NPCs/Natural Scientist: Difference between revisions
Auto-sync: PF2e NPC exporter. |
Auto-sync: PF2e NPC exporter. |
||
| Line 13: | Line 13: | ||
Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild. | Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild. | ||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<b>Defense & Saves</b> | |||
<div class="mw-collapsible-content"> | |||
* '''HP:''' 25 | |||
* '''AC:''' 16 | |||
* '''Perception:''' +0 | |||
* '''Speed:''' 25 ft. | |||
* '''Fortitude:''' +8 | |||
* '''Reflex:''' +5 | |||
* '''Will:''' +11 | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<b>Ability Scores</b> | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable" style="text-align:center; width:100%;" | |||
|- | |||
! STR !! DEX !! CON !! INT !! WIS !! CHA | |||
|- | |||
| +1 || +1 || +2 || +2 || +4 || +1 | |||
|} | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<b>Skills</b> | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable sortable" style="width:100%;" | |||
! Skill !! Modifier | |||
|- | |||
| Diplomacy || +0 | |||
|- | |||
| Nature || +0 | |||
|- | |||
| Stealth || +0 | |||
|- | |||
| Survival || +0 | |||
|} | |||
</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<b>Actions & Abilities</b> | |||
<div class="mw-collapsible-content"> | |||
=====Attacks===== | |||
; '''Fist''' <small>(agile, nonlethal, unarmed)</small> +7 — 1d4+3 bludgeoning | |||
; <html><img src="https://foundry.atkennedy.com/icons/weapons/staves/staff-simple.webp" width="20" height="20" alt="Staff" style="vertical-align:middle;" /></html> '''Staff''' <small>(two-hand-d8)</small> +7 — 1d4+3 bludgeoning | |||
: This long piece of wood can aid in walking and deliver a mighty blow. | |||
; '''Rock''' <small>(thrown-10)</small> +7 — 1d4+3 bludgeoning | |||
=====Abilities===== | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/default-icons/action.svg" width="20" height="20" alt="Trained Observer" style="vertical-align:middle;" /></html> '''Trained Observer''' | |||
: The natural scientist is accustomed to blending into their surroundings and taking notes, giving them a +2 circumstance bonus to . | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/default-icons/action.svg" width="20" height="20" alt="Never Lost" style="vertical-align:middle;" /></html> '''Never Lost''' | |||
: The natural scientist can always tell true north and gains a +4 circumstance bonus to Survival checks to . They don't take a –2 item penalty to the check if they don't have a compass. | |||
</div> | |||
</div> | |||
''Last synced: 2026-06-20 19:53'' | |||
[[Category:NPCs]] | |||
Revision as of 00:53, 21 June 2026
Natural Scientist
| Natural Scientist | |
|---|---|
![]() |
|
| Level | 2 |
| Size | Medium |
Description
If there's a mystery of nature that requires firsthand evidence to solve, natural scientists collect that data. They spend months documenting and observing events and creatures in the natural world before returning to their academies, labs, and royal studies.
Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.
Defense & Saves
- HP: 25
- AC: 16
- Perception: +0
- Speed: 25 ft.
- Fortitude: +8
- Reflex: +5
- Will: +11
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +1 | +2 | +2 | +4 | +1 |
Skills
| Skill | Modifier |
|---|---|
| Diplomacy | +0 |
| Nature | +0 |
| Stealth | +0 |
| Survival | +0 |
Actions & Abilities
Attacks
- Fist (agile, nonlethal, unarmed) +7 — 1d4+3 bludgeoning
Staff (two-hand-d8) +7 — 1d4+3 bludgeoning- This long piece of wood can aid in walking and deliver a mighty blow.
- Rock (thrown-10) +7 — 1d4+3 bludgeoning
Abilities
Trained Observer
- The natural scientist is accustomed to blending into their surroundings and taking notes, giving them a +2 circumstance bonus to .
Never Lost
- The natural scientist can always tell true north and gains a +4 circumstance bonus to Survival checks to . They don't take a –2 item penalty to the check if they don't have a compass.
Last synced: 2026-06-20 19:53
