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Characters/Cap'n Robin Stryker: Difference between revisions

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Auto-sync: PF2e character exporter.
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Auto-sync: PF2e character exporter.
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| size        = Medium
| size        = Medium
| hp          = 22/22
| hp          = 22/22
| ac          = 16
| ac          = 17
| perception  = +4
| perception  = +4
| speed      = 25 ft.
| speed      = 25 ft.
| fortitude  = +5
| fortitude  = +5
| reflex      = +7
| reflex      = +8
| will        = +4
| will        = +4
| attributes  = '''STR''' +2 | '''DEX''' +2 | '''CON''' +2 | '''INT''' +0 | '''WIS''' -1 | '''CHA''' +3
| attributes  = '''STR''' +2 | '''DEX''' +3 | '''CON''' +2 | '''INT''' +0 | '''WIS''' -1 | '''CHA''' +3
| key_ability  = STR
| key_ability  = STR
| age          = 33
| age          = 33
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
* '''HP:''' 22/22
* '''HP:''' 22/22
* '''AC:''' 16
* '''AC:''' 17
* '''Perception:''' +4 ({{color|#4682b4|'''Expert'''}})
* '''Perception:''' +4 ({{color|#4682b4|'''Expert'''}})
* '''Speed:''' 25 ft. (land)
* '''Speed:''' 25 ft. (land)
* '''Fortitude:''' +5 ({{color|#2e8b57|'''Trained'''}})
* '''Fortitude:''' +5 ({{color|#2e8b57|'''Trained'''}})
* '''Reflex:''' +7 ({{color|#4682b4|'''Expert'''}})
* '''Reflex:''' +8 ({{color|#4682b4|'''Expert'''}})
* '''Will:''' +4 ({{color|#4682b4|'''Expert'''}})
* '''Will:''' +4 ({{color|#4682b4|'''Expert'''}})
</div>
</div>
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! STR !! DEX !! CON !! INT !! WIS !! CHA
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
|-
| +2 || +2 || +2 || +0 || -1 || +3
| +2 || +3 || +2 || +0 || -1 || +3
|}
|}
</div>
</div>
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! Skill !! Modifier !! Proficiency
! Skill !! Modifier !! Proficiency
|-
|-
| Acrobatics || +5 || {{color|#2e8b57|'''Trained'''}}
| Acrobatics || +6 || {{color|#2e8b57|'''Trained'''}}
|-
|-
| Arcana || +0 || {{color|#708090|'''Untrained'''}}
| Arcana || +0 || {{color|#708090|'''Untrained'''}}
Line 93: Line 93:
| Society || +0 || {{color|#708090|'''Untrained'''}}
| Society || +0 || {{color|#708090|'''Untrained'''}}
|-
|-
| Stealth || +2 || {{color|#708090|'''Untrained'''}}
| Stealth || +3 || {{color|#708090|'''Untrained'''}}
|-
|-
| Survival || -1 || {{color|#708090|'''Untrained'''}}
| Survival || -1 || {{color|#708090|'''Untrained'''}}
|-
|-
| Thievery || +5 || {{color|#2e8b57|'''Trained'''}}
| Thievery || +6 || {{color|#2e8b57|'''Trained'''}}
|}
|}
</div>
</div>
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! !! Item !! Qty !! Bulk !! Level !! Price
! !! Item !! Qty !! Bulk !! Level !! Price
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/weapons/thrown/bolas-stone.webp" width="24" height="24" alt="Bola" style="vertical-align:middle;" /></html> || [[Bola]] || 1 || 0.1 || 0 || 5 sp
| <html><img src="https://foundry.atkennedy.com/icons/weapons/thrown/bolas-stone.webp" width="24" height="24" alt="Bola" style="vertical-align:middle;" /></html> || <html><span title="This throwing weapon consists of weights tied to the end of long cords, which can be used to entangle foes." style="cursor:help; border-bottom:1px dotted;">Bola</span></html> || 1 || 0.1 || 0 || 5 sp
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/weapons/guns/gun-pistol-brown.webp" width="24" height="24" alt="Spark Repeater (Poison)" style="vertical-align:middle;" /></html> || [[Spark Repeater (Poison)]] || 1 || 0.1 || 0 || 4 gp
| <html><img src="https://foundry.atkennedy.com/icons/weapons/guns/gun-pistol-brown.webp" width="24" height="24" alt="Spark Repeater (Poison)" style="vertical-align:middle;" /></html> || <html><span title="A thin-barreled firearm that uses magazines of pelleted primordial dust to create an elemental reaction and fire a bolt of energy." style="cursor:help; border-bottom:1px dotted;">Spark Repeater (Poison)</span></html> || 1 || 0.1 || 0 || 4 gp
|-
|-
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sword-cane.webp" width="24" height="24" alt="Sword Cane" style="vertical-align:middle;" /></html> || [[Sword Cane]] || 1 || 1 || 0 || 5 gp
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sword-cane.webp" width="24" height="24" alt="Sword Cane" style="vertical-align:middle;" /></html> || <html><span title="This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration." style="cursor:help; border-bottom:1px dotted;">Sword Cane</span></html> || 1 || 1 || 0 || 5 gp
|}
|}


