NPCs/Veteran Guard Captain
Veteran Guard Captain
| Veteran Guard Captain | |
|---|---|
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|
| Level | 4 |
| Size | Medium |
Defense & Saves
- HP: 63
- AC: 19
- Perception: +0
- Speed: 25 ft.
- Fortitude: +10
- Reflex: +7
- Will: +7
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +1 | +2 | +1 | +1 | +1 |
Skills
| Skill | Modifier |
|---|---|
| Acrobatics | +0 |
| Athletics | +0 |
Actions & Abilities
Attacks
Greataxe (sweep) +13 — 1d12+5 slashing- This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often "bearded," having a hook at the bottom to increase the strength of their chopping power.
Abilities
Swipe (barbarian, fighter, flourish)- The guard captain makes a single melee Strike and compares the attack roll result to the ACs of up to two foes, each of whom must be within the guard captain's melee reach and adjacent to the other. Roll damage only once and apply it to each creature the guard captain hits. A swipe counts as two attacks for the multiple attack penalty. The modifier of a weapon with a sweep trait applies to all attacks.
Power Attack- The guard captain makes a melee Strike.
This counts as two attacks when calculating the multiple attack penalty. If this Strike hits, it deals an extra a die of weapon damage.
Attack of Opportunity- @Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]
Sudden Charge (barbarian, fighter, flourish)- The guard captain Strides twice. If the guard captain ends their movement within a melee reach of at least one enemy, they can make a melee Strike against that enemy.
Last synced: 2026-06-20 19:53
