NPCs/Druid Circle: Difference between revisions
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== Description == | == Description == | ||
In their role as protectors of the wild and unspoiled areas of the world, powerful druids might gather together to stand against a particularly heinous threat. | In their role as protectors of the wild and unspoiled areas of the world, powerful druids might gather together to stand against a particularly heinous threat. | ||
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<b>Defense & Saves</b> | |||
<div class="mw-collapsible-content"> | |||
* '''HP:''' 210 | |||
* '''AC:''' 32 | |||
* '''Perception:''' +0 | |||
* '''Speed:''' 25 ft. | |||
* '''Fortitude:''' +19 | |||
* '''Reflex:''' +22 | |||
* '''Will:''' +25 | |||
* '''Weaknesses:''' Area Damage 10, Splash Damage 10 | |||
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</div> | |||
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<b>Ability Scores</b> | |||
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{| class="wikitable" style="text-align:center; width:100%;" | |||
|- | |||
! STR !! DEX !! CON !! INT !! WIS !! CHA | |||
|- | |||
| +1 || +4 || +1 || +2 || +7 || +4 | |||
|} | |||
</div> | |||
</div> | |||
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<b>Actions & Abilities</b> | |||
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=====Abilities===== | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Troop Spellcasting" style="vertical-align:middle;" /></html> '''Troop Spellcasting''' | |||
: When the druid circle Casts a Spell, its constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneThreeActions.webp" width="20" height="20" alt="Sickle and Staff" style="vertical-align:middle;" /></html> '''Sickle and Staff''' | |||
: 1 to 3 | |||
'''Frequency''' once per round | |||
'''Effect''' The druids strike out in a coordinated melee attack against all enemies in a @Template[type:emanation|distance:5] with a @Check[reflex|dc:29|basic|options:area-effect] save. The damage dealt depends on the number of actions. | |||
1 @Damage[2d6[untyped]|options:area-damage] damage | |||
2 @Damage[(4d6+9)[untyped]|options:area-damage] damage | |||
3 @Damage[(5d6+13)[untyped]|options:area-damage] damage | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp" width="20" height="20" alt="Call Down the Storm" style="vertical-align:middle;" /></html> '''Call Down the Storm''' <small>(air, electricity, primal)</small> | |||
: The druids summon wind and lightning against all creatures in a @Template[type:burst|distance:10] within 80 feet. This storm deals @Damage[3d10[electricity]|options:area-damage] damage (@Check[reflex|dc:29|basic|options:area-effect,forced-movement] save). A creature who fails the save is also pushed 5 feet away from the druid circle. When the druid circle is reduced to 2 segments, this area decreases to a @Template[type:burst|distance:5]. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Troop Movement" style="vertical-align:middle;" /></html> '''Troop Movement''' | |||
: @Localize[PF2E.NPC.Abilities.Glossary.TroopMovement] | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Troop Defenses" style="vertical-align:middle;" /></html> '''Troop Defenses''' | |||
: '''HP''' 210 (4 segments); '''Thresholds''' 140 (3 segments), 70 (2 segments) | |||
@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses] | |||
</div> | |||
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<b>Spellcasting</b> | |||
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=====Primal Prepared Spells (Primal) — Prepared===== | |||
; DC 32 | Attack +26 | |||
'''Rank 1''' | |||
* <html><img src="https://foundry.atkennedy.com/icons/magic/control/debuff-energy-hold-yellow.webp" width="18" height="18" alt="Stabilize" style="vertical-align:middle;" /></html> [[Stabilize]] <small>[cantrip, concentrate, healing, manipulate, vitality]</small> | |||
=====Other Spells===== | |||
* <html><img src="https://foundry.atkennedy.com/icons/magic/acid/orb-bubble-smoke-drip.webp" width="18" height="18" alt="Caustic Blast" style="vertical-align:middle;" /></html> [[Caustic Blast]] | |||
* <html><img src="https://foundry.atkennedy.com/icons/magic/movement/trail-streak-impact-blue.webp" width="18" height="18" alt="Frostbite" style="vertical-align:middle;" /></html> [[Frostbite]] | |||
