk Invested
50 GP, 3 SP, 10 CP 84.83 gp 7.6 / 7 enc / 12 max 0/10

✨ Feats & Features

Heritage
Observant Halfling Observant Halfling
Your finely honed senses quickly clue you in to danger or trickery. You gain a +1 circumstance bonus to your Perception DC, though not to your Perception checks.
Background Features
Criminal
As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.
Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost.
You're trained in the Stealth skill and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.
Feats
Brutal Beating Brutal Beating (rogue)
Your critical hits shakes your foes' confidence. Whenever your Strike is a critical hit and deals damage, the target is Frightened 1.
Cat Fall Cat Fall (general, skill)
Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you're a master. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.
Deny Advantage Deny Advantage (rogue)
As someone who takes advantage of openings, you are careful not to leave such gaps yourself. You aren't Off-Guard to Hidden, Undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
Experienced Smuggler Experienced Smuggler (general, skill)
You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you've Concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you're a master in Stealth, the GM uses the number rolled or 15, and if you're legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for Hidden items.
PFS Note This feat allows you to Earn Income with Underworld Lore with tasks of your level -1 (instead of the normal level -2).
Halfling Weapon Familiarity Halfling Weapon Familiarity (halfling)
You favor traditional halfling weapons, so you've learned how to use them more effectively. You gain access to all uncommon weapons with the halfling trait. You have familiarity with weapons with the halfling trait plus the sling and shortsword—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect.
Incredible Initiative Incredible Initiative (general)
You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.
Keen Eyes Keen Eyes (halfling)
Your eyes are sharp, allowing you to make out small details about Concealed or even Invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.
Rogue's Racket Rogue's Racket (rogue)
You've begun to develop your techniques and approach to a job, while building your reputation in rogues' circles. Choose a rogue's racket from the list below.
Eldritch Trickster
Mastermind
Ruffian
Scoundrel
Thief
Rolling Landing Rolling Landing (general, skill)
You land with quick rolls that help you keep your momentum. If you fall more than 5 feet and don't take damage (usually due to treating the fall as a shorter distance), you can use your reaction to immediately enter a short roll when you land and Step. If you are an expert in Acrobatics, you can use your reaction to Step or Stride up to half your Speed. If you're a master in Acrobatics, you can use your reaction to Step or Stride up to your full Speed. If you're legendary in Acrobatics, you don't trigger reactions triggered by movement when you Stride in this way.
Ruffian Ruffian (rogue)
You prefer the direct approach: strong-arming or intimidation. You might be an enforcer for organized crime, a highway bandit, or a noble who bullies others with threats of your family's power.
You use whatever tools you have to get the job done. You can deal sneak attack damage with any weapon, not just the weapons listed in the sneak attack class feature. This benefit doesn't apply to a simple weapon with a damage die greater than d8 or a martial or advanced weapon with a damage die greater than d6. (Apply any abilities that alter the damage die size first.) Critical hits you make with these weapons gain the weapon's critical specialization benefit if the target is Off-Guard to you.
You're trained in Intimidation and medium armor. You can choose Strength as your key attribute. When you gain light armor expertise, you also gain expert proficiency in medium armor, and when you gain light armor mastery, you also gain master proficiency in medium armor.
Scout Dedication Scout Dedication (archetype, dedication)
You are a highly skilled scout, capable of guiding your allies, detecting imminent threats, and avoiding the attention of dangerous enemies. You can perform the Scout exploration activity at the same time as the Avoid Notice exploration activity. The bonus to initiative you grant when you Scout is +2 instead of +1.
Scout
Slippery Prey Slippery Prey (general, skill)
You're able to escape bonds more easily than others. When you attempt to Escape using Acrobatics or Athletics, you reduce the multiple attack penalty for repeated attempts to –4 and –8 if you're trained in the skill. The penalty becomes –3 and –6 if you're a master in the appropriate skill. If you're legendary in the skill, you don't take penalties for multiple Escape attempts in the same turn. Regardless of your training, your attempts to Escape still have the attack trait and incur a multiple attack penalty with other actions.
Sneak Attack Sneak Attack (rogue)
When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the Off-Guard condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.
As your level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.
Surprise Attack Surprise Attack (rogue)
You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to you.
Twin Feint Twin Feint (rogue)
Requirements You are wielding two melee weapons, each in a different hand.
You use an attack with one weapon to distract your foe from a second attack coming at a different angle. Make one Strike with each of your two melee weapons, both against the same target. The target is automatically Off-Guard against the second attack. Apply your multiple attack penalty to the Strikes normally.
Actions
Feint Feint (mental)
Requirements You are within melee reach of the target you attempt to Feint.
With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a {Deception} check against your target's Perception DC.
Critical Success You throw your enemy's defenses against you entirely off. The target is Off-Guard against melee attacks that you attempt against it until the end of your next turn.
Success Your foe is fooled, but only momentarily. The target is off-guard against the next melee attack that you attempt against it before the end of your current turn.
Critical Failure Your feint backfires. You are off-guard against melee attacks the target attempts against you until the end of your next turn.

🎒 Inventory

Weapons
Item Qty Bulk Level Price
Bladed Gauntlet Bladed Gauntlet 1 0.1 0 5 gp
Bladed Gauntlet Bladed Gauntlet 1 0.1 0 5 gp
Dagger Dagger 1 0.1 0 2 sp
Halfling Sling Staff Halfling Sling Staff 1 1 0 5 gp
Armor & Shields
Item Qty Bulk Level Price
Scale Mail Scale Mail 1 2 0 4 gp
Consumables
Item Qty Bulk Level Price
Rations Rations 1 0.1 0 4 sp
Ammunition
Item Qty Bulk Level Price
Sling Bullets Sling Bullets 26 0.1 0 1 cp
Equipment
Item Qty Bulk Level Price
Clothing (Ordinary) Clothing (Ordinary) 1 0 0 1 sp
Healer's Toolkit Healer's Toolkit 1 1 0 5 gp
Mounted weight Mounted weight 1 0 0 —
Thieves' Toolkit Thieves' Toolkit 1 0.1 0 3 gp
Thieves' Toolkit (Replacement Picks) Thieves' Toolkit (Replacement Picks) 1 0 0 3 sp
Torch Torch 5 0.1 0 1 cp
Bags & Storage
Item Qty Bulk Level Price
Backpack Backpack 1 0 0 1 sp
  • Crowbar Crowbar
  • Waterskin Waterskin
  • Doll (Surprise) Doll (Surprise)
  • Bedroll Bedroll
  • Rope Rope
  • Flower Press Flower Press
  • Rations Rations ×2
  • Soap Soap
  • False-Bottomed Mug False-Bottomed Mug
  • Chalk Chalk ×10
  • Disguise Kit Disguise Kit
  • Flint and Steel Flint and Steel
  • Hygiene Kit Hygiene Kit
Treasure & Currency
Item Qty Bulk Level Price
Copper Pieces Copper Pieces 10 1 0 1 cp
Gold Pieces Gold Pieces 50 1 0 1 gp
Silver Pieces Silver Pieces 3 1 0 1 sp

Last synced: 2026-09-29 04:00