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Auto-sync: PF2e NPC exporter.
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In the underbelly of society, the lawless reign supreme.
In the underbelly of society, the lawless reign supreme.
<div class="toccolours mw-collapsible mw-collapsed">
<b>Defense & Saves</b>
<div class="mw-collapsible-content">
* '''HP:''' 70
* '''AC:''' 20
* '''Perception:''' +0
* '''Speed:''' 25 ft.
* '''Fortitude:''' +9
* '''Reflex:''' +12
* '''Will:''' +15
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Ability Scores</b>
<div class="mw-collapsible-content">
{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +0 || +3 || +0 || +4 || +2 || +4
|}
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Skills</b>
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Acrobatics || +0
|-
| Crafting || +0
|-
| Deception || +0
|-
| Diplomacy || +0
|-
| Intimidation || +0
|-
| Society || +0
|-
| Stealth || +0
|-
| Thievery || +0
|}
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<b>Actions & Abilities</b>
<div class="mw-collapsible-content">
=====Attacks=====
; <html><img src="https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp" width="20" height="20" alt="Dagger" style="vertical-align:middle;" /></html> '''Dagger''' <small>(agile, finesse, versatile-s)</small> +14 — 1d4+6 piercing
: This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
; '''Fist''' <small>(agile, finesse, nonlethal, unarmed)</small> +14 — 1d4+6 bludgeoning
; <html><img src="https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp" width="20" height="20" alt="Dagger" style="vertical-align:middle;" /></html> '''Dagger''' <small>(agile, thrown-10, versatile-s)</small> +14 — 1d4+6 piercing
: This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
; <html><img src="https://foundry.atkennedy.com/icons/weapons/swords/sword-guard-purple.webp" width="20" height="20" alt="Shortsword" style="vertical-align:middle;" /></html> '''Shortsword''' <small>(agile, finesse, versatile-s)</small> +14 — 1d6+6 piercing
: These blades come in a variety of shapes and styles, but they are typically 2 feet long.
=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Fence's Feint" style="vertical-align:middle;" /></html> '''Fence's Feint'''
: The fence {Feints}, then can Step. If the feint succeeds, the target is Off-Guard against the fence's melee attacks until the end of the fence's next turn (or to all melee attacks on a critical success).
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Fence's Eye" style="vertical-align:middle;" /></html> '''Fence's Eye'''
: Fences can use @Check[underworld-lore|traits:action:identify-magic] to identify an item's value and Identify Magic on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to all Underworld Lore checks related to stolen items.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Quick Rummage" style="vertical-align:middle;" /></html> '''Quick Rummage'''
: The fence always has a few items close at hand. The fence Interacts to draw a weapon or an item that takes a single action to activate, and then Strikes with the weapon or Activates the Item.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Sneak Attack" style="vertical-align:middle;" /></html> '''Sneak Attack''' <small>(rogue)</small>
: The fence deals an extra 2d6 precision damage to Off-Guard creatures.
</div>
</div>
''Last synced: 2026-06-20 19:53''
[[Category:NPCs]]

Revision as of 00:53, 21 June 2026

Fence

Fence
gmg-fence.webp#.webp
Level 5
Size Medium

Description

Fences make themselves indispensable to the underworld by paying for stolen goods only to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.

In the underbelly of society, the lawless reign supreme.

Defense & Saves

  • HP: 70
  • AC: 20
  • Perception: +0
  • Speed: 25 ft.
  • Fortitude: +9
  • Reflex: +12
  • Will: +15

Ability Scores

STR DEX CON INT WIS CHA
+0 +3 +0 +4 +2 +4

Skills

Skill Modifier
Acrobatics +0
Crafting +0
Deception +0
Diplomacy +0
Intimidation +0
Society +0
Stealth +0
Thievery +0

Actions & Abilities

Attacks
Dagger Dagger (agile, finesse, versatile-s) +14 — 1d4+6 piercing
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Fist (agile, finesse, nonlethal, unarmed) +14 — 1d4+6 bludgeoning
Dagger Dagger (agile, thrown-10, versatile-s) +14 — 1d4+6 piercing
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Shortsword Shortsword (agile, finesse, versatile-s) +14 — 1d6+6 piercing
These blades come in a variety of shapes and styles, but they are typically 2 feet long.
Abilities
Fence's Feint Fence's Feint
The fence {Feints}, then can Step. If the feint succeeds, the target is Off-Guard against the fence's melee attacks until the end of the fence's next turn (or to all melee attacks on a critical success).
Fence's Eye Fence's Eye
Fences can use @Check[underworld-lore|traits:action:identify-magic] to identify an item's value and Identify Magic on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to all Underworld Lore checks related to stolen items.
Quick Rummage Quick Rummage
The fence always has a few items close at hand. The fence Interacts to draw a weapon or an item that takes a single action to activate, and then Strikes with the weapon or Activates the Item.
Sneak Attack Sneak Attack (rogue)
The fence deals an extra 2d6 precision damage to Off-Guard creatures.


Last synced: 2026-06-20 19:53