NPCs/Ambush Assassin
Ambush Assassin
| Ambush Assassin | |
|---|---|
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| Level | 8 |
| Size | Medium |
Variant assassin
Description
Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Some assassins work alone and choose their own victims. Others are members of assassins' guilds, organizations that accept contracts to kill in return for money, favors, or both.
Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.
Defense & Saves
- HP: 130
- AC: 26
- Perception: +0
- Speed: 30 ft.
- Fortitude: +12
- Reflex: +19
- Will: +14
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +5 | +2 | +2 | +2 | +0 |
Skills
| Skill | Modifier |
|---|---|
| Acrobatics | +0 |
| Athletics | +0 |
| Deception | +0 |
| Diplomacy | +0 |
| Intimidation | +0 |
| Medicine | +0 |
| Society | +0 |
| Stealth | +0 |
| Survival | +0 |
| Thievery | +0 |
Actions & Abilities
Attacks
Rapier (deadly-d8, disarm, finesse, magical) +18 — 1d6+8 piercing- The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.
Composite Shortbow (deadly-2d10, magical, propulsive, reload-0) +20 — 2d6+4 piercing- This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated.
Abilities
Swift Sneak (general, skill)- The assassin can move their full speed when Sneaking.
Nimble Dodge (rogue)- Trigger A creature targets you with an attack and you can see the attacker.
Requirements You are not encumbered
You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Poison Weapon (manipulate)- Requirements The assassin is wielding a piercing or slashing weapon and has a free hand.
Effect The assassin applied a poison to the weapon.
Quick Draw (gunslinger, ranger, rogue)- The assassin Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack (rogue)- The assassin deals an extra 2d6 precision damage to Off-Guard creatures.
Surprise Attack (rogue)- On the first round of combat, creatures that haven't acted yet are Off-Guard to the assassin.
Deny Advantage (rogue)- The assassin isn't Off-Guard to creatures of 8th level or lower that are Hidden, Undetected, flanking or using Surprise Attack.
GM Notes (Private)
"Sleep poison" changed to "Lethargy poison" per Shay on org play server
Last synced: 2026-06-20 19:52
