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The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
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<b>Defense & Saves</b>
<div class="mw-collapsible-content">
* '''HP:''' 30
* '''AC:''' 17
* '''Perception:''' +0
* '''Speed:''' 25 ft.
* '''Fortitude:''' +7
* '''Reflex:''' +7
* '''Will:''' +10
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</div>
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<b>Ability Scores</b>
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{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +1 || +3 || +1 || +2 || +4 || +0
|}
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<b>Skills</b>
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{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Crafting || +0
|-
| Diplomacy || +0
|-
| Medicine || +0
|}
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</div>
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<b>Actions & Abilities</b>
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=====Attacks=====
; '''Scalpel''' <small>(agile, finesse, versatile-s)</small> +11 — 1d4+1 piercing
; '''Scalpel''' <small>(agile, finesse, thrown-10, versatile-s)</small> +11 — 1d4+1 piercing
; '''Bonesaw''' <small>(trip)</small> +9 — 1d8+1 slashing
; '''Fist''' <small>(agile, finesse, nonlethal, unarmed)</small> +11 — 1d4+1 bludgeoning
=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/default-icons/action.svg" width="20" height="20" alt="Medical Specialist" style="vertical-align:middle;" /></html> '''Medical Specialist'''
: In medical matters, a surgeon is a 6th-level challenge.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Doctor's Hand" style="vertical-align:middle;" /></html> '''Doctor's Hand'''
: When the surgeon rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Medical Malpractice" style="vertical-align:middle;" /></html> '''Medical Malpractice'''
: The surgeon attempts a @Check[medicine|against:fortitude] check against the Fortitude DC of one living creature they can see within 60 feet.
On a success, the surgeon's melee Strikes deal an extra 1d6 precision damage against that creature (2d6 on a critical success) until 1 minute passes or the surgeon critically hits that creature, whichever comes first.
Using this action again ends any previous one. A surgeon can target an individual creature no more than once per day with this ability.
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''Last synced: 2026-06-20 19:52''
[[Category:NPCs]]

Revision as of 00:52, 21 June 2026

Surgeon

Surgeon
gmg-surgeon.webp#.webp
Level 2
Size Medium

Description

The surgeon specializes in the physical alteration of the body to prevent the spread of disease, removing necrotic and decaying flesh to help the whole to survive. Few healers know the science of anatomy and physiology better.

The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.

Defense & Saves

  • HP: 30
  • AC: 17
  • Perception: +0
  • Speed: 25 ft.
  • Fortitude: +7
  • Reflex: +7
  • Will: +10

Ability Scores

STR DEX CON INT WIS CHA
+1 +3 +1 +2 +4 +0

Skills

Skill Modifier
Crafting +0
Diplomacy +0
Medicine +0

Actions & Abilities

Attacks
Scalpel (agile, finesse, versatile-s) +11 — 1d4+1 piercing
Scalpel (agile, finesse, thrown-10, versatile-s) +11 — 1d4+1 piercing
Bonesaw (trip) +9 — 1d8+1 slashing
Fist (agile, finesse, nonlethal, unarmed) +11 — 1d4+1 bludgeoning
Abilities
Medical Specialist Medical Specialist
In medical matters, a surgeon is a 6th-level challenge.
Doctor's Hand Doctor's Hand
When the surgeon rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.
Medical Malpractice Medical Malpractice
The surgeon attempts a @Check[medicine|against:fortitude] check against the Fortitude DC of one living creature they can see within 60 feet.

On a success, the surgeon's melee Strikes deal an extra 1d6 precision damage against that creature (2d6 on a critical success) until 1 minute passes or the surgeon critically hits that creature, whichever comes first.

Using this action again ends any previous one. A surgeon can target an individual creature no more than once per day with this ability.


Last synced: 2026-06-20 19:52