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Scamps rapidly form a pecking order of cleverness. Humanoids often confuse scamps when meeting such creatures for the first time. These confused scamps usually resort to an escalating series of pranks and mischief, seeing what they can get away with to establish their place in the hierarchy.
Scamps rapidly form a pecking order of cleverness. Humanoids often confuse scamps when meeting such creatures for the first time. These confused scamps usually resort to an escalating series of pranks and mischief, seeing what they can get away with to establish their place in the hierarchy.
<div class="toccolours mw-collapsible mw-collapsed">
<b>Defense & Saves</b>
<div class="mw-collapsible-content">
* '''HP:''' 20
* '''AC:''' 15
* '''Perception:''' +0
* '''Speed:''' 20 ft., 20 ft. Burrow, 15 ft. Fly
* '''Fortitude:''' +8
* '''Reflex:''' +4
* '''Will:''' +3
* '''Immunities:''' Bleed, Paralyzed, Poison, Sleep
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Ability Scores</b>
<div class="mw-collapsible-content">
{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +3 || -1 || +2 || -2 || +0 || -1
|}
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Skills</b>
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Athletics || +0
|-
| Stealth || +0
|}
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Actions & Abilities</b>
<div class="mw-collapsible-content">
=====Attacks=====
; '''Body''' +8 — 1d6+3 bludgeoning
=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Fast Healing 2 (While Underground)" style="vertical-align:middle;" /></html> '''Fast Healing 2 (While Underground)'''
: @Localize[PF2E.NPC.Abilities.Glossary.FastHealing]
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/default-icons/action.svg" width="20" height="20" alt="Scree Breath" style="vertical-align:middle;" /></html> '''Scree Breath''' <small>(arcane, earth)</small>
: The earth scamp breathes rocks in a @Template[cone|distance:15] that deals @Damage[2d6[bludgeoning]|options:area-damage] damage to each creature within the area (@Check[reflex|dc:17|basic|options:area-effect] save).
The earth scamp can't use Scree Breath again for {1d4 rounds}.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Tremorsense (Imprecise) 30 feet" style="vertical-align:middle;" /></html> '''Tremorsense (Imprecise) 30 feet'''
: @Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Spellcasting</b>
<div class="mw-collapsible-content">
=====Arcane Innate Spells (Arcane) — Innate=====
; DC 17 | Attack +9
'''Rank 2'''
* <html><img src="https://foundry.atkennedy.com/icons/magic/unholy/silhouette-evil-horned-giant.webp" width="18" height="18" alt="Enlarge (Self Only)" style="vertical-align:middle;" /></html> [[Enlarge (Self Only)]] <small>[concentrate, manipulate, polymorph]</small>
'''Rank 3'''
* <html><img src="https://foundry.atkennedy.com/icons/magic/earth/strike-fist-stone-light.webp" width="18" height="18" alt="One with Stone" style="vertical-align:middle;" /></html> [[One with Stone]] <small>[concentrate, earth, manipulate, polymorph]</small>
</div>
</div>
''Last synced: 2026-06-20 19:52''
[[Category:NPCs]]

Revision as of 00:52, 21 June 2026

Earth Scamp

Earth Scamp
mephit-earth.webp#.webp
Level 1
Size Small

Description

An earth scamp's rocky exterior could camouflage it well among loose rocks if not for the scamp's large eyes and bat-like wings. Earth scamps can fly, but the act of flight is uncomfortable and unnerving to them—they rarely leave the ground if they can help it. In fact, most earth scamps would rather never visit the surface at all, staying nestled deeply within the rocks they resemble.

Elemental scamps are bat-like critters marked by elemental powers. Scamps are dispatched from the Elemental Planes by more powerful residents or called to the Universe by neophyte summoners. All scamps have a hint of magical power due to a lingering connection to their home plane, which they largely use to pull simple pranks.

Scamps rapidly form a pecking order of cleverness. Humanoids often confuse scamps when meeting such creatures for the first time. These confused scamps usually resort to an escalating series of pranks and mischief, seeing what they can get away with to establish their place in the hierarchy.

Defense & Saves

  • HP: 20
  • AC: 15
  • Perception: +0
  • Speed: 20 ft., 20 ft. Burrow, 15 ft. Fly
  • Fortitude: +8
  • Reflex: +4
  • Will: +3
  • Immunities: Bleed, Paralyzed, Poison, Sleep

Ability Scores

STR DEX CON INT WIS CHA
+3 -1 +2 -2 +0 -1

Skills

Skill Modifier
Athletics +0
Stealth +0

Actions & Abilities

Attacks
Body +8 — 1d6+3 bludgeoning
Abilities
Fast Healing 2 (While Underground) Fast Healing 2 (While Underground)
@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]
Scree Breath Scree Breath (arcane, earth)
The earth scamp breathes rocks in a @Template[cone|distance:15] that deals @Damage[2d6[bludgeoning]|options:area-damage] damage to each creature within the area (@Check[reflex|dc:17|basic|options:area-effect] save).

The earth scamp can't use Scree Breath again for {1d4 rounds}.

Tremorsense (Imprecise) 30 feet Tremorsense (Imprecise) 30 feet
@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

Spellcasting

Arcane Innate Spells (Arcane) — Innate
DC 17 | Attack +9

Rank 2

Rank 3


Last synced: 2026-06-20 19:52