Jump to content

NPCs/Dwarf General: Difference between revisions

From TheRaspyDragon
Oracle (talk | contribs)
Auto-sync: PF2e NPC exporter.
Oracle (talk | contribs)
Auto-sync: PF2e NPC exporter.
Line 13: Line 13:


From the dwarven perspective, most things in life are best done correctly, and that means taking one's time. Dwarves are a focused and intentional people, taking years or even decades to ply their trades, doing their best to make every detail perfect. The patience and dedication required for such tasks pays off, and many dwarves become experts in their respective field, trade, or area of focus. Many dwarves uphold traditions, and since dwarven origins trace back to underground life, many still hone skills focused on life underground.
From the dwarven perspective, most things in life are best done correctly, and that means taking one's time. Dwarves are a focused and intentional people, taking years or even decades to ply their trades, doing their best to make every detail perfect. The patience and dedication required for such tasks pays off, and many dwarves become experts in their respective field, trade, or area of focus. Many dwarves uphold traditions, and since dwarven origins trace back to underground life, many still hone skills focused on life underground.
<div class="toccolours mw-collapsible mw-collapsed">
<b>Defense & Saves</b>
<div class="mw-collapsible-content">
* '''HP:''' 150
* '''AC:''' 26
* '''Perception:''' +0
* '''Speed:''' 20 ft.
* '''Fortitude:''' +18
* '''Reflex:''' +14
* '''Will:''' +16
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Ability Scores</b>
<div class="mw-collapsible-content">
{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +5 || +0 || +4 || +2 || +2 || +1
|}
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Skills</b>
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Athletics || +0
|-
| Diplomacy || +0
|-
| Intimidation || +0
|-
| Medicine || +0
|-
| Society || +0
|-
| Survival || +0
|}
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Actions & Abilities</b>
<div class="mw-collapsible-content">
=====Attacks=====
; '''Fist''' <small>(agile, nonlethal, unarmed)</small> +19 — 1d4+11 bludgeoning
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/clan-dagger.webp" width="20" height="20" alt="Clan Dagger" style="vertical-align:middle;" /></html> '''Clan Dagger''' <small>(agile, parry, versatile-b)</small> +19 — 1d4+11 piercing
: You get one Clan Dagger of your clan for free, as it was given to you at birth. Selling this dagger is a terrible taboo and earns you the disdain of other dwarves.
; <html><img src="https://foundry.atkennedy.com/icons/weapons/crossbows/crossbow-purple.webp" width="20" height="20" alt="Arbalest" style="vertical-align:middle;" /></html> '''Arbalest''' <small>(backstabber, reload-1)</small> +15 — 1d10+6 piercing
: This large and well-made crossbow requires some training to use effectively, but it's assembled with a cutting-edge firing mechanism that maximizes its speed, power, and accuracy.
; <html><img src="https://foundry.atkennedy.com/icons/weapons/hammers/hammer-war-rounding.webp" width="20" height="20" alt="Warhammer" style="vertical-align:middle;" /></html> '''Warhammer''' <small>(magical, shove)</small> +20 — 2d8+11 bludgeoning
: This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it's always capable of delivering powerful bludgeoning blows.
=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Shield Block" style="vertical-align:middle;" /></html> '''Shield Block''' <small>(champion, commander, druid, exemplar, fighter, guardian, inventor)</small>
: @Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp" width="20" height="20" alt="Sudden Charge" style="vertical-align:middle;" /></html> '''Sudden Charge''' <small>(barbarian, fighter, flourish)</small>
: '''Frequency''' once per round
'''Effect''' The dwarf general Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Advancing Orders" style="vertical-align:middle;" /></html> '''Advancing Orders''' <small>(auditory, linguistic)</small>
: The dwarf general issues a command to push forward on the battlefield. Each ally who hears and understands this command becomes Quickened until the end of its next turn but can use the extra action only to Step or Stride.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Reactive Strike" style="vertical-align:middle;" /></html> '''Reactive Strike''' <small>(fighter)</small>
: The dwarf general gains an additional reaction at the beginning of each of their turns that they can use only for a Reactive Strike.
@Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Dwarven Doughtiness" style="vertical-align:middle;" /></html> '''Dwarven Doughtiness''' <small>(dwarf)</small>
: Dwarves are often calm and collected in the face of imminent danger. At the end of the general's turn, reduce its Frightened condition by 2 instead of 1.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Hammer Critical Specialization" style="vertical-align:middle;" /></html> '''Hammer Critical Specialization'''
: When the general critically hits with a hammer, the target of the critical hit is knocked Prone unless it succeeds at a @Check[fortitude|dc:26|options:inflicts:prone] save.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/FreeAction.webp" width="20" height="20" alt="Opening Orders" style="vertical-align:middle;" /></html> '''Opening Orders''' <small>(auditory, linguistic)</small>
: '''Trigger''' The dwarf general rolls initiative and can see at least one enemy
'''Effect''' The general unleashes a command to ready for combat. Each ally within 120 feet that can hear the general can either Raise a Shield or Step as a free action when it rolls initiative.
</div>
</div>
''Last synced: 2026-06-20 19:52''
[[Category:NPCs]]