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! !! Item !! Qty !! Bulk !! Level !! Price
! !! Item !! Qty !! Bulk !! Level !! Price
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/equipment/chest/breastplate-scale-leather.webp" width="24" height="24" alt="Rattan Armor" style="vertical-align:middle;" /></html> || [[Rattan Armor]] || 1 || 1 || 0 || 2 gp
| <html><img src="https://foundry.atkennedy.com/icons/equipment/chest/breastplate-scale-leather.webp" width="24" height="24" alt="Rattan Armor" style="vertical-align:middle;" /></html> || <html><span title="This armor is made from rattan reeds which are bent and woven into shaped layers then treated with oil to harden them. Due to the materials and nature of its construction, rattan armor is naturally buoyant and doesn&#x27;t hinder its wearer when moving through water." style="cursor:help; border-bottom:1px dotted;">Rattan Armor</span></html> || 1 || 1 || 0 || 2 gp
|}
|}


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! !! Item !! Qty !! Bulk !! Level !! Price
! !! Item !! Qty !! Bulk !! Level !! Price
|-
|-
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp" width="24" height="24" alt="Elixir of Life (Minor)" style="vertical-align:middle;" /></html> || [[Elixir of Life (Minor)]] || 0 || 0.1 || 1 || 3 gp
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp" width="24" height="24" alt="Elixir of Life (Minor)" style="vertical-align:middle;" /></html> || <html><span title="Activate A (manipulate)
Elixirs of life accelerate a living creature&#x27;s natural healing processes and immune system. Upon drinking this elixir, you regain @Damage[1d6[healing]] Hit Points and gain +1 item bonus to saving throws against diseases and poisons for 10 minutes.
 
Effect: Elixir of Life" style="cursor:help; border-bottom:1px dotted;">Elixir of Life (Minor)</span></html> || 0 || 0.1 || 1 || 3 gp
|}
|}


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! !! Item !! Qty !! Bulk !! Level !! Price
! !! Item !! Qty !! Bulk !! Level !! Price
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/weapons/ammunition/shot-round-silver.webp" width="24" height="24" alt="Magazine with 6 Pellets" style="vertical-align:middle;" /></html> || [[Magazine with 6 Pellets]] || 3 || 0.1 || 0 || 6 sp
| <html><img src="https://foundry.atkennedy.com/icons/weapons/ammunition/shot-round-silver.webp" width="24" height="24" alt="Magazine with 6 Pellets" style="vertical-align:middle;" /></html> || <html><span title="Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, jus…" style="cursor:help; border-bottom:1px dotted;">Magazine with 6 Pellets</span></html> || 3 || 0.1 || 0 || 6 sp
|}
|}


