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Auto-sync: PF2e NPC exporter.
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''Elite clockwork assassin''
''Elite clockwork assassin''


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<b>Defense & Saves</b>
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* '''HP:''' 250
* '''AC:''' 34
* '''Perception:''' +0
* '''Speed:''' 30 ft., 20 ft. Climb
* '''Fortitude:''' +23
* '''Reflex:''' +29
* '''Will:''' +19
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''Last synced: 2026-06-20 21:11''
<b>Ability Scores</b>
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{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +6 || +8 || +4 || -5 || +0 || -5
|}
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<b>Skills</b>
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{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Acrobatics || +0
|-
| Athletics || +0
|-
| Stealth || +0
|}
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<b>Actions & Abilities</b>
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=====Attacks=====
; '''Spinning Blade''' <small>(agile, deadly-d10, magical)</small> +29 — 2d10+9+2 slashing
; '''Rapier Hand''' <small>(deadly-d8, disarm, finesse, magical)</small> +29 — 3d6+12+2 piercing
; '''Barrel''' +29 — 2d12+10 bludgeoning
 
=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Attack of Opportunity" style="vertical-align:middle;" /></html> '''Attack of Opportunity'''
: @Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/OneAction.webp" width="20" height="20" alt="Smoke Bomb Launcher" style="vertical-align:middle;" /></html> '''Smoke Bomb Launcher''' <small>(manipulate)</small>
: The clockwork assassin launches a smoke bomb. A screen of thick, opaque smoke fills a @Template[burst|distance:10] within 60 feet of the clockwork assassin. Creatures within the area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Unbalancing Blow" style="vertical-align:middle;" /></html> '''Unbalancing Blow''' <small>(rogue)</small>
: Creatures hit by the clockwork assassin's rapier hand Strike are Off-Guard until the start of the clockwork assassin's next turn.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Poison Ink" style="vertical-align:middle;" /></html> '''Poison Ink''' <small>(poison)</small>
: '''Saving Throw''' @Check[fortitude|dc:38]
 
'''Maximum Duration''' 10 rounds
 
'''Stage 1''' @Damage[3d6[poison]] damage and Sickened 1 (1 round)
 
'''Stage 2''' @Damage[4d6[poison]] damage and Sickened 2 (1 round).
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Integrated Launcher" style="vertical-align:middle;" /></html> '''Integrated Launcher'''
: A projectile launcher is integrated into a clockwork assassin's systems, containing 10 spinning blades and five smoke bombs. When the assassin is destroyed, the launcher and its ammunition are also destroyed.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Sneak Attack" style="vertical-align:middle;" /></html> '''Sneak Attack''' <small>(rogue)</small>
: The clockwork assassin's Strikes deal an additional 3d6+4 precision damage to Off-Guard creatures.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Rapid Repair" style="vertical-align:middle;" /></html> '''Rapid Repair''' <small>(manipulate)</small>
: The clockwork assassin spends 1 hour of its operational time to repair itself, regaining 25 Hit Points and refilling its integrated projectile launcher with 4 spinning blades (to a maximum of 10) and 2 smoke bombs (to a maximum of 5).
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Wind-Up" style="vertical-align:middle;" /></html> '''Wind-Up'''
: For the clockwork assassin to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again.The assassin can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).A creature can attempt a {DC 31 Thievery} check to Disable a Device to wind the assassin down. For each success, the assassin loses 1 hour of operational time. This can be done even if the assassin is in standby mode.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="Smoke Vision" style="vertical-align:middle;" /></html> '''Smoke Vision'''
: The clockwork assassin ignores the concealed condition from smoke.
 
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''Last synced: 2026-06-20 19:52''
[[Category:NPCs]]
[[Category:NPCs]]

Revision as of 02:11, 21 June 2026

Barrel Launcher

Barrel Launcher
Barrel%20golem.webp#.webp
Level 14
Size Medium

Elite clockwork assassin


Last synced: 2026-06-20 21:11