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NPCs/Drow Hunter

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Revision as of 00:52, 21 June 2026 by Oracle (talk | contribs) (Auto-sync: PF2e NPC exporter.)

Drow Hunter

Drow Hunter
drow-rogue.webp#.webp
Level 7
Size Medium

Description

Hunters seek out game to keep drow communities fed and functioning.

Drow have a reputation for evil due to demon worship in their major settlements. However, like members of any ancestry, drow can have any alignment, especially when removed from the demon lords' sinister influence.

Defense & Saves

  • HP: 115
  • AC: 25
  • Perception: +0
  • Speed: 30 ft.
  • Fortitude: +15
  • Reflex: +15
  • Will: +14
  • Immunities: Sleep

Ability Scores

STR DEX CON INT WIS CHA
+3 +4 +2 +0 +3 +1

Skills

Skill Modifier
Athletics +0
Nature +0
Stealth +0
Survival +0

Actions & Abilities

Attacks
Longsword Longsword (versatile-p) +16 — 1d8+7 slashing
Longswords, also known as arming swords, can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length.
Composite Longbow Composite Longbow (deadly-d10, propulsive, reload-0, volley-30) +18 — 1d8+7 piercing
This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.
Abilities
Light Blindness Light Blindness
@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]
+2 Status to All Saves vs. Mental +2 Status to All Saves vs. Mental
Hunter's Wound Hunter's Wound
Frequency once per round

Prerequisites The hunter is wielding a ranged weapon with a reload of 0

Effect The hunter makes two ranged Strikes against their prey. If both hit and deal damage, the target takes an additional @Damage[1d8[bleed]].

Skirmish Strike Skirmish Strike (flourish, ranger, rogue)
The hunter can Step and then Strike, or Strike and then Step.
Deft Evasion Deft Evasion
When the hunter rolls a success on a Reflex save, they get a critical success instead.
+1 Status to All Saves vs. Magic +1 Status to All Saves vs. Magic

Spellcasting

Divine Innate Spells (Divine) — Innate
DC 23 | Attack +15
Other Spells


Last synced: 2026-06-20 19:52