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! !! Item !! Qty !! Bulk !! Level !! Price
! !! Item !! Qty !! Bulk !! Level !! Price
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/weapons/thrown/bomb-spiked-purple.webp" width="24" height="24" alt="Caltrops" style="vertical-align:middle;" /></html> || [[Caltrops]] || 0 || 0.1 || 0 || 3 sp
| <html><img src="https://foundry.atkennedy.com/icons/weapons/thrown/bomb-spiked-purple.webp" width="24" height="24" alt="Caltrops" style="vertical-align:middle;" /></html> || <html><span title="These four-pronged metal spikes can damage a creature&#x27;s feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a @Check[acrobatics|dc:14|name:Avoid Caltrops|showDC:all] check or take @Damage[1d4[piercing]] damage and 1 persistent bleed damage. A creature taking persistent bleed damage from caltrops takes a –5-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough are ruined that othe…" style="cursor:help; border-bottom:1px dotted;">Caltrops</span></html> || 0 || 0.1 || 0 || 3 sp
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/containers/bags/pouch-simple-leather-tan.webp" width="24" height="24" alt="Climbing Kit" style="vertical-align:middle;" /></html> || [[Climbing Kit]] || 1 || 1 || 0 || 5 sp
| <html><img src="https://foundry.atkennedy.com/icons/containers/bags/pouch-simple-leather-tan.webp" width="24" height="24" alt="Climbing Kit" style="vertical-align:middle;" /></html> || <html><span title="This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you&#x27;re Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a @Check[flat|dc:5] whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action." style="cursor:help; border-bottom:1px dotted;">Climbing Kit</span></html> || 1 || 1 || 0 || 5 sp
|-
|-
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/parrying-scabbard.webp" width="24" height="24" alt="Parrying Scabbard" style="vertical-align:middle;" /></html> || [[Parrying Scabbard]] || 1 || 0.1 || 0 || 5 sp
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/parrying-scabbard.webp" width="24" height="24" alt="Parrying Scabbard" style="vertical-align:middle;" /></html> || <html><span title="You can draw this reinforced sheath during the same Interact action you use to draw the weapon it holds, wielding the weapon in one hand and the scabbard in your other. A parrying scabbard can be used for your defense much like a weapon with the parry trait: you can spend an action to position it defensively, gaining a +1 circumstance bonus to AC until the start of your next turn. Parrying scabbards are available for any sword that can be wielded in one hand.
 
Effect: Parry" style="cursor:help; border-bottom:1px dotted;">Parrying Scabbard</span></html> || 1 || 0.1 || 0 || 5 sp
|}
|}


