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NPCs/Warden

From TheRaspyDragon
Revision as of 00:52, 21 June 2026 by Oracle (talk | contribs) (Auto-sync: PF2e NPC exporter.)

Warden

Warden
gmg-warden.webp#.webp
Level 6
Size Medium

Description

Wardens are the chief guardians of borders and frontiers. Whether standing watch over a single village or an entire region, wardens keep a vigilant eye out for threats to their charges. Wardens are stalwart folk, often called to duty by Erastil to protect those around them. Be it times of war or along the frontier, wardens are often the balanced edge of a blade between a community and the wilds at its fringes.

Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.

Defense & Saves

  • HP: 100
  • AC: 24
  • Perception: +0
  • Speed: 25 ft.
  • Fortitude: +15
  • Reflex: +15
  • Will: +11

Ability Scores

STR DEX CON INT WIS CHA
+4 +2 +3 +1 +2 +1

Skills

Skill Modifier
Athletics +0
Nature +0
Stealth +0
Survival +0

Actions & Abilities

Attacks
Composite Longbow Composite Longbow (deadly-d10, magical, propulsive, reload-0, volley-30) +17 — 1d8+8 piercing
This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.
Bastard Sword Bastard Sword (two-hand-d12) +16 — 1d8+10 slashing
This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power.
Fist (agile, nonlethal, unarmed) +16 — 1d4+10 bludgeoning
Abilities
Warden's Protection Warden's Protection
A warden deals an extra 1d8 damage to any creature trespassing on the territory the warden protects.
Warding Strike Warding Strike
Trigger One of the warden's enemies within 100 feet attacks one of the warden's allies or a person the warden is sworn to protect

Effect The warden Strikes the triggering enemy. If the Strike hits, the enemy's attack is deflected, reducing its damage by 8, or by 16 if the warden's Strike was a critical hit.


Last synced: 2026-06-20 19:52