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Hermit crabs have hard exoskeletons like other crabs, but with much weaker abdomens. They find and "wear" shells as homes and protection, getting around with their front legs and claws. Surprisingly fierce, hermit crabs fight for new shells as they grow bigger, using an assortment of hollow alternatives as substitutes when shells of the right size can't be found.
Hermit crabs have hard exoskeletons like other crabs, but with much weaker abdomens. They find and "wear" shells as homes and protection, getting around with their front legs and claws. Surprisingly fierce, hermit crabs fight for new shells as they grow bigger, using an assortment of hollow alternatives as substitutes when shells of the right size can't be found.
<div class="toccolours mw-collapsible mw-collapsed">
<b>Defense & Saves</b>
<div class="mw-collapsible-content">
* '''HP:''' 42
* '''AC:''' 19
* '''Perception:''' +0
* '''Speed:''' 30 ft., 15 ft. Climb
* '''Fortitude:''' +13
* '''Reflex:''' +10
* '''Will:''' +7
* '''Immunities:''' Precision, Swarm Mind
* '''Weaknesses:''' Area Damage 5, Splash Damage 5
* '''Resistances:''' Piercing 5, Slashing 5, Electricity 5, Air 5
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Ability Scores</b>
<div class="mw-collapsible-content">
{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +4 || +2 || +3 || -4 || +1 || -1
|}
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Skills</b>
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Athletics || +0
|}
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Actions & Abilities</b>
<div class="mw-collapsible-content">
=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Swarming Snips" style="vertical-align:middle;" /></html> '''Swarming Snips'''
: Each enemy in the swarm's space takes @Damage[1d8[piercing]] and @Damage[1d8[electricity]] damage (@Check[reflex|dc:20|basic] save).
Creatures that fail this save is also stunned 1.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Swarm Mind" style="vertical-align:middle;" /></html> '''Swarm Mind'''
: @Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Tremorsense (Imprecise) 15 feet" style="vertical-align:middle;" /></html> '''Tremorsense (Imprecise) 15 feet'''
: @Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]
</div>
</div>
''Last synced: 2026-06-20 19:52''
[[Category:NPCs]]

Revision as of 00:52, 21 June 2026

Crystal Claw Swarm

Crystal Claw Swarm
hermit-crab-swarm.webp#.webp
Level 4
Size Large

Description

When hermit crabs find a shell that is too large, they lie in wait for others to arrive and move into the shell, abandoning a possible replacement. This can form a large chain of queuing crabs waiting to upgrade their shells. Interruptions can aggravate the crabs, resulting in attacks against the unfortunate source of disruption.

Hermit crabs have hard exoskeletons like other crabs, but with much weaker abdomens. They find and "wear" shells as homes and protection, getting around with their front legs and claws. Surprisingly fierce, hermit crabs fight for new shells as they grow bigger, using an assortment of hollow alternatives as substitutes when shells of the right size can't be found.

Defense & Saves

  • HP: 42
  • AC: 19
  • Perception: +0
  • Speed: 30 ft., 15 ft. Climb
  • Fortitude: +13
  • Reflex: +10
  • Will: +7
  • Immunities: Precision, Swarm Mind
  • Weaknesses: Area Damage 5, Splash Damage 5
  • Resistances: Piercing 5, Slashing 5, Electricity 5, Air 5

Ability Scores

STR DEX CON INT WIS CHA
+4 +2 +3 -4 +1 -1

Skills

Skill Modifier
Athletics +0

Actions & Abilities

Abilities
Swarming Snips Swarming Snips
Each enemy in the swarm's space takes @Damage[1d8[piercing]] and @Damage[1d8[electricity]] damage (@Check[reflex|dc:20|basic] save).

Creatures that fail this save is also stunned 1.

Swarm Mind Swarm Mind
@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]
Tremorsense (Imprecise) 15 feet Tremorsense (Imprecise) 15 feet
@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]


Last synced: 2026-06-20 19:52