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Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
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<b>Defense & Saves</b>
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* '''HP:''' 32
* '''AC:''' 17
* '''Perception:''' +0
* '''Speed:''' 25 ft.
* '''Fortitude:''' +7
* '''Reflex:''' +8
* '''Will:''' +6
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</div>
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<b>Ability Scores</b>
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{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +2 || +3 || +1 || +0 || +2 || +2
|}
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</div>
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<b>Skills</b>
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{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Acrobatics || +0
|-
| Athletics || +0
|-
| Deception || +0
|-
| Intimidation || +0
|}
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<b>Actions & Abilities</b>
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=====Attacks=====
; <html><img src="https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp" width="20" height="20" alt="Dagger" style="vertical-align:middle;" /></html> '''Dagger''' <small>(agile, thrown-10, versatile-s)</small> +11 — 1d4+5 piercing
: This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
; '''Cutlass''' <small>(forceful, sweep)</small> +10 — 1d6+5 slashing
; <html><img src="https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp" width="20" height="20" alt="Dagger" style="vertical-align:middle;" /></html> '''Dagger''' <small>(agile, finesse, versatile-s)</small> +11 — 1d4+5 piercing
: This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
; '''Fist''' <small>(agile, finesse, nonlethal, unarmed)</small> +11 — 1d4+4 bludgeoning
=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Bravery" style="vertical-align:middle;" /></html> '''Bravery''' <small>(fighter)</small>
: When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp" width="20" height="20" alt="Boarding Action" style="vertical-align:middle;" /></html> '''Boarding Action'''
: The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Reactive Strike" style="vertical-align:middle;" /></html> '''Reactive Strike''' <small>(fighter)</small>
: @Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]
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''Last synced: 2026-06-20 19:52''
[[Category:NPCs]]

Revision as of 00:52, 21 June 2026

Pirate

Pirate
gmg-pirate.webp#.webp
Level 2
Size Medium

Description

These scourges are a threat to anyone who spends time away from land.

Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

Defense & Saves

  • HP: 32
  • AC: 17
  • Perception: +0
  • Speed: 25 ft.
  • Fortitude: +7
  • Reflex: +8
  • Will: +6

Ability Scores

STR DEX CON INT WIS CHA
+2 +3 +1 +0 +2 +2

Skills

Skill Modifier
Acrobatics +0
Athletics +0
Deception +0
Intimidation +0

Actions & Abilities

Attacks
Dagger Dagger (agile, thrown-10, versatile-s) +11 — 1d4+5 piercing
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Cutlass (forceful, sweep) +10 — 1d6+5 slashing
Dagger Dagger (agile, finesse, versatile-s) +11 — 1d4+5 piercing
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Fist (agile, finesse, nonlethal, unarmed) +11 — 1d4+4 bludgeoning
Abilities
Bravery Bravery (fighter)
When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
Boarding Action Boarding Action
The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.
Reactive Strike Reactive Strike (fighter)
@Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]


Last synced: 2026-06-20 19:52