NPCs/Antipaladin
Antipaladin
| Antipaladin | |
|---|---|
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| Level | 5 |
| Size | Medium |
Description
There is perhaps nothing more anathematic to peace than an antipaladin. Dedicated holy warriors to the darkest and foulest of deities, antipaladins work to fulfill the vile wishes of their evil masters. The zeal with which they implement the plans of dark gods makes them truly fearsome foes for anyone allied with the forces of good.
Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.
Defense & Saves
- HP: 75
- AC: 25
- Perception: +0
- Speed: 20 ft.
- Fortitude: +14
- Reflex: +10
- Will: +12
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +3 | +0 | +1 | +3 |
Skills
| Skill | Modifier |
|---|---|
| Athletics | +0 |
| Deception | +0 |
| Intimidation | +0 |
| Religion | +0 |
| Survival | +0 |
Actions & Abilities
Attacks
Javelin (thrown-30) +12 — 1d6+10 piercing- This thin spear is well balanced for throwing but is not designed for melee use.
Greataxe (sweep) +15 — 1d12+10 slashing- This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often "bearded," having a hook at the bottom to increase the strength of their chopping power.
Abilities
Destructive Vengeance (divine)- Trigger An enemy within 15 feet damages the antipaladin
Effect The antipaladin increases the amount of damage they take by and deals 2d6 to the triggering enemy, choosing @Damage[2d6[spirit]] or @Damage[2d6[void]] damage. In addition, the antipaladin deals 2 extra damage of the chosen type with their Strikes against the triggering creature until the end of the antipaladin's next turn.
Intimidating Strike (barbarian, emotion, fear, fighter, mental)- The antipaladin makes a melee Strike. If they hit and deal damage, the target is Frightened 1, or Frightened 2 on a critical hit.
Spellcasting
Last synced: 2026-06-20 19:52
