NPCs/Ice Worm Swarm: Difference between revisions
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Found tunneling through the glaciers beneath the Crown of the World, these pale-blue worms behave similarly to their soil-bred cousins, but their frigid acid inflicts marks similar to frostbite on anything they touch. | Found tunneling through the glaciers beneath the Crown of the World, these pale-blue worms behave similarly to their soil-bred cousins, but their frigid acid inflicts marks similar to frostbite on anything they touch. | ||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<b>Defense & Saves</b> | |||
<div class="mw-collapsible-content"> | |||
* '''HP:''' 60 | |||
* '''AC:''' 20 | |||
* '''Perception:''' +0 | |||
* '''Speed:''' 15 ft., 30 ft. Burrow | |||
* '''Fortitude:''' +15 | |||
* '''Reflex:''' +12 | |||
* '''Will:''' +8 | |||
* '''Immunities:''' Cold, Precision, Swarm Mind | |||
* '''Weaknesses:''' Area Damage 4, Splash Damage 4, Water 8 | |||
* '''Resistances:''' Bludgeoning 4, Piercing 8, Slashing 8 | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<b>Ability Scores</b> | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable" style="text-align:center; width:100%;" | |||
|- | |||
! STR !! DEX !! CON !! INT !! WIS !! CHA | |||
|- | |||
| -1 || +3 || +4 || -5 || +1 || -4 | |||
|} | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<b>Skills</b> | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable sortable" style="width:100%;" | |||
! Skill !! Modifier | |||
|- | |||
| Acrobatics || +0 | |||
|- | |||
| Stealth || +0 | |||
|} | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<b>Actions & Abilities</b> | |||
<div class="mw-collapsible-content"> | |||
=====Abilities===== | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Tremorsense (Imprecise) 60 feet" style="vertical-align:middle;" /></html> '''Tremorsense (Imprecise) 60 feet''' | |||
: @Localize[PF2E.NPC.Abilities.Glossary.Tremorsense] | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Swarming Bites" style="vertical-align:middle;" /></html> '''Swarming Bites''' | |||
: Each enemy in the swarm's space takes @Damage[3d6[cold]|options:area-damage] damage (@Check[reflex|dc:22|basic|options:area-effect,inflicts:sickened] save). | |||
Creatures that fail this save become Sickened 1 from the swarm's painful bites. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Swarm Mind" style="vertical-align:middle;" /></html> '''Swarm Mind''' | |||
: @Localize[PF2E.NPC.Abilities.Glossary.SwarmMind] | |||
</div> | |||
</div> | |||
''Last synced: 2026-06-20 19:52'' | |||
[[Category:NPCs]] | |||
Revision as of 00:52, 21 June 2026
Ice Worm Swarm
| Ice Worm Swarm | |
|---|---|
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|
| Level | 5 |
| Size | Large |
Description
A single finger-length bore worm is unpleasant but mostly innocuous. Ten thousand bore worms, on the other hand, pose a formidable threat to even seasoned adventurers. The countless worms form a roiling, rancid mass of acid and pain, capable of delivering a hideous death to any person or beast unable to escape them. Unfortunately for any creature other than a bore worm, most encounters involve swarms.
These Darklands vermin produce corrosive, noxious slime and deliver agonizing bites, whether as a revolting, wriggling swarm of finger-length worms or a single massive, lurching beast. Among Darklands communities, most inhabitants regard bore worms much in the same way surface cultures speak of maggots or cockroaches-with general disdain and revulsion. Children consider catching a single bore worm and using it to torment others a rite of passage, albeit a dangerous one.
Found tunneling through the glaciers beneath the Crown of the World, these pale-blue worms behave similarly to their soil-bred cousins, but their frigid acid inflicts marks similar to frostbite on anything they touch.
Defense & Saves
- HP: 60
- AC: 20
- Perception: +0
- Speed: 15 ft., 30 ft. Burrow
- Fortitude: +15
- Reflex: +12
- Will: +8
- Immunities: Cold, Precision, Swarm Mind
- Weaknesses: Area Damage 4, Splash Damage 4, Water 8
- Resistances: Bludgeoning 4, Piercing 8, Slashing 8
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -1 | +3 | +4 | -5 | +1 | -4 |
Skills
| Skill | Modifier |
|---|---|
| Acrobatics | +0 |
| Stealth | +0 |
Actions & Abilities
Abilities
Tremorsense (Imprecise) 60 feet- @Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]
Swarming Bites- Each enemy in the swarm's space takes @Damage[3d6[cold]|options:area-damage] damage (@Check[reflex|dc:22|basic|options:area-effect,inflicts:sickened] save).
Creatures that fail this save become Sickened 1 from the swarm's painful bites.
Swarm Mind- @Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]
Last synced: 2026-06-20 19:52
