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In the underbelly of society, the lawless reign supreme.
In the underbelly of society, the lawless reign supreme.
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<b>Defense & Saves</b>
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* '''HP:''' 130
* '''AC:''' 26
* '''Perception:''' +0
* '''Speed:''' 25 ft.
* '''Fortitude:''' +12
* '''Reflex:''' +19
* '''Will:''' +14
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<b>Ability Scores</b>
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{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +3 || +5 || +2 || +2 || +2 || +0
|}
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<b>Skills</b>
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{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Acrobatics || +0
|-
| Athletics || +0
|-
| Deception || +0
|-
| Diplomacy || +0
|-
| Intimidation || +0
|-
| Medicine || +0
|-
| Society || +0
|-
| Stealth || +0
|-
| Thievery || +0
|}
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<b>Actions & Abilities</b>
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=====Attacks=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/rapier.webp" width="20" height="20" alt="Rapier" style="vertical-align:middle;" /></html> '''Rapier''' <small>(deadly-d8, disarm, finesse, magical)</small> +20 — 1d6+9 piercing
: The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.
; '''Fist''' <small>(agile, finesse, nonlethal, unarmed)</small> +19 — 1d4+9 bludgeoning
; <html><img src="https://foundry.atkennedy.com/icons/weapons/bows/shortbow-recurve-bone.webp" width="20" height="20" alt="Composite Shortbow" style="vertical-align:middle;" /></html> '''Composite Shortbow''' <small>(deadly-2d10, magical, propulsive, reload-0)</small> +20 — 2d6+7 piercing
: This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated.
=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Swift Sneak" style="vertical-align:middle;" /></html> '''Swift Sneak''' <small>(general, skill)</small>
: The assassin can move their full speed when Sneaking.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Assassin's Poison" style="vertical-align:middle;" /></html> '''Assassin's Poison''' <small>(manipulate)</small>
: '''Requirements''' The assassin is wielding a piercing or slashing weapon and has a free hand
'''Effect''' The assassin applies a poison to the weapon. That poison's DC is increased to 24 if it was lower.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Quick Draw" style="vertical-align:middle;" /></html> '''Quick Draw''' <small>(gunslinger, ranger, rogue)</small>
: The assassin Interacts to draw a weapon, then Strikes with that weapon.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Sneak Attack" style="vertical-align:middle;" /></html> '''Sneak Attack''' <small>(rogue)</small>
: The assassin deals an extra 2d6 precision damage to Off-Guard creatures.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Surprise Attack" style="vertical-align:middle;" /></html> '''Surprise Attack''' <small>(rogue)</small>
: On the first round of combat, creatures that haven't acted yet are Off-Guard to the assassin.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Nimble Dodge" style="vertical-align:middle;" /></html> '''Nimble Dodge''' <small>(rogue)</small>
: '''Trigger''' The assassin is targeted with a melee or ranged attack by an attacker they can see.
'''Effect''' The assassin gains a +2 circumstance bonus to AC against the triggering attack.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Deny Advantage" style="vertical-align:middle;" /></html> '''Deny Advantage''' <small>(rogue)</small>
: The assassin isn't Off-Guard to creatures of 8th level or lower that are Hidden, Undetected, flanking or using Surprise Attack.
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''Last synced: 2026-06-20 19:52''
[[Category:NPCs]]

Revision as of 00:52, 21 June 2026

Assassin

Assassin
gmg-assassin.webp#.webp
Level 8
Size Medium

Description

Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Many are members of assassins' guilds: organizations that accept contracts to kill in return for money, favors, or both.

In the underbelly of society, the lawless reign supreme.

Defense & Saves

  • HP: 130
  • AC: 26
  • Perception: +0
  • Speed: 25 ft.
  • Fortitude: +12
  • Reflex: +19
  • Will: +14

Ability Scores

STR DEX CON INT WIS CHA
+3 +5 +2 +2 +2 +0

Skills

Skill Modifier
Acrobatics +0
Athletics +0
Deception +0
Diplomacy +0
Intimidation +0
Medicine +0
Society +0
Stealth +0
Thievery +0

Actions & Abilities

Attacks
Rapier Rapier (deadly-d8, disarm, finesse, magical) +20 — 1d6+9 piercing
The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.
Fist (agile, finesse, nonlethal, unarmed) +19 — 1d4+9 bludgeoning
Composite Shortbow Composite Shortbow (deadly-2d10, magical, propulsive, reload-0) +20 — 2d6+7 piercing
This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated.
Abilities
Swift Sneak Swift Sneak (general, skill)
The assassin can move their full speed when Sneaking.
Assassin's Poison Assassin's Poison (manipulate)
Requirements The assassin is wielding a piercing or slashing weapon and has a free hand

Effect The assassin applies a poison to the weapon. That poison's DC is increased to 24 if it was lower.

Quick Draw Quick Draw (gunslinger, ranger, rogue)
The assassin Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack Sneak Attack (rogue)
The assassin deals an extra 2d6 precision damage to Off-Guard creatures.
Surprise Attack Surprise Attack (rogue)
On the first round of combat, creatures that haven't acted yet are Off-Guard to the assassin.
Nimble Dodge Nimble Dodge (rogue)
Trigger The assassin is targeted with a melee or ranged attack by an attacker they can see.

Effect The assassin gains a +2 circumstance bonus to AC against the triggering attack.

Deny Advantage Deny Advantage (rogue)
The assassin isn't Off-Guard to creatures of 8th level or lower that are Hidden, Undetected, flanking or using Surprise Attack.


Last synced: 2026-06-20 19:52