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! !! Item !! Qty !! Bulk !! Level !! Price
! !! Item !! Qty !! Bulk !! Level !! Price
|-
|-
| <html><img src="https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp" width="24" height="24" alt="Backpack" style="vertical-align:middle;" /></html> || [[Backpack]] || 1 || 0 || 0 || 1 sp
| <html><img src="https://foundry.atkennedy.com/icons/containers/bags/pack-leather-white-tan.webp" width="24" height="24" alt="Backpack" style="vertical-align:middle;" /></html> || <html><span title="A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don&#x27;t count against your Bulk limits. If you&#x27;re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible" style="cursor:help; border-bottom:1px dotted;">Backpack</span></html> || 1 || 0 || 0 || 1 sp
|-
|-
| colspan="6" |
| colspan="6" |
* <html><img src="https://foundry.atkennedy.com/icons/sundries/survival/soap.webp" width="16" height="16" alt="Soap" style="vertical-align:middle;" /></html> Soap
* <html><img src="https://foundry.atkennedy.com/icons/sundries/survival/soap.webp" width="16" height="16" alt="Soap" style="vertical-align:middle;" /></html> <html><span title="Bar of soap." style="cursor:help; border-bottom:1px dotted;">Soap</span></html>
* <html><img src="https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp" width="16" height="16" alt="Torch" style="vertical-align:middle;" /></html> Torch ×5
* <html><img src="https://foundry.atkennedy.com/icons/sundries/lights/torch-brown.webp" width="16" height="16" alt="Torch" style="vertical-align:middle;" /></html> <html><span title="A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage." style="cursor:help; border-bottom:1px dotted;">Torch</span></html> ×5
* <html><img src="https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp" width="16" height="16" alt="Bedroll" style="vertical-align:middle;" /></html> Bedroll
* <html><img src="https://foundry.atkennedy.com/icons/containers/ammunition/quiver-simple-brown.webp" width="16" height="16" alt="Bedroll" style="vertical-align:middle;" /></html> <html><span title="A rolled up bed." style="cursor:help; border-bottom:1px dotted;">Bedroll</span></html>
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp" width="16" height="16" alt="Rations" style="vertical-align:middle;" /></html> Rations ×2
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/rations.webp" width="16" height="16" alt="Rations" style="vertical-align:middle;" /></html> <html><span title="Rations">Rations</span></html> ×2
* <html><img src="https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp" width="16" height="16" alt="Flint and Steel" style="vertical-align:middle;" /></html> Flint and Steel
* <html><img src="https://foundry.atkennedy.com/icons/commodities/stone/geode-raw-tan.webp" width="16" height="16" alt="Flint and Steel" style="vertical-align:middle;" /></html> <html><span title="Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer." style="cursor:help; border-bottom:1px dotted;">Flint and Steel</span></html>
* <html><img src="https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp" width="16" height="16" alt="Rope" style="vertical-align:middle;" /></html> Rope
* <html><img src="https://foundry.atkennedy.com/icons/sundries/survival/rope-wrapped-brown.webp" width="16" height="16" alt="Rope" style="vertical-align:middle;" /></html> <html><span title="50 feet of rope." style="cursor:help; border-bottom:1px dotted;">Rope</span></html>
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp" width="16" height="16" alt="Waterskin" style="vertical-align:middle;" /></html> Waterskin
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp" width="16" height="16" alt="Waterskin" style="vertical-align:middle;" /></html> <html><span title="When it&#x27;s full, a waterskin contains roughly 1 day&#x27;s worth of water for a Small or Medium creature." style="cursor:help; border-bottom:1px dotted;">Waterskin</span></html>
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp" width="16" height="16" alt="Chalk" style="vertical-align:middle;" /></html> Chalk ×10
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/adventuring-gear/chalk.webp" width="16" height="16" alt="Chalk" style="vertical-align:middle;" /></html> <html><span title="Chalk">Chalk</span></html> ×10
|}
|}


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! !! Item !! Qty !! Bulk !! Level !! Price
! !! Item !! Qty !! Bulk !! Level !! Price
|-
|-
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp" width="24" height="24" alt="Gold Pieces" style="vertical-align:middle;" /></html> || [[Gold Pieces]] || 11 || 1 || 0 || 1 gp
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp" width="24" height="24" alt="Gold Pieces" style="vertical-align:middle;" /></html> || <html><span title="Gold Pieces">Gold Pieces</span></html> || 11 || 1 || 0 || 1 gp
|-
|-
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp" width="24" height="24" alt="Silver Pieces" style="vertical-align:middle;" /></html> || [[Silver Pieces]] || 5 || 1 || 0 || 1 sp
| <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp" width="24" height="24" alt="Silver Pieces" style="vertical-align:middle;" /></html> || <html><span title="Silver Pieces">Silver Pieces</span></html> || 5 || 1 || 0 || 1 sp
|}
|}


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</div>
</div>


''Last synced: 2026-07-11 02:36''
''Last synced: 2026-07-11 03:09''
[[Category:Characters]]
[[Category:Characters]]

