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NPCs/Vonana Forgepriest

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Vonana Forgepriest

Vonana Forgepriest
tarulu-dignitary.webp#.webp
Level 6
Size Medium

Description

Abandoned by their cousins, the surface dwarves, hryngars were saved by Droskar, who taught them to work hard and give no quarter. Now, that hardness is the sword and shield by which the hryngar rule their kingdoms. The forgepriests proselytize Droskar's teachings and punish heretics for any defiance.

Hryngars descend from dwarves who did not undertake the Quest for Sky and remained denizens of the Darklands. Most now worship Droskar, god of toil.

Upworlder Prejudice

Many upworlders' only experience with denizens from the Darklands come from Darklands raids. This has unfortunately caused many on the surface to believe that all Darklands peoples are murderous, which, of course, isn't the case. The Darklands are a harsh realm, and the people who live there have adapted to survive in an unforgiving environment that rewards the strong and punishes the meek. Yet despite this, there are still rich cultures and compassionate beings below the surface of Golarion.

Highhelm Propaganda

Upworlders often believe that hryngars make shoddy weapons and armor, but this is propaganda spread by dwarves on the surface. Any proud hryngar knows that if you work hard enough on a project, it will come out just as well as crafters who rely on clever secrets and modern techniques. Therefore hryngar-made products often have fewer aesthetic elements in their design. Their creations tend to focus more on pure function.

Defense & Saves

  • HP: 99
  • AC: 23
  • Perception: +0
  • Speed: 20 ft.
  • Fortitude: +14
  • Reflex: +11
  • Will: +15
  • Resistances: Fire 5

Ability Scores

STR DEX CON INT WIS CHA
+3 +1 +4 +1 +5 +3

Skills

Skill Modifier
Athletics +0
Intimidation +0
Religion +0
Society +0

Actions & Abilities

Attacks
Light Hammer Light Hammer (agile, magical) +14 — 2d8+5 bludgeoning
This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.
Light Hammer Light Hammer (agile, magical, thrown-20) +12 — 2d8+5 bludgeoning
This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.
Abilities
Toil is Strength Toil is Strength (misfortune)
Trigger A creature within 30 feet would succeed at a save against a spell or ability that causes the Immobilized condition

Effect The target must reroll the triggering saving throw and use the worse result.

Hammerfall Hammerfall
The forgepriest tosses their hammer up to 30 feet. Where the hammer lands, molten metal erupts from the ground in a @Template[burst|distance:10]{10 foot radius} dealing @Damage[6d8[fire]|options:area-damage] damage to creatures in the area (@Check[reflex|dc:21|basic|options:area-effect] save). Creatures who critically fail also take @Damage[1d8[persistent,fire]] damage. The forgepriest can't use Hammerfall again for {1d4 rounds}.
Light Blindness Light Blindness
@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

Spellcasting

Divine Prepared Spells (Divine) — Prepared
DC 21 | Attack +13

Rank 1

  • Command Command [auditory, concentrate, linguistic, manipulate, mental]
  • Daze Daze [cantrip, concentrate, manipulate, mental, nonlethal]
  • Detect Magic Detect Magic [cantrip, concentrate, detection, manipulate]
  • Detect Poison Detect Poison [concentrate, detection, manipulate]
  • Mending Mending [concentrate, manipulate]
  • Prestidigitation Prestidigitation [cantrip, concentrate, manipulate]
  • Read Aura Read Aura [cantrip, concentrate, detection, manipulate]
  • Runic Weapon Runic Weapon [concentrate, manipulate]
  • Shield Shield [cantrip, concentrate, force]

Rank 2

Rank 3

Occult Innate Spells (Occult) — Innate
DC 21 | Attack +13

Rank 2

Other Spells


Last synced: 2026-06-20 19:52