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The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
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<b>Defense & Saves</b>
<div class="mw-collapsible-content">
* '''HP:''' 24
* '''AC:''' 13
* '''Perception:''' +0
* '''Speed:''' 25 ft.
* '''Fortitude:''' +8
* '''Reflex:''' +5
* '''Will:''' +9
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</div>
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<b>Ability Scores</b>
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{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +3 || +0 || +1 || +1 || +4 || +0
|}
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</div>
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<b>Skills</b>
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{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Crafting || +0
|-
| Diplomacy || +0
|-
| Nature || +0
|-
| Survival || +0
|}
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</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Actions & Abilities</b>
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=====Attacks=====
; '''Fungal Spores''' <small>(fungus, poison)</small> +7 — 1d4 poison, 1d4 poison
; '''Fist''' <small>(agile, nonlethal, unarmed)</small> +5 — 1d4+2 bludgeoning
; <html><img src="https://foundry.atkennedy.com/icons/weapons/staves/staff-simple.webp" width="20" height="20" alt="Staff" style="vertical-align:middle;" /></html> '''Staff''' <small>(two-hand-d8)</small> +5 — 1d4+2 bludgeoning
: This long piece of wood can aid in walking and deliver a mighty blow.
=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/default-icons/action.svg" width="20" height="20" alt="Prompt Poultice" style="vertical-align:middle;" /></html> '''Prompt Poultice''' <small>(manipulate)</small>
: '''Frequency''' once per day
'''Effect''' The local herbalist quickly mixes together a potent healing salve with the most precious ingredients from their medicine bag. They create a temporary lesser elixir of life. This elixir remains potent for 1 round before becoming sour and useless.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Saving Touch" style="vertical-align:middle;" /></html> '''Saving Touch'''
: '''Frequency''' once per 10 minutes
'''Trigger''' An ally close enough for the herbalist to reach with a Stride is reduced to 0 Hit Points
'''Effect''' The herbalist Strides until adjacent to the ally and Administers First Aid to that ally.
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" height="20" alt="Natural Medicine" style="vertical-align:middle;" /></html> '''Natural Medicine''' <small>(general, skill)</small>
: The herbalist can use Nature instead of Medicine to Treat Wounds or Administer First Aid, and gains a +3 circumstance bonus to the check if they're in the wilderness with access to fresh herbal ingredients.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/default-icons/action.svg" width="20" height="20" alt="Herbalism Specialist" style="vertical-align:middle;" /></html> '''Herbalism Specialist'''
: For encounters involving collecting herbs or making medicine from them, the local herbalist is a 3rd-level challenge.
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''Last synced: 2026-06-20 19:53''
[[Category:NPCs]]

Revision as of 00:53, 21 June 2026

Local Herbalist

Local Herbalist
oasis-farmer.webp#.webp
Level 1
Size Medium

Description

Local herbalists use their understanding of the natural world to heal and restore balance. Most join a secret lodge that teaches these ancient arts.

The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.

Defense & Saves

  • HP: 24
  • AC: 13
  • Perception: +0
  • Speed: 25 ft.
  • Fortitude: +8
  • Reflex: +5
  • Will: +9

Ability Scores

STR DEX CON INT WIS CHA
+3 +0 +1 +1 +4 +0

Skills

Skill Modifier
Crafting +0
Diplomacy +0
Nature +0
Survival +0

Actions & Abilities

Attacks
Fungal Spores (fungus, poison) +7 — 1d4 poison, 1d4 poison
Fist (agile, nonlethal, unarmed) +5 — 1d4+2 bludgeoning
Staff Staff (two-hand-d8) +5 — 1d4+2 bludgeoning
This long piece of wood can aid in walking and deliver a mighty blow.
Abilities
Prompt Poultice Prompt Poultice (manipulate)
Frequency once per day

Effect The local herbalist quickly mixes together a potent healing salve with the most precious ingredients from their medicine bag. They create a temporary lesser elixir of life. This elixir remains potent for 1 round before becoming sour and useless.

Saving Touch Saving Touch
Frequency once per 10 minutes

Trigger An ally close enough for the herbalist to reach with a Stride is reduced to 0 Hit Points

Effect The herbalist Strides until adjacent to the ally and Administers First Aid to that ally.

Natural Medicine Natural Medicine (general, skill)
The herbalist can use Nature instead of Medicine to Treat Wounds or Administer First Aid, and gains a +3 circumstance bonus to the check if they're in the wilderness with access to fresh herbal ingredients.
Herbalism Specialist Herbalism Specialist
For encounters involving collecting herbs or making medicine from them, the local herbalist is a 3rd-level challenge.


Last synced: 2026-06-20 19:53