|
|
| Line 14: |
Line 14: |
| From the managed and cultivated forests that support villages to the tree-covered crown lands where only nobles and their servants are permitted to hunt, forests provide. To communities, forests provide fuel, food, medicine, and raw materials, while royally protected forests provide food for the nobles' table and a source of entertainment in the form of organized hunts. Even the ancient woods untouched by mortal hand or blade provide bards with settings where legends happened and could happen again. Many find the forest depths unsettling, but others live their lives among the trees and alongside the creatures that make their homes there. | | From the managed and cultivated forests that support villages to the tree-covered crown lands where only nobles and their servants are permitted to hunt, forests provide. To communities, forests provide fuel, food, medicine, and raw materials, while royally protected forests provide food for the nobles' table and a source of entertainment in the form of organized hunts. Even the ancient woods untouched by mortal hand or blade provide bards with settings where legends happened and could happen again. Many find the forest depths unsettling, but others live their lives among the trees and alongside the creatures that make their homes there. |
|
| |
|
| <div class="toccolours mw-collapsible mw-collapsed">
| |
| <b>Defense & Saves</b>
| |
| <div class="mw-collapsible-content">
| |
| * '''HP:''' 45
| |
| * '''AC:''' 20
| |
| * '''Perception:''' +0
| |
| * '''Speed:''' 30 ft.
| |
| * '''Fortitude:''' +9
| |
| * '''Reflex:''' +11
| |
| * '''Will:''' +9
| |
| </div>
| |
| </div>
| |
|
| |
|
| <div class="toccolours mw-collapsible mw-collapsed">
| | ''Last synced: 2026-06-20 21:11'' |
| <b>Ability Scores</b>
| |
| <div class="mw-collapsible-content">
| |
| {| class="wikitable" style="text-align:center; width:100%;"
| |
| |-
| |
| ! STR !! DEX !! CON !! INT !! WIS !! CHA
| |
| |-
| |
| | +2 || +4 || +2 || +0 || +4 || +0
| |
| |}
| |
| </div>
| |
| </div>
| |
| | |
| <div class="toccolours mw-collapsible mw-collapsed">
| |
| <b>Skills</b>
| |
| <div class="mw-collapsible-content">
| |
| {| class="wikitable sortable" style="width:100%;"
| |
| ! Skill !! Modifier
| |
| |-
| |
| | Nature || +0
| |
| |-
| |
| | Stealth || +0
| |
| |-
| |
| | Survival || +0
| |
| |}
| |
| </div>
| |
| </div>
| |
| | |
| <div class="toccolours mw-collapsible mw-collapsed">
| |
| <b>Actions & Abilities</b>
| |
| <div class="mw-collapsible-content">
| |
| =====Attacks=====
| |
| ; <html><img src="https://foundry.atkennedy.com/icons/weapons/staves/staff-simple.webp" width="20" height="20" alt="Staff" style="vertical-align:middle;" /></html> '''Staff''' <small>(two-hand-d8)</small> +9 — 1d4+4 bludgeoning
| |
| : This long piece of wood can aid in walking and deliver a mighty blow.
| |
| ; <html><img src="https://foundry.atkennedy.com/icons/weapons/bows/longbow-recurve-brown.webp" width="20" height="20" alt="Composite Longbow" style="vertical-align:middle;" /></html> '''Composite Longbow''' <small>(deadly-d10, propulsive, reload-0, volley-30)</small> +11 — 1d8+3 piercing
| |
| : This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.
| |
| | |
| =====Abilities=====
| |
| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Hunt Prey" style="vertical-align:middle;" /></html> '''Hunt Prey''' <small>(concentrate)</small>
| |
| : The elven tracker designates a single creature they can see and hear, or one they're Tracking, as their prey. The elven tracker gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the elven tracker hits the designated prey in a round, they deal an additional 1d8 precision damage. The elven tracker also ignores the penalty for making ranged attacks within their second range increment. These effects last until the elven tracker uses Hunt Prey again.
| |
| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Forager" style="vertical-align:middle;" /></html> '''Forager''' <small>(general, skill)</small>
| |
| : While using Survival to Subsist, if the elven tracker rolls a failure or a critical failure, they get a success instead. If the elven tracker rolls a success, they can provide food for 16 additional creatures that
| |
| ; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Master Tracker" style="vertical-align:middle;" /></html> '''Master Tracker'''
| |
| : The elven tracker can Track while moving at full speed.
| |
| | |
| </div>
| |
| </div>
| |
| | |
| | |
| ''Last synced: 2026-06-20 19:53'' | |
| [[Category:NPCs]] | | [[Category:NPCs]] |
Elven Tracker
| Elven Tracker |
|
|
| Level |
3 |
| Size |
Medium |
Description
The forest offers dangerous creatures-whether they walk on four legs or two-a place to hide. Dim light, low brush, and fallen leaves conspire to hide their trails. Given these poor conditions, an unskilled eye might spot a sign or two of a creature's passing, but only a skilled tracker can identify several such signs and discern their relationship to each other, connecting one to the next until they form a trail of prints, scat, fur, feathers, and blood that leads to the quarry's lair.
From the managed and cultivated forests that support villages to the tree-covered crown lands where only nobles and their servants are permitted to hunt, forests provide. To communities, forests provide fuel, food, medicine, and raw materials, while royally protected forests provide food for the nobles' table and a source of entertainment in the form of organized hunts. Even the ancient woods untouched by mortal hand or blade provide bards with settings where legends happened and could happen again. Many find the forest depths unsettling, but others live their lives among the trees and alongside the creatures that make their homes there.
Last synced: 2026-06-20 21:11