Centaur: Difference between revisions
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==Physical descriptor== | ==Physical descriptor== | ||
Centaur are four legged hoofed creatures with the torsos of humanoids. Their bottom half resembles | |||
a cloven animal with thick furred hide, but extending from the shoulders of their horse half is a | |||
humanoid torso with similarly thick skin like hide. Their features are often tied to their bottom half, | |||
with some centaur having horns extending from their foreheads similar to a gazelle or ram, others have | |||
thick coarse hair that grows long. Many features of the centaur are tied to their tribes, with many | |||
branding themselves with intricate marks burned into their fur all along their bodies to symbolize their | |||
bond and dedication to their ancestors. | |||
==Society== | ==Society== | ||
Centaur tribes roam vast distances in great trade caravans. They carry large amounts of goods from | |||
gnomish city to city, stopping at minor oasis along the way to trade with smaller gnomish towns. They | |||
centralize around tribal chiefs, leaders of political and military functions. These chiefs represent | |||
more than just the tribes interests but also the spirits of their ancestral lines. The ghosts of their | |||
forebears are said to run along the plains with the tribe, and the chief has the responsibility to | |||
commune with them and maintain their peaceful rest. | |||
==Beliefs== | ==Beliefs== | ||
Centaur focus their attention on honor and competition, they believe winning battles and | |||
succeeding in great feats of prowess brings peace to their ancestors. They spend their lives | |||
maintaining the beliefs and stories of the dead, often conducting elaborate reenactments | |||
of past battles and conquests to entertain the fallen. | |||
==Name Examples== | ==Name Examples== | ||
Centaur generally take the first name of their father or mother as a last name, while their first names | |||
are not given to them until they complete their first impressive feat. These nick names are often | |||
literal, and often comical in nature. Examples include Face of Dirt, Crossed Hooves, and Slipping. | |||
These names always have stories that are remembered into the next generation, with the last name | |||
representing the story of your parent. | |||
==Mechanics== | |||
*Crossed Hooves, Sour Teeth | |||
*Small Stride, Chomps | |||
*Drowns in Puddle, Cries at Night | |||
==[https://2e.aonprd.com/Ancestries.aspx?ID=73 Mechanics]== | |||
Latest revision as of 14:12, 19 February 2026
You might..
- Feel uncomfortable in enclosed spaces where you can't see the sky.
- Struggle to settle into one place, always finding yourself moving homes.
- Regularly wish to settle disagreements with competitions or impressive feats.
Others probably..
- Feel wary of your presence, and expect you to be violent.
- Expect to be able to use you as a mount, or as a beast of burden.
- Challenge you to ridiculous competitions as a joke.
Physical descriptor
Centaur are four legged hoofed creatures with the torsos of humanoids. Their bottom half resembles a cloven animal with thick furred hide, but extending from the shoulders of their horse half is a humanoid torso with similarly thick skin like hide. Their features are often tied to their bottom half, with some centaur having horns extending from their foreheads similar to a gazelle or ram, others have thick coarse hair that grows long. Many features of the centaur are tied to their tribes, with many branding themselves with intricate marks burned into their fur all along their bodies to symbolize their bond and dedication to their ancestors.
Society
Centaur tribes roam vast distances in great trade caravans. They carry large amounts of goods from gnomish city to city, stopping at minor oasis along the way to trade with smaller gnomish towns. They centralize around tribal chiefs, leaders of political and military functions. These chiefs represent more than just the tribes interests but also the spirits of their ancestral lines. The ghosts of their forebears are said to run along the plains with the tribe, and the chief has the responsibility to commune with them and maintain their peaceful rest.
Beliefs
Centaur focus their attention on honor and competition, they believe winning battles and succeeding in great feats of prowess brings peace to their ancestors. They spend their lives maintaining the beliefs and stories of the dead, often conducting elaborate reenactments of past battles and conquests to entertain the fallen.
Name Examples
Centaur generally take the first name of their father or mother as a last name, while their first names are not given to them until they complete their first impressive feat. These nick names are often literal, and often comical in nature. Examples include Face of Dirt, Crossed Hooves, and Slipping. These names always have stories that are remembered into the next generation, with the last name representing the story of your parent.
- Crossed Hooves, Sour Teeth
- Small Stride, Chomps
- Drowns in Puddle, Cries at Night