NPCs/Mage Knight
Mage Knight
| Mage Knight | |
|---|---|
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| Level | 10 |
| Size | Medium |
Description
Though many spellcasters prefer to defend themselves with magic, some recognize that there's no substitute for a suit of steel. Mage knights defy the stereotype that spellcasters are frail, delicate, and passive and instead choose to hold their own in close-quarter combat.
A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.
Defense & Saves
- HP: 140
- AC: 29
- Perception: +0
- Speed: 20 ft.
- Fortitude: +18
- Reflex: +13
- Will: +21
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +1 | +2 | +4 | +3 | +0 |
Skills
| Skill | Modifier |
|---|---|
| Arcana | +0 |
| Athletics | +0 |
Actions & Abilities
Attacks
Mace (magical, shove) +22 — 2d6+11 bludgeoning- With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.
- Fist (agile, nonlethal, unarmed) +21 — 1d4+11 bludgeoning
Abilities
Reflex +16 Against Damaging Effects
Drain Bonded Item (arcane)- Frequency once per day
Requirements The mage knight hasn't acted yet on this turn
Effect The mage knight expends the power stored in their bonded item (typically their shield). This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a slot.
Shield Block (champion, commander, druid, exemplar, fighter, guardian, inventor)- @Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]
Bespell Strikes (oracle, sorcerer, wizard)- Frequency once per turn
Requirements The mage knight's most recent action was to cast a non-cantrip spell
Effect The mage knight siphons spell energy into one weapon they're wielding, or into one of their unarmed attacks. Until the end of the turn, the weapon or unarmed attack deals an extra 2d6 force damage and gains the arcane trait if it didn't have it already. If the spell dealt a different type of damage, the Strike deals this type of damage instead
Spellcasting
Arcane Prepared Spells (Arcane) — Prepared
- DC 28 | Attack +20
Rank 1
Detect Magic [cantrip, concentrate, detection, manipulate]
Electric Arc [cantrip, concentrate, electricity, manipulate]
Enfeeble [concentrate, manipulate]
Fleet Step [concentrate, manipulate]
Force Barrage [concentrate, force, manipulate]
Light [cantrip, concentrate, light, manipulate]
Sure Strike [concentrate, fortune]
Telekinetic Projectile [attack, cantrip, concentrate, manipulate]
Rank 2
Mist [concentrate, manipulate, water]
Rank 3
Earthbind [concentrate, earth, manipulate]
Fireball [concentrate, fire, manipulate]
Vampiric Feast [concentrate, death, manipulate, void]
Wall of Thorns [concentrate, manipulate, plant, wood]
Rank 4
Weapon Storm [concentrate, manipulate]
Rank 5
Impaling Spike [concentrate, manipulate, metal]
Toxic Cloud [concentrate, death, manipulate, poison]
Wizard Focus Spells (Arcane) — Focus
- DC 28 | Attack +20
Rank 1
Force Bolt [focus, force, manipulate, wizard]
Rank 4
Energy Absorption [focus, wizard]
Other Spells
Last synced: 2026-06-20 19:52
