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NPCs/Druid Circle

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Revision as of 00:52, 21 June 2026 by Oracle (talk | contribs) (Auto-sync: PF2e NPC exporter.)

Druid Circle

Druid Circle
druids.jpg#.webp
Level 12
Size Gargantuan

Description

In their role as protectors of the wild and unspoiled areas of the world, powerful druids might gather together to stand against a particularly heinous threat.

Defense & Saves

  • HP: 210
  • AC: 32
  • Perception: +0
  • Speed: 25 ft.
  • Fortitude: +19
  • Reflex: +22
  • Will: +25
  • Weaknesses: Area Damage 10, Splash Damage 10

Ability Scores

STR DEX CON INT WIS CHA
+1 +4 +1 +2 +7 +4

Actions & Abilities

Abilities
Troop Spellcasting Troop Spellcasting
When the druid circle Casts a Spell, its constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.
Sickle and Staff Sickle and Staff
1 to 3

Frequency once per round

Effect The druids strike out in a coordinated melee attack against all enemies in a @Template[type:emanation|distance:5] with a @Check[reflex|dc:29|basic|options:area-effect] save. The damage dealt depends on the number of actions.

1 @Damage[2d6[untyped]|options:area-damage] damage

2 @Damage[(4d6+9)[untyped]|options:area-damage] damage

3 @Damage[(5d6+13)[untyped]|options:area-damage] damage

Call Down the Storm Call Down the Storm (air, electricity, primal)
The druids summon wind and lightning against all creatures in a @Template[type:burst|distance:10] within 80 feet. This storm deals @Damage[3d10[electricity]|options:area-damage] damage (@Check[reflex|dc:29|basic|options:area-effect,forced-movement] save). A creature who fails the save is also pushed 5 feet away from the druid circle. When the druid circle is reduced to 2 segments, this area decreases to a @Template[type:burst|distance:5].
Troop Movement Troop Movement
@Localize[PF2E.NPC.Abilities.Glossary.TroopMovement]
Troop Defenses Troop Defenses
HP 210 (4 segments); Thresholds 140 (3 segments), 70 (2 segments)

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

Spellcasting

Primal Prepared Spells (Primal) — Prepared
DC 32 | Attack +26

Rank 1

  • Stabilize Stabilize [cantrip, concentrate, healing, manipulate, vitality]
Other Spells


Last synced: 2026-06-20 19:52