NPCs/Ship Captain: Difference between revisions
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Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements. | Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements. | ||
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<b>Defense & Saves</b> | |||
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* '''HP:''' 90 | |||
* '''AC:''' 23 | |||
* '''Perception:''' +0 | |||
* '''Speed:''' 25 ft. | |||
* '''Fortitude:''' +12 | |||
* '''Reflex:''' +12 | |||
* '''Will:''' +14 | |||
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<b>Ability Scores</b> | |||
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{| class="wikitable" style="text-align:center; width:100%;" | |||
|- | |||
! STR !! DEX !! CON !! INT !! WIS !! CHA | |||
|- | |||
| +4 || +2 || +0 || +1 || +2 || +3 | |||
|} | |||
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</div> | |||
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<b>Skills</b> | |||
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{| class="wikitable sortable" style="width:100%;" | |||
! Skill !! Modifier | |||
|- | |||
| Acrobatics || +0 | |||
|- | |||
| Athletics || +0 | |||
|- | |||
| Diplomacy || +0 | |||
|- | |||
| Intimidation || +0 | |||
|- | |||
| Survival || +0 | |||
|} | |||
</div> | |||
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<b>Actions & Abilities</b> | |||
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=====Attacks===== | |||
; <html><img src="https://foundry.atkennedy.com/icons/weapons/polearms/spear-ornate-gold.webp" width="20" height="20" alt="Main-Gauche" style="vertical-align:middle;" /></html> '''Main-Gauche''' <small>(agile, disarm, parry, versatile-s)</small> +16 — 1d4+10 piercing | |||
: This parrying dagger features a robust guard to protect the wielder's hand. | |||
; '''Fist''' <small>(agile, nonlethal, unarmed)</small> +16 — 1d4+10 bludgeoning | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/rapier.webp" width="20" height="20" alt="Rapier" style="vertical-align:middle;" /></html> '''Rapier''' <small>(deadly-d8, disarm, magical)</small> +17 — 1d6+10 piercing | |||
: The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/hand-crossbow.webp" width="20" height="20" alt="Hand Crossbow" style="vertical-align:middle;" /></html> '''Hand Crossbow''' <small>(reload-1)</small> +14 — 1d6+6 piercing | |||
: Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It's small enough to be shot one-handed, but it still requires two hands to load. | |||
=====Abilities===== | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp" width="20" height="20" alt="Dual Disarm" style="vertical-align:middle;" /></html> '''Dual Disarm''' | |||
: The captain makes two Strikes, one with their rapier and one with their main-gauche (in either order). If both Strikes hit, the ship captain can attempt to the target. | |||
Their multiple attack penalty increases only after all the attacks are made. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Bravery" style="vertical-align:middle;" /></html> '''Bravery''' <small>(fighter)</small> | |||
: When the Ship Captain rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="No Quarter!" style="vertical-align:middle;" /></html> '''No Quarter!''' <small>(auditory, concentrate, emotion, linguistic, mental)</small> | |||
: The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn. | |||
Effect: No Quarter! | |||
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''Last synced: 2026-06-20 19:52'' | |||
[[Category:NPCs]] | |||
Revision as of 00:52, 21 June 2026
Ship Captain
| Ship Captain | |
|---|---|
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|
| Level | 6 |
| Size | Medium |
Description
The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
Defense & Saves
- HP: 90
- AC: 23
- Perception: +0
- Speed: 25 ft.
- Fortitude: +12
- Reflex: +12
- Will: +14
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +0 | +1 | +2 | +3 |
Skills
| Skill | Modifier |
|---|---|
| Acrobatics | +0 |
| Athletics | +0 |
| Diplomacy | +0 |
| Intimidation | +0 |
| Survival | +0 |
Actions & Abilities
Attacks
Main-Gauche (agile, disarm, parry, versatile-s) +16 — 1d4+10 piercing- This parrying dagger features a robust guard to protect the wielder's hand.
- Fist (agile, nonlethal, unarmed) +16 — 1d4+10 bludgeoning
Rapier (deadly-d8, disarm, magical) +17 — 1d6+10 piercing- The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.
Hand Crossbow (reload-1) +14 — 1d6+6 piercing- Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It's small enough to be shot one-handed, but it still requires two hands to load.
Abilities
Dual Disarm- The captain makes two Strikes, one with their rapier and one with their main-gauche (in either order). If both Strikes hit, the ship captain can attempt to the target.
Their multiple attack penalty increases only after all the attacks are made.
Bravery (fighter)- When the Ship Captain rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
No Quarter! (auditory, concentrate, emotion, linguistic, mental)- The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn.
Effect: No Quarter!
Last synced: 2026-06-20 19:52
