NPCs/Sleepless Sun Veteran: Difference between revisions
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<b>Defense & Saves</b> | |||
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* '''HP:''' 120 | |||
* '''AC:''' 24 | |||
* '''Perception:''' +0 | |||
* '''Speed:''' 25 ft. | |||
* '''Fortitude:''' +16 | |||
* '''Reflex:''' +11 | |||
* '''Will:''' +14 | |||
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</div> | |||
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<b>Ability Scores</b> | |||
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{| class="wikitable" style="text-align:center; width:100%;" | |||
|- | |||
! STR !! DEX !! CON !! INT !! WIS !! CHA | |||
|- | |||
| +4 || +2 || +4 || +0 || +2 || +1 | |||
|} | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<b>Skills</b> | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable sortable" style="width:100%;" | |||
! Skill !! Modifier | |||
|- | |||
| Athletics || +0 | |||
|- | |||
| Deception || +0 | |||
|- | |||
| Diplomacy || +0 | |||
|- | |||
| Intimidation || +0 | |||
|- | |||
| Society || +0 | |||
|} | |||
</div> | |||
</div> | |||
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<b>Actions & Abilities</b> | |||
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=====Attacks===== | |||
; <html><img src="https://foundry.atkennedy.com/icons/weapons/bows/shortbow-recurve-bone.webp" width="20" height="20" alt="Composite Shortbow" style="vertical-align:middle;" /></html> '''Composite Shortbow''' <small>(deadly-d10, propulsive, reload-0)</small> +14 — 1d6+4 piercing | |||
: This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sap.webp" width="20" height="20" alt="Sap" style="vertical-align:middle;" /></html> '''Sap''' <small>(agile, nonlethal)</small> +17 — 1d6+8 bludgeoning | |||
: A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/temple-sword.webp" width="20" height="20" alt="Temple Sword" style="vertical-align:middle;" /></html> '''Temple Sword''' <small>(trip)</small> +16 — 2d8+8 slashing | |||
: This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon. | |||
=====Abilities===== | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Attack of Opportunity" style="vertical-align:middle;" /></html> '''Attack of Opportunity''' | |||
: '''Trigger''' A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. | |||
'''Effect''' The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp" width="20" height="20" alt="Power Attack" style="vertical-align:middle;" /></html> '''Power Attack''' | |||
: The veteran makes a melee Strike that counts as two attacks when calculating their multiple attack penalty. If this strike hits, it deals an extra die of weapon damage. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp" width="20" height="20" alt="Swipe" style="vertical-align:middle;" /></html> '''Swipe''' <small>(barbarian, fighter, flourish)</small> | |||
: The veteran makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the veteran's multiple attack penalty. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Wary" style="vertical-align:middle;" /></html> '''Wary''' | |||
: The veteran isn't off-guard to hidden creatures and always gains a +4 circumstance bonus to their Perception DC against creatures attempting to Create a Diversion or Lie to the veteran. | |||
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</div> | |||
''Last synced: 2026-06-20 19:52'' | |||
[[Category:NPCs]] | |||
Revision as of 00:52, 21 June 2026
Sleepless Sun Veteran
| Sleepless Sun Veteran | |
|---|---|
![]() |
|
| Level | 6 |
| Size | Medium |
Defense & Saves
- HP: 120
- AC: 24
- Perception: +0
- Speed: 25 ft.
- Fortitude: +16
- Reflex: +11
- Will: +14
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +4 | +0 | +2 | +1 |
Skills
| Skill | Modifier |
|---|---|
| Athletics | +0 |
| Deception | +0 |
| Diplomacy | +0 |
| Intimidation | +0 |
| Society | +0 |
Actions & Abilities
Attacks
Composite Shortbow (deadly-d10, propulsive, reload-0) +14 — 1d6+4 piercing- This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated.
Sap (agile, nonlethal) +17 — 1d6+8 bludgeoning- A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood.
Temple Sword (trip) +16 — 2d8+8 slashing- This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon.
Abilities
Attack of Opportunity- Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Power Attack- The veteran makes a melee Strike that counts as two attacks when calculating their multiple attack penalty. If this strike hits, it deals an extra die of weapon damage.
Swipe (barbarian, fighter, flourish)- The veteran makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the veteran's multiple attack penalty.
Wary- The veteran isn't off-guard to hidden creatures and always gains a +4 circumstance bonus to their Perception DC against creatures attempting to Create a Diversion or Lie to the veteran.
Last synced: 2026-06-20 19:52
