On Solar Winds Campaign Synopsis: Difference between revisions
Created page with "Tension boils between mortal races and the dragons that rule over them. Turmoil, Neglect and unforgotten misdoings have caused civilizations across the realms to distrust the current draconic leadership. These tensions have lead to a rising need for adventurers and heroes who are willing to deal with problems the dragons have overlooked. Many rulers now rely on heroics and mercenary work to solve their more dire issues. Upstart guilds have caused fledgling heroes to pack..." |
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who are willing to deal with problems the dragons have overlooked. Many rulers now rely on | who are willing to deal with problems the dragons have overlooked. Many rulers now rely on | ||
heroics and mercenary work to solve their more dire issues. Upstart guilds have caused fledgling | heroics and mercenary work to solve their more dire issues. Upstart guilds have caused fledgling | ||
heroes to pack up their belongings, use their savings on tickets for a [[ | heroes to pack up their belongings, use their savings on tickets for a [[Sky Sailer]] and made | ||
their | their way into the void between realms to start their new lives. | ||
On solar winds is a | On solar winds is a heroic solar fantasy focused on the exploits and development of a small | ||
that sits floating in an asteroid belt circling [[Ten Realms]] of magical origin. | adventuring guild that sits floating in an asteroid belt circling [[Ten Realms]] of magical origin. | ||
The adventures the guild will depart on vary from political intrigue and diplomatic relations to things | |||
involving small scale military conflicts. | |||
The creation of a new adventurer's guild is not an easy endeavor, and competition for contracts | |||
will be fierce from other guilds. Obstacles from logistical problems, social networking, and | |||
maintaining of guild accounts will all be a focus of the campaign over time. While fulfilling | |||
contracts and seeking personal glory will be the week to week focus. | |||
To begin your journey please check out [[Character Creation Info]] and follow the steps there. | |||
Latest revision as of 13:20, 23 May 2026
Tension boils between mortal races and the dragons that rule over them. Turmoil, Neglect and unforgotten misdoings have caused civilizations across the realms to distrust the current draconic leadership. These tensions have lead to a rising need for adventurers and heroes who are willing to deal with problems the dragons have overlooked. Many rulers now rely on heroics and mercenary work to solve their more dire issues. Upstart guilds have caused fledgling heroes to pack up their belongings, use their savings on tickets for a Sky Sailer and made their way into the void between realms to start their new lives.
On solar winds is a heroic solar fantasy focused on the exploits and development of a small adventuring guild that sits floating in an asteroid belt circling Ten Realms of magical origin. The adventures the guild will depart on vary from political intrigue and diplomatic relations to things involving small scale military conflicts.
The creation of a new adventurer's guild is not an easy endeavor, and competition for contracts will be fierce from other guilds. Obstacles from logistical problems, social networking, and maintaining of guild accounts will all be a focus of the campaign over time. While fulfilling contracts and seeking personal glory will be the week to week focus.
To begin your journey please check out Character Creation Info and follow the steps there.