Revision as of 08:09, 11 July 2026

Cap'n Robin Stryker

Cap'n Robin Stryker
tanuki-sakemaker.webp?1782359607086#.webp
Level 1
Size Medium
Key Ability STR
Hero Points 0
Defenses & Combat
HP 22/22
AC 17
Saving Throws Fort +5, Ref +8, Will +4
Perception +4
Speed 25 ft.
Combat Record
Last Kill Common Eurypterid (2026-07-07)
Last Downed By Crystal Claw (Air) (2026-07-07)
Attributes
STR +2

Details

  • Ancestry: Tanuki Tanuki
  • Heritage: Virtuous Tanuki Virtuous Tanuki
  • Background: Aspiring Free-Captain
  • Class: Swashbuckler Swashbuckler
  • Key Ability: STR
  • XP: 738

Identity

  • Age: 33

⚔ Defense & Saves

  • HP: 22/22
  • AC: 17
  • Perception: +4 (Expert)
  • Speed: 25 ft. (land)
  • Fortitude: +5 (Trained)
  • Reflex: +8 (Expert)
  • Will: +4 (Expert)

📊 Ability Scores

STR DEX CON INT WIS CHA
+2 +3 +2 +0 -1 +3

🎓 Skills

Skill Modifier Proficiency
Acrobatics +6 Trained
Arcana +0 Untrained
Athletics +5 Trained
Crafting +0 Untrained
Deception +6 Trained
Diplomacy +6 Trained
Intimidation +6 Trained
Medicine -1 Untrained
Nature -1 Untrained
Occultism +0 Untrained
Performance +6 Trained
Religion -1 Untrained
Sailing +3 Trained
Society +0 Untrained
Stealth +3 Untrained
Survival -1 Untrained
Thievery +6 Trained

💰 Wealth & Carry

Coin Total Value Bulk Invested
11 GP, 5 SP 27.4 gp 3.6 / 7 enc / 12 max 0/10

✨ Feats & Features

Heritage
Virtuous Tanuki Virtuous Tanuki (tanuki)
Many tanuki carry a gourd of alcohol to remind themselves to act with virtue, and by these standards, you're quite virtuous indeed. You gain poison resistance equal to half your level (minimum 1). You can eat and drink things when you're Sickened. You can't become incapacitated by conventional alcohol if you don't wish to be.
Background Features
Aspiring Free-Captain
Prerequisite Region - High Seas

You seek to join the Free Captains of the Shackles and have learned everything you need to know about sailing and bossing people around. Now you just need a crew and a ship.

Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost.

You're trained in the Intimidation skill and the Sailing Lore skill. You gain the Group Coercion skill feat.

Feats
Confident Finisher Confident Finisher (swashbuckler)
You gain an elegant finishing attack you can make when you have panache. The finisher trait is described below. You gain the Confident Finisher action.

Finisher Finishers are spectacular finishing moves that use your panache. Finishers can be used only with weapons that deal additional damage with precise strike (agile or finesse melee weapons or unarmed attacks, for most swashbucklers). You can use a finisher only if you have panache, and you lose your panache immediately after performing a finisher. Once you use a finisher, you can't use actions that have the attack trait for the rest of your turn.

Some finisher actions also grant an effect on a failure. Effects added on a failure don't apply on a critical failure. If your finisher action succeeds, you can still choose to apply the failure effect instead. For example, you might do this when an attack deals no damage due to resistance.

Dirty Trick Dirty Trick (attack, bravado, general, manipulate, skill)
Requirements You have a hand free and are within melee reach of an opponent.

You hook a foe's bootlaces together, pull their hat over their eyes, loosen their belt, or otherwise confound their mobility through an underhanded tactic. Attempt a @Check[thievery|defense:reflex] check against the target's Reflex DC.

Critical Success The target is Clumsy 1 until they use an Interact action to end the impediment

Success As critical success, but the condition ends automatically after 1 round.

Critical Failure You fall Prone as your attempt backfires.

Disarming Flair Disarming Flair (swashbuckler)
You knock weapons from the hands of your foes with style. When you Disarm, the action gains the bravado trait.
Group Coercion Group Coercion (general, skill)
You can strong-arm people effectively, even when you don't have them isolated. When you Coerce, you can compare your Intimidation check result to the Will DCs of up to five targets instead of one.

