NPCs/Fence: Difference between revisions
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In the underbelly of society, the lawless reign supreme. | In the underbelly of society, the lawless reign supreme. | ||
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<b>Defense & Saves</b> | |||
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* '''HP:''' 70 | |||
* '''AC:''' 20 | |||
* '''Perception:''' +0 | |||
* '''Speed:''' 25 ft. | |||
* '''Fortitude:''' +9 | |||
* '''Reflex:''' +12 | |||
* '''Will:''' +15 | |||
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<b>Ability Scores</b> | |||
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{| class="wikitable" style="text-align:center; width:100%;" | |||
|- | |||
! STR !! DEX !! CON !! INT !! WIS !! CHA | |||
|- | |||
| +0 || +3 || +0 || +4 || +2 || +4 | |||
|} | |||
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<b>Skills</b> | |||
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{| class="wikitable sortable" style="width:100%;" | |||
! Skill !! Modifier | |||
|- | |||
| Acrobatics || +0 | |||
|- | |||
| Crafting || +0 | |||
|- | |||
| Deception || +0 | |||
|- | |||
| Diplomacy || +0 | |||
|- | |||
| Intimidation || +0 | |||
|- | |||
| Society || +0 | |||
|- | |||
| Stealth || +0 | |||
|- | |||
| Thievery || +0 | |||
|} | |||
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<b>Actions & Abilities</b> | |||
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=====Attacks===== | |||
; <html><img src="https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp" width="20" height="20" alt="Dagger" style="vertical-align:middle;" /></html> '''Dagger''' <small>(agile, finesse, versatile-s)</small> +14 — 1d4+6 piercing | |||
: This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. | |||
; '''Fist''' <small>(agile, finesse, nonlethal, unarmed)</small> +14 — 1d4+6 bludgeoning | |||
; <html><img src="https://foundry.atkennedy.com/icons/weapons/daggers/dagger-straight-blue.webp" width="20" height="20" alt="Dagger" style="vertical-align:middle;" /></html> '''Dagger''' <small>(agile, thrown-10, versatile-s)</small> +14 — 1d4+6 piercing | |||
: This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. | |||
; <html><img src="https://foundry.atkennedy.com/icons/weapons/swords/sword-guard-purple.webp" width="20" height="20" alt="Shortsword" style="vertical-align:middle;" /></html> '''Shortsword''' <small>(agile, finesse, versatile-s)</small> +14 — 1d6+6 piercing | |||
: These blades come in a variety of shapes and styles, but they are typically 2 feet long. | |||
=====Abilities===== | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Fence's Feint" style="vertical-align:middle;" /></html> '''Fence's Feint''' | |||
: The fence {Feints}, then can Step. If the feint succeeds, the target is Off-Guard against the fence's melee attacks until the end of the fence's next turn (or to all melee attacks on a critical success). | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Fence's Eye" style="vertical-align:middle;" /></html> '''Fence's Eye''' | |||
: Fences can use @Check[underworld-lore|traits:action:identify-magic] to identify an item's value and Identify Magic on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to all Underworld Lore checks related to stolen items. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Quick Rummage" style="vertical-align:middle;" /></html> '''Quick Rummage''' | |||
: The fence always has a few items close at hand. The fence Interacts to draw a weapon or an item that takes a single action to activate, and then Strikes with the weapon or Activates the Item. | |||
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Sneak Attack" style="vertical-align:middle;" /></html> '''Sneak Attack''' <small>(rogue)</small> | |||
: The fence deals an extra 2d6 precision damage to Off-Guard creatures. | |||
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''Last synced: 2026-06-20 19:53'' | |||
[[Category:NPCs]] | |||
Revision as of 00:53, 21 June 2026
Fence
| Fence | |
|---|---|
![]() |
|
| Level | 5 |
| Size | Medium |
Description
Fences make themselves indispensable to the underworld by paying for stolen goods only to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.
In the underbelly of society, the lawless reign supreme.
Defense & Saves
- HP: 70
- AC: 20
- Perception: +0
- Speed: 25 ft.
- Fortitude: +9
- Reflex: +12
- Will: +15
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +3 | +0 | +4 | +2 | +4 |
Skills
| Skill | Modifier |
|---|---|
| Acrobatics | +0 |
| Crafting | +0 |
| Deception | +0 |
| Diplomacy | +0 |
| Intimidation | +0 |
| Society | +0 |
| Stealth | +0 |
| Thievery | +0 |
Actions & Abilities
Attacks
Dagger (agile, finesse, versatile-s) +14 — 1d4+6 piercing- This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
- Fist (agile, finesse, nonlethal, unarmed) +14 — 1d4+6 bludgeoning
Dagger (agile, thrown-10, versatile-s) +14 — 1d4+6 piercing- This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Shortsword (agile, finesse, versatile-s) +14 — 1d6+6 piercing- These blades come in a variety of shapes and styles, but they are typically 2 feet long.
Abilities
Fence's Feint- The fence {Feints}, then can Step. If the feint succeeds, the target is Off-Guard against the fence's melee attacks until the end of the fence's next turn (or to all melee attacks on a critical success).
Fence's Eye- Fences can use @Check[underworld-lore|traits:action:identify-magic] to identify an item's value and Identify Magic on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to all Underworld Lore checks related to stolen items.
Quick Rummage- The fence always has a few items close at hand. The fence Interacts to draw a weapon or an item that takes a single action to activate, and then Strikes with the weapon or Activates the Item.
Sneak Attack (rogue)- The fence deals an extra 2d6 precision damage to Off-Guard creatures.
Last synced: 2026-06-20 19:53
