NPCs/Cobbleswarm
Cobbleswarm
| Cobbleswarm | |
|---|---|
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|
| Level | 2 |
| Size | Large |
Description
Busy road builders might unknowingly use cobble mites in construction.
Cobble mites resemble squarish stones a few inches across with mouths like split geodes. Though indolent and harmless alone, they're dangerous in large groups.
Defense & Saves
- HP: 20
- AC: 16
- Perception: +0
- Speed: 20 ft., 10 ft. Burrow
- Fortitude: +8
- Reflex: +10
- Will: +7
- Immunities: Precision, Swarm Mind, Visual
- Weaknesses: Area Damage 3, Splash Damage 3
- Resistances: Piercing 5, Slashing 5
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +2 | -3 | +3 | +0 |
Skills
| Skill | Modifier |
|---|---|
| Athletics | +0 |
| Stealth | +0 |
Actions & Abilities
Abilities
Pummeling Assault- Each foe in the cobbleswarm's space takes @Damage[2d4[bludgeoning]] damage (@Check[reflex|dc:17|basic] save).
Tremorsense (Precise) 40 feet, (Imprecise) 80 feet- A cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its tremorsense.
@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]
Grasping Bites (attack)- The cobbleswarm attempts an @Check[athletics] check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty.
Critical Success The creature falls Prone, takes @Damage[1d6[bludgeoning]] damage, and is Grabbed by the cobbleswarm until the end of the cobbleswarm's next turn.
Success The creature falls prone.
Swarm Mind- @Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]
Clutching Cobbles- The cobbleswarm's space is difficult terrain.
Last synced: 2026-06-20 19:52
