NPCs/Local Herbalist: Difference between revisions
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The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others. | The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others. | ||
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<b>Defense & Saves</b> | |||
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* '''HP:''' 24 | |||
* '''AC:''' 13 | |||
* '''Perception:''' +0 | |||
* '''Speed:''' 25 ft. | |||
* '''Fortitude:''' +8 | |||
* '''Reflex:''' +5 | |||
* '''Will:''' +9 | |||
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<b>Ability Scores</b> | |||
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{| class="wikitable" style="text-align:center; width:100%;" | |||
|- | |||
! STR !! DEX !! CON !! INT !! WIS !! CHA | |||
|- | |||
| +3 || +0 || +1 || +1 || +4 || +0 | |||
|} | |||
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</div> | |||
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<b>Skills</b> | |||
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{| class="wikitable sortable" style="width:100%;" | |||
! Skill !! Modifier | |||
|- | |||
| Crafting || +0 | |||
|- | |||
| Diplomacy || +0 | |||
|- | |||
| Nature || +0 | |||
|- | |||
| Survival || +0 | |||
|} | |||
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<b>Actions & Abilities</b> | |||
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=====Attacks===== | |||
; '''Fungal Spores''' <small>(fungus, poison)</small> +7 — 1d4 poison, 1d4 poison | |||
; '''Fist''' <small>(agile, nonlethal, unarmed)</small> +5 — 1d4+2 bludgeoning | |||
; <html><img src="https://foundry.atkennedy.com/icons/weapons/staves/staff-simple.webp" width="20" height="20" alt="Staff" style="vertical-align:middle;" /></html> '''Staff''' <small>(two-hand-d8)</small> +5 — 1d4+2 bludgeoning | |||
: This long piece of wood can aid in walking and deliver a mighty blow. | |||
=====Abilities===== | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/default-icons/action.svg" width="20" height="20" alt="Prompt Poultice" style="vertical-align:middle;" /></html> '''Prompt Poultice''' <small>(manipulate)</small> | |||
: '''Frequency''' once per day | |||
'''Effect''' The local herbalist quickly mixes together a potent healing salve with the most precious ingredients from their medicine bag. They create a temporary lesser elixir of life. This elixir remains potent for 1 round before becoming sour and useless. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Saving Touch" style="vertical-align:middle;" /></html> '''Saving Touch''' | |||
: '''Frequency''' once per 10 minutes | |||
'''Trigger''' An ally close enough for the herbalist to reach with a Stride is reduced to 0 Hit Points | |||
'''Effect''' The herbalist Strides until adjacent to the ally and Administers First Aid to that ally. | |||
; <html><img src="https://foundry.atkennedy.com/icons/sundries/books/book-red-exclamation.webp" width="20" height="20" alt="Natural Medicine" style="vertical-align:middle;" /></html> '''Natural Medicine''' <small>(general, skill)</small> | |||
: The herbalist can use Nature instead of Medicine to Treat Wounds or Administer First Aid, and gains a +3 circumstance bonus to the check if they're in the wilderness with access to fresh herbal ingredients. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/default-icons/action.svg" width="20" height="20" alt="Herbalism Specialist" style="vertical-align:middle;" /></html> '''Herbalism Specialist''' | |||
: For encounters involving collecting herbs or making medicine from them, the local herbalist is a 3rd-level challenge. | |||
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''Last synced: 2026-06-20 19:53'' | |||
[[Category:NPCs]] | |||
Revision as of 00:53, 21 June 2026
Local Herbalist
| Local Herbalist | |
|---|---|
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|
| Level | 1 |
| Size | Medium |
Description
Local herbalists use their understanding of the natural world to heal and restore balance. Most join a secret lodge that teaches these ancient arts.
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
Defense & Saves
- HP: 24
- AC: 13
- Perception: +0
- Speed: 25 ft.
- Fortitude: +8
- Reflex: +5
- Will: +9
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +0 | +1 | +1 | +4 | +0 |
Skills
| Skill | Modifier |
|---|---|
| Crafting | +0 |
| Diplomacy | +0 |
| Nature | +0 |
| Survival | +0 |
Actions & Abilities
Attacks
- Fungal Spores (fungus, poison) +7 — 1d4 poison, 1d4 poison
- Fist (agile, nonlethal, unarmed) +5 — 1d4+2 bludgeoning
Staff (two-hand-d8) +5 — 1d4+2 bludgeoning- This long piece of wood can aid in walking and deliver a mighty blow.
Abilities
Prompt Poultice (manipulate)
- Frequency once per day
Effect The local herbalist quickly mixes together a potent healing salve with the most precious ingredients from their medicine bag. They create a temporary lesser elixir of life. This elixir remains potent for 1 round before becoming sour and useless.
Saving Touch- Frequency once per 10 minutes
Trigger An ally close enough for the herbalist to reach with a Stride is reduced to 0 Hit Points
Effect The herbalist Strides until adjacent to the ally and Administers First Aid to that ally.
Natural Medicine (general, skill)- The herbalist can use Nature instead of Medicine to Treat Wounds or Administer First Aid, and gains a +3 circumstance bonus to the check if they're in the wilderness with access to fresh herbal ingredients.
Herbalism Specialist
- For encounters involving collecting herbs or making medicine from them, the local herbalist is a 3rd-level challenge.
Last synced: 2026-06-20 19:53
