NPCs/Palace Guard
Palace Guard
| Palace Guard | |
|---|---|
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| Level | 4 |
| Size | Medium |
Description
Often the younger offspring of minor nobility or those from long lines of trusted staff, palace guards are in charge of defending the royal family and their inner stronghold. Their days consist of guarding doorways, escorting nobles, and keeping those in their charge as safe as possible.
The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.
Defense & Saves
- HP: 60
- AC: 21
- Perception: +0
- Speed: 25 ft.
- Fortitude: +12
- Reflex: +10
- Will: +10
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +3 | +0 | +2 | +0 |
Skills
| Skill | Modifier |
|---|---|
| Athletics | +0 |
| Diplomacy | +0 |
| Intimidation | +0 |
Actions & Abilities
Attacks
- Fist (agile, nonlethal, unarmed) +14 — 1d4+7 bludgeoning
Halberd (reach-10, versatile-s) +14 — 1d10+7 piercing- This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached.
Abilities
+2 to Perception to Initiative
Crowd Control- Requirements The palace guard's last action was a successful halberd Strike
Effect The palace guard attempts to Reposition the creature they hit using their halberd's reach. This attempt neither applies nor counts toward the guard's multiple attack penalty.
Reactive Strike (fighter)- @Localize[PF2E.NPC.Abilities.Glossary.ReactiveStrike]
Guard's Parry- Trigger A creature attacks the palace guard's liege, and the liege is within the guard's melee reach
Effect The liege gains a +2 circumstance bonus to AC against the triggering attack, and the palace guard gains a +2 circumstance bonus to attack and damage rolls until the end of their next turn.
Effect: Guard's Parry (Guard)
Effect: Guard's Parry (Liege)
Last synced: 2026-06-20 19:52
