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NPCs/Palace Guard

From TheRaspyDragon
Revision as of 00:52, 21 June 2026 by Oracle (talk | contribs) (Auto-sync: PF2e NPC exporter.)

Palace Guard

Palace Guard
gmg-palace-guard.webp#.webp
Level 4
Size Medium

Description

Often the younger offspring of minor nobility or those from long lines of trusted staff, palace guards are in charge of defending the royal family and their inner stronghold. Their days consist of guarding doorways, escorting nobles, and keeping those in their charge as safe as possible.

The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.

Defense & Saves

  • HP: 60
  • AC: 21
  • Perception: +0
  • Speed: 25 ft.
  • Fortitude: +12
  • Reflex: +10
  • Will: +10

Ability Scores

STR DEX CON INT WIS CHA
+4 +2 +3 +0 +2 +0

Skills

Skill Modifier
Athletics +0
Diplomacy +0
Intimidation +0

Actions & Abilities

Attacks
Fist (agile, nonlethal, unarmed) +14 — 1d4+7 bludgeoning
Halberd Halberd (reach-10, versatile-s) +14 — 1d10+7 piercing
This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached.
Abilities
+2 to Perception to Initiative +2 to Perception to Initiative
Crowd Control Crowd Control
Requirements The palace guard's last action was a successful halberd Strike

Effect The palace guard attempts to Reposition the creature they hit using their halberd's reach. This attempt neither applies nor counts toward the guard's multiple attack penalty.

Reactive Strike Reactive Strike (fighter)
@Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]
Guard's Parry Guard's Parry
Trigger A creature attacks the palace guard's liege, and the liege is within the guard's melee reach

Effect The liege gains a +2 circumstance bonus to AC against the triggering attack, and the palace guard gains a +2 circumstance bonus to attack and damage rolls until the end of their next turn.

Effect: Guard's Parry (Guard)

Effect: Guard's Parry (Liege)


Last synced: 2026-06-20 19:52