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NPCs/Guard

From TheRaspyDragon
Revision as of 00:53, 21 June 2026 by Oracle (talk | contribs) (Auto-sync: PF2e NPC exporter.)

Guard

Guard
gmg-guard-human.webp#.webp
Level 1
Size Medium

Description

Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders.

Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.

Defense & Saves

  • HP: 20
  • AC: 16
  • Perception: +0
  • Speed: 25 ft.
  • Fortitude: +7
  • Reflex: +5
  • Will: +5

Ability Scores

STR DEX CON INT WIS CHA
+3 +2 +2 +0 +2 -1

Skills

Skill Modifier
Athletics +0
Intimidation +0

Actions & Abilities

Attacks
Crossbow Crossbow (reload-1) +6 — 1d8 piercing
This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.
Sap Sap (agile, nonlethal) +7 — 1d6+3 bludgeoning
A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood.
Fist (agile, nonlethal, unarmed) +7 — 1d4+3 bludgeoning
Abilities
Reactive Strike Reactive Strike (fighter)
@Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]
+1 Bonus on Perception to Find concealed objects +1 Bonus on Perception to Find concealed objects


Last synced: 2026-06-20 19:53