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NPCs/Mage Knight

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Revision as of 00:52, 21 June 2026 by Oracle (talk | contribs) (Auto-sync: PF2e NPC exporter.)

Mage Knight

Mage Knight
hellknight-order-gate.webp#.webp
Level 10
Size Medium

Description

Though many spellcasters prefer to defend themselves with magic, some recognize that there's no substitute for a suit of steel. Mage knights defy the stereotype that spellcasters are frail, delicate, and passive and instead choose to hold their own in close-quarter combat.

A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.

Defense & Saves

  • HP: 140
  • AC: 29
  • Perception: +0
  • Speed: 20 ft.
  • Fortitude: +18
  • Reflex: +13
  • Will: +21

Ability Scores

STR DEX CON INT WIS CHA
+5 +1 +2 +4 +3 +0

Skills

Skill Modifier
Arcana +0
Athletics +0

Actions & Abilities

Attacks
Mace Mace (magical, shove) +22 — 2d6+11 bludgeoning
With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.
Fist (agile, nonlethal, unarmed) +21 — 1d4+11 bludgeoning
Abilities
Reflex +16 Against Damaging Effects Reflex +16 Against Damaging Effects
Drain Bonded Item Drain Bonded Item (arcane)
Frequency once per day

Requirements The mage knight hasn't acted yet on this turn

Effect The mage knight expends the power stored in their bonded item (typically their shield). This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a slot.

Shield Block Shield Block (champion, commander, druid, exemplar, fighter, guardian, inventor)
@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]
Bespell Strikes Bespell Strikes (oracle, sorcerer, wizard)
Frequency once per turn

Requirements The mage knight's most recent action was to cast a non-cantrip spell

Effect The mage knight siphons spell energy into one weapon they're wielding, or into one of their unarmed attacks. Until the end of the turn, the weapon or unarmed attack deals an extra 2d6 force damage and gains the arcane trait if it didn't have it already. If the spell dealt a different type of damage, the Strike deals this type of damage instead

Spellcasting

Arcane Prepared Spells (Arcane) — Prepared
DC 28 | Attack +20

Rank 1

Rank 2

  • Mist Mist [concentrate, manipulate, water]

Rank 3

Rank 4

Rank 5

Wizard Focus Spells (Arcane) — Focus
DC 28 | Attack +20

Rank 1

Rank 4

Other Spells


Last synced: 2026-06-20 19:52