Revision as of 00:52, 21 June 2026

Dwarf General

Dwarf General
owethu.webp#.webp
Level 8
Size Medium

Description

Dwarven generals embody pride in knowledge and tactical acumen, using their understanding of warfare and battlefield strategy to coordinate their subordinates into optimal locations. They also remain ready to enter combat at a moment's notice and bring a fight to an enemy themselves.

From the dwarven perspective, most things in life are best done correctly, and that means taking one's time. Dwarves are a focused and intentional people, taking years or even decades to ply their trades, doing their best to make every detail perfect. The patience and dedication required for such tasks pays off, and many dwarves become experts in their respective field, trade, or area of focus. Many dwarves uphold traditions, and since dwarven origins trace back to underground life, many still hone skills focused on life underground.

Defense & Saves

  • HP: 150
  • AC: 26
  • Perception: +0
  • Speed: 20 ft.
  • Fortitude: +18
  • Reflex: +14
  • Will: +16

Ability Scores

STR DEX CON INT WIS CHA
+5 +0 +4 +2 +2 +1

Skills

Skill Modifier
Athletics +0
Diplomacy +0
Intimidation +0
Medicine +0
Society +0
Survival +0

Actions & Abilities

Attacks
Fist (agile, nonlethal, unarmed) +19 — 1d4+11 bludgeoning
Clan Dagger Clan Dagger (agile, parry, versatile-b) +19 — 1d4+11 piercing
You get one Clan Dagger of your clan for free, as it was given to you at birth. Selling this dagger is a terrible taboo and earns you the disdain of other dwarves.
Arbalest Arbalest (backstabber, reload-1) +15 — 1d10+6 piercing
This large and well-made crossbow requires some training to use effectively, but it's assembled with a cutting-edge firing mechanism that maximizes its speed, power, and accuracy.
Warhammer Warhammer (magical, shove) +20 — 2d8+11 bludgeoning
This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it's always capable of delivering powerful bludgeoning blows.
Abilities
Shield Block Shield Block (champion, commander, druid, exemplar, fighter, guardian, inventor)
@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]
Sudden Charge Sudden Charge (barbarian, fighter, flourish)
Frequency once per round

Effect The dwarf general Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

Advancing Orders Advancing Orders (auditory, linguistic)
The dwarf general issues a command to push forward on the battlefield. Each ally who hears and understands this command becomes Quickened until the end of its next turn but can use the extra action only to Step or Stride.
Reactive Strike Reactive Strike (fighter)
The dwarf general gains an additional reaction at the beginning of each of their turns that they can use only for a Reactive Strike.

@Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]

Dwarven Doughtiness Dwarven Doughtiness (dwarf)
Dwarves are often calm and collected in the face of imminent danger. At the end of the general's turn, reduce its Frightened condition by 2 instead of 1.
Hammer Critical Specialization Hammer Critical Specialization
When the general critically hits with a hammer, the target of the critical hit is knocked Prone unless it succeeds at a @Check[fortitude|dc:26|options:inflicts:prone] save.
Opening Orders Opening Orders (auditory, linguistic)
Trigger The dwarf general rolls initiative and can see at least one enemy

Effect The general unleashes a command to ready for combat. Each ally within 120 feet that can hear the general can either Raise a Shield or Step as a free action when it rolls initiative.


Last synced: 2026-06-20 19:52