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The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.
The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.


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<b>Defense & Saves</b>
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* '''HP:''' 110
* '''AC:''' 25
* '''Perception:''' +0
* '''Speed:''' 25 ft.
* '''Fortitude:''' +14
* '''Reflex:''' +14
* '''Will:''' +13
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''Last synced: 2026-06-20 21:11''
<b>Ability Scores</b>
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{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +4 || +3 || +3 || +0 || +2 || +1
|}
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<b>Skills</b>
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{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Athletics || +0
|-
| Diplomacy || +0
|-
| Intimidation || +0
|-
| Society || +0
|}
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<b>Actions & Abilities</b>
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=====Attacks=====
; <html><img src="https://foundry.atkennedy.com/icons/weapons/polearms/spear-flared-steel.webp" width="20" height="20" alt="Spear" style="vertical-align:middle;" /></html> '''Spear''' <small>(monk, thrown-20)</small> +17 — 1d6+10 piercing
: A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.
; <html><img src="https://foundry.atkennedy.com/icons/weapons/swords/sword-guard.webp" width="20" height="20" alt="Bastard Sword" style="vertical-align:middle;" /></html> '''Bastard Sword''' <small>(magical, two-hand-d12)</small> +18 — 1d8+10 slashing
: This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power.
; <html><img src="https://foundry.atkennedy.com/icons/equipment/hand/gauntlet-tooled-steel.webp" width="20" height="20" alt="Gauntlet" style="vertical-align:middle;" /></html> '''Gauntlet''' <small>(agile, free-hand)</small> +17 — 1d4+10 bludgeoning
: A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons.
; <html><img src="https://foundry.atkennedy.com/icons/weapons/polearms/spear-flared-steel.webp" width="20" height="20" alt="Spear" style="vertical-align:middle;" /></html> '''Spear''' <small>(thrown-20)</small> +17 — 1d6+10 piercing
: A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.
 
=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Reactive Strike" style="vertical-align:middle;" /></html> '''Reactive Strike''' <small>(fighter)</small>
: @Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp" width="20" height="20" alt="Intimidating Strike" style="vertical-align:middle;" /></html> '''Intimidating Strike''' <small>(emotion, fear, fighter, mental)</small>
: The knight makes a melee Strike. If it hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Knight's Courage" style="vertical-align:middle;" /></html> '''Knight's Courage'''
: Any time the knight gains the Frightened condition, they reduce its value by 1.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Rearming Advance" style="vertical-align:middle;" /></html> '''Rearming Advance'''
: The knight Strides or Steps. During this movement, they can Interact to swap from wielding their bastard sword in two hands to wielding it in one hand and wielding their shield in the other, or vice versa. This Interact action doesn't trigger reactions that can be triggered by manipulate actions.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Shield Block" style="vertical-align:middle;" /></html> '''Shield Block''' <small>(champion, commander, druid, exemplar, fighter, guardian, inventor)</small>
: The knight can Shield Block for an adjacent ally, preventing that ally from taking damage instead of themself.
 
@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Warding Shift" style="vertical-align:middle;" /></html> '''Warding Shift'''
: '''Requirements''' The knight is adjacent to a willing ally
 
'''Effect''' The knight moves an adjacent willing ally 5 feet in any direction and can Step into the space the ally vacated.
 
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''Last synced: 2026-06-20 19:52''
[[Category:NPCs]]
[[Category:NPCs]]

Revision as of 02:11, 21 June 2026

Knight

Knight
hellknight-cavalry-brigade.webp#.webp
Level 7
Size Medium

Description

Elite fighters from the lowest ranks of nobility, knights are proud champions of their court. Unlike other nobles, knights must earn their title through loyalty and strength-of-arms rather than inheritance. Ideals such as chivalry, honor, and virtue are associated with knights but not all meet such romantic standards.

The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.


Last synced: 2026-06-20 21:11