NPCs/Fence
Fence
| Fence | |
|---|---|
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|
| Level | 5 |
| Size | Medium |
Description
Fences make themselves indispensable to the underworld by paying for stolen goods only to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.
In the underbelly of society, the lawless reign supreme.
Defense & Saves
- HP: 70
- AC: 20
- Perception: +0
- Speed: 25 ft.
- Fortitude: +9
- Reflex: +12
- Will: +15
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +3 | +0 | +4 | +2 | +4 |
Skills
| Skill | Modifier |
|---|---|
| Acrobatics | +0 |
| Crafting | +0 |
| Deception | +0 |
| Diplomacy | +0 |
| Intimidation | +0 |
| Society | +0 |
| Stealth | +0 |
| Thievery | +0 |
Actions & Abilities
Attacks
Dagger (agile, finesse, versatile-s) +14 — 1d4+6 piercing- This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
- Fist (agile, finesse, nonlethal, unarmed) +14 — 1d4+6 bludgeoning
Dagger (agile, thrown-10, versatile-s) +14 — 1d4+6 piercing- This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Shortsword (agile, finesse, versatile-s) +14 — 1d6+6 piercing- These blades come in a variety of shapes and styles, but they are typically 2 feet long.
Abilities
Fence's Feint- The fence {Feints}, then can Step. If the feint succeeds, the target is Off-Guard against the fence's melee attacks until the end of the fence's next turn (or to all melee attacks on a critical success).
Fence's Eye- Fences can use @Check[underworld-lore|traits:action:identify-magic] to identify an item's value and Identify Magic on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to all Underworld Lore checks related to stolen items.
Quick Rummage- The fence always has a few items close at hand. The fence Interacts to draw a weapon or an item that takes a single action to activate, and then Strikes with the weapon or Activates the Item.
Sneak Attack (rogue)- The fence deals an extra 2d6 precision damage to Off-Guard creatures.
Last synced: 2026-06-20 19:53
