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Through Droskar's blessings and their own fearsome work ethic, hryngar kingdoms now rule a significant portion of the upper Darklands region of NarVoth, and it's common to see hryngar caravans moving through the tunnels, drawn by teams of immense beetles. Hryngar leadership typically consists of powerful divine servants of Droskar, along with fearsomely implacable warriors whose martial prowess, backed by innate occult magic, ensures they can overcome any direct threat to hryngar rule. Almost every aspect of hryngar society is controlled by a strict hierarchy of leadership, with taskmasters directing subordinates across all walks of life.
Through Droskar's blessings and their own fearsome work ethic, hryngar kingdoms now rule a significant portion of the upper Darklands region of NarVoth, and it's common to see hryngar caravans moving through the tunnels, drawn by teams of immense beetles. Hryngar leadership typically consists of powerful divine servants of Droskar, along with fearsomely implacable warriors whose martial prowess, backed by innate occult magic, ensures they can overcome any direct threat to hryngar rule. Almost every aspect of hryngar society is controlled by a strict hierarchy of leadership, with taskmasters directing subordinates across all walks of life.
<div class="toccolours mw-collapsible mw-collapsed">
<b>Defense & Saves</b>
<div class="mw-collapsible-content">
* '''HP:''' 20
* '''AC:''' 18
* '''Perception:''' +0
* '''Speed:''' 20 ft.
* '''Fortitude:''' +7
* '''Reflex:''' +8
* '''Will:''' +4
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Ability Scores</b>
<div class="mw-collapsible-content">
{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +1 || +3 || +2 || +3 || +1 || -1
|}
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Skills</b>
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Acrobatics || +0
|-
| Crafting || +0
|-
| Occultism || +0
|-
| Stealth || +0
|-
| Survival || +0
|}
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Actions & Abilities</b>
<div class="mw-collapsible-content">
=====Attacks=====
; '''Alchemical Grenade''' <small>(splash)</small> +8 — 1d6 acid
: Acid, Cold, or Fire Damage
; <html><img src="https://foundry.atkennedy.com/icons/weapons/hammers/hammer-war-rounding.webp" width="20" height="20" alt="Warhammer" style="vertical-align:middle;" /></html> '''Warhammer''' <small>(shove)</small> +4 — 1d8+1 bludgeoning
: This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it's always capable of delivering powerful bludgeoning blows.
=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Quick Bombardier" style="vertical-align:middle;" /></html> '''Quick Bombardier'''
: The hryngar bombardier draws an alchemical grenade with an Interact action and throws it as a ranged Strike.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Light Blindness" style="vertical-align:middle;" /></html> '''Light Blindness'''
: @Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="+2 Status to All Saves vs. Magic" style="vertical-align:middle;" /></html> '''+2 Status to All Saves vs. Magic'''
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/default-icons/action.svg" width="20" height="20" alt="Alchemical Grenades" style="vertical-align:middle;" /></html> '''Alchemical Grenades'''
: A hryngar bombardier carries 6 alchemical grenades that deal either acid, cold, or fire damage plus 1 persistent damage and 1 splash damage of the same type (typically two of each). The bombardier replenishes these grenades each day using easily collected materials.
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Spellcasting</b>
<div class="mw-collapsible-content">
=====Occult Innate Spells (Occult) — Innate=====
; DC 17 | Attack +9
'''Rank 2'''
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/spells/blood-vendetta.webp" width="18" height="18" alt="Blood Vendetta" style="vertical-align:middle;" /></html> [[Blood Vendetta]] <small>[concentrate, curse]</small>
=====Other Spells=====
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/spells/sigil.webp" width="18" height="18" alt="Sigil" style="vertical-align:middle;" /></html> [[Sigil]]
* <html><img src="https://foundry.atkennedy.com/icons/magic/fire/flame-burning-eye.webp" width="18" height="18" alt="Paranoia" style="vertical-align:middle;" /></html> [[Paranoia]]
</div>
</div>
''Last synced: 2026-06-20 19:52''
[[Category:NPCs]]

Revision as of 00:52, 21 June 2026

Yjollin Bombardier

Yjollin Bombardier
duergar-bombardier.webp#.webp
Level 1
Size Medium

Description

Hryngar chemists have a knack for creating alchemical grenades. Their traditions often motivate them to constantly experiment and innovate, though the hostile nature of their environs tends to focus these innovations on weapons or other tools of war. Hryngar bombardiers eagerly steal notes and secrets from their underlings, pushing their students to cut corners to produce results while gleefully pillaging the credit and profits. For those hryngar bombardiers who find themselves pressed into combat service, each thrown grenade represents a new opportunity to observe the suffering they inflict, before eagerly incorporating that data into their next experiment or innovation to create an even more terrible tool of torment.

Deep beneath the surface, the dour dwarves known as hryngars stubbornly toil, claiming the ancestral subterranean homelands of other dwarves as their own. Long ago, hryngar leaders refused to venture to the surface along with their "cousins," forsaking the Quest for Sky. An exiled dwarven deity named Droskar offered hryngars salvation from the horrors that beset them in the Darklands, offering them power, cunning, and knowledge in exchange for their unending servitude. Many hryngar believe that by working harder than their brethren, they can build a society far greater than anything under the sun, claiming unending riches from the planet's metallic veins in days of relentless toil.

Through Droskar's blessings and their own fearsome work ethic, hryngar kingdoms now rule a significant portion of the upper Darklands region of NarVoth, and it's common to see hryngar caravans moving through the tunnels, drawn by teams of immense beetles. Hryngar leadership typically consists of powerful divine servants of Droskar, along with fearsomely implacable warriors whose martial prowess, backed by innate occult magic, ensures they can overcome any direct threat to hryngar rule. Almost every aspect of hryngar society is controlled by a strict hierarchy of leadership, with taskmasters directing subordinates across all walks of life.

Defense & Saves

  • HP: 20
  • AC: 18
  • Perception: +0
  • Speed: 20 ft.
  • Fortitude: +7
  • Reflex: +8
  • Will: +4

Ability Scores

STR DEX CON INT WIS CHA
+1 +3 +2 +3 +1 -1

Skills

Skill Modifier
Acrobatics +0
Crafting +0
Occultism +0
Stealth +0
Survival +0

Actions & Abilities

Attacks
Alchemical Grenade (splash) +8 — 1d6 acid
Acid, Cold, or Fire Damage
Warhammer Warhammer (shove) +4 — 1d8+1 bludgeoning
This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it's always capable of delivering powerful bludgeoning blows.
Abilities
Quick Bombardier Quick Bombardier
The hryngar bombardier draws an alchemical grenade with an Interact action and throws it as a ranged Strike.
Light Blindness Light Blindness
@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]
+2 Status to All Saves vs. Magic +2 Status to All Saves vs. Magic
Alchemical Grenades Alchemical Grenades
A hryngar bombardier carries 6 alchemical grenades that deal either acid, cold, or fire damage plus 1 persistent damage and 1 splash damage of the same type (typically two of each). The bombardier replenishes these grenades each day using easily collected materials.

Spellcasting

Occult Innate Spells (Occult) — Innate
DC 17 | Attack +9

Rank 2

Other Spells


Last synced: 2026-06-20 19:52