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NPCs/Sea Drake

From TheRaspyDragon
Revision as of 00:52, 21 June 2026 by Oracle (talk | contribs) (Auto-sync: PF2e NPC exporter.)

Sea Drake

Sea Drake
sea-drake.webp#.webp
Level 6
Size Large

Description

Long and slender, sea drakes have fins down the length of their backs and webbing between their talons, making them just as adapted for gliding through ocean waves as the skies above. More solitary than most drakes, they hunt and live alone. Although most sea drakes make their roosts high on ocean-facing cliffs, it isn't unheard of for them to dwell in underwater caves, living entirely aquatic lives.

Distant cousins to dragons, drakes menace and terrorize settlements.

Defense & Saves

  • HP: 95
  • AC: 24
  • Perception: +0
  • Speed: 15 ft., 40 ft. Fly, 50 ft. Swim
  • Fortitude: +16
  • Reflex: +14
  • Will: +12
  • Immunities: Electricity, Paralyzed, Sleep

Ability Scores

STR DEX CON INT WIS CHA
+6 +2 +4 -1 +2 +0

Skills

Skill Modifier
Acrobatics +0
Athletics +0
Stealth +0

Actions & Abilities

Attacks
Tail (agile, reach-10) +17 — 2d6+9 bludgeoning
Jaws (unarmed) +17 — 2d8+9 piercing
Abilities
Speed Surge Speed Surge
Frequency three times per day

Effect The sea drake Strides, Flies, or Swims twice.

Electrified Blood Electrified Blood (electricity)
Trigger An adjacent creature deals piercing or slashing damage to the sea drake

Effect An arc of electricity courses through the sea drake's blood. The triggering creature takes @Damage[1d6[electricity]] damage.

Draconic Frenzy Draconic Frenzy (eidolon)
The sea drake makes one jaws Strike and two tail Strikes in any order.
Ball Lightning Breath Ball Lightning Breath (arcane, electricity)
The sea drake spews a ball of electricity that strikes a primary target within 100 feet, dealing @Damage[7d6[electricity]] damage (@Check[reflex|dc:24|basic] save). The lightning then arcs to up to three secondary targets within 30 feet of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt (@Check[reflex|dc:22|basic] save).

The sea drake can't use Ball Lightning Breath again for {1d6 rounds}.

Briny Wound Briny Wound
A sea drake's saliva carries a large quantity of salt, making its bite wounds even more painful. When a creature takes damage from a sea drake's jaws Strike, the creature must attempt a @Check[fortitude|dc:24] save; the creature is then temporarily immune to briny wound for 1 minute.

Critical Success The creature is unaffected.

Success The creature is Sickened 1.

Failure The creature is Sickened 2.

Critical Failure The creature is Sickened 2 and Slowed 1 as long as it's sickened.

Capsize Capsize (attack)
The drake tries to capsize an adjacent aquatic vessel of its size or smaller. The drake must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the drake) or the pilot's Sailing Lore DC, whichever is higher.


Last synced: 2026-06-20 19:52