NPCs/Dwarven Monster Hunter: Difference between revisions
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A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it. | A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it. | ||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<b>Defense & Saves</b> | |||
<div class="mw-collapsible-content"> | |||
* '''HP:''' 108 | |||
* '''AC:''' 23 | |||
* '''Perception:''' +0 | |||
* '''Speed:''' 15 ft. | |||
* '''Fortitude:''' +15 | |||
* '''Reflex:''' +11 | |||
* '''Will:''' +13 | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<b>Ability Scores</b> | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable" style="text-align:center; width:100%;" | |||
|- | |||
! STR !! DEX !! CON !! INT !! WIS !! CHA | |||
|- | |||
| +4 || +3 || +3 || +1 || +1 || +1 | |||
|} | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<b>Skills</b> | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable sortable" style="width:100%;" | |||
! Skill !! Modifier | |||
|- | |||
| Athletics || +0 | |||
|- | |||
| Stealth || +0 | |||
|- | |||
| Survival || +0 | |||
|} | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<b>Actions & Abilities</b> | |||
<div class="mw-collapsible-content"> | |||
=====Attacks===== | |||
; <html><img src="https://foundry.atkennedy.com/icons/weapons/axes/axe-double-engraved.webp" width="20" height="20" alt="Greataxe" style="vertical-align:middle;" /></html> '''Greataxe''' <small>(magical, sweep)</small> +15 — 1d12+8 slashing | |||
: This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often "bearded," having a hook at the bottom to increase the strength of their chopping power. | |||
; <html><img src="https://foundry.atkennedy.com/icons/weapons/bows/longbow-recurve-brown.webp" width="20" height="20" alt="Composite Longbow" style="vertical-align:middle;" /></html> '''Composite Longbow''' <small>(deadly-d10, propulsive, reload-0, volley-30)</small> +14 — 1d8+6 piercing | |||
: This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated. | |||
=====Abilities===== | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/TwoActions.webp" width="20" height="20" alt="Sudden Charge" style="vertical-align:middle;" /></html> '''Sudden Charge''' <small>(barbarian, fighter, flourish)</small> | |||
: The monster hunter Strides twice and makes a melee Strike. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Attack of Opportunity" style="vertical-align:middle;" /></html> '''Attack of Opportunity''' | |||
: @Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity] | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Rage" style="vertical-align:middle;" /></html> '''Rage''' <small>(concentrate, emotion, mental)</small> | |||
: '''Requirements''' The monster hunter isn't Fatigued or raging | |||
'''Effect''' The monster hunter gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a -1 penalty to AC. The monster hunter can't use concentrate actions except Seek and rage actions. | |||
The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls unconscious. | |||
Once the rage ends, the monster hunter can't again for 1 minute. | |||
Effect: Rage | |||
</div> | |||
</div> | |||
''Last synced: 2026-06-20 19:52'' | |||
[[Category:NPCs]] | |||
Revision as of 00:52, 21 June 2026
Dwarven Monster Hunter
| Dwarven Monster Hunter | |
|---|---|
|
|
|
| Level | 6 |
| Size | Medium |
Variant Monster Hunter
Description
Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame.
A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.
Defense & Saves
- HP: 108
- AC: 23
- Perception: +0
- Speed: 15 ft.
- Fortitude: +15
- Reflex: +11
- Will: +13
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +3 | +1 | +1 | +1 |
Skills
| Skill | Modifier |
|---|---|
| Athletics | +0 |
| Stealth | +0 |
| Survival | +0 |
Actions & Abilities
Attacks
Greataxe (magical, sweep) +15 — 1d12+8 slashing- This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often "bearded," having a hook at the bottom to increase the strength of their chopping power.
Composite Longbow (deadly-d10, propulsive, reload-0, volley-30) +14 — 1d8+6 piercing- This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.
Abilities
Sudden Charge (barbarian, fighter, flourish)- The monster hunter Strides twice and makes a melee Strike.
Attack of Opportunity- @Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]
Rage (concentrate, emotion, mental)- Requirements The monster hunter isn't Fatigued or raging
Effect The monster hunter gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a -1 penalty to AC. The monster hunter can't use concentrate actions except Seek and rage actions.
The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls unconscious.
Once the rage ends, the monster hunter can't again for 1 minute.
Effect: Rage
Last synced: 2026-06-20 19:52