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NPCs/Guard: Difference between revisions

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Auto-sync: PF2e NPC exporter.
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Auto-sync: PF2e NPC exporter.
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Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.
Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.


<div class="toccolours mw-collapsible mw-collapsed">
<b>Defense & Saves</b>
<div class="mw-collapsible-content">
* '''HP:''' 20
* '''AC:''' 16
* '''Perception:''' +0
* '''Speed:''' 25 ft.
* '''Fortitude:''' +7
* '''Reflex:''' +5
* '''Will:''' +5
</div>
</div>


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''Last synced: 2026-06-20 21:11''
<b>Ability Scores</b>
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{| class="wikitable" style="text-align:center; width:100%;"
|-
! STR !! DEX !! CON !! INT !! WIS !! CHA
|-
| +3 || +2 || +2 || +0 || +2 || -1
|}
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<b>Skills</b>
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{| class="wikitable sortable" style="width:100%;"
! Skill !! Modifier
|-
| Athletics || +0
|-
| Intimidation || +0
|}
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</div>
 
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<b>Actions & Abilities</b>
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=====Attacks=====
; <html><img src="https://foundry.atkennedy.com/icons/weapons/crossbows/crossbow-simple-brown.webp" width="20" height="20" alt="Crossbow" style="vertical-align:middle;" /></html> '''Crossbow''' <small>(reload-1)</small> +6 — 1d8 piercing
: This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/equipment/weapons/sap.webp" width="20" height="20" alt="Sap" style="vertical-align:middle;" /></html> '''Sap''' <small>(agile, nonlethal)</small> +7 — 1d6+3 bludgeoning
: A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood.
; '''Fist''' <small>(agile, nonlethal, unarmed)</small> +7 — 1d4+3 bludgeoning
 
=====Abilities=====
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Reaction.webp" width="20" height="20" alt="Reactive Strike" style="vertical-align:middle;" /></html> '''Reactive Strike''' <small>(fighter)</small>
: @Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]
; <html><img src="https://foundry.atkennedy.com/systems/pf2e/icons/actions/Passive.webp" width="20" height="20" alt="+1 Bonus on Perception to Find concealed objects" style="vertical-align:middle;" /></html> '''+1 Bonus on Perception to Find concealed objects'''
 
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''Last synced: 2026-06-20 19:53''
[[Category:NPCs]]
[[Category:NPCs]]

Revision as of 02:11, 21 June 2026

Guard

Guard
gmg-guard-human.webp#.webp
Level 1
Size Medium

Description

Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders.

Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.


Last synced: 2026-06-20 21:11