NPCs/Pirate (rHm3P): Difference between revisions
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Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements. | Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements. | ||
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<b>Defense & Saves</b> | |||
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* '''HP:''' 32 | |||
* '''AC:''' 17 | |||
* '''Perception:''' +0 | |||
* '''Speed:''' 25 ft. | |||
* '''Fortitude:''' +7 | |||
* '''Reflex:''' +8 | |||
* '''Will:''' +6 | |||
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<b>Ability Scores</b> | |||
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{| class="wikitable" style="text-align:center; width:100%;" | |||
|- | |||
! STR !! DEX !! CON !! INT !! WIS !! CHA | |||
|- | |||
| +2 || +3 || +1 || +0 || +2 || +2 | |||
|} | |||
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<b>Skills</b> | |||
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{| class="wikitable sortable" style="width:100%;" | |||
! Skill !! Modifier | |||
|- | |||
| Acrobatics || +0 | |||
|- | |||
| Athletics || +0 | |||
|- | |||
| Deception || +0 | |||
|- | |||
| Intimidation || +0 | |||
|} | |||
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<b>Actions & Abilities</b> | |||
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=====Attacks===== | |||
; <html><img src="https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp" width="20" height="20" alt="Dagger" style="vertical-align:middle;" /></html> '''Dagger''' <small>(agile, thrown-10, versatile-s)</small> +11 — 1d4+5 piercing | |||
: This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. | |||
; '''Cutlass''' <small>(forceful, sweep)</small> +10 — 1d6+5 slashing | |||
; <html><img src="https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp" width="20" height="20" alt="Dagger" style="vertical-align:middle;" /></html> '''Dagger''' <small>(agile, finesse, versatile-s)</small> +11 — 1d4+5 piercing | |||
: This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. | |||
; '''Fist''' <small>(agile, finesse, nonlethal, unarmed)</small> +11 — 1d4+4 bludgeoning | |||
=====Abilities===== | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Bravery" style="vertical-align:middle;" /></html> '''Bravery''' <small>(fighter)</small> | |||
: When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp" width="20" height="20" alt="Boarding Action" style="vertical-align:middle;" /></html> '''Boarding Action''' | |||
: The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Reactive Strike" style="vertical-align:middle;" /></html> '''Reactive Strike''' <small>(fighter)</small> | |||
: @Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike] | |||
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''Last synced: 2026-06-20 19:52'' | |||
[[Category:NPCs]] | |||
Revision as of 00:52, 21 June 2026
Pirate
| Pirate | |
|---|---|
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|
| Level | 2 |
| Size | Medium |
Description
These scourges are a threat to anyone who spends time away from land.
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
Defense & Saves
- HP: 32
- AC: 17
- Perception: +0
- Speed: 25 ft.
- Fortitude: +7
- Reflex: +8
- Will: +6
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +3 | +1 | +0 | +2 | +2 |
Skills
| Skill | Modifier |
|---|---|
| Acrobatics | +0 |
| Athletics | +0 |
| Deception | +0 |
| Intimidation | +0 |
Actions & Abilities
Attacks
Dagger (agile, thrown-10, versatile-s) +11 — 1d4+5 piercing- This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
- Cutlass (forceful, sweep) +10 — 1d6+5 slashing
Dagger (agile, finesse, versatile-s) +11 — 1d4+5 piercing- This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
- Fist (agile, finesse, nonlethal, unarmed) +11 — 1d4+4 bludgeoning
Abilities
Bravery (fighter)- When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
Boarding Action- The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.
Reactive Strike (fighter)- @Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]
Last synced: 2026-06-20 19:52
