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Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.
Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.
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<b>Defense & Saves</b>
<div class="mw-collapsible-content">
* '''HP:''' 104
* '''AC:''' 26
* '''Perception:''' +0
* '''Speed:''' 25 ft.
* '''Fortitude:''' +13
* '''Reflex:''' +17
* '''Will:''' +10
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</div>
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<b>Ability Scores</b>
<div class="mw-collapsible-content">
{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +4 || +4 || +2 || +2 || -1 || +4
|}
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</div>
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<b>Skills</b>
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Acrobatics || +0
|-
| Athletics || +0
|-
| Deception || +0
|-
| Intimidation || +0
|-
| Society || +0
|-
| Stealth || +0
|-
| Thievery || +0
|}
</div>
</div>
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<b>Actions & Abilities</b>
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=====Attacks=====
; <html><img src="https://foundry.atkennedy.com/icons/weapons/swords/sword-guard-purple.webp" width="20" height="20" alt="Shortsword" style="vertical-align:middle;" /></html> '''Shortsword''' <small>(agile, magical, versatile-s)</small> +18 — 1d6+10 piercing
: These blades come in a variety of shapes and styles, but they are typically 2 feet long.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sling.webp" width="20" height="20" alt="Sling" style="vertical-align:middle;" /></html> '''Sling''' <small>(propulsive, reload-1)</small> +18 — 1d6+8 bludgeoning
: Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.
=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Evasion" style="vertical-align:middle;" /></html> '''Evasion''' <small>(gunslinger)</small>
: When the gang leader rolls a success on a Reflex save, they get a critical success instead.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Quick Draw" style="vertical-align:middle;" /></html> '''Quick Draw''' <small>(gunslinger, ranger, rogue)</small>
: The gang leader Interacts to draw a weapon, then Strikes with that weapon.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Gang Up" style="vertical-align:middle;" /></html> '''Gang Up''' <small>(rogue)</small>
: Any enemy is Off-Guard against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Nimble Dodge" style="vertical-align:middle;" /></html> '''Nimble Dodge''' <small>(rogue)</small>
: '''Trigger''' The gang leader is targeted with an attack by an attacker they can see
'''Effect''' The gang leader gains a +2 circumstance bonus to AC against the triggering attack.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Light Blindness" style="vertical-align:middle;" /></html> '''Light Blindness'''
: @Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Sneak Attack" style="vertical-align:middle;" /></html> '''Sneak Attack''' <small>(rogue)</small>
: The gang leader deals an extra 2d6 precision damage to Off-Guard creatures.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Deny Advantage" style="vertical-align:middle;" /></html> '''Deny Advantage''' <small>(rogue)</small>
: The gang leader isn't Off-Guard to creatures of 7th level or lower that are Hidden, Undetected, flanking, or using surprise attack.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Surprise Attack" style="vertical-align:middle;" /></html> '''Surprise Attack''' <small>(rogue)</small>
: On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are Off-Guard to the gang leader.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Brutal Rally" style="vertical-align:middle;" /></html> '''Brutal Rally''' <small>(auditory, emotion, linguistic, mental)</small>
: '''Trigger''' The gang leader rolls a critical hit against a creature
'''Effect''' All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn.
Effect: Brutal Rally
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<b>Spellcasting</b>
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=====Occult Innate Spells (Occult) — Innate=====
; DC 22 | Attack +14
=====Other Spells=====
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/spells/sigil.webp" width="18" height="18" alt="Sigil" style="vertical-align:middle;" /></html> [[Sigil]]
* <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/spells/blood-vendetta.webp" width="18" height="18" alt="Blood Vendetta" style="vertical-align:middle;" /></html> [[Blood Vendetta]]
* <html><img src="https://foundry.atkennedy.com/icons/magic/fire/flame-burning-eye.webp" width="18" height="18" alt="Paranoia" style="vertical-align:middle;" /></html> [[Paranoia]]
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''Last synced: 2026-06-20 19:52''
[[Category:NPCs]]

Revision as of 00:52, 21 June 2026

Yjollin Veteran

Yjollin Veteran
pc-dwarf-cleric-odrek.webp#.webp
Level 7
Size Medium

Variant Gang Leader

Description

Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.

Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.

Defense & Saves

  • HP: 104
  • AC: 26
  • Perception: +0
  • Speed: 25 ft.
  • Fortitude: +13
  • Reflex: +17
  • Will: +10

Ability Scores

STR DEX CON INT WIS CHA
+4 +4 +2 +2 -1 +4

Skills

Skill Modifier
Acrobatics +0
Athletics +0
Deception +0
Intimidation +0
Society +0
Stealth +0
Thievery +0

Actions & Abilities

Attacks
Shortsword Shortsword (agile, magical, versatile-s) +18 — 1d6+10 piercing
These blades come in a variety of shapes and styles, but they are typically 2 feet long.
Sling Sling (propulsive, reload-1) +18 — 1d6+8 bludgeoning
Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.
Abilities
Evasion Evasion (gunslinger)
When the gang leader rolls a success on a Reflex save, they get a critical success instead.
Quick Draw Quick Draw (gunslinger, ranger, rogue)
The gang leader Interacts to draw a weapon, then Strikes with that weapon.
Gang Up Gang Up (rogue)
Any enemy is Off-Guard against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies.
Nimble Dodge Nimble Dodge (rogue)
Trigger The gang leader is targeted with an attack by an attacker they can see

Effect The gang leader gains a +2 circumstance bonus to AC against the triggering attack.

Light Blindness Light Blindness
@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]
Sneak Attack Sneak Attack (rogue)
The gang leader deals an extra 2d6 precision damage to Off-Guard creatures.
Deny Advantage Deny Advantage (rogue)
The gang leader isn't Off-Guard to creatures of 7th level or lower that are Hidden, Undetected, flanking, or using surprise attack.
Surprise Attack Surprise Attack (rogue)
On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are Off-Guard to the gang leader.
Brutal Rally Brutal Rally (auditory, emotion, linguistic, mental)
Trigger The gang leader rolls a critical hit against a creature

Effect All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn.

Effect: Brutal Rally

Spellcasting

Occult Innate Spells (Occult) — Innate
DC 22 | Attack +14
Other Spells


Last synced: 2026-06-20 19:52