* <html><img src="https://foundry.atkennedy.com/icons/skills/ranged/arrow-flying-ornate-gold.webp" width="18" height="18" alt="Know the Way" style="vertical-align:middle;" /></html> [[Know the Way]] | |||
* <html><img src="https://foundry.atkennedy.com/icons/magic/nature/root-vine-entangled-hand.webp" width="18" height="18" alt="Tangle Vine" style="vertical-align:middle;" /></html> [[Tangle Vine]] | |||
* <html><img src="https://foundry.atkennedy.com/icons/magic/lightning/bolt-strike-sparks-blue.webp" width="18" height="18" alt="Lightning Bolt" style="vertical-align:middle;" /></html> [[Lightning Bolt]] | |||
* <html><img src="https://foundry.atkennedy.com/icons/magic/nature/plant-poison-spit-green.webp" width="18" height="18" alt="Speak with Plants" style="vertical-align:middle;" /></html> [[Speak with Plants]] | |||
* <html><img src="https://foundry.atkennedy.com/icons/magic/air/wind-tornado-funnel-damage-blue.webp" width="18" height="18" alt="Hydraulic Torrent" style="vertical-align:middle;" /></html> [[Hydraulic Torrent]] | |||
* <html><img src="https://foundry.atkennedy.com/icons/magic/fire/explosion-flame-blue.webp" width="18" height="18" alt="Control Water" style="vertical-align:middle;" /></html> [[Control Water]] | |||
* <html><img src="https://foundry.atkennedy.com/icons/magic/water/vortex-water-whirlpool.webp" width="18" height="18" alt="Howling Blizzard" style="vertical-align:middle;" /></html> [[Howling Blizzard]] | |||
* <html><img src="https://foundry.atkennedy.com/icons/creatures/slimes/slime-movement-splash-green.webp" width="18" height="18" alt="Toxic Cloud" style="vertical-align:middle;" /></html> [[Toxic Cloud]] | |||
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/spells/chain-lightning.webp" width="18" height="18" alt="Chain Lightning" style="vertical-align:middle;" /></html> [[Chain Lightning]] | |||
* <html><img src="https://foundry.atkennedy.com/icons/magic/nature/root-vine-hand-strike.webp" width="18" height="18" alt="Tangling Creepers" style="vertical-align:middle;" /></html> [[Tangling Creepers]] | |||
</div> | |||
</div> | |||
''Last synced: 2026-06-20 19:52'' | |||
[[Category:NPCs]] | |||
Revision as of 00:52, 21 June 2026
Druid Circle
| Druid Circle | |
|---|---|
![]() |
|
| Level | 12 |
| Size | Gargantuan |
Description
In their role as protectors of the wild and unspoiled areas of the world, powerful druids might gather together to stand against a particularly heinous threat.
Defense & Saves
- HP: 210
- AC: 32
- Perception: +0
- Speed: 25 ft.
- Fortitude: +19
- Reflex: +22
- Will: +25
- Weaknesses: Area Damage 10, Splash Damage 10
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +1 | +2 | +7 | +4 |
Actions & Abilities
Abilities
Troop Spellcasting- When the druid circle Casts a Spell, its constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.
Sickle and Staff- 1 to 3
Frequency once per round
Effect The druids strike out in a coordinated melee attack against all enemies in a @Template[type:emanation|distance:5] with a @Check[reflex|dc:29|basic|options:area-effect] save. The damage dealt depends on the number of actions.
1 @Damage[2d6[untyped]|options:area-damage] damage
2 @Damage[(4d6+9)[untyped]|options:area-damage] damage
3 @Damage[(5d6+13)[untyped]|options:area-damage] damage
Call Down the Storm (air, electricity, primal)- The druids summon wind and lightning against all creatures in a @Template[type:burst|distance:10] within 80 feet. This storm deals @Damage[3d10[electricity]|options:area-damage] damage (@Check[reflex|dc:29|basic|options:area-effect,forced-movement] save). A creature who fails the save is also pushed 5 feet away from the druid circle. When the druid circle is reduced to 2 segments, this area decreases to a @Template[type:burst|distance:5].
Troop Movement- @Localize[PF2E.NPC.Abilities.Glossary.TroopMovement]
Troop Defenses- HP 210 (4 segments); Thresholds 140 (3 segments), 70 (2 segments)
@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]
Spellcasting
Primal Prepared Spells (Primal) — Prepared
- DC 32 | Attack +26
Rank 1
Stabilize [cantrip, concentrate, healing, manipulate, vitality]
Other Spells
Last synced: 2026-06-20 19:52
