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| Elves' long lives give them centuries to delve into studies, artistry, or exploration. | | Elves' long lives give them centuries to delve into studies, artistry, or exploration. |
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| <div class="toccolours mw-collapsible mw-collapsed">
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| <b>Defense & Saves</b>
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| <div class="mw-collapsible-content">
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| * '''HP:''' 225
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| * '''AC:''' 35
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| * '''Perception:''' +0
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| * '''Speed:''' 30 ft.
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| * '''Fortitude:''' +20
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| * '''Reflex:''' +27
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| * '''Will:''' +23
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| </div>
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| </div>
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| <div class="toccolours mw-collapsible mw-collapsed">
| | ''Last synced: 2026-06-20 21:11'' |
| <b>Ability Scores</b>
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| <div class="mw-collapsible-content">
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| {| class="wikitable" style="text-align:center; width:100%;"
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| |-
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| ! STR !! DEX !! CON !! INT !! WIS !! CHA
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| |-
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| | +4 || +5 || +2 || +2 || +3 || +1
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| |}
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| </div>
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| </div>
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| | |
| <div class="toccolours mw-collapsible mw-collapsed">
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| <b>Skills</b>
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| <div class="mw-collapsible-content">
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| {| class="wikitable sortable" style="width:100%;"
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| ! Skill !! Modifier
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| |-
| |
| | Acrobatics || +0
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| |-
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| | Athletics || +0
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| |-
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| | Intimidation || +0
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| |-
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| | Society || +0
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| |}
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| </div>
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| </div>
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| | |
| <div class="toccolours mw-collapsible mw-collapsed">
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| <b>Actions & Abilities</b>
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| <div class="mw-collapsible-content">
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| =====Attacks=====
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| ; <html><img src="https://foundry.atkennedy.com/icons/weapons/bows/longbow-recurve-brown.webp" width="20" height="20" alt="Composite Longbow" style="vertical-align:middle;" /></html> '''Composite Longbow''' <small>(deadly-d10, magical, propulsive, reload-0, volley-30)</small> +27 — 2d8+10 piercing
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| : This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.
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| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/elven-curve-blade.webp" width="20" height="20" alt="Elven Curve Blade" style="vertical-align:middle;" /></html> '''Elven Curve Blade''' <small>(finesse, forceful, magical)</small> +27 — 2d8+12 slashing
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| : Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin.
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| ; '''Fist''' <small>(agile, finesse, nonlethal, unarmed)</small> +26 — 1d4+12 bludgeoning
| |
| | |
| =====Abilities=====
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| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Vigilance" style="vertical-align:middle;" /></html> '''Vigilance'''
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| : A court guard gains a +1 circumstance bonus on Perception checks to and creatures, and if they succeed, they get a critical success instead.
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| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="+1 Status vs. mental effects" style="vertical-align:middle;" /></html> '''+1 Status vs. mental effects'''
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| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Interposition" style="vertical-align:middle;" /></html> '''Interposition'''
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| : '''Trigger''' An ally within 15 feet of the guard would take damage
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| | |
| '''Effect''' The guard Strides. This movement does not trigger reactions, and the guard must end the Stride in a space adjacent to the ally. The guard then switches places with the ally, taking all damage and associated effects instead of the ally.
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| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp" width="20" height="20" alt="Dancing Blade" style="vertical-align:middle;" /></html> '''Dancing Blade''' <small>(attack, cantrip, concentrate, manipulate, psychic)</small>
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| : The guard makes a Strike against a creature, then Strides. This Stride doesn't trigger reactions. If the guard ends this Stride in a different space adjacent to the same creature, they make another Strike against it. If both Strikes succeed, the creature is Off-Guard until the start of the guard's next turn. Each attack counts toward the guard's multiple attack penalty, but the penalty doesn't increase until they've made both attacks.
| |
| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Avenge the Fallen" style="vertical-align:middle;" /></html> '''Avenge the Fallen''' <small>(fortune)</small>
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| : '''Frequency''' once per round
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| | |
| '''Requirements''' The guard is within 30 feet of the creature they were guarding, and that creature is either Dying or died since the guard's last turn
| |
| | |
| '''Effect''' The guard Strikes the creature that damaged their ally. They roll the attack roll twice and use the higher result.
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| | |
| </div>
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| </div>
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| ''Last synced: 2026-06-20 19:52'' | |
| [[Category:NPCs]] | | [[Category:NPCs]] |
Elven Court Guard
| Elven Court Guard |
|
|
| Level |
13 |
| Size |
Medium |
Description
In the tangled web of lineages, rivalries, and shifting alliances that is an elven noble court, aristocratic families employ bodyguards loyal to them alone.
Elves' long lives give them centuries to delve into studies, artistry, or exploration.
Last synced: 2026-06-20 21:11