NPCs/Queen Telandia Edasseril
Queen Telandia Edasseril
| Queen Telandia Edasseril | |
|---|---|
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|
| Level | 17 |
| Size | Medium |
Female elf wizard
Defense & Saves
- HP: 300
- AC: 39
- Perception: +0
- Speed: 30 ft., 40 ft. Fly
- Fortitude: +27
- Reflex: +30
- Will: +32
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +4 | +1 | +6 | +4 | +6 |
Skills
| Skill | Modifier |
|---|---|
| Arcana | +0 |
| Deception | +0 |
| Diplomacy | +0 |
| Intimidation | +0 |
| Nature | +0 |
| Occultism | +0 |
| Performance | +0 |
| Religion | +0 |
| Society | +0 |
| Stealth | +0 |
Actions & Abilities
Attacks
Staff (magical, two-hand-d8) +28 — 2d4+8 bludgeoning- This long piece of wood can aid in walking and deliver a mighty blow.
Abilities
Battle Form Wizardry Casting
- When Telandia is under the effects of a polymorph spell, she can cast spells and speak normally.
Quickened Casting (concentrate, spellshape)- Frequency once per day
Effect If Telandia's next action is to cast a wizard cantrip or a spell that is 7th rank or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).
Contingent Mislead
- Trigger Telandia is reduced below 100 HP
Effect Mislead is cast upon Telandia as her contingency effect is triggered.
+4 Status to Saves Vs. Mental EffectsQueen's Presence (aura)
- 30 feet. Telandia's royal presence steadies her subjects. All allies of Kyonin within the aura gain a +2 status bonus to saving throws against emotion effects. Additionally, when an ally in the aura reduces the Frightened condition's value, they can choose to reduce the value by 1 more.
Reach Spell (concentrate, spellshape)- If Telandia's next action is to Cast a Spell that has a range, she increases that range by 30 feet.
Enhanced Familiar (animist, druid, magus, sorcerer, thaumaturge, witch, wizard)- Telandia's familiar is her beloved falcon, Nyranin. Nyranin has a Speed of 25 feet, a fly speed of 40 feet, and the independent and major resistance (cold and fire) familiar abilities. Telandia has the share senses and spell delivery master abilities.
Spellcasting
Mentalism School Spells (Arcane) — Focus
- DC 41 | Attack +33
Rank 1
Charming Push [concentrate, focus, incapacitation, mental, wizard]
Rank 4
Invisibility Cloak [focus, illusion, manipulate, wizard]
Arcane Prepared Spells (Arcane) — Prepared
- DC 41 | Attack +33
Rank 1
Daze [cantrip, concentrate, manipulate, mental, nonlethal]
Electric Arc [cantrip, concentrate, electricity, manipulate]
Figment [cantrip, concentrate, illusion, manipulate, subtle]
Illusory Disguise [concentrate, illusion, manipulate, visual]
Telekinetic Projectile [attack, cantrip, concentrate, manipulate]
Ventriloquism [auditory, concentrate, illusion, manipulate]
Rank 2
Entangling Flora [concentrate, manipulate, plant, wood]
Telekinetic Maneuver [attack, concentrate, force, manipulate]
Translate [concentrate, manipulate]
Rank 3
Levitate [concentrate, manipulate]
Mind Reading [concentrate, detection, manipulate, mental]
Rank 4
Aerial Form [concentrate, manipulate, polymorph]
Unfettered Movement [concentrate, manipulate]
Rank 5
Howling Blizzard [air, cold, concentrate, manipulate]
Truespeech [concentrate, manipulate]
Rank 6
Disintegrate [attack, concentrate, manipulate]
Never Mind [concentrate, curse, incapacitation, manipulate, mental]
Rank 8
Uncontrollable Dance [concentrate, incapacitation, manipulate, mental]
Rank 9
Metamorphosis [concentrate, manipulate, polymorph]
Other Spells
Last synced: 2026-06-20 19:52
