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NPCs/Ship Captain

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Revision as of 00:52, 21 June 2026 by Oracle (talk | contribs) (Auto-sync: PF2e NPC exporter.)

Ship Captain

Ship Captain
gmg-ship-captain.webp#.webp
Level 6
Size Medium

Description

The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.

Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

Defense & Saves

  • HP: 90
  • AC: 23
  • Perception: +0
  • Speed: 25 ft.
  • Fortitude: +12
  • Reflex: +12
  • Will: +14

Ability Scores

STR DEX CON INT WIS CHA
+4 +2 +0 +1 +2 +3

Skills

Skill Modifier
Acrobatics +0
Athletics +0
Diplomacy +0
Intimidation +0
Survival +0

Actions & Abilities

Attacks
Main-Gauche Main-Gauche (agile, disarm, parry, versatile-s) +16 — 1d4+10 piercing
This parrying dagger features a robust guard to protect the wielder's hand.
Fist (agile, nonlethal, unarmed) +16 — 1d4+10 bludgeoning
Rapier Rapier (deadly-d8, disarm, magical) +17 — 1d6+10 piercing
The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.
Hand Crossbow Hand Crossbow (reload-1) +14 — 1d6+6 piercing
Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It's small enough to be shot one-handed, but it still requires two hands to load.
Abilities
Dual Disarm Dual Disarm
The captain makes two Strikes, one with their rapier and one with their main-gauche (in either order). If both Strikes hit, the ship captain can attempt to the target.

Their multiple attack penalty increases only after all the attacks are made.

Bravery Bravery (fighter)
When the Ship Captain rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
No Quarter! No Quarter! (auditory, concentrate, emotion, linguistic, mental)
The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn.

Effect: No Quarter!


Last synced: 2026-06-20 19:52