It's possible to get a different degree of success for each target. The number of targets you can Coerce in a single action increases to 10 if you're an expert, 25 if you're a master, and 50 if you're legendary.

Panache Panache (swashbuckler)
You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular style, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This heightened state of flair is called panache.

Effect: Panache

You gain panache by performing actions that have the bravado trait. Tumble Through and additional actions determined by your swashbuckler's style gain the bravado trait when you use them. The GM might determine that a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, can gain the bravado trait. These checks typically involve at least a single action and a non-trivial DC. Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache.

Powerful finisher actions, including Confident Finisher, can be used only while you have panache and cause you to lose your panache.

Precise Strike Precise Strike (swashbuckler)
When you make a Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the Strike is part of a finisher, the additional damage is 2d6 precision damage instead.

As your swashbuckler level increases, so does your additional damage for precise strike. At 5th, 9th, 13th, and 17th level, increase the amount of additional damage on a Strike by 1 and the additional damage on a finisher by 1d6.

Rascal Rascal (swashbuckler)
You aren't afraid to use underhanded tactics to get the edge over your opponents. You are trained in Thievery and gain the Dirty Trick general feat. When you use Dirty Trick, the action gains the bravado trait.
Scorched on the Crackling Mountain Scorched on the Crackling Mountain (tanuki)
By ritualistically marking your fur with fire, like an infamous tanuki of legend, you protect yourself against future flames. You gain a black stripe down your back that looks charred. Your flat check to remove persistent fire damage is DC 10 instead of DC 15, which can be reduced to DC 5 with appropriate assistance. The first time each day you would be reduced to 0 Hit Points by a fire effect, you avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1. Two hairs plucked from your tail can be used as flint and steel to create a fire, emitting a strange crackling sound as they ignite.
Stylish Combatant Stylish Combatant
You gain a +1 circumstance bonus to skill checks with the bravado trait while in a combat encounter. While you have panache, you gain a +5-foot status bonus to your Speeds.
Swashbuckler's Style Swashbuckler's Style (swashbuckler)
Your own distinctive style lets you gracefully handle any situation. Choose a swashbuckler's style. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action.
Actions
Confident Finisher Confident Finisher (finisher)
You make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with the following failure effect.

Failure You deal half your Precise Strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.

🎒 Inventory

Weapons
Item Qty Bulk Level Price
Bola Bola 1 0.1 0 5 sp
Spark Repeater (Poison) Spark Repeater (Poison) 1 0.1 0 4 gp
Sword Cane Sword Cane 1 1 0 5 gp
Armor & Shields
Item Qty Bulk Level Price
Rattan Armor Rattan Armor 1 1 0 2 gp
Consumables
Item Qty Bulk Level Price
Elixir of Life (Minor) Elixir of Life (Minor) 0 0.1 1 3 gp
Ammunition
Item Qty Bulk Level Price
Magazine with 6 Pellets Magazine with 6 Pellets 3 0.1 0 6 sp
Equipment
Item Qty Bulk Level Price
Caltrops Caltrops 0 0.1 0 3 sp
Climbing Kit Climbing Kit 1 1 0 5 sp
Parrying Scabbard Parrying Scabbard 1 0.1 0 5 sp
Bags & Storage
Item Qty Bulk Level Price
Backpack Backpack 1 0 0 1 sp
  • Soap Soap
  • Torch Torch ×5
  • Bedroll Bedroll
  • Rations Rations ×2
  • Flint and Steel Flint and Steel
  • Rope Rope
  • Waterskin Waterskin
  • Chalk Chalk ×10
Treasure & Currency
Item Qty Bulk Level Price
Gold Pieces Gold Pieces 11 1 0 1 gp
Silver Pieces Silver Pieces 5 1 0 1 sp

Last synced: 2026-07-11 03:09