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Elves' long lives give them centuries to delve into studies, artistry, or exploration.
Elves' long lives give them centuries to delve into studies, artistry, or exploration.
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<b>Defense & Saves</b>
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* '''HP:''' 120
* '''AC:''' 27
* '''Perception:''' +0
* '''Speed:''' 30 ft.
* '''Fortitude:''' +12
* '''Reflex:''' +18
* '''Will:''' +16
* '''Weaknesses:''' Area Damage 8, Splash Damage 8
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<b>Ability Scores</b>
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{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +3 || +4 || +0 || +1 || +4 || +2
|}
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<b>Skills</b>
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{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Acrobatics || +0
|-
| Athletics || +0
|-
| Medicine || +0
|-
| Nature || +0
|-
| Stealth || +0
|-
| Survival || +0
|}
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<b>Actions & Abilities</b>
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=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Forest Passage" style="vertical-align:middle;" /></html> '''Forest Passage''' <small>(druid)</small>
: Woodland scouts ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp" width="20" height="20" alt="Longbow Barrage" style="vertical-align:middle;" /></html> '''Longbow Barrage'''
: The scouts draw or reload their longbows, then send forth a flurry of arrows. This barrage is a @Template[type:burst|distance:10] within 100 feet that deals @Damage[3d8[piercing]|options:area-damage] damage with a @Check[reflex|dc:24|basic|options:area-effect] save. If the scouts are Hidden or undetected, this deals an additional 2d6 precision damage. When the troop is reduced to 2 or fewer segments, this area decreases to a @Template[type:burst|distance:5].
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Stealthy Formation" style="vertical-align:middle;" /></html> '''Stealthy Formation'''
: If the scouts become Hidden or Undetected, they remain so until they take a hostile action.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Troop Defenses" style="vertical-align:middle;" /></html> '''Troop Defenses'''
: '''Thresholds''' 80 (3 segments), 40 (2 segments)
@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneThreeActions.webp" width="20" height="20" alt="Thicket of Blades" style="vertical-align:middle;" /></html> '''Thicket of Blades'''
: 1 to 3
'''Frequency''' once per round
'''Effect''' The scouts engage in a coordinated melee attack against each enemy in a @Template[type:emanation|distance:5], with a @Check[reflex|dc:24|basic|options:area-effect] save. The damage depends on the number of actions.
1 @Damage[(1d8+3)[slashing]|options:area-damage] damage
2 @Damage[(2d8+6)[slashing]|options:area-damage] damage
3 @Damage[(3d8+9)[slashing]|options:area-damage] damage
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Among the Trees" style="vertical-align:middle;" /></html> '''Among the Trees'''
: '''Requirements''' Every square the woodland scouts occupy is in forest terrain
'''Effect''' The woodland scouts disperse among the trees. They Take Cover and then use that cover to , attempting a Stealth check.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Troop Movement" style="vertical-align:middle;" /></html> '''Troop Movement'''
: Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.
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''Last synced: 2026-06-20 19:52''
[[Category:NPCs]]

Revision as of 00:52, 21 June 2026

Woodland Scouts

Woodland Scouts
pc-elven-scout.webp#.webp
Level 8
Size Gargantuan

Description

Elves of the forest or jungle take advantage of the terrain, operating in units that seemingly appear from the trees themselves.

Elves' long lives give them centuries to delve into studies, artistry, or exploration.

Defense & Saves

  • HP: 120
  • AC: 27
  • Perception: +0
  • Speed: 30 ft.
  • Fortitude: +12
  • Reflex: +18
  • Will: +16
  • Weaknesses: Area Damage 8, Splash Damage 8

Ability Scores

STR DEX CON INT WIS CHA
+3 +4 +0 +1 +4 +2

Skills

Skill Modifier
Acrobatics +0
Athletics +0
Medicine +0
Nature +0
Stealth +0
Survival +0

Actions & Abilities

Abilities
Forest Passage Forest Passage (druid)
Woodland scouts ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth.
Longbow Barrage Longbow Barrage
The scouts draw or reload their longbows, then send forth a flurry of arrows. This barrage is a @Template[type:burst|distance:10] within 100 feet that deals @Damage[3d8[piercing]|options:area-damage] damage with a @Check[reflex|dc:24|basic|options:area-effect] save. If the scouts are Hidden or undetected, this deals an additional 2d6 precision damage. When the troop is reduced to 2 or fewer segments, this area decreases to a @Template[type:burst|distance:5].
Stealthy Formation Stealthy Formation
If the scouts become Hidden or Undetected, they remain so until they take a hostile action.
Troop Defenses Troop Defenses
Thresholds 80 (3 segments), 40 (2 segments)

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

Thicket of Blades Thicket of Blades
1 to 3

Frequency once per round

Effect The scouts engage in a coordinated melee attack against each enemy in a @Template[type:emanation|distance:5], with a @Check[reflex|dc:24|basic|options:area-effect] save. The damage depends on the number of actions.

1 @Damage[(1d8+3)[slashing]|options:area-damage] damage

2 @Damage[(2d8+6)[slashing]|options:area-damage] damage

3 @Damage[(3d8+9)[slashing]|options:area-damage] damage

Among the Trees Among the Trees
Requirements Every square the woodland scouts occupy is in forest terrain

Effect The woodland scouts disperse among the trees. They Take Cover and then use that cover to , attempting a Stealth check.

Troop Movement Troop Movement
Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.


Last synced: 2026-06-20 19:52